/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "TankWarlockStrategy.h" #include "Playerbots.h" class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory { public: GenericWarlockStrategyActionNodeFactory() { creators["summon voidwalker"] = &summon_voidwalker; creators["summon felguard"] = &summon_felguard; creators["summon succubus"] = &summon_succubus; creators["summon felhunter"] = &summon_felhunter; } private: static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode ("summon voidwalker", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr), /*C*/ nullptr); } static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode ("summon felguard", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("summon succubus"), nullptr), /*C*/ nullptr); } static ActionNode* summon_succubus([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("summon succubus", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("summon voidwalker"), nullptr), /*C*/ nullptr); } static ActionNode* summon_felhunter([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("summon felhunter", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr), /*C*/ nullptr); } }; TankWarlockStrategy::TankWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI) { actionNodeFactories.Add(new GenericWarlockStrategyActionNodeFactory()); } NextAction** TankWarlockStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr); } void TankWarlockStrategy::InitTriggers(std::vector& triggers) { GenericWarlockStrategy::InitTriggers(triggers); }