Files
mod-playerbots/src/strategy/values/MaintenanceValues.h
2023-08-02 03:46:15 +08:00

85 lines
2.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_MAINTANCEVALUE_H
#define _PLAYERBOT_MAINTANCEVALUE_H
#include "Value.h"
class PlayerbotAI;
class CanMoveAroundValue : public BoolCalculatedValue
{
public:
CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) { }
bool Calculate() override;
};
class ShouldHomeBindValue : public BoolCalculatedValue
{
public:
ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) { }
bool Calculate() override;
};
class ShouldRepairValue : public BoolCalculatedValue
{
public:
ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2 * 2000) { }
bool Calculate() override;
};
class CanRepairValue : public BoolCalculatedValue
{
public:
CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2 * 2000) { }
bool Calculate() override;
};
class ShouldSellValue : public BoolCalculatedValue
{
public:
ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2 * 2000) { }
bool Calculate() override;
};
class CanSellValue : public BoolCalculatedValue
{
public:
CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2 * 2000) { }
bool Calculate() override;
};
class CanFightEqualValue: public BoolCalculatedValue
{
public:
CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2 * 2000) { }
bool Calculate() override;
};
class CanFightEliteValue : public BoolCalculatedValue
{
public:
CanFightEliteValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight elite") { }
bool Calculate() override;
};
class CanFightBossValue : public BoolCalculatedValue
{
public:
CanFightBossValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight boss") { }
bool Calculate() override;
};
#endif