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https://github.com/mod-playerbots/mod-playerbots.git
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* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
28 lines
739 B
C++
28 lines
739 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NEARESTCORPSESVALUE_H
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#define _PLAYERBOT_NEARESTCORPSESVALUE_H
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#include "NearestUnitsValue.h"
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#include "PlayerbotAIConfig.h"
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class PlayerbotAI;
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class NearestCorpsesValue : public NearestUnitsValue
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{
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public:
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NearestCorpsesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
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: NearestUnitsValue(botAI, "nearest corpses", range, true)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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#endif
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