/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H #define _PLAYERBOT_MARKSMANSHIPHUNTERSTRATEGY_H #include "GenericHunterStrategy.h" #include "CombatStrategy.h" class PlayerbotAI; class MarksmanshipHunterStrategy : public GenericHunterStrategy { public: MarksmanshipHunterStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "mm"; } NextAction** getDefaultActions() override; }; #endif