mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SEESPELLACTION_H
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#define _PLAYERBOT_SEESPELLACTION_H
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#include "MovementActions.h"
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class Creature;
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class Player;
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class PlayerbotAI;
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class WorldPosition;
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class SeeSpellAction : public MovementAction
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{
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public:
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SeeSpellAction(PlayerbotAI* botAI, std::string const name = "see spell") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool SelectSpell(WorldPosition& spellPosition);
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bool MoveSpell(WorldPosition& spellPosition);
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virtual bool MoveToSpell(WorldPosition& spellPosition, bool inFormation = true);
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void SetFormationOffset(WorldPosition& spellPosition);
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private:
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Creature* CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp,
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bool important = false);
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};
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#endif
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