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Fixes crashes and race conditions when bots perform group/guild/arena operations by moving thread-unsafe code to world thread. Potentially fixes #1124 ## Changes - Added operation queue system that runs in world thread - Group operations (invite, remove, convert to raid, set leader) now queued - Arena formation refactored to use queue - Guild operations changed to use packet queueing ## Testing Set `MapUpdate.Threads` > 1 in worldserver.conf to enable multiple map threads, then test: - Group formation and disbanding - Arena team formation - Guild operations (invite, promote, demote, remove) - Run with TSAN cmake ../ \ -DCMAKE_CXX_FLAGS="-fsanitize=thread -g -O1" \ -DCMAKE_C_FLAGS="-fsanitize=thread -g -O1" \ -DCMAKE_EXE_LINKER_FLAGS="-fsanitize=thread" \ -DCMAKE_INSTALL_PREFIX=/path/to/install \ -DCMAKE_BUILD_TYPE=RelWithDebInfo build export TSAN_OPTIONS="log_path=tsan_report:halt_on_error=0:second_deadlock_stack=1" ./worldserver The crashes/race conditions should no longer occur with concurrent map threads. ## New Files - `PlayerbotOperation.h` - Base class defining the operation interface (Execute, IsValid, GetPriority) - `PlayerbotOperations.h` - Concrete implementations: GroupInviteOperation, GroupRemoveMemberOperation, GroupConvertToRaidOperation, GroupSetLeaderOperation, ArenaGroupFormationOperation - `PlayerbotWorldThreadProcessor.h/cpp` - Singleton processor with mutex-protected queue, processes operations in WorldScript::OnUpdate hook, handles batch processing and validation --------- Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: SaW <swerkhoven@outlook.com> Co-authored-by: bash <hermensb@gmail.com>
6.6 KiB
6.6 KiB