/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUESTACTION_H #define _PLAYERBOT_QUESTACTION_H #include "Action.h" #include "Object.h" #include "QuestDef.h" class ObjectGuid; class Quest; class Player; class PlayerbotAI; class WorldObject; class Object; class QuestAction : public Action { public: QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { } bool Execute(Event event) override; protected: bool CompleteQuest(Player* player, uint32 entry); virtual bool ProcessQuest(Quest const* quest, Object* questGiver) = 0; bool AcceptQuest(Quest const* quest, ObjectGuid questGiver); bool ProcessQuests(ObjectGuid questGiver); bool ProcessQuests(WorldObject* questGiver); }; class QuestUpdateCompleteAction : public Action { public: QuestUpdateCompleteAction(PlayerbotAI* ai) : Action(ai, "quest update complete") {} bool Execute(Event event) override; }; class QuestUpdateAddKillAction : public Action { public: QuestUpdateAddKillAction(PlayerbotAI* ai) : Action(ai, "quest update add kill") {} bool Execute(Event event) override; }; class QuestUpdateAddItemAction : public Action { public: QuestUpdateAddItemAction(PlayerbotAI* ai) : Action(ai, "quest update add item") {} bool Execute(Event event) override;; }; class QuestUpdateFailedAction : public Action { public: QuestUpdateFailedAction(PlayerbotAI* ai) : Action(ai, "quest update failed") {} bool Execute(Event event) override; }; class QuestUpdateFailedTimerAction : public Action { public: QuestUpdateFailedTimerAction(PlayerbotAI* ai) : Action(ai, "quest update failed timer") {} bool Execute(Event event) override; }; #endif