mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CollisionValue.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool CollisionValue::Calculate()
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{
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Unit* target = AI_VALUE(Unit*, qualifier);
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if (!target)
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return false;
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std::list<Unit*> targets;
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float range = sPlayerbotAIConfig->contactDistance;
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Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
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Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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for (Unit* target : targets)
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{
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if (bot == target)
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continue;
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float dist = sServerFacade->GetDistance2d(bot, target->GetPositionX(), target->GetPositionY());
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if (sServerFacade->IsDistanceLessThan(dist, target->GetCombatReach()))
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return true;
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}
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return false;
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}
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