Files
mod-playerbots/src/strategy/raids/moltencore/RaidMcActions.cpp
2025-09-19 22:43:50 +02:00

44 lines
1.5 KiB
C++

#include "RaidMcActions.h"
#include "Playerbots.h"
bool McCheckShouldMoveFromGroupAction::Execute(Event event)
{
if (bot->HasAura(20475)) // barron geddon's living bomb
{
if (!botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT))
{
// add/remove from both for now as it will make it more obvious to
// player if this strat remains on after fight somehow
botAI->ChangeStrategy("+move from group", BOT_STATE_NON_COMBAT);
botAI->ChangeStrategy("+move from group", BOT_STATE_COMBAT);
return true;
}
}
else if (botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT))
{
// add/remove from both for now as it will make it more obvious to
// player if this strat remains on after fight somehow
botAI->ChangeStrategy("-move from group", BOT_STATE_NON_COMBAT);
botAI->ChangeStrategy("-move from group", BOT_STATE_COMBAT);
return true;
}
return false;
}
bool McMoveFromBaronGeddonAction::Execute(Event event)
{
const float radius = 25.0f; // more than should be needed but bots keep trying to run back in
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
{
long distToTravel = radius - bot->GetDistance(boss);
if (distToTravel > 0)
{
// float angle = bot->GetAngle(boss) + M_PI;
// return Move(angle, distToTravel);
return MoveAway(boss, distToTravel);
}
}
return false;
}