/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SEESPELLACTION_H #define _PLAYERBOT_SEESPELLACTION_H #include "MovementActions.h" class Creature; class Player; class PlayerbotAI; class WorldPosition; class SeeSpellAction : public MovementAction { public: SeeSpellAction(PlayerbotAI* botAI, std::string const name = "see spell") : MovementAction(botAI, name) {} bool Execute(Event event) override; bool SelectSpell(WorldPosition& spellPosition); bool MoveSpell(WorldPosition& spellPosition); virtual bool MoveToSpell(WorldPosition& spellPosition, bool inFormation = true); void SetFormationOffset(WorldPosition& spellPosition); private: Creature* CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp, bool important = false); }; #endif