/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H #define _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class GenericWarlockNonCombatStrategy : public NonCombatStrategy { public: GenericWarlockNonCombatStrategy(PlayerbotAI* botAI); std::string const getName() override { return "nc"; } void InitTriggers(std::vector& triggers) override; }; class WarlockPetStrategy : public Strategy { public: WarlockPetStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } std::string const getName() override { return "pet"; } void InitTriggers(std::vector& triggers) override; }; class SummonImpStrategy : public NonCombatStrategy { public: SummonImpStrategy(PlayerbotAI* ai); virtual std::string const getName() override { return "bhealth"; } public: void InitTriggers(std::vector& triggers) override; }; class SummonFelguardStrategy : public NonCombatStrategy { public: SummonFelguardStrategy(PlayerbotAI* ai); virtual std::string const getName() override { return "bdps"; } public: void InitTriggers(std::vector& triggers) override; }; class SummonFelhunterStrategy : public NonCombatStrategy { public: SummonFelhunterStrategy(PlayerbotAI* ai); virtual std::string const getName() override { return "bmana"; } public: void InitTriggers(std::vector& triggers) override; }; #endif