Files
mod-playerbots/src/Ai/Base/Strategy/LfgStrategy.cpp

20 lines
730 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "LfgStrategy.h"
#include "Playerbots.h"
void LfgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("random", { NextAction("lfg join", relevance) }));
triggers.push_back(
new TriggerNode("seldom", { NextAction("lfg leave", relevance) }));
triggers.push_back(new TriggerNode(
"unknown dungeon", { NextAction("give leader in dungeon", relevance) }));
}
LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}