/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "SecurityCheckAction.h" #include "Event.h" #include "Playerbots.h" bool SecurityCheckAction::isUseful() { return sRandomPlayerbotMgr->IsRandomBot(bot) && botAI->GetMaster() && botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster()); } bool SecurityCheckAction::Execute(Event event) { if (Group* group = bot->GetGroup()) { LootMethod method = group->GetLootMethod(); ItemQualities threshold = group->GetLootThreshold(); if (method == MASTER_LOOT || method == FREE_FOR_ALL || threshold > ITEM_QUALITY_UNCOMMON) { if ((botAI->GetGroupMaster()->GetSession()->GetSecurity() == SEC_PLAYER) && (!bot->GetGuildId() || bot->GetGuildId() != botAI->GetGroupMaster()->GetGuildId())) { botAI->TellError("I will play with this loot type only if I'm in your guild :/"); botAI->ChangeStrategy("+passive,+stay", BOT_STATE_NON_COMBAT); botAI->ChangeStrategy("+passive,+stay", BOT_STATE_COMBAT); } return true; } } return false; }