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mod-playerbots/src/strategy/hunter/MarksmanshipHunterStrategy.h
ThePenguinMan96 96cc0daea6 Hunter/Warlock AoE Fix (#1440)
Hello everyone,

This fixes these two classes so they respond to the command "co -aoe" and "co +aoe". This also fixes the survival hunter so that trap weave is not a default strategy - they will not walk into melee anymore.
2025-07-14 10:15:11 +02:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H
#define _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H
#include "GenericHunterStrategy.h"
#include "CombatStrategy.h"
class PlayerbotAI;
class MarksmanshipHunterStrategy : public GenericHunterStrategy
{
public:
MarksmanshipHunterStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "mm"; }
NextAction** getDefaultActions() override;
};
#endif