Files
mod-playerbots/src/strategy/hunter/DpsHunterStrategy.h
2024-08-04 10:23:36 +08:00

42 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_DPSHUNTERSTRATEGY_H
#define _PLAYERBOT_DPSHUNTERSTRATEGY_H
#include "GenericHunterStrategy.h"
class PlayerbotAI;
class DpsHunterStrategy : public GenericHunterStrategy
{
public:
DpsHunterStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "dps"; }
NextAction** getDefaultActions() override;
};
class DpsAoeHunterStrategy : public CombatStrategy
{
public:
DpsAoeHunterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "aoe"; }
};
class DpsHunterDebuffStrategy : public CombatStrategy
{
public:
DpsHunterDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "dps debuff"; }
};
#endif