/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "GrindingStrategy.h" #include "Playerbots.h" std::vector GrindingStrategy::getDefaultActions() { return { NextAction("drink", 4.2f), NextAction("food", 4.1f), }; } void GrindingStrategy::InitTriggers(std::vector& triggers) { // reduce lower than loot triggers.push_back( new TriggerNode( "no target", { NextAction("attack anything", 4.0f) } ) ); } void MoveRandomStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "often", { NextAction("move random", 1.5f) } ) ); }