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https://github.com/mod-playerbots/mod-playerbots.git
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20 lines
822 B
C++
20 lines
822 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LfgStrategy.h"
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#include "Playerbots.h"
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void LfgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("lfg join", relevance), nullptr)));
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triggers.push_back(
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new TriggerNode("seldom", NextAction::array(0, new NextAction("lfg leave", relevance), nullptr)));
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triggers.push_back(new TriggerNode(
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"unknown dungeon", NextAction::array(0, new NextAction("give leader in dungeon", relevance), nullptr)));
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}
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LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
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