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https://github.com/mod-playerbots/mod-playerbots.git
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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "RacialsStrategy.h"
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#include "Playerbots.h"
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class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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RacialsStrategyActionNodeFactory() { creators["lifeblood"] = &lifeblood; }
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private:
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static ActionNode* lifeblood(PlayerbotAI* botAI)
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{
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return new ActionNode("lifeblood",
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/*P*/ {},
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/*A*/ { NextAction("gift of the naaru") },
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/*C*/ {});
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}
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};
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void RacialsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("low health", { NextAction("lifeblood", ACTION_NORMAL + 5) }));
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triggers.push_back(
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new TriggerNode("medium aoe", { NextAction("war stomp", ACTION_NORMAL + 5) }));
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triggers.push_back(new TriggerNode(
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"low mana", { NextAction("arcane torrent", ACTION_NORMAL + 5) }));
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triggers.push_back(new TriggerNode(
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"generic boost", { NextAction("blood fury", ACTION_NORMAL + 5),
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NextAction("berserking", ACTION_NORMAL + 5),
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NextAction("use trinket", ACTION_NORMAL + 4) }));
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}
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RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI)
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{
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actionNodeFactories.Add(new RacialsStrategyActionNodeFactory());
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}
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