mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "TankWarlockStrategy.h"
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#include "Playerbots.h"
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class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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GenericWarlockStrategyActionNodeFactory()
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{
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creators["summon voidwalker"] = &summon_voidwalker;
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creators["summon felguard"] = &summon_felguard;
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creators["summon succubus"] = &summon_succubus;
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creators["summon felhunter"] = &summon_felhunter;
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}
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private:
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static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("summon voidwalker",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("summon felguard",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("summon succubus"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* summon_succubus([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("summon succubus",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("summon voidwalker"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* summon_felhunter([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("summon felhunter",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
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/*C*/ nullptr);
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}
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};
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TankWarlockStrategy::TankWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericWarlockStrategyActionNodeFactory());
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}
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NextAction** TankWarlockStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
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}
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void TankWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericWarlockStrategy::InitTriggers(triggers);
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}
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