Files
mod-playerbots/src/strategy/generic/UsePotionsStrategy.cpp
2024-08-04 10:23:36 +08:00

39 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "UsePotionsStrategy.h"
#include "Playerbots.h"
class UsePotionsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
UsePotionsStrategyActionNodeFactory() { creators["healthstone"] = &healthstone; }
private:
static ActionNode* healthstone(PlayerbotAI* botAI)
{
return new ActionNode("healthstone",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("healing potion"), nullptr),
/*C*/ nullptr);
}
};
UsePotionsStrategy::UsePotionsStrategy(PlayerbotAI* botAI) : Strategy(botAI)
{
actionNodeFactories.Add(new UsePotionsStrategyActionNodeFactory());
}
void UsePotionsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
Strategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"critical health", NextAction::array(0, new NextAction("healthstone", ACTION_MEDIUM_HEAL + 1), nullptr)));
triggers.push_back(
new TriggerNode("low mana", NextAction::array(0, new NextAction("mana potion", ACTION_EMERGENCY), nullptr)));
}