mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 18:30:27 +00:00
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#ifndef _PLAYERBOT_DPSHUNTERSTRATEGY_H
|
|
#define _PLAYERBOT_DPSHUNTERSTRATEGY_H
|
|
|
|
#include "GenericHunterStrategy.h"
|
|
|
|
class PlayerbotAI;
|
|
|
|
class DpsHunterStrategy : public GenericHunterStrategy
|
|
{
|
|
public:
|
|
DpsHunterStrategy(PlayerbotAI* botAI);
|
|
|
|
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
|
std::string const getName() override { return "dps"; }
|
|
NextAction** getDefaultActions() override;
|
|
};
|
|
|
|
class DpsAoeHunterStrategy : public CombatStrategy
|
|
{
|
|
public:
|
|
DpsAoeHunterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
|
|
|
|
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
|
std::string const getName() override { return "aoe"; }
|
|
};
|
|
|
|
class DpsHunterDebuffStrategy : public CombatStrategy
|
|
{
|
|
public:
|
|
DpsHunterDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
|
|
|
|
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
|
std::string const getName() override { return "dps debuff"; }
|
|
};
|
|
|
|
#endif
|