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https://github.com/mod-playerbots/mod-playerbots.git
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42 lines
951 B
C++
42 lines
951 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "GrindingStrategy.h"
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#include "Playerbots.h"
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std::vector<NextAction> GrindingStrategy::getDefaultActions()
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{
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return {
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NextAction("drink", 4.2f),
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NextAction("food", 4.1f),
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};
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}
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void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// reduce lower than loot
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triggers.push_back(
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new TriggerNode(
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"no target",
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{
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NextAction("attack anything", 4.0f)
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}
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)
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);
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}
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void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode(
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"often",
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{
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NextAction("move random", 1.5f)
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}
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)
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);
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}
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