/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NEARESTCORPSESVALUE_H #define _PLAYERBOT_NEARESTCORPSESVALUE_H #include "NearestUnitsValue.h" #include "PlayerbotAIConfig.h" class PlayerbotAI; class NearestCorpsesValue : public NearestUnitsValue { public: NearestCorpsesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest corpses", range, true) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; #endif