#include "RaidMcActions.h" #include "Playerbots.h" bool McCheckShouldMoveFromGroupAction::Execute(Event event) { if (bot->HasAura(20475)) // barron geddon's living bomb { if (!botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT)) { // add/remove from both for now as it will make it more obvious to // player if this strat remains on after fight somehow botAI->ChangeStrategy("+move from group", BOT_STATE_NON_COMBAT); botAI->ChangeStrategy("+move from group", BOT_STATE_COMBAT); return true; } } else if (botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT)) { // add/remove from both for now as it will make it more obvious to // player if this strat remains on after fight somehow botAI->ChangeStrategy("-move from group", BOT_STATE_NON_COMBAT); botAI->ChangeStrategy("-move from group", BOT_STATE_COMBAT); return true; } return false; } bool McMoveFromBaronGeddonAction::Execute(Event event) { const float radius = 25.0f; // more than should be needed but bots keep trying to run back in if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon")) { long distToTravel = radius - bot->GetDistance(boss); if (distToTravel > 0) { // float angle = bot->GetAngle(boss) + M_PI; // return Move(angle, distToTravel); return MoveAway(boss, distToTravel); } } return false; }