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Hello everyone, This fixes these two classes so they respond to the command "co -aoe" and "co +aoe". This also fixes the survival hunter so that trap weave is not a default strategy - they will not walk into melee anymore.
25 lines
711 B
C++
25 lines
711 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H
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#define _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H
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#include "GenericHunterStrategy.h"
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#include "CombatStrategy.h"
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class PlayerbotAI;
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class MarksmanshipHunterStrategy : public GenericHunterStrategy
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{
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public:
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MarksmanshipHunterStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "mm"; }
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NextAction** getDefaultActions() override;
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};
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#endif
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