/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICACTIONS_H #define _PLAYERBOT_GENERICACTIONS_H #include "AttackAction.h" class PlayerbotAI; class MeleeAction : public AttackAction { public: MeleeAction(PlayerbotAI* botAI) : AttackAction(botAI, "melee") {} std::string const GetTargetName() override { return "current target"; } bool isUseful() override; }; class TogglePetSpellAutoCastAction : public Action { public: TogglePetSpellAutoCastAction(PlayerbotAI* ai) : Action(ai, "toggle pet spell") {} virtual bool Execute(Event event) override; }; class PetAttackAction : public Action { public: PetAttackAction(PlayerbotAI* ai) : Action(ai, "pet attack") {} virtual bool Execute(Event event) override; }; #endif