/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "UsePotionsStrategy.h" #include "Playerbots.h" class UsePotionsStrategyActionNodeFactory : public NamedObjectFactory { public: UsePotionsStrategyActionNodeFactory() { creators["healthstone"] = &healthstone; } private: static ActionNode* healthstone(PlayerbotAI* botAI) { return new ActionNode("healthstone", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("healing potion"), nullptr), /*C*/ nullptr); } }; UsePotionsStrategy::UsePotionsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { actionNodeFactories.Add(new UsePotionsStrategyActionNodeFactory()); } void UsePotionsStrategy::InitTriggers(std::vector& triggers) { Strategy::InitTriggers(triggers); triggers.push_back(new TriggerNode( "critical health", NextAction::array(0, new NextAction("healthstone", ACTION_MEDIUM_HEAL + 1), nullptr))); triggers.push_back( new TriggerNode("low mana", NextAction::array(0, new NextAction("mana potion", ACTION_EMERGENCY), nullptr))); }