Files
mod-playerbots/src/Ai/Base/Strategy/GrindingStrategy.cpp

42 lines
951 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GrindingStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> GrindingStrategy::getDefaultActions()
{
return {
NextAction("drink", 4.2f),
NextAction("food", 4.1f),
};
}
void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
// reduce lower than loot
triggers.push_back(
new TriggerNode(
"no target",
{
NextAction("attack anything", 4.0f)
}
)
);
}
void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"often",
{
NextAction("move random", 1.5f)
}
)
);
}