Files
mod-playerbots/src/strategy/values/NearestCorpsesValue.cpp

33 lines
1015 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NearestCorpsesValue.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
class AnyDeadUnitInObjectRangeCheck
{
public:
AnyDeadUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(Unit* u) { return !u->IsAlive(); }
private:
WorldObject const* i_obj;
float i_range;
};
void NearestCorpsesValue::FindUnits(std::list<Unit*>& targets)
{
AnyDeadUnitInObjectRangeCheck u_check(bot, range);
Acore::UnitListSearcher<AnyDeadUnitInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitObjects(bot, searcher, range);
}
bool NearestCorpsesValue::AcceptUnit(Unit* unit) { return true; }