mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 03:05:43 +00:00
315 lines
7.5 KiB
C++
315 lines
7.5 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "CatDpsDruidStrategy.h"
|
|
|
|
#include "AiObjectContext.h"
|
|
|
|
class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|
{
|
|
public:
|
|
CatDpsDruidStrategyActionNodeFactory()
|
|
{
|
|
creators["faerie fire (feral)"] = &faerie_fire_feral;
|
|
creators["melee"] = &melee;
|
|
creators["feral charge - cat"] = &feral_charge_cat;
|
|
creators["cat form"] = &cat_form;
|
|
creators["claw"] = &claw;
|
|
creators["mangle (cat)"] = &mangle_cat;
|
|
creators["rake"] = &rake;
|
|
creators["ferocious bite"] = &ferocious_bite;
|
|
creators["rip"] = &rip;
|
|
creators["pounce"] = &pounce;
|
|
creators["ravage"] = &ravage;
|
|
}
|
|
|
|
private:
|
|
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"faerie fire (feral)",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"melee",
|
|
/*P*/ { NextAction("feral charge - cat") },
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"feral charge - cat",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("reach melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"cat form",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"claw",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"mangle (cat)",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"rake",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"ferocious bite",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("rip") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"rip",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"pounce",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("ravage") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"ravage",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("shred") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
};
|
|
|
|
CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new CatDpsDruidStrategyActionNodeFactory());
|
|
}
|
|
|
|
std::vector<NextAction> CatDpsDruidStrategy::getDefaultActions()
|
|
{
|
|
return {
|
|
NextAction("tiger's fury", ACTION_DEFAULT + 0.1f)
|
|
};
|
|
}
|
|
|
|
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
FeralDruidStrategy::InitTriggers(triggers);
|
|
|
|
// Default priority
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"almost full energy available",
|
|
{
|
|
NextAction("shred", ACTION_DEFAULT + 0.4f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"combo points not full",
|
|
{
|
|
NextAction("shred", ACTION_DEFAULT + 0.4f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"almost full energy available",
|
|
{
|
|
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"combo points not full and high energy",
|
|
{
|
|
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"almost full energy available",
|
|
{
|
|
NextAction("claw", ACTION_DEFAULT + 0.2f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"combo points not full and high energy",
|
|
{
|
|
NextAction("claw", ACTION_DEFAULT + 0.2f)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"faerie fire (feral)",
|
|
{
|
|
NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f)
|
|
}
|
|
)
|
|
);
|
|
|
|
// Main spell
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"cat form", {
|
|
NextAction("cat form", ACTION_HIGH + 8)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"savage roar", {
|
|
NextAction("savage roar", ACTION_HIGH + 7)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"combo points available",
|
|
{
|
|
NextAction("rip", ACTION_HIGH + 6)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"ferocious bite time",
|
|
{
|
|
NextAction("ferocious bite", ACTION_HIGH + 5)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"target with combo points almost dead",
|
|
{
|
|
NextAction("ferocious bite", ACTION_HIGH + 4)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"mangle (cat)",
|
|
{
|
|
NextAction("mangle (cat)", ACTION_HIGH + 3)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"rake",
|
|
{
|
|
NextAction("rake", ACTION_HIGH + 2)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"medium threat",
|
|
{
|
|
NextAction("cower", ACTION_HIGH + 1)
|
|
}
|
|
)
|
|
);
|
|
|
|
// AOE
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"medium aoe",
|
|
{
|
|
NextAction("swipe (cat)", ACTION_HIGH + 3)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"light aoe",
|
|
{
|
|
NextAction("rake on attacker", ACTION_HIGH + 2)
|
|
}
|
|
)
|
|
);
|
|
// Reach target
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"enemy out of melee",
|
|
{
|
|
NextAction("feral charge - cat", ACTION_HIGH + 9)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"enemy out of melee",
|
|
{
|
|
NextAction("dash", ACTION_HIGH + 8)
|
|
}
|
|
)
|
|
);
|
|
}
|
|
|
|
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
|