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* Enraged regen at critial health * Enraged regen action context * Enraged regen on critical health trigger * Enraged regen on critical health trigger * Added logic for Arms to use Retaliation * Added logic for Arms to use Retaliation * Used correct class enums for !players * Retaliation on medium health * Removed temp line * Added check for attacker->GetVictim() != bot * Adjusted triggers for emergency actions * Added Shattering Throw logic * Added Shattering Throw logic * Added Shattering Throw logic * Added Shattering Throw logic * Added Shattering Throw logic * Added Shattering Throw logic * Fixed ActionNode for Shattering Throw * Added debug logging * More debug logs * Better debug logs * Adjusted range on action * Adjusted priorities * More logging * Update WarriorActions.cpp * Update WarriorActions.h * Changed trigger name for differentiation * Updated to new shattering throw trigger name * Update WarriorTriggers.h with new ST name * Update ArmsWarriorStrategy.cpp * Changed priority * Shattering Throw and Retaliation stance reqs Battlestance needed for Shattering Throw and Retaliation * Created isUseful for Shattering Throw * Created isUseful for Shattering Throw * GetTarget instead of GetTargetValue * Changed to GetTarget instead of GetTargetValue * Commented out Execute function * Commented out Execute function * isPossible was failing, created basic isPossible IsImmuneToSpell was returning true for Shattering Throw 2 DAYS! :( * isPossible was failing, created basic isPossible * Added some more isPossible checks * Update WarriorActions.cpp * Missing ) * Missing ! * Removed logging * Removed logging * Clean up * Cleanup * Corrected logic for Rogue's Expose Armor trigger Logic was checking the Rogue, not the Rogue's target, for Sunder Armor before casting Expose Armor.