/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "LfgStrategy.h" #include "Playerbots.h" void LfgStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("random", { NextAction("lfg join", relevance) })); triggers.push_back( new TriggerNode("seldom", { NextAction("lfg leave", relevance) })); triggers.push_back(new TriggerNode( "unknown dungeon", { NextAction("give leader in dungeon", relevance) })); } LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}