Files
mod-playerbots/src/strategy/warlock/GenericWarlockNonCombatStrategy.h
2023-06-03 14:01:20 +08:00

58 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
#define _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class GenericWarlockNonCombatStrategy : public NonCombatStrategy
{
public:
GenericWarlockNonCombatStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "nc"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class WarlockPetStrategy : public Strategy
{
public:
WarlockPetStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
std::string const getName() override { return "pet"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonImpStrategy : public NonCombatStrategy
{
public:
SummonImpStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "bhealth"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonFelguardStrategy : public NonCombatStrategy
{
public:
SummonFelguardStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "bdps"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonFelhunterStrategy : public NonCombatStrategy
{
public:
SummonFelhunterStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "bmana"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif