/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "LfgStrategy.h" #include "Playerbots.h" void LfgStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("lfg join", relevance), nullptr))); triggers.push_back( new TriggerNode("seldom", NextAction::array(0, new NextAction("lfg leave", relevance), nullptr))); triggers.push_back(new TriggerNode( "unknown dungeon", NextAction::array(0, new NextAction("give leader in dungeon", relevance), nullptr))); } LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}