Files
mod-playerbots/src/strategy/druid/OffhealDruidCatStrategy.cpp
NotCronky 36adb62f2a druid cat and ret pally offheal strat (#1298)
co +offheal to either cat druid or ret pally with disable dps mode and enable offheal where the bots will now focus damage but heal when necessary.
2025-05-17 22:33:55 +08:00

180 lines
8.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "OffhealDruidCatStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
class OffhealDruidCatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
OffhealDruidCatStrategyActionNodeFactory()
{
creators["cat form"] = &cat_form;
creators["mangle (cat)"] = &mangle_cat;
creators["shred"] = &shred;
creators["rake"] = &rake;
creators["rip"] = &rip;
creators["ferocious bite"] = &ferocious_bite;
creators["savage roar"] = &savage_roar;
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["healing touch on party"] = &healing_touch_on_party;
creators["regrowth on party"] = &regrowth_on_party;
creators["rejuvenation on party"] = &rejuvenation_on_party;
}
private:
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cat form",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("mangle (cat)",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* shred([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("shred",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("claw"), nullptr),
/*C*/ nullptr);
}
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rake",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rip",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("ferocious bite",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("rip"), nullptr),
/*C*/ nullptr);
}
static ActionNode* savage_roar([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("savage roar",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("faerie fire (feral)",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* healing_touch_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("healing touch on party",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
/*A*/ nullptr,
/*C*/ NextAction::array(0, new NextAction("cat form"), nullptr));
}
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("regrowth on party",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
/*A*/ nullptr,
/*C*/ NextAction::array(0, new NextAction("cat form"), nullptr));
}
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rejuvenation on party",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
/*A*/ nullptr,
/*C*/ NextAction::array(0, new NextAction("cat form"), nullptr));
}
};
OffhealDruidCatStrategy::OffhealDruidCatStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new OffhealDruidCatStrategyActionNodeFactory());
}
NextAction** OffhealDruidCatStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.5f),
new NextAction("shred", ACTION_DEFAULT + 0.4f),
new NextAction("rake", ACTION_DEFAULT + 0.3f), new NextAction("melee", ACTION_DEFAULT),
new NextAction("cat form", ACTION_DEFAULT - 0.1f), nullptr);
}
void OffhealDruidCatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
triggers.push_back(
new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("combo points available",
NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr)));
triggers.push_back(new TriggerNode(
"ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("target with combo points almost dead",
NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("mangle (cat)",
NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("almost full energy available",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode("combo points not full",
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
triggers.push_back(new TriggerNode(
"faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_NORMAL), nullptr)));
triggers.push_back(new TriggerNode("enemy out of melee",
NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9),
new NextAction("dash", ACTION_HIGH + 8), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode(
"low energy", NextAction::array(0, new NextAction("tiger's fury", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 5), nullptr)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0, new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5), nullptr)));
triggers.push_back(
new TriggerNode("party member medium health",
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 8), nullptr)));
triggers.push_back(new TriggerNode(
"party member to heal out of spell range",
NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr)));
triggers.push_back(
new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 4), nullptr)));
}