/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "RacialsStrategy.h" #include "Playerbots.h" class RacialsStrategyActionNodeFactory : public NamedObjectFactory { public: RacialsStrategyActionNodeFactory() { creators["lifeblood"] = &lifeblood; } private: static ActionNode* lifeblood(PlayerbotAI* botAI) { return new ActionNode("lifeblood", /*P*/ {}, /*A*/ { NextAction("gift of the naaru") }, /*C*/ {}); } }; void RacialsStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("low health", { NextAction("lifeblood", ACTION_NORMAL + 5) })); triggers.push_back( new TriggerNode("medium aoe", { NextAction("war stomp", ACTION_NORMAL + 5) })); triggers.push_back(new TriggerNode( "low mana", { NextAction("arcane torrent", ACTION_NORMAL + 5) })); triggers.push_back(new TriggerNode( "generic boost", { NextAction("blood fury", ACTION_NORMAL + 5), NextAction("berserking", ACTION_NORMAL + 5), NextAction("use trinket", ACTION_NORMAL + 4) })); } RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { actionNodeFactories.Add(new RacialsStrategyActionNodeFactory()); }