mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-25 22:46:25 +00:00
20 lines
730 B
C++
20 lines
730 B
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "LfgStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
void LfgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(new TriggerNode("random", { NextAction("lfg join", relevance) }));
|
|
triggers.push_back(
|
|
new TriggerNode("seldom", { NextAction("lfg leave", relevance) }));
|
|
triggers.push_back(new TriggerNode(
|
|
"unknown dungeon", { NextAction("give leader in dungeon", relevance) }));
|
|
}
|
|
|
|
LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
|