/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "OffhealDruidCatStrategy.h" #include "Playerbots.h" #include "Strategy.h" class OffhealDruidCatStrategyActionNodeFactory : public NamedObjectFactory { public: OffhealDruidCatStrategyActionNodeFactory() { creators["cat form"] = &cat_form; creators["mangle (cat)"] = &mangle_cat; creators["shred"] = &shred; creators["rake"] = &rake; creators["rip"] = &rip; creators["ferocious bite"] = &ferocious_bite; creators["savage roar"] = &savage_roar; creators["faerie fire (feral)"] = &faerie_fire_feral; creators["healing touch on party"] = &healing_touch_on_party; creators["regrowth on party"] = ®rowth_on_party; creators["rejuvenation on party"] = &rejuvenation_on_party; } private: static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("cat form", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("mangle (cat)", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* shred([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("shred", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("claw"), nullptr), /*C*/ nullptr); } static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("rake", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("rip", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("ferocious bite", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("rip"), nullptr), /*C*/ nullptr); } static ActionNode* savage_roar([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("savage roar", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("faerie fire (feral)", /*P*/ nullptr, /*A*/ nullptr, /*C*/ nullptr); } static ActionNode* healing_touch_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("healing touch on party", /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr), /*A*/ nullptr, /*C*/ NextAction::array(0, new NextAction("cat form"), nullptr)); } static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("regrowth on party", /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr), /*A*/ nullptr, /*C*/ NextAction::array(0, new NextAction("cat form"), nullptr)); } static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("rejuvenation on party", /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr), /*A*/ nullptr, /*C*/ NextAction::array(0, new NextAction("cat form"), nullptr)); } }; OffhealDruidCatStrategy::OffhealDruidCatStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI) { actionNodeFactories.Add(new OffhealDruidCatStrategyActionNodeFactory()); } NextAction** OffhealDruidCatStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.5f), new NextAction("shred", ACTION_DEFAULT + 0.4f), new NextAction("rake", ACTION_DEFAULT + 0.3f), new NextAction("melee", ACTION_DEFAULT), new NextAction("cat form", ACTION_DEFAULT - 0.1f), nullptr); } void OffhealDruidCatStrategy::InitTriggers(std::vector& triggers) { FeralDruidStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr))); triggers.push_back( new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr))); triggers.push_back(new TriggerNode("combo points available", NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr))); triggers.push_back(new TriggerNode( "ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr))); triggers.push_back( new TriggerNode("target with combo points almost dead", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr))); triggers.push_back(new TriggerNode("mangle (cat)", NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("almost full energy available", NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr))); triggers.push_back(new TriggerNode("combo points not full", NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr))); triggers.push_back(new TriggerNode( "faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_NORMAL), nullptr))); triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), new NextAction("dash", ACTION_HIGH + 8), nullptr))); triggers.push_back( new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode( "low energy", NextAction::array(0, new NextAction("tiger's fury", ACTION_NORMAL + 1), nullptr))); triggers.push_back(new TriggerNode( "party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 6), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 5), nullptr))); triggers.push_back(new TriggerNode( "party member low health", NextAction::array(0, new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5), nullptr))); triggers.push_back( new TriggerNode("party member medium health", NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 8), nullptr))); triggers.push_back(new TriggerNode( "party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr))); triggers.push_back( new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 4), nullptr))); }