Files
mod-playerbots/src/strategy/actions/SecurityCheckAction.cpp
2025-09-30 15:19:44 +02:00

38 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SecurityCheckAction.h"
#include "Event.h"
#include "Playerbots.h"
bool SecurityCheckAction::isUseful()
{
return sRandomPlayerbotMgr->IsRandomBot(bot) && botAI->GetMaster() &&
botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster());
}
bool SecurityCheckAction::Execute(Event event)
{
if (Group* group = bot->GetGroup())
{
LootMethod method = group->GetLootMethod();
ItemQualities threshold = group->GetLootThreshold();
if (method == MASTER_LOOT || method == FREE_FOR_ALL || threshold > ITEM_QUALITY_UNCOMMON)
{
if ((botAI->GetGroupMaster()->GetSession()->GetSecurity() == SEC_PLAYER) &&
(!bot->GetGuildId() || bot->GetGuildId() != botAI->GetGroupMaster()->GetGuildId()))
{
botAI->TellError("I will play with this loot type only if I'm in your guild :/");
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_NON_COMBAT);
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_COMBAT);
}
return true;
}
}
return false;
}