/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NearestCorpsesValue.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Playerbots.h" class AnyDeadUnitInObjectRangeCheck { public: AnyDeadUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} WorldObject const& GetFocusObject() const { return *i_obj; } bool operator()(Unit* u) { return !u->IsAlive(); } private: WorldObject const* i_obj; float i_range; }; void NearestCorpsesValue::FindUnits(std::list& targets) { AnyDeadUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitObjects(bot, searcher, range); } bool NearestCorpsesValue::AcceptUnit(Unit* unit) { return true; }