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mod-playerbots/src/Scenario/ClassAi/Druid/Strategy/CatDpsDruidStrategy.cpp

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7.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "CatDpsDruidStrategy.h"
#include "AiObjectContext.h"
class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
CatDpsDruidStrategyActionNodeFactory()
{
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["melee"] = &melee;
creators["feral charge - cat"] = &feral_charge_cat;
creators["cat form"] = &cat_form;
creators["claw"] = &claw;
creators["mangle (cat)"] = &mangle_cat;
creators["rake"] = &rake;
creators["ferocious bite"] = &ferocious_bite;
creators["rip"] = &rip;
creators["pounce"] = &pounce;
creators["ravage"] = &ravage;
}
private:
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"faerie fire (feral)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"melee",
/*P*/ { NextAction("feral charge - cat") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"feral charge - cat",
/*P*/ {},
/*A*/ { NextAction("reach melee") },
/*C*/ {}
);
}
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"cat form",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"claw",
/*P*/ {},
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"mangle (cat)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rake",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ferocious bite",
/*P*/ {},
/*A*/ { NextAction("rip") },
/*C*/ {}
);
}
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rip",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"pounce",
/*P*/ {},
/*A*/ { NextAction("ravage") },
/*C*/ {}
);
}
static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ravage",
/*P*/ {},
/*A*/ { NextAction("shred") },
/*C*/ {}
);
}
};
CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new CatDpsDruidStrategyActionNodeFactory());
}
std::vector<NextAction> CatDpsDruidStrategy::getDefaultActions()
{
return {
NextAction("tiger's fury", ACTION_DEFAULT + 0.1f)
};
}
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
// Default priority
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full and high energy",
{
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
}
)
);
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("claw", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full and high energy",
{
NextAction("claw", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"faerie fire (feral)",
{
NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f)
}
)
);
// Main spell
triggers.push_back(
new TriggerNode(
"cat form", {
NextAction("cat form", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"savage roar", {
NextAction("savage roar", ACTION_HIGH + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points available",
{
NextAction("rip", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"ferocious bite time",
{
NextAction("ferocious bite", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"target with combo points almost dead",
{
NextAction("ferocious bite", ACTION_HIGH + 4)
}
)
);
triggers.push_back(
new TriggerNode(
"mangle (cat)",
{
NextAction("mangle (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"rake",
{
NextAction("rake", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"medium threat",
{
NextAction("cower", ACTION_HIGH + 1)
}
)
);
// AOE
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("swipe (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"light aoe",
{
NextAction("rake on attacker", ACTION_HIGH + 2)
}
)
);
// Reach target
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("feral charge - cat", ACTION_HIGH + 9)
}
)
);
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("dash", ACTION_HIGH + 8)
}
)
);
}
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}