Files
mod-playerbots/src/strategy/actions/QuestAction.h
2024-08-04 12:04:06 +02:00

70 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_QUESTACTION_H
#define _PLAYERBOT_QUESTACTION_H
#include "Action.h"
#include "Object.h"
#include "QuestDef.h"
class ObjectGuid;
class Quest;
class Player;
class PlayerbotAI;
class WorldObject;
class Object;
class QuestAction : public Action
{
public:
QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
bool Execute(Event event) override;
protected:
bool CompleteQuest(Player* player, uint32 entry);
virtual bool ProcessQuest(Quest const* quest, Object* questGiver) = 0;
bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
bool ProcessQuests(ObjectGuid questGiver);
bool ProcessQuests(WorldObject* questGiver);
};
class QuestUpdateCompleteAction : public Action
{
public:
QuestUpdateCompleteAction(PlayerbotAI* ai) : Action(ai, "quest update complete") {}
bool Execute(Event event) override;
};
class QuestUpdateAddKillAction : public Action
{
public:
QuestUpdateAddKillAction(PlayerbotAI* ai) : Action(ai, "quest update add kill") {}
bool Execute(Event event) override;
};
class QuestUpdateAddItemAction : public Action
{
public:
QuestUpdateAddItemAction(PlayerbotAI* ai) : Action(ai, "quest update add item") {}
bool Execute(Event event) override;;
};
class QuestUpdateFailedAction : public Action
{
public:
QuestUpdateFailedAction(PlayerbotAI* ai) : Action(ai, "quest update failed") {}
bool Execute(Event event) override;
};
class QuestUpdateFailedTimerAction : public Action
{
public:
QuestUpdateFailedTimerAction(PlayerbotAI* ai) : Action(ai, "quest update failed timer") {}
bool Execute(Event event) override;
};
#endif