/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DPSHUNTERSTRATEGY_H #define _PLAYERBOT_DPSHUNTERSTRATEGY_H #include "GenericHunterStrategy.h" class PlayerbotAI; class DpsHunterStrategy : public GenericHunterStrategy { public: DpsHunterStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "dps"; } NextAction** getDefaultActions() override; }; class DpsAoeHunterStrategy : public CombatStrategy { public: DpsAoeHunterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "aoe"; } }; class DpsHunterDebuffStrategy : public CombatStrategy { public: DpsHunterDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "dps debuff"; } }; #endif