#ifndef _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H #define _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H #include "Action.h" #include "AttackAction.h" #include "PlayerbotAI.h" #include "Playerbots.h" #include "ForgeOfSoulsTriggers.h" const Position BRONJAHM_TANK_POSITION = Position(5297.920f, 2506.698f, 686.068f); class MoveFromBronjahmAction : public MovementAction { public: MoveFromBronjahmAction(PlayerbotAI* ai) : MovementAction(ai, "move from bronjahm") {} bool Execute(Event event) override; }; class AttackCorruptedSoulFragmentAction : public AttackAction { public: AttackCorruptedSoulFragmentAction(PlayerbotAI* ai) : AttackAction(ai, "attack corrupted soul fragment") {} bool Execute(Event event) override; }; class BronjahmGroupPositionAction : public AttackAction { public: BronjahmGroupPositionAction(PlayerbotAI* ai) : AttackAction(ai, "bronjahm group position") {} bool Execute(Event event) override; bool isUseful() override; }; #endif