Files
mod-playerbots/src/strategy/values/NearestCorpsesValue.h
Yunfan Li feda619066 Engine optimization for better performance and mem usage (#1462)
* Optimize loot

* World channel talk

* General improvement

* Engine rebuild for performance and memory usage

* Fix crash with AutoDoQuest = 0
2025-07-25 12:11:03 +02:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTCORPSESVALUE_H
#define _PLAYERBOT_NEARESTCORPSESVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestCorpsesValue : public NearestUnitsValue
{
public:
NearestCorpsesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: NearestUnitsValue(botAI, "nearest corpses", range, true)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif