mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_QUESTACTION_H
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#define _PLAYERBOT_QUESTACTION_H
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#include "Action.h"
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#include "Object.h"
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#include "QuestDef.h"
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class ObjectGuid;
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class Quest;
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class Player;
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class PlayerbotAI;
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class WorldObject;
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class Object;
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class QuestAction : public Action
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{
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public:
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QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
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bool Execute(Event event) override;
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protected:
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bool CompleteQuest(Player* player, uint32 entry);
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virtual bool ProcessQuest(Quest const* quest, Object* questGiver) = 0;
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bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
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bool ProcessQuests(ObjectGuid questGiver);
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bool ProcessQuests(WorldObject* questGiver);
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};
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class QuestUpdateCompleteAction : public Action
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{
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public:
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QuestUpdateCompleteAction(PlayerbotAI* ai) : Action(ai, "quest update complete") {}
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bool Execute(Event event) override;
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};
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class QuestUpdateAddKillAction : public Action
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{
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public:
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QuestUpdateAddKillAction(PlayerbotAI* ai) : Action(ai, "quest update add kill") {}
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bool Execute(Event event) override;
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};
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class QuestUpdateAddItemAction : public Action
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{
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public:
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QuestUpdateAddItemAction(PlayerbotAI* ai) : Action(ai, "quest update add item") {}
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bool Execute(Event event) override;;
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};
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class QuestUpdateFailedAction : public Action
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{
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public:
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QuestUpdateFailedAction(PlayerbotAI* ai) : Action(ai, "quest update failed") {}
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bool Execute(Event event) override;
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};
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class QuestUpdateFailedTimerAction : public Action
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{
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public:
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QuestUpdateFailedTimerAction(PlayerbotAI* ai) : Action(ai, "quest update failed timer") {}
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bool Execute(Event event) override;
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};
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#endif
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