/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "CollisionValue.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Playerbots.h" #include "ServerFacade.h" bool CollisionValue::Calculate() { Unit* target = AI_VALUE(Unit*, qualifier); if (!target) return false; std::list targets; float range = sPlayerbotAIConfig->contactDistance; Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitAllObjects(bot, searcher, range); for (Unit* target : targets) { if (bot == target) continue; float dist = sServerFacade->GetDistance2d(bot, target->GetPositionX(), target->GetPositionY()); if (sServerFacade->IsDistanceLessThan(dist, target->GetCombatReach())) return true; } return false; }