/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "CatDpsDruidStrategy.h" #include "AiObjectContext.h" class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory { public: CatDpsDruidStrategyActionNodeFactory() { creators["faerie fire (feral)"] = &faerie_fire_feral; creators["melee"] = &melee; creators["feral charge - cat"] = &feral_charge_cat; creators["cat form"] = &cat_form; creators["claw"] = &claw; creators["mangle (cat)"] = &mangle_cat; creators["rake"] = &rake; creators["ferocious bite"] = &ferocious_bite; creators["rip"] = &rip; creators["pounce"] = &pounce; creators["ravage"] = &ravage; } private: static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "faerie fire (feral)", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "melee", /*P*/ { NextAction("feral charge - cat") }, /*A*/ {}, /*C*/ {} ); } static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "feral charge - cat", /*P*/ {}, /*A*/ { NextAction("reach melee") }, /*C*/ {} ); } static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "cat form", /*P*/ { NextAction("caster form") }, /*A*/ {}, /*C*/ {} ); } static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "claw", /*P*/ {}, /*A*/ { NextAction("melee") }, /*C*/ {} ); } static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "mangle (cat)", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "rake", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "ferocious bite", /*P*/ {}, /*A*/ { NextAction("rip") }, /*C*/ {} ); } static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "rip", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "pounce", /*P*/ {}, /*A*/ { NextAction("ravage") }, /*C*/ {} ); } static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "ravage", /*P*/ {}, /*A*/ { NextAction("shred") }, /*C*/ {} ); } }; CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI) { actionNodeFactories.Add(new CatDpsDruidStrategyActionNodeFactory()); } std::vector CatDpsDruidStrategy::getDefaultActions() { return { NextAction("tiger's fury", ACTION_DEFAULT + 0.1f) }; } void CatDpsDruidStrategy::InitTriggers(std::vector& triggers) { FeralDruidStrategy::InitTriggers(triggers); // Default priority triggers.push_back( new TriggerNode( "almost full energy available", { NextAction("shred", ACTION_DEFAULT + 0.4f) } ) ); triggers.push_back( new TriggerNode( "combo points not full", { NextAction("shred", ACTION_DEFAULT + 0.4f) } ) ); triggers.push_back( new TriggerNode( "almost full energy available", { NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f) } ) ); triggers.push_back( new TriggerNode( "combo points not full and high energy", { NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f) } ) ); triggers.push_back( new TriggerNode( "almost full energy available", { NextAction("claw", ACTION_DEFAULT + 0.2f) } ) ); triggers.push_back( new TriggerNode( "combo points not full and high energy", { NextAction("claw", ACTION_DEFAULT + 0.2f) } ) ); triggers.push_back( new TriggerNode( "faerie fire (feral)", { NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f) } ) ); // Main spell triggers.push_back( new TriggerNode( "cat form", { NextAction("cat form", ACTION_HIGH + 8) } ) ); triggers.push_back( new TriggerNode( "savage roar", { NextAction("savage roar", ACTION_HIGH + 7) } ) ); triggers.push_back( new TriggerNode( "combo points available", { NextAction("rip", ACTION_HIGH + 6) } ) ); triggers.push_back( new TriggerNode( "ferocious bite time", { NextAction("ferocious bite", ACTION_HIGH + 5) } ) ); triggers.push_back( new TriggerNode( "target with combo points almost dead", { NextAction("ferocious bite", ACTION_HIGH + 4) } ) ); triggers.push_back( new TriggerNode( "mangle (cat)", { NextAction("mangle (cat)", ACTION_HIGH + 3) } ) ); triggers.push_back( new TriggerNode( "rake", { NextAction("rake", ACTION_HIGH + 2) } ) ); triggers.push_back( new TriggerNode( "medium threat", { NextAction("cower", ACTION_HIGH + 1) } ) ); // AOE triggers.push_back( new TriggerNode( "medium aoe", { NextAction("swipe (cat)", ACTION_HIGH + 3) } ) ); triggers.push_back( new TriggerNode( "light aoe", { NextAction("rake on attacker", ACTION_HIGH + 2) } ) ); // Reach target triggers.push_back( new TriggerNode( "enemy out of melee", { NextAction("feral charge - cat", ACTION_HIGH + 9) } ) ); triggers.push_back( new TriggerNode( "enemy out of melee", { NextAction("dash", ACTION_HIGH + 8) } ) ); } void CatAoeDruidStrategy::InitTriggers(std::vector& triggers) {}