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https://github.com/mod-playerbots/mod-playerbots.git
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37 lines
941 B
C++
37 lines
941 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICACTIONS_H
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#define _PLAYERBOT_GENERICACTIONS_H
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#include "AttackAction.h"
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class PlayerbotAI;
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class MeleeAction : public AttackAction
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{
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public:
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MeleeAction(PlayerbotAI* botAI) : AttackAction(botAI, "melee") {}
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std::string const GetTargetName() override { return "current target"; }
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bool isUseful() override;
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};
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class TogglePetSpellAutoCastAction : public Action
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{
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public:
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TogglePetSpellAutoCastAction(PlayerbotAI* ai) : Action(ai, "toggle pet spell") {}
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virtual bool Execute(Event event) override;
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};
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class PetAttackAction : public Action
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{
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public:
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PetAttackAction(PlayerbotAI* ai) : Action(ai, "pet attack") {}
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virtual bool Execute(Event event) override;
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};
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#endif
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