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1 Commits

Author SHA1 Message Date
Yunfan Li
6003dbc1b5 Directory reorganization 2025-05-07 00:06:31 +08:00
1084 changed files with 19829 additions and 38893 deletions

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@@ -2,8 +2,6 @@
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a>
|
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a>
|
<a href="https://github.com/brighton-chi/mod-playerbots/blob/readme/README_ES.md">Español</a>
</p>
@@ -18,25 +16,23 @@
</div>
# Playerbots Module
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot) and requires a custom branch of AzerothCore to compile and run: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot).
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot). Features include:
Features include:
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more;
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience;
- Bots capable of running most raids and battlegrounds;
- Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
- Random bots that wander through the world and behave like players, simulating the MMO experience;
- Bots capable of running raids and battlegrounds;
- Highly configurable settings to define how bots behave;
- Excellent performance, even when running thousands of bots.
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
`mod-playerbots` has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community!
**Playerbots Module** has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project.
## Installation
### Classic Installation
As noted above, `mod-playerbots` requires a custom branch of AzerothCore: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
`mod-playerbots` requires a custom branch of AzerothCore to work: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
@@ -85,21 +81,21 @@ Use `docker compose up -d --build` to build and run the server. For more informa
## Documentation
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
## Frequently Asked Questions
- **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present.
- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
- **Why isn't my source compiling?** Please ensure that you are compiling with the required [custom branch of AzerothCore](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). Additionally, please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
- **Why isn't my source compiling?** Please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
## Addons
Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
- [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio), which includes English, Chinese, French, German, Korean, Russian, and Spanish support [note: active development is temporarily continuing on a fork in Macx-Lio's absence (https://github.com/Wishmaster117/MultiBot)]
- [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan) [note: no longer under active development]
- [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision) [note: no longer under active development]
- [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio)
- [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan)
- [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision)
## Acknowledgements

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@@ -1,6 +1,6 @@
DROP TABLE IF EXISTS `playerbots_account_keys`;
DROP TABLE IF EXISTS `playerbot_account_keys`;
CREATE TABLE `playerbots_account_keys` (
CREATE TABLE `playerbot_account_keys` (
`account_id` INT PRIMARY KEY,
`security_key` VARCHAR(255) NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP

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@@ -1,6 +1,6 @@
DROP TABLE IF EXISTS `playerbots_account_links`;
DROP TABLE IF EXISTS `playerbot_account_links`;
CREATE TABLE `playerbots_account_links` (
CREATE TABLE `playerbot_account_links` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`account_id` INT NOT NULL,
`linked_account_id` INT NOT NULL,

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@@ -1,8 +0,0 @@
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -1,15 +0,0 @@
DROP TABLE IF EXISTS `playerbot_account_keys`;
CREATE TABLE IF NOT EXISTS `playerbots_account_keys` (
`account_id` INT PRIMARY KEY,
`security_key` VARCHAR(255) NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=INNODB DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `playerbot_account_links`;
CREATE TABLE IF NOT EXISTS `playerbots_account_links` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`account_id` INT NOT NULL,
`linked_account_id` INT NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
UNIQUE KEY `account_link` (`account_id`, `linked_account_id`)
) ENGINE=INNODB DEFAULT CHARSET=latin1;

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@@ -1,9 +0,0 @@
-- Create playerbots_account_type table for tracking accounts assignments
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -1,3 +0,0 @@
DELETE FROM spell_dbc WHERE ID = 30758;
INSERT INTO spell_dbc (`ID`,`Category`,`DispelType`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`ShapeshiftMask`,`unk_320_2`,`ShapeshiftExclude`,`unk_320_3`,`Targets`,`TargetCreatureType`,`RequiresSpellFocus`,`FacingCasterFlags`,`CasterAuraState`,`TargetAuraState`,`ExcludeCasterAuraState`,`ExcludeTargetAuraState`,`CasterAuraSpell`,`TargetAuraSpell`,`ExcludeCasterAuraSpell`,`ExcludeTargetAuraSpell`,`CastingTimeIndex`,`RecoveryTime`,`CategoryRecoveryTime`,`InterruptFlags`,`AuraInterruptFlags`,`ChannelInterruptFlags`,`ProcTypeMask`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`PowerType`,`ManaCost`,`ManaCostPerLevel`,`ManaPerSecond`,`ManaPerSecondPerLevel`,`RangeIndex`,`Speed`,`ModalNextSpell`,`CumulativeAura`,`Totem_1`,`Totem_2`,`Reagent_1`,`Reagent_2`,`Reagent_3`,`Reagent_4`,`Reagent_5`,`Reagent_6`,`Reagent_7`,`Reagent_8`,`ReagentCount_1`,`ReagentCount_2`,`ReagentCount_3`,`ReagentCount_4`,`ReagentCount_5`,`ReagentCount_6`,`ReagentCount_7`,`ReagentCount_8`,`EquippedItemClass`,`EquippedItemSubclass`,`EquippedItemInvTypes`,`Effect_1`,`Effect_2`,`Effect_3`,`EffectDieSides_1`,`EffectDieSides_2`,`EffectDieSides_3`,`EffectRealPointsPerLevel_1`,`EffectRealPointsPerLevel_2`,`EffectRealPointsPerLevel_3`,`EffectBasePoints_1`,`EffectBasePoints_2`,`EffectBasePoints_3`,`EffectMechanic_1`,`EffectMechanic_2`,`EffectMechanic_3`,`ImplicitTargetA_1`,`ImplicitTargetA_2`,`ImplicitTargetA_3`,`ImplicitTargetB_1`,`ImplicitTargetB_2`,`ImplicitTargetB_3`,`EffectRadiusIndex_1`,`EffectRadiusIndex_2`,`EffectRadiusIndex_3`,`EffectAura_1`,`EffectAura_2`,`EffectAura_3`,`EffectAuraPeriod_1`,`EffectAuraPeriod_2`,`EffectAuraPeriod_3`,`EffectMultipleValue_1`,`EffectMultipleValue_2`,`EffectMultipleValue_3`,`EffectChainTargets_1`,`EffectChainTargets_2`,`EffectChainTargets_3`,`EffectItemType_1`,`EffectItemType_2`,`EffectItemType_3`,`EffectMiscValue_1`,`EffectMiscValue_2`,`EffectMiscValue_3`,`EffectMiscValueB_1`,`EffectMiscValueB_2`,`EffectMiscValueB_3`,`EffectTriggerSpell_1`,`EffectTriggerSpell_2`,`EffectTriggerSpell_3`,`EffectPointsPerCombo_1`,`EffectPointsPerCombo_2`,`EffectPointsPerCombo_3`,`EffectSpellClassMaskA_1`,`EffectSpellClassMaskA_2`,`EffectSpellClassMaskA_3`,`EffectSpellClassMaskB_1`,`EffectSpellClassMaskB_2`,`EffectSpellClassMaskB_3`,`EffectSpellClassMaskC_1`,`EffectSpellClassMaskC_2`,`EffectSpellClassMaskC_3`,`SpellVisualID_1`,`SpellVisualID_2`,`SpellIconID`,`ActiveIconID`,`SpellPriority`,`Name_Lang_enUS`,`Name_Lang_enGB`,`Name_Lang_koKR`,`Name_Lang_frFR`,`Name_Lang_deDE`,`Name_Lang_enCN`,`Name_Lang_zhCN`,`Name_Lang_enTW`,`Name_Lang_zhTW`,`Name_Lang_esES`,`Name_Lang_esMX`,`Name_Lang_ruRU`,`Name_Lang_ptPT`,`Name_Lang_ptBR`,`Name_Lang_itIT`,`Name_Lang_Unk`,`Name_Lang_Mask`,`NameSubtext_Lang_enUS`,`NameSubtext_Lang_enGB`,`NameSubtext_Lang_koKR`,`NameSubtext_Lang_frFR`,`NameSubtext_Lang_deDE`,`NameSubtext_Lang_enCN`,`NameSubtext_Lang_zhCN`,`NameSubtext_Lang_enTW`,`NameSubtext_Lang_zhTW`,`NameSubtext_Lang_esES`,`NameSubtext_Lang_esMX`,`NameSubtext_Lang_ruRU`,`NameSubtext_Lang_ptPT`,`NameSubtext_Lang_ptBR`,`NameSubtext_Lang_itIT`,`NameSubtext_Lang_Unk`,`NameSubtext_Lang_Mask`,`Description_Lang_enUS`,`Description_Lang_enGB`,`Description_Lang_koKR`,`Description_Lang_frFR`,`Description_Lang_deDE`,`Description_Lang_enCN`,`Description_Lang_zhCN`,`Description_Lang_enTW`,`Description_Lang_zhTW`,`Description_Lang_esES`,`Description_Lang_esMX`,`Description_Lang_ruRU`,`Description_Lang_ptPT`,`Description_Lang_ptBR`,`Description_Lang_itIT`,`Description_Lang_Unk`,`Description_Lang_Mask`,`AuraDescription_Lang_enUS`,`AuraDescription_Lang_enGB`,`AuraDescription_Lang_koKR`,`AuraDescription_Lang_frFR`,`AuraDescription_Lang_deDE`,`AuraDescription_Lang_enCN`,`AuraDescription_Lang_zhCN`,`AuraDescription_Lang_enTW`,`AuraDescription_Lang_zhTW`,`AuraDescription_Lang_esES`,`AuraDescription_Lang_esMX`,`AuraDescription_Lang_ruRU`,`AuraDescription_Lang_ptPT`,`AuraDescription_Lang_ptBR`,`AuraDescription_Lang_itIT`,`AuraDescription_Lang_Unk`,`AuraDescription_Lang_Mask`,`ManaCostPct`,`StartRecoveryCategory`,`StartRecoveryTime`,`MaxTargetLevel`,`SpellClassSet`,`SpellClassMask_1`,`SpellClassMask_2`,`SpellClassMask_3`,`MaxTargets`,`DefenseType`,`PreventionType`,`StanceBarOrder`,`EffectChainAmplitude_1`,`EffectChainAmplitude_2`,`EffectChainAmplitude_3`,`MinFactionID`,`MinReputation`,`RequiredAuraVision`,`RequiredTotemCategoryID_1`,`RequiredTotemCategoryID_2`,`RequiredAreasID`,`SchoolMask`,`RuneCostID`,`SpellMissileID`,`PowerDisplayID`,`EffectBonusMultiplier_1`,`EffectBonusMultiplier_2`,`EffectBonusMultiplier_3`,`SpellDescriptionVariableID`,`SpellDifficultyID`)
VALUES (30758,0,0,0,696254720,132128,268976133,269680640,8388736,393224,4100,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,101,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,52,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,'aedm','','','','','','','','','','','','','','','',16712190,'','','','','','','','','','','','','','','','',16712172,'','','','','','','','','','','','','','','','',16712188,'','','','','','','','','','','','','','','','',16712188,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0);

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@@ -19,7 +19,6 @@
#include "CreatureData.h"
#include "EmoteAction.h"
#include "Engine.h"
#include "EventProcessor.h"
#include "ExternalEventHelper.h"
#include "GameObjectData.h"
#include "GameTime.h"
@@ -157,7 +156,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_GAMEOBJ_USE, "use game object");
masterIncomingPacketHandlers.AddHandler(CMSG_AREATRIGGER, "area trigger");
// masterIncomingPacketHandlers.AddHandler(CMSG_GAMEOBJ_USE, "use game object");
// masterIncomingPacketHandlers.AddHandler(CMSG_LOOT_ROLL, "loot roll");
masterIncomingPacketHandlers.AddHandler(CMSG_LOOT_ROLL, "loot roll");
masterIncomingPacketHandlers.AddHandler(CMSG_GOSSIP_HELLO, "gossip hello");
masterIncomingPacketHandlers.AddHandler(CMSG_QUESTGIVER_HELLO, "gossip hello");
masterIncomingPacketHandlers.AddHandler(CMSG_ACTIVATETAXI, "activate taxi");
@@ -212,8 +211,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill");
// SMSG_QUESTUPDATE_ADD_ITEM no longer used
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item");
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item"); // SMSG_QUESTUPDATE_ADD_ITEM no longer used
botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest");
}
@@ -722,8 +720,6 @@ void PlayerbotAI::HandleTeleportAck()
// SetNextCheckDelay(urand(2000, 5000));
if (sPlayerbotAIConfig->applyInstanceStrategies)
ApplyInstanceStrategies(bot->GetMapId(), true);
if (sPlayerbotAIConfig->restrictHealerDPS)
EvaluateHealerDpsStrategy();
Reset(true);
}
@@ -800,7 +796,6 @@ bool PlayerbotAI::IsAllowedCommand(std::string const text)
unsecuredCommands.insert("sendmail");
unsecuredCommands.insert("invite");
unsecuredCommands.insert("leave");
unsecuredCommands.insert("lfg");
unsecuredCommands.insert("rpg status");
}
@@ -1051,9 +1046,6 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
default:
return;
}
if (chanName == "World")
return;
// do not reply to self but always try to reply to real player
if (guid1 != bot->GetGUID())
@@ -1297,6 +1289,11 @@ void PlayerbotAI::DoNextAction(bool min)
return;
}
if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
{
SetNextCheckDelay(sPlayerbotAIConfig->passiveDelay);
return;
}
// Change engine if just died
bool isBotAlive = bot->IsAlive();
@@ -1426,21 +1423,12 @@ void PlayerbotAI::DoNextAction(bool min)
master = newMaster;
botAI->SetMaster(newMaster);
botAI->ResetStrategies();
botAI->ChangeStrategy("+follow", BOT_STATE_NON_COMBAT);
if (!bot->InBattleground())
{
botAI->ChangeStrategy("+follow", BOT_STATE_NON_COMBAT);
if (botAI->GetMaster() == botAI->GetGroupMaster())
botAI->TellMaster("Hello, I follow you!");
else
botAI->TellMaster(!urand(0, 2) ? "Hello!" : "Hi!");
}
if (botAI->GetMaster() == botAI->GetGroupMaster())
botAI->TellMaster("Hello, I follow you!");
else
{
// we're in a battleground, stay with the pack and focus on objective
botAI->ChangeStrategy("-follow", BOT_STATE_NON_COMBAT);
}
botAI->TellMaster(!urand(0, 2) ? "Hello!" : "Hi!");
}
}
@@ -1766,7 +1754,7 @@ bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(pla
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
Group* group = bot->GetGroup();
if (!group)
{
return false;
@@ -1778,11 +1766,6 @@ bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsHeal(member)) // Check if the member is a healer
{
bool isAssistant = group->IsAssistant(member->GetGUID());
@@ -1802,7 +1785,7 @@ bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
Group* group = bot->GetGroup();
if (!group)
{
return false;
@@ -1814,11 +1797,6 @@ bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsRangedDps(member)) // Check if the member is a ranged DPS
{
bool isAssistant = group->IsAssistant(member->GetGUID());
@@ -1851,35 +1829,6 @@ bool PlayerbotAI::HasAggro(Unit* unit)
return false;
}
int32 PlayerbotAI::GetAssistTankIndex(Player* player)
{
Group* group = player->GetGroup();
if (!group)
{
return -1;
}
int counter = 0;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
}
if (IsTank(member, true) && group->IsAssistant(member->GetGUID()))
{
counter++;
}
}
return 0;
}
int32 PlayerbotAI::GetGroupSlotIndex(Player* player)
{
Group* group = bot->GetGroup();
@@ -1891,12 +1840,6 @@ int32 PlayerbotAI::GetGroupSlotIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
@@ -1921,12 +1864,6 @@ int32 PlayerbotAI::GetRangedIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
@@ -1954,12 +1891,6 @@ int32 PlayerbotAI::GetClassIndex(Player* player, uint8 cls)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
@@ -1986,12 +1917,6 @@ int32 PlayerbotAI::GetRangedDpsIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
@@ -2019,12 +1944,6 @@ int32 PlayerbotAI::GetMeleeIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
@@ -2196,12 +2115,6 @@ bool PlayerbotAI::IsMainTank(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsTank(member) && member->IsAlive())
{
return player->GetGUID() == member->GetGUID();
@@ -2210,62 +2123,6 @@ bool PlayerbotAI::IsMainTank(Player* player)
return false;
}
bool PlayerbotAI::IsBotMainTank(Player* player)
{
if (!player->GetSession()->IsBot() || !IsTank(player))
{
return false;
}
if (IsMainTank(player))
{
return true;
}
Group* group = player->GetGroup();
if (!group)
{
return true; // If no group, consider the bot as main tank
}
uint32 botAssistTankIndex = GetAssistTankIndex(player);
if (botAssistTankIndex == -1)
{
return false;
}
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member)
{
continue;
}
uint32 memberAssistTankIndex = GetAssistTankIndex(member);
if (memberAssistTankIndex == -1)
{
continue;
}
if (memberAssistTankIndex == botAssistTankIndex && player == member)
{
return true;
}
if (memberAssistTankIndex < botAssistTankIndex && member->GetSession()->IsBot())
{
return false;
}
return false;
}
return false;
}
uint32 PlayerbotAI::GetGroupTankNum(Player* player)
{
Group* group = player->GetGroup();
@@ -2277,12 +2134,6 @@ uint32 PlayerbotAI::GetGroupTankNum(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsTank(member) && member->IsAlive())
{
result++;
@@ -2295,7 +2146,7 @@ bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMai
bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
Group* group = bot->GetGroup();
if (!group)
{
return false;
@@ -2304,12 +2155,6 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{
if (index == counter)
@@ -2323,12 +2168,6 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{
if (index == counter)
@@ -2508,6 +2347,7 @@ std::string PlayerbotAI::GetLocalizedCreatureName(uint32 entry)
return name;
}
std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
{
std::string name;
@@ -2536,11 +2376,6 @@ std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (GET_PLAYERBOT_AI(member) && !GET_PLAYERBOT_AI(member)->IsRealPlayer())
continue;
@@ -3091,18 +2926,6 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
return false;
}
if ((bot->GetShapeshiftForm() == FORM_FLIGHT || bot->GetShapeshiftForm() == FORM_FLIGHT_EPIC) && !bot->IsInCombat())
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
LOG_DEBUG(
"playerbots",
"Can cast spell failed. In flight form (not in combat). - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
return false;
}
uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
@@ -3117,19 +2940,14 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
if (!itemTarget)
{
// Exception for Deep Freeze (44572) - allow cast for damage on immune targets (e.g., bosses)
if (target->IsImmunedToSpell(spellInfo))
{
if (spellid != 44572) // Deep Freeze
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
return false;
LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
// Otherwise, allow Deep Freeze even if immune
return false;
}
if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
@@ -3325,41 +3143,22 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (pet && pet->HasSpell(spellId))
{
// List of spell IDs for which we do NOT want to toggle auto-cast or send message
// We are excluding Spell Lock and Devour Magic because they are casted in the GenericWarlockStrategy
// Without this exclusion, the skill would be togged for auto-cast and the player would
// be spammed with messages about enabling/disabling auto-cast
switch (spellId)
bool autocast = false;
for (unsigned int& m_autospell : pet->m_autospells)
{
case 19244: // Spell Lock rank 1
case 19647: // Spell Lock rank 2
case 19505: // Devour Magic rank 1
case 19731: // Devour Magic rank 2
case 19734: // Devour Magic rank 3
case 19736: // Devour Magic rank 4
case 27276: // Devour Magic rank 5
case 27277: // Devour Magic rank 6
case 48011: // Devour Magic rank 7
// No message - just break out of the switch and let normal cast logic continue
if (m_autospell == spellId)
{
autocast = true;
break;
default:
bool autocast = false;
for (unsigned int& m_autospell : pet->m_autospells)
{
if (m_autospell == spellId)
{
autocast = true;
break;
}
}
pet->ToggleAutocast(spellInfo, !autocast);
std::ostringstream out;
out << (autocast ? "|cffff0000|Disabling" : "|cFF00ff00|Enabling") << " pet auto-cast for ";
out << chatHelper.FormatSpell(spellInfo);
TellMaster(out);
return true;
}
}
pet->ToggleAutocast(spellInfo, !autocast);
std::ostringstream out;
out << (autocast ? "|cffff0000|Disabling" : "|cFF00ff00|Enabling") << " pet auto-cast for ";
out << chatHelper.FormatSpell(spellInfo);
TellMaster(out);
return true;
}
// aiObjectContext->GetValue<LastMovement&>("last movement")->Get().Set(nullptr);
@@ -3501,14 +3300,13 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
std::ostringstream out;
out << "Spell cast failed - ";
out << "Spell ID: " << spellId << " (" << ChatHelper::FormatSpell(spellInfo) << "), ";
out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result)
<< std::dec << "), ";
out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result) << std::dec << "), ";
out << "Bot: " << bot->GetName() << ", ";
// Check spell target type
if (targets.GetUnitTarget())
{
out << "Target: Unit (" << targets.GetUnitTarget()->GetName()
out << "Target: Unit (" << targets.GetUnitTarget()->GetName()
<< ", Low GUID: " << targets.GetUnitTarget()->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(targets.GetUnitTarget()->GetGUID().GetHigh()) << "), ";
}
@@ -3524,7 +3322,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
out << "Target: Item (Low GUID: " << targets.GetItemTarget()->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(targets.GetItemTarget()->GetGUID().GetHigh()) << "), ";
}
// Check if bot is in trade mode
if (bot->GetTradeData())
{
@@ -3532,7 +3330,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
Item* tradeItem = bot->GetTradeData()->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
if (tradeItem)
{
out << "Trade Item: " << tradeItem->GetEntry()
out << "Trade Item: " << tradeItem->GetEntry()
<< " (Low GUID: " << tradeItem->GetGUID().GetCounter()
<< ", High GUID: " << static_cast<uint32>(tradeItem->GetGUID().GetHigh()) << "), ";
}
@@ -3545,7 +3343,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
{
out << "Trade Mode: Inactive, ";
}
TellMasterNoFacing(out);
}
@@ -4484,7 +4282,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
if (!player || !player->IsInWorld())
continue;
Player* connectedPlayer = ObjectAccessor::FindPlayer(player->GetGUID());
Player* connectedPlayer = ObjectAccessor::FindPlayer(player->GetGUID());
if (!connectedPlayer)
continue;
@@ -4556,28 +4354,26 @@ bool PlayerbotAI::AllowActivity(ActivityType activityType, bool checkNow)
uint32 PlayerbotAI::AutoScaleActivity(uint32 mod)
{
// Current max server update time (ms), and the configured floor/ceiling values for bot scaling
uint32 maxDiff = sWorldUpdateTime.GetMaxUpdateTimeOfCurrentTable();
uint32 diffLimitFloor = sPlayerbotAIConfig->botActiveAloneSmartScaleDiffLimitfloor;
uint32 diffLimitCeiling = sPlayerbotAIConfig->botActiveAloneSmartScaleDiffLimitCeiling;
double spreadSize = (double)(diffLimitCeiling - diffLimitFloor) / 6;
if (diffLimitCeiling <= diffLimitFloor)
{
// Perfrom binary decision if ceiling <= floor: Either all bots are active or none are
return (maxDiff > diffLimitCeiling) ? 0 : mod;
}
// apply scaling
if (maxDiff > diffLimitCeiling)
return 0;
if (maxDiff > diffLimitFloor + (4 * spreadSize))
return (mod * 1) / 10;
if (maxDiff > diffLimitFloor + (3 * spreadSize))
return (mod * 3) / 10;
if (maxDiff > diffLimitFloor + (2 * spreadSize))
return (mod * 5) / 10;
if (maxDiff > diffLimitFloor + (1 * spreadSize))
return (mod * 7) / 10;
if (maxDiff > diffLimitFloor)
return (mod * 9) / 10;
if (maxDiff <= diffLimitFloor)
return mod;
// Calculate lag progress from floor to ceiling (0 to 1)
double lagProgress = (maxDiff - diffLimitFloor) / (double)(diffLimitCeiling - diffLimitFloor);
// Apply the percentage of active bots (the complement of lag progress) to the mod value
return static_cast<uint32>(mod * (1 - lagProgress));
return mod;
}
bool PlayerbotAI::IsOpposing(Player* player) { return IsOpposing(player->getRace(), bot->getRace()); }
@@ -4602,51 +4398,12 @@ void PlayerbotAI::RemoveShapeshift()
// RemoveAura("tree of life");
}
// Mirrors Blizzards GetAverageItemLevel rules :
// https://wowpedia.fandom.com/wiki/API_GetAverageItemLevel
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
// one-hand/2H Weapon in wrong slots
uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
constexpr uint8 TOTAL_SLOTS = 17; // every slot except Body & Tabard
uint32 sumLevel = 0;
/* ---------- 0. Detect “ignore off-hand” situations --------- */
Item* main = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* off = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
bool ignoreOffhand = false; // true → divisor = 16
if (main)
{
bool twoHand = (main->GetTemplate()->InventoryType == INVTYPE_2HWEAPON);
if (twoHand && !player->HasAura(SPELL_TITAN_GRIP))
ignoreOffhand = true; // classic 2-hander
}
else if (!off) // both hands empty
ignoreOffhand = true;
/* ---------- 1. Sum up item-levels -------------------------- */
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_BODY || slot == EQUIPMENT_SLOT_TABARD)
continue; // Blizzard never counts these
if (ignoreOffhand && slot == EQUIPMENT_SLOT_OFFHAND)
continue; // skip off-hand in 2-H case
if (Item* it = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
sumLevel += it->GetTemplate()->ItemLevel; // missing items add 0
}
/* ---------- 2. Divide by 17 or 16 -------------------------- */
const uint8 divisor = ignoreOffhand ? TOTAL_SLOTS - 1 : TOTAL_SLOTS; // 16 or 17
return sumLevel / divisor;
}
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
// one-hand/2H Weapon in wrong slots
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
// This function aims to calculate the equipped gear score
uint32 sum = 0;
uint8 count = EQUIPMENT_SLOT_END - 2; // ignore body and tabard slots
uint8 mh_type = 0;
@@ -4655,21 +4412,21 @@ uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
Item* item =player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (item && i != EQUIPMENT_SLOT_BODY && i != EQUIPMENT_SLOT_TABARD)
{
{
ItemTemplate const* proto = item->GetTemplate();
sum += proto->ItemLevel;
// If character is not warfury and have 2 hand weapon equipped, main hand will be counted twice
if (i == SLOT_MAIN_HAND)
mh_type = item->GetTemplate()->InventoryType;
if (!player->HasAura(SPELL_TITAN_GRIP) && mh_type == INVTYPE_2HWEAPON && i == SLOT_MAIN_HAND)
sum += item->GetTemplate()->ItemLevel;
}
}
}
uint32 gs = uint32(sum / count);
return gs;
}*/
}
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank)
{
@@ -4902,7 +4659,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
case INVTYPE_SHOULDERS:
(*gearScore)[EQUIPMENT_SLOT_SHOULDERS] = std::max((*gearScore)[EQUIPMENT_SLOT_SHOULDERS], level);
break;
case INVTYPE_BODY: // Shouldn't be considered when calculating average ilevel
case INVTYPE_BODY: //Shouldn't be considered when calculating average ilevel
(*gearScore)[EQUIPMENT_SLOT_BODY] = std::max((*gearScore)[EQUIPMENT_SLOT_BODY], level);
break;
case INVTYPE_CHEST:
@@ -5260,13 +5017,13 @@ Item* PlayerbotAI::FindAmmo() const
}
// Find Consumable
Item* PlayerbotAI::FindConsumable(uint32 itemId) const
Item* PlayerbotAI::FindConsumable(uint32 displayId) const
{
return FindItemInInventory(
[itemId](ItemTemplate const* pItemProto) -> bool
[displayId](ItemTemplate const* pItemProto) -> bool
{
return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) &&
pItemProto->ItemId == itemId;
pItemProto->DisplayInfoID == displayId;
});
}
@@ -5280,80 +5037,80 @@ Item* PlayerbotAI::FindBandage() const
Item* PlayerbotAI::FindOpenableItem() const
{
return FindItemInInventory(
[this](ItemTemplate const* itemTemplate) -> bool
{
return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
});
return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
{
return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
});
}
Item* PlayerbotAI::FindLockedItem() const
{
return FindItemInInventory(
[this](ItemTemplate const* itemTemplate) -> bool
return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
{
if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
return false;
if (itemTemplate->LockID == 0) // Ensure the item is actually locked
return false;
Item* item = this->bot->GetItemByEntry(itemTemplate->ItemId);
if (!item || !item->IsLocked()) // Ensure item instance is locked
return false;
// Check if bot has enough Lockpicking skill
LockEntry const* lockInfo = sLockStore.LookupEntry(itemTemplate->LockID);
if (!lockInfo)
return false;
for (uint8 j = 0; j < 8; ++j)
{
if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
return false;
if (itemTemplate->LockID == 0) // Ensure the item is actually locked
return false;
Item* item = this->bot->GetItemByEntry(itemTemplate->ItemId);
if (!item || !item->IsLocked()) // Ensure item instance is locked
return false;
// Check if bot has enough Lockpicking skill
LockEntry const* lockInfo = sLockStore.LookupEntry(itemTemplate->LockID);
if (!lockInfo)
return false;
for (uint8 j = 0; j < 8; ++j)
if (lockInfo->Type[j] == LOCK_KEY_SKILL)
{
if (lockInfo->Type[j] == LOCK_KEY_SKILL)
uint32 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
if (skillId == SKILL_LOCKPICKING)
{
uint32 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
if (skillId == SKILL_LOCKPICKING)
{
uint32 requiredSkill = lockInfo->Skill[j];
uint32 botSkill = this->bot->GetSkillValue(SKILL_LOCKPICKING);
return botSkill >= requiredSkill;
}
uint32 requiredSkill = lockInfo->Skill[j];
uint32 botSkill = this->bot->GetSkillValue(SKILL_LOCKPICKING);
return botSkill >= requiredSkill;
}
}
}
return false;
});
return false;
});
}
static const uint32 uPriorizedSharpStoneIds[8] = {ADAMANTITE_SHARPENING_DISPLAYID, FEL_SHARPENING_DISPLAYID,
ELEMENTAL_SHARPENING_DISPLAYID, DENSE_SHARPENING_DISPLAYID,
SOLID_SHARPENING_DISPLAYID, HEAVY_SHARPENING_DISPLAYID,
COARSE_SHARPENING_DISPLAYID, ROUGH_SHARPENING_DISPLAYID};
static const uint32 uPriorizedWeightStoneIds[7] = {ADAMANTITE_WEIGHTSTONE_DISPLAYID, FEL_WEIGHTSTONE_DISPLAYID,
DENSE_WEIGHTSTONE_DISPLAYID, SOLID_WEIGHTSTONE_DISPLAYID,
HEAVY_WEIGHTSTONE_DISPLAYID, COARSE_WEIGHTSTONE_DISPLAYID,
ROUGH_WEIGHTSTONE_DISPLAYID};
/**
* FindStoneFor()
* return Item* Returns sharpening/weight stone item eligible to enchant a bot weapon
*
* params:weapon Item* the weap<61>n the function should search and return a enchanting item for
* return nullptr if no relevant item is found in bot inventory, else return a sharpening or weight
* stone based on the weapon subclass
*
*/
Item* PlayerbotAI::FindStoneFor(Item* weapon) const
{
if (!weapon)
return nullptr;
const ItemTemplate* item_template = weapon->GetTemplate();
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
};
static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
};
Item* stone = nullptr;
ItemTemplate const* pProto = weapon->GetTemplate();
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER || pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM))
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
{
for (uint8 i = 0; i < std::size(uPrioritizedSharpStoneIds); ++i)
for (uint8 i = 0; i < std::size(uPriorizedSharpStoneIds); ++i)
{
stone = FindConsumable(uPrioritizedSharpStoneIds[i]);
stone = FindConsumable(uPriorizedSharpStoneIds[i]);
if (stone)
{
return stone;
@@ -5361,12 +5118,11 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
}
}
else if (pProto &&
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FIST))
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
{
for (uint8 i = 0; i < std::size(uPrioritizedWeightStoneIds); ++i)
for (uint8 i = 0; i < std::size(uPriorizedWeightStoneIds); ++i)
{
stone = FindConsumable(uPrioritizedWeightStoneIds[i]);
stone = FindConsumable(uPriorizedWeightStoneIds[i]);
if (stone)
{
return stone;
@@ -5379,7 +5135,6 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
Item* PlayerbotAI::FindOilFor(Item* weapon) const
{
if (!weapon)
return nullptr;
@@ -5387,60 +5142,35 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedWizardOilIds = {
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedWizardOilIds = {
MINOR_WIZARD_OIL, MINOR_MANA_OIL, LESSER_WIZARD_OIL, LESSER_MANA_OIL, BRILLIANT_WIZARD_OIL,
BRILLIANT_MANA_OIL, WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL};
static const std::vector<uint32_t> uPrioritizedManaOilIds = {
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedManaOilIds = {
MINOR_MANA_OIL, MINOR_WIZARD_OIL, LESSER_MANA_OIL, LESSER_WIZARD_OIL, BRILLIANT_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL};
Item* oil = nullptr;
int botClass = bot->getClass();
int specTab = AiFactory::GetPlayerSpecTab(bot);
const std::vector<uint32_t>* prioritizedOils = nullptr;
switch (botClass)
if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
{
case CLASS_PRIEST:
prioritizedOils = (specTab == 2) ? &uPrioritizedWizardOilIds : &uPrioritizedManaOilIds;
break;
case CLASS_MAGE:
prioritizedOils = &uPrioritizedWizardOilIds;
break;
case CLASS_DRUID:
if (specTab == 0) // Balance
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 1) // Feral
prioritizedOils = nullptr;
else // Restoration (specTab == 2) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_HUNTER:
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_PALADIN:
if (specTab == 1) // Protection
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 2) // Retribution
prioritizedOils = nullptr;
else // Holy (specTab == 0) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
default:
prioritizedOils = &uPrioritizedManaOilIds;
break;
}
if (prioritizedOils)
{
for (const auto& id : *prioritizedOils)
for (const auto& id : uPriorizedWizardOilIds)
{
oil = FindConsumable(id);
if (oil)
return oil;
}
}
else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)
{
for (const auto& id : uPriorizedManaOilIds)
{
oil = FindConsumable(id);
if (oil)
{
return oil;
}
}
}
@@ -6271,35 +6001,6 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
return ChatChannelSource::SRC_UNDEFINED;
}
bool PlayerbotAI::CheckLocationDistanceByLevel(Player* player, const WorldLocation& loc, bool fromStartUp)
{
if (player->GetLevel() > 16)
return true;
float dis = 0.0f;
if (fromStartUp)
{
PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(player->getRace(true), player->getClass());
if (loc.GetMapId() != pInfo->mapId)
return false;
dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
}
else
{
if (loc.GetMapId() != player->GetMapId())
return false;
dis = loc.GetExactDist(player);
}
float bound = 10000.0f;
if (player->GetLevel() <= 4)
bound = 500.0f;
else if (player->GetLevel() <= 10)
bound = 2500.0f;
return dis <= bound;
}
std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
{
std::vector<const Quest*> result;
@@ -6569,33 +6270,3 @@ SpellFamilyNames PlayerbotAI::Class2SpellFamilyName(uint8 cls)
}
return SPELLFAMILY_GENERIC;
}
void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
{
class LambdaEvent final : public BasicEvent
{
std::function<void()> _cb;
public:
explicit LambdaEvent(std::function<void()> cb) : _cb(std::move(cb)) {}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_cb();
return true; // remove after execution
}
};
// Every Player already owns an EventMap called m_Events
bot->m_Events.AddEvent(new LambdaEvent(std::move(callback)), bot->m_Events.CalculateTime(delayMs));
}
void PlayerbotAI::EvaluateHealerDpsStrategy()
{
if (!IsHeal(bot, true))
return;
if (sPlayerbotAIConfig->IsRestrictedHealerDPSMap(bot->GetMapId()))
ChangeStrategy("-healer dps", BOT_STATE_COMBAT);
else
ChangeStrategy("+healer dps", BOT_STATE_COMBAT);
}

View File

@@ -46,27 +46,27 @@ struct GameObjectData;
enum StrategyType : uint32;
enum HealingItemId
enum HealingItemDisplayId
{
HEALTHSTONE = 5512,
MAJOR_HEALING_POTION = 13446,
WHIPPER_ROOT_TUBER = 11951,
NIGHT_DRAGON_BREATH = 11952,
LIMITED_INVULNERABILITY_POTION = 3387,
GREATER_DREAMLESS_SLEEP_POTION = 22886,
SUPERIOR_HEALING_POTION = 3928,
CRYSTAL_RESTORE = 11564,
DREAMLESS_SLEEP_POTION = 12190,
GREATER_HEALING_POTION = 1710,
HEALING_POTION = 929,
LESSER_HEALING_POTION = 858,
DISCOLORED_HEALING_POTION = 3391,
MINOR_HEALING_POTION = 118,
VOLATILE_HEALING_POTION = 28100,
SUPER_HEALING_POTION = 22829,
CRYSTAL_HEALING_POTION = 13462,
FEL_REGENERATION_POTION = 28101,
MAJOR_DREAMLESS_SLEEP_POTION = 20002
HEALTHSTONE_DISPLAYID = 8026,
MAJOR_HEALING_POTION = 24152,
WHIPPER_ROOT_TUBER = 21974,
NIGHT_DRAGON_BREATH = 21975,
LIMITED_INVULNERABILITY_POTION = 24213,
GREATER_DREAMLESS_SLEEP_POTION = 17403,
SUPERIOR_HEALING_POTION = 15714,
CRYSTAL_RESTORE = 2516,
DREAMLESS_SLEEP_POTION = 17403,
GREATER_HEALING_POTION = 15713,
HEALING_POTION = 15712,
LESSER_HEALING_POTION = 15711,
DISCOLORED_HEALING_POTION = 15736,
MINOR_HEALING_POTION = 15710,
VOLATILE_HEALING_POTION = 24212,
SUPER_HEALING_POTION = 37807,
CRYSTAL_HEALING_POTION = 47132,
FEL_REGENERATION_POTION = 37864,
MAJOR_DREAMLESS_SLEEP_POTION = 37845
};
enum BotState
@@ -152,7 +152,6 @@ static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
{SRC_RAID, "SRC_RAID"},
{SRC_UNDEFINED, "SRC_UNDEFINED"}};
enum ChatChannelId
{
GENERAL = 1,
@@ -163,66 +162,60 @@ enum ChatChannelId
GUILD_RECRUITMENT = 25,
};
enum RoguePoisonId
enum RoguePoisonDisplayId
{
INSTANT_POISON = 6947,
INSTANT_POISON_II = 6949,
INSTANT_POISON_III = 6950,
INSTANT_POISON_IV = 8926,
INSTANT_POISON_V = 8927,
INSTANT_POISON_VI = 8928,
INSTANT_POISON_VII = 21927,
INSTANT_POISON_VIII = 43230,
INSTANT_POISON_IX = 43231,
DEADLY_POISON = 2892,
DEADLY_POISON_II = 2893,
DEADLY_POISON_III = 8984,
DEADLY_POISON_IV = 8985,
DEADLY_POISON_V = 20844,
DEADLY_POISON_VI = 22053,
DEADLY_POISON_VII = 22054,
DEADLY_POISON_VIII = 43232,
DEADLY_POISON_IX = 43233
DEADLY_POISON_DISPLAYID = 13707,
INSTANT_POISON_DISPLAYID = 13710,
WOUND_POISON_DISPLAYID = 37278
};
enum SharpeningStoneId
enum SharpeningStoneDisplayId
{
ROUGH_SHARPENING_STONE = 2862,
COARSE_SHARPENING_STONE = 2863,
HEAVY_SHARPENING_STONE = 2871,
SOLID_SHARPENING_STONE = 7964,
DENSE_SHARPENING_STONE = 12404,
ELEMENTAL_SHARPENING_STONE = 18262,
FEL_SHARPENING_STONE = 23528,
ADAMANTITE_SHARPENING_STONE = 23529
ROUGH_SHARPENING_DISPLAYID = 24673,
COARSE_SHARPENING_DISPLAYID = 24674,
HEAVY_SHARPENING_DISPLAYID = 24675,
SOLID_SHARPENING_DISPLAYID = 24676,
DENSE_SHARPENING_DISPLAYID = 24677,
CONSECRATED_SHARPENING_DISPLAYID =
24674, // will not be used because bot can not know if it will face undead targets
ELEMENTAL_SHARPENING_DISPLAYID = 21072,
FEL_SHARPENING_DISPLAYID = 39192,
ADAMANTITE_SHARPENING_DISPLAYID = 39193
};
enum WeightstoneId
enum WeightStoneDisplayId
{
ROUGH_WEIGHTSTONE = 3239,
COARSE_WEIGHTSTONE = 3240,
HEAVY_WEIGHTSTONE = 3241,
SOLID_WEIGHTSTONE = 7965,
DENSE_WEIGHTSTONE = 12643,
FEL_WEIGHTSTONE = 28420,
ADAMANTITE_WEIGHTSTONE = 28421
ROUGH_WEIGHTSTONE_DISPLAYID = 24683,
COARSE_WEIGHTSTONE_DISPLAYID = 24684,
HEAVY_WEIGHTSTONE_DISPLAYID = 24685,
SOLID_WEIGHTSTONE_DISPLAYID = 24686,
DENSE_WEIGHTSTONE_DISPLAYID = 24687,
FEL_WEIGHTSTONE_DISPLAYID = 39548,
ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549
};
enum WizardOilId
enum WizardOilDisplayId
{
MINOR_WIZARD_OIL = 20744,
LESSER_WIZARD_OIL = 20746,
WIZARD_OIL = 20750,
BRILLIANT_WIZARD_OIL = 20749,
SUPERIOR_WIZARD_OIL = 22522
MINOR_WIZARD_OIL = 9731,
LESSER_WIZARD_OIL = 47903,
BRILLIANT_WIZARD_OIL = 47901,
WIZARD_OIL = 47905,
SUPERIOR_WIZARD_OIL = 47904,
/// Blessed Wizard Oil = 26865 //scourge inv
};
enum ManaOilId
enum ManaOilDisplayId
{
MINOR_MANA_OIL = 20745,
LESSER_MANA_OIL = 20747,
BRILLIANT_MANA_OIL = 20748,
SUPERIOR_MANA_OIL = 22521
MINOR_MANA_OIL = 34492,
LESSER_MANA_OIL = 47902,
BRILLIANT_MANA_OIL = 41488,
SUPERIOR_MANA_OIL = 36862
};
enum ShieldWardDisplayId
{
LESSER_WARD_OFSHIELDING = 38759,
GREATER_WARD_OFSHIELDING = 38760
};
enum class BotTypeNumber : uint8
@@ -408,7 +401,6 @@ public:
void ClearStrategies(BotState type);
std::vector<std::string> GetStrategies(BotState type);
void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false);
void EvaluateHealerDpsStrategy();
bool ContainsStrategy(StrategyType type);
bool HasStrategy(std::string const name, BotState type);
BotState GetState() { return currentState; };
@@ -423,15 +415,13 @@ public:
static bool IsCaster(Player* player, bool bySpec = false);
static bool IsRangedDps(Player* player, bool bySpec = false);
static bool IsCombo(Player* player);
static bool IsBotMainTank(Player* player);
static bool IsMainTank(Player* player);
static uint32 GetGroupTankNum(Player* player);
static bool IsAssistTank(Player* player);
static bool IsAssistTankOfIndex(Player* player, int index);
static bool IsHealAssistantOfIndex(Player* player, int index);
static bool IsRangedDpsAssistantOfIndex(Player* player, int index);
bool IsAssistTank(Player* player);
bool IsAssistTankOfIndex(Player* player, int index);
bool IsHealAssistantOfIndex(Player* player, int index);
bool IsRangedDpsAssistantOfIndex(Player* player, int index);
bool HasAggro(Unit* unit);
static int32 GetAssistTankIndex(Player* player);
int32 GetGroupSlotIndex(Player* player);
int32 GetRangedIndex(Player* player);
int32 GetClassIndex(Player* player, uint8 cls);
@@ -481,7 +471,7 @@ public:
Item* FindBandage() const;
Item* FindOpenableItem() const;
Item* FindLockedItem() const;
Item* FindConsumable(uint32 itemId) const;
Item* FindConsumable(uint32 displayId) const;
Item* FindStoneFor(Item* weapon) const;
Item* FindOilFor(Item* weapon) const;
void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
@@ -554,8 +544,6 @@ public:
bool IsSafe(Player* player);
bool IsSafe(WorldObject* obj);
ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
bool HasCheat(BotCheatMask mask)
{
@@ -602,9 +590,6 @@ public:
NewRpgStatistic rpgStatistic;
std::unordered_set<uint32> lowPriorityQuest;
// Schedules a callback to run once after <delayMs> milliseconds.
void AddTimedEvent(std::function<void()> callback, uint32 delayMs);
private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
bool mixed = false);

View File

@@ -4,9 +4,10 @@
*/
#include "PlayerbotAIConfig.h"
#include <iostream>
#include "Config.h"
#include "NewRpgInfo.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
@@ -81,8 +82,6 @@ bool PlayerbotAIConfig::Initialize()
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
@@ -118,7 +117,6 @@ bool PlayerbotAIConfig::Initialize()
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
@@ -131,7 +129,6 @@ bool PlayerbotAIConfig::Initialize()
allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
allowTrustedAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowTrustedAccountBots", true);
disabledWithoutRealPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.DisabledWithoutRealPlayer", false);
randomBotGuildNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildNearby", false);
randomBotInvitePlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotInvitePlayer", false);
inviteChat = sConfigMgr->GetOption<bool>("AiPlayerbot.InviteChat", false);
@@ -139,17 +136,6 @@ bool PlayerbotAIConfig::Initialize()
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 1);
weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 1);
weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
weightTeleToShattrathCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToShattrathCityWeight", 1);
weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
@@ -159,23 +145,15 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds",
"976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754"),
pvpProhibitedAreaIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds);
LoadSet<std::set<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects",
"176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,"
"179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,"
"165739,165738,175245,175970,176325,176327,123329"),
disallowedGameObjects);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
@@ -207,19 +185,6 @@ bool PlayerbotAIConfig::Initialize()
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
restrictHealerDPS = sConfigMgr->GetOption<bool>("AiPlayerbot.HealerDPSMapRestriction", false);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RestrictedHealerDPSMaps",
"33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,"
"1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,"
"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
restrictedHealerDPSMaps);
//////////////////////////// ICC
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
//////////////////////////// CHAT
enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
@@ -342,51 +307,14 @@ bool PlayerbotAIConfig::Initialize()
summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
if (randomBotMaxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
randomBotMaxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
// Zones for NewRpgStrategy teleportation brackets
std::vector<uint32> zoneIds = {
// Classic WoW - Low-level zones
1, 12, 14, 85, 141, 215, 3430, 3524,
// Classic WoW - Mid-level zones
17, 38, 40, 130, 148, 3433, 3525,
// Classic WoW - High-level zones
10, 11, 44, 267, 331, 400, 406,
// Classic WoW - Higher-level zones
3, 8, 15, 16, 33, 45, 47, 51, 357, 405, 440,
// Classic WoW - Top-level zones
4, 28, 46, 139, 361, 490, 618, 1377,
// The Burning Crusade - Zones
3483, 3518, 3519, 3520, 3521, 3522, 3523, 4080,
// Wrath of the Lich King - Zones
65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4197
};
for (uint32 zoneId : zoneIds)
{
std::string setting = "AiPlayerbot.ZoneBracket." + std::to_string(zoneId);
std::string value = sConfigMgr->GetOption<std::string>(setting, "");
if (!value.empty())
{
size_t commaPos = value.find(',');
if (commaPos != std::string::npos)
{
uint32 minLevel = atoi(value.substr(0, commaPos).c_str());
uint32 maxLevel = atoi(value.substr(commaPos + 1).c_str());
zoneBrackets[zoneId] = std::make_pair(minLevel, maxLevel);
}
}
}
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
@@ -403,12 +331,6 @@ bool PlayerbotAIConfig::Initialize()
useFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFlyMountAtMinLevel", 60);
useFastFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastFlyMountAtMinLevel", 70);
// stagger bot flightpath takeoff
delayMin = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMinMs", 350u);
delayMax = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMaxMs", 5000u);
gapMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapMs", 200u);
gapJitterMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapJitterMs", 100u);
LOG_INFO("server.loading", "Loading TalentSpecs...");
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
@@ -473,13 +395,11 @@ bool PlayerbotAIConfig::Initialize()
}
botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "food,taxi,raid"),
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"),
botCheats);
botCheatMask = 0;
if (std::find(botCheats.begin(), botCheats.end(), "food") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::food;
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::taxi;
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
@@ -490,17 +410,30 @@ bool PlayerbotAIConfig::Initialize()
botCheatMask |= (uint32)BotCheatMask::mana;
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power;
if (std::find(botCheats.begin(), botCheats.end(), "raid") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::raid;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.TradeActionExcludedPrefixes", ""),
tradeActionExcludedPrefixes);
worldBuffs.clear();
loadWorldBuff();
LOG_INFO("playerbots", "Loading World Buff Feature...");
LOG_INFO("playerbots", "Loading Worldbuff...");
for (uint32 factionId = 0; factionId < 3; factionId++)
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 specId = 0; specId <= MAX_WORLDBUFF_SPECNO; specId++)
{
for (uint32 minLevel = 0; minLevel <= randomBotMaxLevel; minLevel++)
{
for (uint32 maxLevel = minLevel; maxLevel <= randomBotMaxLevel; maxLevel++)
{
loadWorldBuff(factionId, classId, specId, minLevel, maxLevel);
}
loadWorldBuff(factionId, classId, specId, minLevel, 0);
}
}
}
}
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
@@ -533,7 +466,6 @@ bool PlayerbotAIConfig::Initialize()
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
keepAltsInGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.KeepAltsInGroup", false);
allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
@@ -551,7 +483,7 @@ bool PlayerbotAIConfig::Initialize()
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
randomBotXPRate = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotXPRate", 1.0);
playerbotsXPrate = sConfigMgr->GetOption<float>("AiPlayerbot.PlayerbotsXPRate", 1.0);
randomBotAllianceRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAllianceRatio", 50);
randomBotHordeRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotHordeRatio", 50);
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
@@ -594,23 +526,13 @@ bool PlayerbotAIConfig::Initialize()
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0);
defaultPetStance = sConfigMgr->GetOption<int32>("AiPlayerbot.DefaultPetStance", 1);
petChatCommandDebug = sConfigMgr->GetOption<bool>("AiPlayerbot.PetChatCommandDebug", 0);
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true);
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", false);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
// arena
@@ -629,9 +551,6 @@ bool PlayerbotAIConfig::Initialize()
return true;
}
// Assign account types after accounts are created
sRandomPlayerbotMgr->AssignAccountTypes();
if (sPlayerbotAIConfig->enabled)
{
sRandomPlayerbotMgr->Init();
@@ -643,16 +562,18 @@ bool PlayerbotAIConfig::Initialize()
sPlayerbotTextMgr->LoadBotTextChance();
PlayerbotFactory::Init();
AiObjectContext::BuildAllSharedContexts();
if (!sPlayerbotAIConfig->autoDoQuests)
{
LOG_INFO("server.loading", "Loading Quest Detail Data...");
sTravelMgr->LoadQuestTravelTable();
}
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
{
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
}
excludedHunterPetFamilies.clear();
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------");
@@ -685,12 +606,6 @@ bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
}
bool PlayerbotAIConfig::IsRestrictedHealerDPSMap(uint32 mapId) const
{
return restrictHealerDPS &&
std::find(restrictedHealerDPSMaps.begin(), restrictedHealerDPSMaps.end(), mapId) != restrictedHealerDPSMaps.end();
}
std::string const PlayerbotAIConfig::GetTimestampStr()
{
time_t t = time(nullptr);
@@ -763,62 +678,88 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuff()
void PlayerbotAIConfig::loadWorldBuff(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
{
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true);
if (matrix.empty())
return;
std::vector<uint32> buffs;
std::istringstream entryStream(matrix);
std::string entry;
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
while (std::getline(entryStream, entry, ';'))
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
size_t firstColon = entry.find(':');
size_t secondColon = entry.find(':', firstColon + 1);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
if (firstColon == std::string::npos || secondColon == std::string::npos)
for (auto buff : buffs)
{
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
continue;
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
std::string spellPart = entry.substr(secondColon + 1);
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
std::vector<uint32> ids;
std::istringstream metaStream(metaPart);
std::string token;
while (std::getline(metaStream, token, ','))
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
try {
ids.push_back(static_cast<uint32>(std::stoi(token)));
} catch (...) {
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
break;
}
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (ids.size() != 5)
if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
continue;
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
std::istringstream spellStream(spellPart);
while (std::getline(spellStream, token, ','))
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
try {
uint32 spellId = static_cast<uint32>(std::stoi(token));
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
worldBuffs.push_back(wb);
} catch (...) {
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
}
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
}

View File

@@ -7,7 +7,6 @@
#define _PLAYERBOT_PLAYERbotAICONFIG_H
#include <mutex>
#include <unordered_map>
#include "Common.h"
#include "DBCEnums.h"
@@ -22,9 +21,7 @@ enum class BotCheatMask : uint32
health = 4,
mana = 8,
power = 16,
raid = 32,
food = 64,
maxMask = 128
maxMask = 32
};
enum class HealingManaEfficiency : uint8
@@ -37,27 +34,8 @@ enum class HealingManaEfficiency : uint8
SUPERIOR = 32
};
enum NewRpgStatus : int
{
RPG_STATUS_START = 0,
// Going to far away place
RPG_GO_GRIND = 0,
RPG_GO_CAMP = 1,
// Exploring nearby
RPG_WANDER_RANDOM = 2,
RPG_WANDER_NPC = 3,
// Do Quest (based on quest status)
RPG_DO_QUEST = 4,
// Travel
RPG_TRAVEL_FLIGHT = 5,
// Taking a break
RPG_REST = 6,
// Initial status
RPG_IDLE = 7,
RPG_STATUS_END = 8
};
#define MAX_SPECNO 20
#define MAX_WORLDBUFF_SPECNO 3
class PlayerbotAIConfig
{
@@ -77,8 +55,6 @@ public:
bool IsInPvpProhibitedArea(uint32 id);
bool enabled;
bool disabledWithoutRealPlayer;
bool EnableICCBuffs;
bool allowAccountBots, allowGuildBots, allowTrustedAccountBots;
bool randomBotGuildNearby, randomBotInvitePlayer, inviteChat;
uint32 globalCoolDown, reactDelay, maxWaitForMove, disableMoveSplinePath, maxMovementSearchTime, expireActionTime,
@@ -95,24 +71,12 @@ public:
float maxAoeAvoidRadius;
std::set<uint32> aoeAvoidSpellWhitelist;
bool tellWhenAvoidAoe;
std::set<uint32> disallowedGameObjects;
uint32 openGoSpell;
bool randomBotAutologin;
bool botAutologin;
std::string randomBotMapsAsString;
float probTeleToBankers;
bool enableWeightTeleToCityBankers;
int weightTeleToStormwind;
int weightTeleToIronforge;
int weightTeleToDarnassus;
int weightTeleToExodar;
int weightTeleToOrgrimmar;
int weightTeleToUndercity;
int weightTeleToThunderBluff;
int weightTeleToSilvermoonCity;
int weightTeleToShattrathCity;
int weightTeleToDalaran;
std::vector<uint32> randomBotMaps;
std::vector<uint32> randomBotQuestItems;
std::vector<uint32> randomBotAccounts;
@@ -120,7 +84,6 @@ public:
std::vector<uint32> randomBotQuestIds;
uint32 randomBotTeleportDistance;
float randomGearLoweringChance;
bool incrementalGearInit;
int32 randomGearQualityLimit;
int32 randomGearScoreLimit;
float randomBotMinLevelChance, randomBotMaxLevelChance;
@@ -136,7 +99,6 @@ public:
uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
uint32 randomBotsPerInterval;
uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
uint32 disabledWithoutRealPlayerLoginDelay, disabledWithoutRealPlayerLogoutDelay;
bool randomBotJoinLfg;
// chat
@@ -233,7 +195,6 @@ public:
bool randomBotLoginAtStartup;
uint32 randomBotTeleLowerLevel, randomBotTeleHigherLevel;
std::map<uint32, std::pair<uint32, uint32>> zoneBrackets;
bool logInGroupOnly, logValuesPerTick;
bool fleeingEnabled;
bool summonAtInnkeepersEnabled;
@@ -289,7 +250,6 @@ public:
uint32 iterationsPerTick;
std::mutex m_logMtx;
std::vector<std::string> tradeActionExcludedPrefixes;
std::vector<std::string> allowedLogFiles;
std::unordered_map<std::string, std::pair<FILE*, bool>> logFiles;
@@ -299,11 +259,11 @@ public:
struct worldBuff
{
uint32 spellId;
uint32 factionId;
uint32 classId;
uint32 specId;
uint32 minLevel;
uint32 maxLevel;
uint32 factionId = 0;
uint32 classId = 0;
uint32 specId = 0;
uint32 minLevel = 0;
uint32 maxLevel = 0;
};
std::vector<worldBuff> worldBuffs;
@@ -315,7 +275,7 @@ public:
bool randomBotShowCloak;
bool randomBotFixedLevel;
bool disableRandomLevels;
float randomBotXPRate;
float playerbotsXPrate;
uint32 randomBotAllianceRatio;
uint32 randomBotHordeRatio;
bool disableDeathKnightLogin;
@@ -345,13 +305,11 @@ public:
bool autoPickTalents;
bool autoUpgradeEquip;
int32 hunterWolfPet;
int32 defaultPetStance;
int32 petChatCommandDebug;
bool autoLearnTrainerSpells;
bool autoDoQuests;
bool enableNewRpgStrategy;
std::unordered_map<NewRpgStatus, uint32> RpgStatusProbWeight;
bool syncLevelWithPlayers;
bool freeFood;
bool autoLearnQuestSpells;
bool autoTeleportForLevel;
bool randomBotGroupNearby;
@@ -372,8 +330,6 @@ public:
bool equipmentPersistence;
int32 equipmentPersistenceLevel;
int32 groupInvitationPermission;
bool keepAltsInGroup = false;
bool KeepAltsInGroup() const { return keepAltsInGroup; }
bool allowSummonInCombat;
bool allowSummonWhenMasterIsDead;
bool allowSummonWhenBotIsDead;
@@ -392,12 +348,6 @@ public:
uint32 useFlyMountAtMinLevel;
uint32 useFastFlyMountAtMinLevel;
// stagger flightpath takeoff
uint32 delayMin;
uint32 delayMax;
uint32 gapMs;
uint32 gapJitterMs;
std::string const GetTimestampStr();
bool hasLog(std::string const fileName)
{
@@ -411,16 +361,9 @@ public:
}
void log(std::string const fileName, const char* str, ...);
void loadWorldBuff();
void loadWorldBuff(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
bool restrictHealerDPS = false;
std::vector<uint32> restrictedHealerDPSMaps;
bool IsRestrictedHealerDPSMap(uint32 mapId) const;
std::vector<uint32> excludedHunterPetFamilies;
};
#define sPlayerbotAIConfig PlayerbotAIConfig::instance()

View File

@@ -36,8 +36,6 @@
#include "BroadcastHelper.h"
#include "PlayerbotDbStore.h"
#include "WorldSessionMgr.h"
#include "DatabaseEnv.h" // Added for gender choice
#include <algorithm> // Added for gender choice
class BotInitGuard
{
@@ -159,7 +157,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
bool PlayerbotHolder::IsAccountLinked(uint32 accountId, uint32 linkedAccountId)
{
QueryResult result = PlayerbotsDatabase.Query(
"SELECT 1 FROM playerbots_account_links WHERE account_id = {} AND linked_account_id = {}", accountId, linkedAccountId);
"SELECT 1 FROM playerbot_account_links WHERE account_id = {} AND linked_account_id = {}", accountId, linkedAccountId);
return result != nullptr;
}
@@ -168,7 +166,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
uint32 botAccountId = holder.GetAccountId();
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
// allows channels to work as intended)
WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
@@ -475,11 +473,11 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
}
Player* master = botAI->GetMaster();
if (master)
if (!master)
{
ObjectGuid masterGuid = master->GetGUID();
if (master->GetGroup() && !master->GetGroup()->IsLeader(masterGuid))
master->GetGroup()->ChangeLeader(masterGuid);
// Log a warning to indicate that the master is null
LOG_DEBUG("mod-playerbots", "Master is null for bot with GUID: {}", bot->GetGUID().GetRawValue());
return;
}
Group* group = bot->GetGroup();
@@ -498,10 +496,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
break;
}
}
// Don't disband alt groups when master goes away
// Controlled by config
if (sPlayerbotAIConfig->KeepAltsInGroup())
else
{
uint32 account = sCharacterCache->GetCharacterAccountIdByGuid(member);
if (!sPlayerbotAIConfig->IsInRandomAccountList(account))
@@ -586,8 +581,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
}
bot->SaveToDB(false, false);
bool addClassBot = sRandomPlayerbotMgr->IsAccountType(accountId, 2);
if (addClassBot && master && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3)
bool addClassBot = sRandomPlayerbotMgr->IsAddclassBot(bot->GetGUID().GetCounter());
if (addClassBot && master && isRandomAccount && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3)
{
// PlayerbotFactory factory(bot, master->GetLevel());
// factory.Randomize(false);
@@ -839,18 +834,6 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
return "unknown command";
}
// Added for gender choice : Returns the gender of an offline character: 0 = male, 1 = female.
static uint8 GetOfflinePlayerGender(ObjectGuid guid)
{
QueryResult result = CharacterDatabase.Query(
"SELECT gender FROM characters WHERE guid = {}", guid.GetCounter());
if (result)
return (*result)[0].Get<uint8>(); // 0 = male, 1 = female
return GENDER_MALE; // fallback value
}
bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args)
{
if (!sPlayerbotAIConfig->enabled)
@@ -893,17 +876,15 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!*args)
{
messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n");
messages.push_back("usage: addclass CLASSNAME [male|female|0|1]");
messages.push_back("usage: addclass CLASSNAME");
return messages;
}
char* cmd = strtok((char*)args, " ");
char* charname = strtok(nullptr, " ");
char* genderArg = strtok(nullptr, " "); // Added for gender choice [male|female|0|1] optionnel
if (!cmd)
{
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME [male|female]");
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME");
return messages;
}
@@ -1126,24 +1107,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
messages.push_back("Error: Invalid Class. Try again.");
return messages;
}
// Added for gender choice : Parsing gender
int8 gender = -1; // -1 = gender will be random
if (genderArg)
{
std::string g = genderArg;
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
if (g == "male" || g == "0")
gender = GENDER_MALE; // 0
else if (g == "female" || g == "1")
gender = GENDER_FEMALE; // 1
else
{
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
return messages;
}
} //end
if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))
{
messages.push_back("Your level is too low to summon Deathknight");
@@ -1153,9 +1116,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
for (const ObjectGuid &guid: guidCache)
{
// If the user requested a specific gender, skip any character that doesn't match.
if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
continue;
if (botLoading.find(guid) != botLoading.end())
continue;
if (ObjectAccessor::FindConnectedPlayer(guid))
@@ -1774,7 +1734,7 @@ void PlayerbotMgr::HandleSetSecurityKeyCommand(Player* player, const std::string
// Store the hashed key in the database
PlayerbotsDatabase.Execute(
"REPLACE INTO playerbots_account_keys (account_id, security_key) VALUES ({}, '{}')",
"REPLACE INTO playerbot_account_keys (account_id, security_key) VALUES ({}, '{}')",
accountId, hashedKey.str());
ChatHandler(player->GetSession()).PSendSysMessage("Security key set successfully.");
@@ -1792,7 +1752,7 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
Field* fields = result->Fetch();
uint32 linkedAccountId = fields[0].Get<uint32>();
result = PlayerbotsDatabase.Query("SELECT security_key FROM playerbots_account_keys WHERE account_id = {}", linkedAccountId);
result = PlayerbotsDatabase.Query("SELECT security_key FROM playerbot_account_keys WHERE account_id = {}", linkedAccountId);
if (!result)
{
ChatHandler(player->GetSession()).PSendSysMessage("Invalid security key.");
@@ -1818,10 +1778,10 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
uint32 accountId = player->GetSession()->GetAccountId();
PlayerbotsDatabase.Execute(
"INSERT IGNORE INTO playerbots_account_links (account_id, linked_account_id) VALUES ({}, {})",
"INSERT IGNORE INTO playerbot_account_links (account_id, linked_account_id) VALUES ({}, {})",
accountId, linkedAccountId);
PlayerbotsDatabase.Execute(
"INSERT IGNORE INTO playerbots_account_links (account_id, linked_account_id) VALUES ({}, {})",
"INSERT IGNORE INTO playerbot_account_links (account_id, linked_account_id) VALUES ({}, {})",
linkedAccountId, accountId);
ChatHandler(player->GetSession()).PSendSysMessage("Account linked successfully.");
@@ -1830,7 +1790,7 @@ void PlayerbotMgr::HandleLinkAccountCommand(Player* player, const std::string& a
void PlayerbotMgr::HandleViewLinkedAccountsCommand(Player* player)
{
uint32 accountId = player->GetSession()->GetAccountId();
QueryResult result = PlayerbotsDatabase.Query("SELECT linked_account_id FROM playerbots_account_links WHERE account_id = {}", accountId);
QueryResult result = PlayerbotsDatabase.Query("SELECT linked_account_id FROM playerbot_account_links WHERE account_id = {}", accountId);
if (!result)
{
@@ -1871,7 +1831,7 @@ void PlayerbotMgr::HandleUnlinkAccountCommand(Player* player, const std::string&
uint32 linkedAccountId = fields[0].Get<uint32>();
uint32 accountId = player->GetSession()->GetAccountId();
PlayerbotsDatabase.Execute("DELETE FROM playerbots_account_links WHERE (account_id = {} AND linked_account_id = {}) OR (account_id = {} AND linked_account_id = {})",
PlayerbotsDatabase.Execute("DELETE FROM playerbot_account_links WHERE (account_id = {} AND linked_account_id = {}) OR (account_id = {} AND linked_account_id = {})",
accountId, linkedAccountId, linkedAccountId, accountId);
ChatHandler(player->GetSession()).PSendSysMessage("Account unlinked successfully.");

View File

@@ -29,7 +29,6 @@
#include "ScriptMgr.h"
#include "cs_playerbots.h"
#include "cmath"
#include "BattleGroundTactics.h"
class PlayerbotsDatabaseScript : public DatabaseScript
{
@@ -197,42 +196,33 @@ public:
sRandomPlayerbotMgr->HandleCommand(type, msg, player);
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
bool OnPlayerBeforeCriteriaProgress(Player* player, AchievementCriteriaEntry const* /*criteria*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true;
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* /*achievement*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true;
}
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
{
// early return
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
if (!player->GetSession()->IsBot())
return;
// no XP multiplier, when player is no bot.
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return;
// no XP multiplier, when bot has group where leader is a real player.
if (Group* group = player->GetGroup())
if (sPlayerbotAIConfig->playerbotsXPrate != 1.0)
{
Player* leader = group->GetLeader();
if (leader && leader != player)
{
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
{
if (leaderBotAI->HasRealPlayerMaster())
return;
}
}
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->playerbotsXPrate));
}
// otherwise apply bot XP multiplier.
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
}
};
@@ -396,43 +386,6 @@ public:
}
};
class PlayerBotsBGScript : public BGScript
{
public:
PlayerBotsBGScript() : BGScript("PlayerBotsBGScript") {}
void OnBattlegroundStart(Battleground* bg) override
{
BGStrategyData data;
switch (bg->GetBgTypeID())
{
case BATTLEGROUND_WS:
data.allianceStrategy = urand(0, WS_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, WS_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AB:
data.allianceStrategy = urand(0, AB_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AB_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AV:
data.allianceStrategy = urand(0, AV_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AV_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_EY:
data.allianceStrategy = urand(0, EY_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, EY_STRATEGY_MAX - 1);
break;
default:
break;
}
bgStrategies[bg->GetInstanceID()] = data;
}
void OnBattlegroundEnd(Battleground* bg, TeamId /*winnerTeam*/) override { bgStrategies.erase(bg->GetInstanceID()); }
};
void AddPlayerbotsScripts()
{
new PlayerbotsDatabaseScript();
@@ -441,7 +394,6 @@ void AddPlayerbotsScripts()
new PlayerbotsServerScript();
new PlayerbotsWorldScript();
new PlayerbotsScript();
new PlayerBotsBGScript();
AddSC_playerbots_commandscript();
}

View File

@@ -393,118 +393,37 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender
return std::move(botName);
}
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on MaxRandomBots, EnablePeriodicOnlineOffline and its ratio,
// and AddClassAccountPoolSize. The system also factors in the types of existing account, as assigned by
// AssignAccountTypes()
uint32 RandomPlayerbotFactory::CalculateTotalAccountCount()
{
// Reset account types if features are disabled
// Reset is done here to precede needed accounts calculations
if (sPlayerbotAIConfig->maxRandomBots == 0 || sPlayerbotAIConfig->addClassAccountPoolSize == 0)
{
if (sPlayerbotAIConfig->maxRandomBots == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 1");
LOG_INFO("playerbots", "MaxRandomBots set to 0, any RNDbot accounts (type 1) will be unassigned (type 0)");
}
if (sPlayerbotAIConfig->addClassAccountPoolSize == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 2");
LOG_INFO("playerbots", "AddClassAccountPoolSize set to 0, any AddClass accounts (type 2) will be unassigned (type 0)");
}
// Wait for DB to reflect the change, up to 1 second max. This is needed to make sure other logs don't show wrong info
for (int waited = 0; waited < 1000; waited += 50)
{
QueryResult res = PlayerbotsDatabase.Query("SELECT COUNT(*) FROM playerbots_account_type WHERE account_type IN ({}, {})",
sPlayerbotAIConfig->maxRandomBots == 0 ? 1 : -1,
sPlayerbotAIConfig->addClassAccountPoolSize == 0 ? 2 : -1);
if (!res || res->Fetch()[0].Get<uint64>() == 0)
{
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Extra 50ms fixed delay for safety.
}
}
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on the WOTLK condition, max random bots, rotation pool size,
// and additional class account pool size.
// Checks if randomBotAccountCount is set, otherwise calculate it dynamically.
if (sPlayerbotAIConfig->randomBotAccountCount > 0)
return sPlayerbotAIConfig->randomBotAccountCount;
// Check existing account types
uint32 existingRndBotAccounts = 0;
uint32 existingAddClassAccounts = 0;
uint32 existingUnassignedAccounts = 0;
// Avoid creating accounts if both maxRandom & ClassBots are set to zero.
if (sPlayerbotAIConfig->maxRandomBots == 0 &&
sPlayerbotAIConfig->addClassAccountPoolSize == 0)
return 0;
QueryResult typeCheck = PlayerbotsDatabase.Query("SELECT account_type, COUNT(*) FROM playerbots_account_type GROUP BY account_type");
if (typeCheck)
{
do
{
Field* fields = typeCheck->Fetch();
uint8 accountType = fields[0].Get<uint8>();
uint32 count = fields[1].Get<uint32>();
//bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING; //not used, line marked for removal.
if (accountType == 0) existingUnassignedAccounts = count;
else if (accountType == 1) existingRndBotAccounts = count;
else if (accountType == 2) existingAddClassAccounts = count;
} while (typeCheck->NextRow());
}
// Determine divisor based on Death Knight login eligibility and requested A&H faction ratio
// Determine divisor based on WOTLK condition
int divisor = CalculateAvailableCharsPerAccount();
// Calculate max bots
int maxBots = sPlayerbotAIConfig->maxRandomBots;
// Take periodic online - offline into account
// Take perodic online - offline into account
if (sPlayerbotAIConfig->enablePeriodicOnlineOffline)
{
maxBots *= sPlayerbotAIConfig->periodicOnlineOfflineRatio;
}
// Calculate number of accounts needed for RNDbots
// Result is rounded up for maxBots not cleanly divisible by the divisor
uint32 neededRndBotAccounts = (maxBots + divisor - 1) / divisor;
uint32 neededAddClassAccounts = sPlayerbotAIConfig->addClassAccountPoolSize;
// Start with existing total
uint32 existingTotal = existingRndBotAccounts + existingAddClassAccounts + existingUnassignedAccounts;
// Calculate shortfalls after using unassigned accounts
uint32 availableUnassigned = existingUnassignedAccounts;
uint32 additionalAccountsNeeded = 0;
// Check RNDbot needs
if (neededRndBotAccounts > existingRndBotAccounts)
{
uint32 rndBotShortfall = neededRndBotAccounts - existingRndBotAccounts;
if (rndBotShortfall <= availableUnassigned)
availableUnassigned -= rndBotShortfall;
else
{
additionalAccountsNeeded += (rndBotShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Check AddClass needs
if (neededAddClassAccounts > existingAddClassAccounts)
{
uint32 addClassShortfall = neededAddClassAccounts - existingAddClassAccounts;
if (addClassShortfall <= availableUnassigned)
availableUnassigned -= addClassShortfall;
else
{
additionalAccountsNeeded += (addClassShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Return existing total plus any additional accounts needed
return existingTotal + additionalAccountsNeeded;
// Calculate base accounts, add class account pool size, and add 1 as a fixed offset
uint32 baseAccounts = maxBots / divisor;
return baseAccounts + sPlayerbotAIConfig->addClassAccountPoolSize + 1;
}
uint32 RandomPlayerbotFactory::CalculateAvailableCharsPerAccount()
@@ -556,9 +475,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_INFO("playerbots", "Deleting all random bot characters and accounts...");
// First execute all the cleanup SQL commands
// Clear playerbots_random_bots and playerbots_account_type
// Clear playerbots_random_bots table
PlayerbotsDatabase.Execute("DELETE FROM playerbots_random_bots");
PlayerbotsDatabase.Execute("DELETE FROM playerbots_account_type");
// Get the database names dynamically
std::string loginDBName = LoginDatabase.GetConnectionInfo()->database;
@@ -568,13 +486,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM characters WHERE account IN (SELECT id FROM " + loginDBName + ".account WHERE username LIKE '{}%%')",
sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
// Wait for the characters to be deleted before proceeding to dependent deletes
while (CharacterDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Clean up orphaned entries in playerbots_guild_tasks
PlayerbotsDatabase.Execute("DELETE FROM playerbots_guild_tasks WHERE owner NOT IN (SELECT guid FROM " + characterDBName + ".characters)");
@@ -589,13 +500,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_action WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_arena_stats WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_aura WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_entry_point WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_glyphs WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_homebind WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM item_instance WHERE owner_guid NOT IN (SELECT guid FROM characters) AND owner_guid > 0");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
// Clean up pet data
CharacterDatabase.Execute("DELETE FROM character_pet WHERE owner NOT IN (SELECT guid FROM characters)");
@@ -650,23 +559,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
uint32 timer = getMSTime();
// After ALL deletions, make sure data is commited to DB
LoginDatabase.Execute("COMMIT");
CharacterDatabase.Execute("COMMIT");
PlayerbotsDatabase.Execute("COMMIT");
// Wait for all pending database operations to complete
while (LoginDatabase.QueueSize() || CharacterDatabase.QueueSize() || PlayerbotsDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Flush tables to ensure all data in memory are written to disk
LoginDatabase.Execute("FLUSH TABLES");
CharacterDatabase.Execute("FLUSH TABLES");
PlayerbotsDatabase.Execute("FLUSH TABLES");
LOG_INFO("playerbots", ">> Random bot accounts and data deleted in {} ms", GetMSTimeDiffToNow(timer));
LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
World::StopNow(SHUTDOWN_EXIT_CODE);
@@ -785,7 +682,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount);
RandomPlayerbotFactory factory(accountId);
WorldSession* session = new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), LOCALE_enUS, 0, false, false, 0, true);
sessionBots.push_back(session);

File diff suppressed because it is too large Load Diff

View File

@@ -60,6 +60,7 @@ public:
bool IsEmpty() { return !lastChangeTime; }
public:
uint32 value;
uint32 lastChangeTime;
uint32 validIn;
@@ -103,6 +104,10 @@ public:
void LogPlayerLocation();
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
private:
//void ScaleBotActivity();
public:
uint32 activeBots = 0;
static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args);
bool IsRandomBot(Player* bot);
@@ -175,24 +180,13 @@ public:
std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache;
std::vector<uint32> allianceFlightMasterCache;
std::vector<uint32> hordeFlightMasterCache;
struct LevelBracket {
uint32 low;
uint32 high;
bool InsideBracket(uint32 val) { return val >= low && val <= high; }
};
std::map<uint32, LevelBracket> zone2LevelBracket;
struct BankerLocation {
WorldLocation loc;
uint32 entry;
};
std::map<uint8, std::vector<BankerLocation>> bankerLocsPerLevelCache;
// Account type management
void AssignAccountTypes();
bool IsAccountType(uint32 accountId, uint8 accountType);
std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
protected:
void OnBotLoginInternal(Player* const bot) override;
@@ -212,8 +206,6 @@ private:
time_t BgCheckTimer;
time_t LfgCheckTimer;
time_t PlayersCheckTimer;
time_t RealPlayerLastTimeSeen = 0;
time_t DelayLoginBotsTimer;
time_t printStatsTimer;
uint32 AddRandomBots();
bool ProcessBot(uint32 bot);
@@ -222,8 +214,10 @@ private:
void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
std::vector<Player*> players;
uint32 processTicks;
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
@@ -232,12 +226,6 @@ private:
std::list<uint32> currentBots;
uint32 bgBotsCount;
uint32 playersLevel;
// Account lists
std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
//void ScaleBotActivity(); // Deprecated function
};
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()

View File

@@ -11,7 +11,6 @@
#include "Playerbots.h"
#include "Queue.h"
#include "Strategy.h"
#include "Timer.h"
Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory)
{
@@ -109,8 +108,6 @@ void Engine::Reset()
}
multipliers.clear();
actionNodeFactories.creators.clear();
}
void Engine::Init()
@@ -123,10 +120,9 @@ void Engine::Init()
strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers);
for (auto &iter : strategy->actionNodeFactories.creators)
{
actionNodeFactories.creators[iter.first] = iter.second;
}
Event emptyEvent;
MultiplyAndPush(strategy->getDefaultActions(), 0.0f, false, emptyEvent, "default");
}
if (testMode)
@@ -252,9 +248,11 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
ActionNode* Engine::CreateActionNode(std::string const name)
{
ActionNode* node = actionNodeFactories.GetContextObject(name, botAI);
if (node)
return node;
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
if (ActionNode* node = i->second->GetAction(name))
return node;
}
return new ActionNode(name,
/*P*/ nullptr,
@@ -434,7 +432,6 @@ bool Engine::HasStrategy(std::string const name) { return strategies.find(name)
void Engine::ProcessTriggers(bool minimal)
{
std::unordered_map<Trigger*, Event> fires;
uint32 now = getMSTime();
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{
TriggerNode* node = *i;
@@ -454,7 +451,7 @@ void Engine::ProcessTriggers(bool minimal)
if (fires.find(trigger) != fires.end())
continue;
if (testMode || trigger->needCheck(now))
if (testMode || trigger->needCheck())
{
if (minimal && node->getFirstRelevance() < 100)
continue;

View File

@@ -114,7 +114,6 @@ protected:
float lastRelevance;
std::string lastAction;
uint32 strategyTypeMask;
NamedObjectFactoryList<ActionNode> actionNodeFactories;
};
#endif

View File

@@ -14,10 +14,10 @@ void Qualified::Qualify(int qual)
qualifier = out.str();
}
std::string const Qualified::MultiQualify(const std::vector<std::string>& qualifiers, const std::string& separator, const std::string_view brackets)
std::string const Qualified::MultiQualify(std::vector<std::string> qualifiers, const std::string& separator, const std::string_view brackets)
{
std::stringstream out;
for (uint8 i = 0; i < qualifiers.size(); ++i)
for (uint8 i = 0; i < qualifiers.size(); i++)
{
const std::string& qualifier = qualifiers[i];
if (i == qualifiers.size() - 1)
@@ -40,13 +40,13 @@ std::string const Qualified::MultiQualify(const std::vector<std::string>& qualif
}
}
std::vector<std::string> Qualified::getMultiQualifiers(const std::string& qualifier1)
std::vector<std::string> Qualified::getMultiQualifiers(std::string const qualifier1)
{
std::istringstream iss(qualifier1);
return {std::istream_iterator<std::string>{iss}, std::istream_iterator<std::string>{}};
}
int32 Qualified::getMultiQualifier(const std::string& qualifier1, uint32 pos)
int32 Qualified::getMultiQualifier(std::string const qualifier1, uint32 pos)
{
return std::stoi(getMultiQualifiers(qualifier1)[pos]);
}

View File

@@ -0,0 +1,272 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NAMEDOBJECTCONEXT_H
#define _PLAYERBOT_NAMEDOBJECTCONEXT_H
#include <list>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Common.h"
class PlayerbotAI;
class Qualified
{
public:
Qualified(){};
Qualified(std::string const qualifier) : qualifier(qualifier) {}
Qualified(int32 qualifier1) { Qualify(qualifier1); }
virtual void Qualify(int qual);
virtual void Qualify(std::string const qual) { qualifier = qual; }
std::string const getQualifier() { return qualifier; }
static std::string const MultiQualify(std::vector<std::string> qualifiers, const std::string& separator, const std::string_view brackets = "{}");
static std::vector<std::string> getMultiQualifiers(std::string const qualifier1);
static int32 getMultiQualifier(std::string const qualifier1, uint32 pos);
protected:
std::string qualifier;
};
template <class T>
class NamedObjectFactory
{
protected:
typedef T* (*ActionCreator)(PlayerbotAI* botAI);
std::unordered_map<std::string, ActionCreator> creators;
public:
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
ActionCreator creator = creators[name];
if (!creator)
return nullptr;
T* object = (*creator)(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
std::set<std::string> supports()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, ActionCreator>::iterator it = creators.begin();
it != creators.end(); it++)
keys.insert(it->first);
return keys;
}
};
template <class T>
class NamedObjectContext : public NamedObjectFactory<T>
{
public:
NamedObjectContext(bool shared = false, bool supportsSiblings = false)
: NamedObjectFactory<T>(), shared(shared), supportsSiblings(supportsSiblings)
{
}
virtual ~NamedObjectContext() { Clear(); }
T* create(std::string const name, PlayerbotAI* botAI)
{
if (created.find(name) == created.end())
return created[name] = NamedObjectFactory<T>::create(name, botAI);
return created[name];
}
void Clear()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
delete i->second;
}
created.clear();
}
void Update()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
i->second->Update();
}
}
void Reset()
{
for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
i->second->Reset();
}
}
bool IsShared() { return shared; }
bool IsSupportsSiblings() { return supportsSiblings; }
std::set<std::string> GetCreated()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, T*>::iterator it = created.begin(); it != created.end(); it++)
keys.insert(it->first);
return keys;
}
protected:
std::unordered_map<std::string, T*> created;
bool shared;
bool supportsSiblings;
};
template <class T>
class NamedObjectContextList
{
public:
virtual ~NamedObjectContextList()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
NamedObjectContext<T>* context = *i;
if (!context->IsShared())
delete context;
}
}
void Add(NamedObjectContext<T>* context) { contexts.push_back(context); }
T* GetContextObject(std::string const name, PlayerbotAI* botAI)
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (T* object = (*i)->create(name, botAI))
return object;
}
return nullptr;
}
void Update()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsShared())
(*i)->Update();
}
}
void Reset()
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
(*i)->Reset();
}
}
std::set<std::string> GetSiblings(std::string const name)
{
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsSupportsSiblings())
continue;
std::set<std::string> supported = (*i)->supports();
std::set<std::string>::iterator found = supported.find(name);
if (found == supported.end())
continue;
supported.erase(found);
return supported;
}
return std::set<std::string>();
}
std::set<std::string> supports()
{
std::set<std::string> result;
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
std::set<std::string> supported = (*i)->supports();
for (std::set<std::string>::iterator j = supported.begin(); j != supported.end(); j++)
result.insert(*j);
}
return result;
}
std::set<std::string> GetCreated()
{
std::set<std::string> result;
for (typename std::vector<NamedObjectContext<T>*>::iterator i = contexts.begin(); i != contexts.end(); i++)
{
std::set<std::string> createdKeys = (*i)->GetCreated();
for (std::set<std::string>::iterator j = createdKeys.begin(); j != createdKeys.end(); j++)
result.insert(*j);
}
return result;
}
private:
std::vector<NamedObjectContext<T>*> contexts;
};
template <class T>
class NamedObjectFactoryList
{
public:
virtual ~NamedObjectFactoryList()
{
for (typename std::list<NamedObjectFactory<T>*>::iterator i = factories.begin(); i != factories.end(); i++)
delete *i;
}
void Add(NamedObjectFactory<T>* context) { factories.push_front(context); }
T* GetContextObject(std::string const& name, PlayerbotAI* botAI)
{
for (typename std::list<NamedObjectFactory<T>*>::iterator i = factories.begin(); i != factories.end(); i++)
{
if (T* object = (*i)->create(name, botAI))
return object;
}
return nullptr;
}
private:
std::list<NamedObjectFactory<T>*> factories;
};
#endif

View File

@@ -41,7 +41,6 @@ enum StrategyType : uint32
// };
static float ACTION_IDLE = 0.0f;
static float ACTION_BG = 1.0f;
static float ACTION_DEFAULT = 5.0f;
static float ACTION_NORMAL = 10.0f;
static float ACTION_HIGH = 20.0f;
@@ -69,7 +68,7 @@ public:
void Update() {}
void Reset() {}
public:
protected:
NamedObjectFactoryList<ActionNode> actionNodeFactories;
};

View File

@@ -32,11 +32,12 @@ Value<Unit*>* Trigger::GetTargetValue() { return context->GetValue<Unit*>(GetTar
Unit* Trigger::GetTarget() { return GetTargetValue()->Get(); }
bool Trigger::needCheck(uint32 now)
bool Trigger::needCheck()
{
if (checkInterval < 2)
return true;
uint32 now = getMSTime();
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;

View File

@@ -30,7 +30,7 @@ public:
virtual Value<Unit*>* GetTargetValue();
virtual std::string const GetTargetName() { return "self target"; }
bool needCheck(uint32 now);
bool needCheck();
protected:
int32 checkInterval;

View File

@@ -80,16 +80,13 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
switch (bot->getClass())
{
case CLASS_MAGE:
tab = MAGE_TAB_FROST;
tab = 1;
break;
case CLASS_PALADIN:
tab = PALADIN_TAB_RETRIBUTION;
tab = 2;
break;
case CLASS_PRIEST:
tab = PRIEST_TAB_HOLY;
break;
case CLASS_WARLOCK:
tab = WARLOCK_TAB_DEMONOLOGY;
tab = 1;
break;
}
@@ -305,22 +302,22 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
break;
case CLASS_MAGE:
if (tab == 0)
engine->addStrategiesNoInit("arcane", nullptr);
engine->addStrategiesNoInit("arcane", "arcane aoe", nullptr);
else if (tab == 1)
{
if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
{
engine->addStrategiesNoInit("frostfire", nullptr);
engine->addStrategiesNoInit("frostfire", "frostfire aoe", nullptr);
}
else
{
engine->addStrategiesNoInit("fire", nullptr);
engine->addStrategiesNoInit("fire", "fire aoe", nullptr);
}
}
else
engine->addStrategiesNoInit("frost", nullptr);
engine->addStrategiesNoInit("frost", "frost aoe", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", nullptr);
break;
case CLASS_WARRIOR:
if (tab == 2)
@@ -370,14 +367,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
}
break;
case CLASS_HUNTER:
if (tab == 0) // Beast Mastery
engine->addStrategiesNoInit("bm", nullptr);
else if (tab == 1) // Marksmanship
engine->addStrategiesNoInit("mm", nullptr);
else if (tab == 2) // Survival
engine->addStrategiesNoInit("surv", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
engine->addStrategiesNoInit("dps", "aoe", "bdps", "dps assist", nullptr);
engine->addStrategy("dps debuff", false);
// if (tab == HUNTER_TAB_SURVIVAL)
// {
// engine->addStrategy("trap weave", false);
// }
break;
case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
@@ -390,16 +385,8 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
}
break;
case CLASS_WARLOCK:
if (tab == 0) // Affliction
engine->addStrategiesNoInit("affli", "curse of agony", nullptr);
else if (tab == 1) // Demonology
engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr);
else if (tab == 2) // Destruction
engine->addStrategiesNoInit("destro", "curse of elements", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
engine->addStrategiesNoInit("dps assist", "dps", "dps debuff", "aoe", nullptr);
break;
case CLASS_DEATH_KNIGHT:
if (tab == 0)
engine->addStrategiesNoInit("blood", "tank assist", nullptr);
@@ -420,8 +407,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{
if (sPlayerbotAIConfig->autoSaveMana)
engine->addStrategy("save mana", false);
if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
engine->addStrategy("healer dps", false);
engine->addStrategy("healer dps", false);
}
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
{
@@ -472,10 +458,6 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
}
}
}
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
}
else
{
engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies);
@@ -549,7 +531,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr);
if (player->GetLevel() >= 20)
{
nonCombatEngine->addStrategy("bhealth", false);
nonCombatEngine->addStrategy("bstats", false);
}
else
{
@@ -606,17 +588,17 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICATION)
{
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
nonCombatEngine->addStrategiesNoInit("bmana", nullptr);
}
else if (tab == WARLOCK_TAB_DEMONOLOGY)
{
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr);
nonCombatEngine->addStrategiesNoInit("bdps", nullptr);
}
else if (tab == WARLOCK_TAB_DESTRUCTION)
{
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr);
nonCombatEngine->addStrategiesNoInit("bhealth", nullptr);
}
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr);
nonCombatEngine->addStrategiesNoInit("dps assist", nullptr);
break;
case CLASS_DEATH_KNIGHT:
if (tab == 0)

File diff suppressed because it is too large Load Diff

View File

@@ -45,6 +45,63 @@ enum spec : uint8
ROLE_CDPS = 3
};*/
enum PriorizedConsumables
{
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
CONSUM_ID_LINEN_BANDAGE = 1251,
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
CONSUM_ID_WOOL_BANDAGE = 3530,
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
CONSUM_ID_SILK_BANDAGE = 6450,
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
CONSUM_ID_MINOR_MANA_OIL = 20745,
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
CONSUM_ID_LESSER_MANA_OIL = 20747,
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
CONSUM_ID_WIZARD_OIL = 20750,
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
CONSUM_ID_INSTANT_POISON = 6947,
CONSUM_ID_INSTANT_POISON_II = 6949,
CONSUM_ID_INSTANT_POISON_III = 6950,
CONSUM_ID_INSTANT_POISON_IV = 8926,
CONSUM_ID_INSTANT_POISON_V = 8927,
CONSUM_ID_INSTANT_POISON_VI = 8928,
CONSUM_ID_INSTANT_POISON_VII = 21927,
CONSUM_ID_DEADLY_POISON = 2892,
CONSUM_ID_DEADLY_POISON_II = 2893,
CONSUM_ID_DEADLY_POISON_III = 8984,
CONSUM_ID_DEADLY_POISON_IV = 8985,
CONSUM_ID_DEADLY_POISON_V = 20844,
CONSUM_ID_DEADLY_POISON_VI = 22053,
CONSUM_ID_DEADLY_POISON_VII = 22054
};
#define MAX_CONSUM_ID 28
class PlayerbotFactory
{
public:
@@ -71,10 +128,8 @@ public:
void InitAmmo();
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
void InitPetTalents();
void CleanupConsumables();
void InitReagents();
void InitConsumables();
void InitPotions();
void InitGlyphs(bool increment = false);
void InitFood();
void InitMounts();
@@ -85,6 +140,7 @@ public:
void InitKeyring();
void InitReputation();
void InitAttunementQuests();
void InitPotions();
private:
void Prepare();
@@ -121,6 +177,7 @@ private:
void InitGuild();
void InitArenaTeam();
void InitImmersive();
void AddConsumables();
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
void LoadEnchantContainer();
void ApplyEnchantTemplate();

View File

@@ -3,7 +3,6 @@
#include <cstdint>
#include "DBCStores.h"
#include "ItemEnchantmentMgr.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
@@ -29,12 +28,12 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
{
if (proto->IsRangedWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_RANGED_DPS] += val;
}
else if (proto->IsWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_MELEE_DPS] += val;
}
stats[STATS_TYPE_ARMOR] += proto->Armor;
@@ -206,7 +205,7 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
}
}
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount)
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant)
{
for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
@@ -232,10 +231,6 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
}
case ITEM_ENCHANTMENT_TYPE_STAT:
{
// for item random suffix
if (!enchant_amount)
enchant_amount = default_enchant_amount;
if (!enchant_amount)
{
break;
@@ -255,7 +250,7 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId)
// trinket
switch (spellId)
{
case 60764: // Totem of Splintering
case 60764: // Totem of Splintering
if (type_ & (CollectorType::SPELL))
return true;
break;
@@ -436,10 +431,10 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
switch (itemStatType)
{
case ITEM_MOD_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / 10;
stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
break;
case ITEM_MOD_HEALTH:
stats[STATS_TYPE_STAMINA] += (float)val / 15;
stats[STATS_TYPE_STAMINA] += val / 15;
break;
case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val;
@@ -747,11 +742,11 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
}
}
float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
{
// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
float basePoints = effectInfo.BasePoints;
int32 randomPoints = effectInfo.DieSides;
//float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
int32 basePoints = effectInfo.BasePoints;
int32 randomPoints = int32(effectInfo.DieSides);
switch (randomPoints)
{
@@ -761,7 +756,7 @@ float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
basePoints += 1;
break;
default:
float randvalue = (1 + randomPoints) / 2.0f;
int32 randvalue = (1 + randomPoints) / 2;
basePoints += randvalue;
break;
}
@@ -772,7 +767,7 @@ bool StatsCollector::CheckSpellValidation(uint32 spellFamilyName, flag96 spelFal
{
if (PlayerbotAI::Class2SpellFamilyName(cls_) != spellFamilyName)
return false;
bool isHealingSpell = PlayerbotAI::IsHealingSpell(spellFamilyName, spelFalimyFlags);
// strict to healer
if (strict && (type_ & CollectorType::SPELL_HEAL))

View File

@@ -66,12 +66,12 @@ public:
void Reset();
void CollectItemStats(ItemTemplate const* proto);
void CollectSpellStats(uint32 spellId, float multiplier = 1.0f, int32 spellCooldown = -1);
void CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount = 0);
void CollectEnchantStats(SpellItemEnchantmentEntry const* enchant);
bool CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict = true);
bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true);
public:
float stats[STATS_TYPE_MAX];
int32 stats[STATS_TYPE_MAX];
private:
void CollectByItemStatType(uint32 itemStatType, int32 val);
@@ -80,7 +80,7 @@ private:
void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
uint32 triggerCooldown);
float AverageValue(const SpellEffectInfo& effectInfo);
int32 AverageValue(const SpellEffectInfo& effectInfo);
private:
CollectorType type_;

View File

@@ -9,7 +9,6 @@
#include "AiFactory.h"
#include "DBCStores.h"
#include "ItemEnchantmentMgr.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
@@ -33,7 +32,6 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
else
type_ = CollectorType::RANGED;
cls = player->getClass();
lvl = player->GetLevel();
tab = AiFactory::GetPlayerSpecTab(player);
collector_ = std::make_unique<StatsCollector>(type_, cls);
@@ -61,7 +59,7 @@ void StatsWeightCalculator::Reset()
}
}
float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyIds)
float StatsWeightCalculator::CalculateItem(uint32 itemId)
{
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
@@ -72,9 +70,6 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
collector_->CollectItemStats(proto);
if (randomPropertyIds != 0)
CalculateRandomProperty(randomPropertyIds, itemId);
if (enable_overflow_penalty_)
ApplyOverflowPenalty(player_);
@@ -121,53 +116,6 @@ float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
return weight_;
}
void StatsWeightCalculator::CalculateRandomProperty(int32 randomPropertyId, uint32 itemId)
{
if (randomPropertyId > 0)
{
ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropertyId);
if (!item_rand)
{
return;
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
uint32 enchantId = item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0];
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (enchant)
collector_->CollectEnchantStats(enchant);
}
}
else
{
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropertyId);
if (!item_rand)
{
return;
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
uint32 enchantId = item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0];
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
uint32 enchant_amount = 0;
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
{
if (item_rand->Enchantment[k] == enchantId)
{
enchant_amount = uint32((item_rand->AllocationPct[k] * GenerateEnchSuffixFactor(itemId)) / 10000);
break;
}
}
if (enchant)
collector_->CollectEnchantStats(enchant, enchant_amount);
}
}
}
void StatsWeightCalculator::GenerateWeights(Player* player)
{
GenerateBasicWeights(player);
@@ -182,7 +130,6 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
stats_weights_[STATS_TYPE_BONUS] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
{
@@ -346,8 +293,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
}
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION)) // heal
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION)) // heal
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.9f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.15f;
@@ -356,7 +303,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.6f;
stats_weights_[STATS_TYPE_HASTE] += 0.8f;
}
else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy
else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy
(cls == CLASS_DRUID && tab == DRUID_TAB_RESTORATION))
{
stats_weights_[STATS_TYPE_INTELLECT] += 0.8f;
@@ -517,9 +464,9 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
// {
// weight_ *= 1.0;
// }
// double hand
if (proto->Class == ITEM_CLASS_WEAPON)
{
// double hand
bool isDoubleHand = proto->Class == ITEM_CLASS_WEAPON &&
!(ITEM_SUBCLASS_MASK_SINGLE_HAND & (1 << proto->SubClass)) &&
!(ITEM_SUBCLASS_MASK_WEAPON_RANGED & (1 << proto->SubClass));
@@ -527,37 +474,29 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
if (isDoubleHand)
{
weight_ *= 0.5;
// spec without double hand
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() &&
player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
{
weight_ *= 0.1;
}
}
// spec without double hand
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (isDoubleHand &&
((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
{
weight_ *= 0.1;
}
// spec with double hand
// fury without duel wield, arms, bear, retribution, blood dk
if (!isDoubleHand)
if (!isDoubleHand &&
((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
{
if ((cls == CLASS_HUNTER && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield()))
{
weight_ *= 0.1;
}
// caster's main hand (cannot duel weapon but can equip two-hands stuff)
if (cls == CLASS_MAGE || cls == CLASS_PRIEST || cls == CLASS_WARLOCK || cls == CLASS_DRUID ||
(cls == CLASS_SHAMAN && !player_->CanDualWield()))
{
weight_ *= 0.65;
}
weight_ *= 0.1;
}
// fury with titan's grip
if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
@@ -566,18 +505,15 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{
weight_ *= 0.1;
}
if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN)
{
weight_ *= 0.1;
}
if (lvl >= 10 && cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
proto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
{
weight_ *= 1.5;
weight_ *= 0.5;
}
if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
{
@@ -623,13 +559,12 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
if (hitOverflowType_ & CollectorType::SPELL)
{
hit_current = player->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
hit_current +=
player->GetTotalAuraModifier(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT); // suppression (18176)
hit_current += player->GetTotalAuraModifier(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT); // suppression (18176)
hit_current += player->GetRatingBonusValue(CR_HIT_SPELL);
if (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW && player->HasAura(15835)) // Shadow Focus
if (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW && player->HasAura(15835)) // Shadow Focus
hit_current += 3;
if (cls == CLASS_MAGE && tab == MAGE_TAB_ARCANE && player->HasAura(12840)) // Arcane Focus
if (cls == CLASS_MAGE && tab == MAGE_TAB_ARCANE && player->HasAura(12840)) // Arcane Focus
hit_current += 3;
hit_overflow = SPELL_HIT_OVERFLOW;
@@ -658,7 +593,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
}
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], validPoints);
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
}
{
@@ -675,7 +610,8 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], validPoints);
collector_->stats[STATS_TYPE_EXPERTISE] =
std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
}
}
@@ -692,7 +628,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else
validPoints = 0;
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], validPoints);
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
}
}
@@ -711,7 +647,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
validPoints = 0;
collector_->stats[STATS_TYPE_ARMOR_PENETRATION] =
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], validPoints);
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
}
}
}
@@ -721,7 +657,7 @@ void StatsWeightCalculator::ApplyWeightFinetune(Player* player)
{
if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
{
float armor_penetration_current /*, armor_penetration_overflow*/; // not used, line marked for removal.
float armor_penetration_current/*, armor_penetration_overflow*/; //not used, line marked for removal.
armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
if (armor_penetration_current > 50)
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] *= 1.2f;

View File

@@ -28,19 +28,18 @@ class StatsWeightCalculator
public:
StatsWeightCalculator(Player* player);
void Reset();
float CalculateItem(uint32 itemId, int32 randomPropertyId = 0);
float CalculateItem(uint32 itemId);
float CalculateEnchant(uint32 enchantId);
void SetOverflowPenalty(bool apply) { enable_overflow_penalty_ = apply; }
void SetItemSetBonus(bool apply) { enable_item_set_bonus_ = apply; }
void SetQualityBlend(bool apply) { enable_quality_blend_ = apply; }
private:
private:
void GenerateWeights(Player* player);
void GenerateBasicWeights(Player* player);
void GenerateAdditionalWeights(Player* player);
void CalculateRandomProperty(int32 randomPropertyId, uint32 itemId);
void CalculateItemSetMod(Player* player, ItemTemplate const* proto);
void CalculateSocketBonus(Player* player, ItemTemplate const* proto);
@@ -57,7 +56,6 @@ private:
CollectorType hitOverflowType_;
std::unique_ptr<StatsCollector> collector_;
uint8 cls;
uint8 lvl;
int tab;
bool enable_overflow_penalty_;
bool enable_item_set_bonus_;

View File

@@ -46,14 +46,6 @@ public:
if (melee && botAI->IsRanged(bot))
return "";
bool rangeddps = message.find("@rangeddps") == 0;
if (rangeddps && (!botAI->IsRanged(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
return "";
bool meleedps = message.find("@meleedps") == 0;
if (meleedps && (!botAI->IsMelee(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
return "";
if (tank || dps || heal || ranged || melee)
return ChatFilter::Filter(message);
@@ -254,41 +246,21 @@ public:
if (message.find("@group") == 0)
{
size_t spacePos = message.find(" ");
if (spacePos == std::string::npos)
return message;
std::string pnum = message.substr(6, spacePos - 6);
std::string actualMessage = message.substr(spacePos + 1);
std::set<uint32> targets;
std::istringstream ss(pnum);
std::string token;
while (std::getline(ss, token, ','))
std::string const pnum = message.substr(6, message.find(" "));
uint32 from = atoi(pnum.c_str());
uint32 to = from;
if (pnum.find("-") != std::string::npos)
{
size_t dashPos = token.find("-");
if (dashPos != std::string::npos)
{
uint32 from = atoi(token.substr(0, dashPos).c_str());
uint32 to = atoi(token.substr(dashPos + 1).c_str());
if (from > to) std::swap(from, to);
for (uint32 i = from; i <= to; ++i)
targets.insert(i);
}
else
{
uint32 index = atoi(token.c_str());
targets.insert(index);
}
from = atoi(pnum.substr(pnum.find("@") + 1, pnum.find("-")).c_str());
to = atoi(pnum.substr(pnum.find("-") + 1, pnum.find(" ")).c_str());
}
if (!bot->GetGroup())
return message;
uint32 sg = bot->GetSubGroup() + 1;
if (targets.find(sg) != targets.end())
return ChatFilter::Filter(actualMessage);
if (sg >= from && sg <= to)
return ChatFilter::Filter(message);
}
return message;

View File

@@ -305,49 +305,6 @@ ItemIds ChatHelper::parseItems(std::string const text)
return itemIds;
}
ItemWithRandomProperty ChatHelper::parseItemWithRandomProperty(std::string const text)
{
ItemWithRandomProperty res;
size_t itemStart = text.find("Hitem:");
if (itemStart == std::string::npos)
return res;
itemStart += 6;
if (itemStart >= text.length())
return res;
size_t colonPos = text.find(':', itemStart);
if (colonPos == std::string::npos)
return res;
std::string itemIdStr = text.substr(itemStart, colonPos - itemStart);
res.itemId = atoi(itemIdStr.c_str());
std::vector<std::string> params;
size_t currentPos = colonPos + 1;
while (currentPos < text.length()) {
size_t nextColon = text.find(':', currentPos);
if (nextColon == std::string::npos) {
size_t hTag = text.find("|h", currentPos);
if (hTag != std::string::npos) {
params.push_back(text.substr(currentPos, hTag - currentPos));
}
break;
}
params.push_back(text.substr(currentPos, nextColon - currentPos));
currentPos = nextColon + 1;
}
if (params.size() >= 6) {
res.randomPropertyId = atoi(params[5].c_str());
}
return res;
}
std::string const ChatHelper::FormatQuest(Quest const* quest)
{
if (!quest)
@@ -425,7 +382,7 @@ std::string const ChatHelper::FormatSpell(SpellInfo const* spellInfo)
std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count, uint32 total)
{
char color[32];
snprintf(color, sizeof(color), "%x", ItemQualityColors[proto->Quality]);
sprintf(color, "%x", ItemQualityColors[proto->Quality]);
std::string itemName;
const ItemLocale* locale = sObjectMgr->GetItemLocale(proto->ItemId);
@@ -452,7 +409,7 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
std::string const ChatHelper::FormatQItem(uint32 itemId)
{
char color[32];
snprintf(color, sizeof(color), "%x", ItemQualityColors[0]);
sprintf(color, "%x", ItemQualityColors[0]);
std::ostringstream out;
out << "|c" << color << "|Hitem:" << itemId << ":0:0:0:0:0:0:0"

View File

@@ -25,11 +25,6 @@ struct ItemTemplate;
typedef std::set<uint32> ItemIds;
typedef std::set<uint32> SpellIds;
struct ItemWithRandomProperty {
uint32 itemId{0};
int32 randomPropertyId{0};
};
class ChatHelper : public PlayerbotAIAware
{
public:
@@ -38,7 +33,6 @@ public:
static std::string const formatMoney(uint32 copper);
static uint32 parseMoney(std::string const text);
static ItemIds parseItems(std::string const text);
static ItemWithRandomProperty parseItemWithRandomProperty(std::string const text);
uint32 parseSpell(std::string const text);
static std::string parseValue(const std::string& type, const std::string& text);

View File

@@ -525,11 +525,6 @@ uint32 GuildTaskMgr::GetMaxItemTaskCount(uint32 itemId)
bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return 0;
}
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt =
@@ -553,11 +548,6 @@ bool GuildTaskMgr::IsGuildTaskItem(uint32 itemId, uint32 guildId)
std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string const type,
[[maybe_unused]] uint32* validIn /* = nullptr */)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return std::map<uint32, uint32>();
}
std::map<uint32, uint32> results;
PlayerbotsDatabasePreparedStatement* stmt =
@@ -586,11 +576,6 @@ std::map<uint32, uint32> GuildTaskMgr::GetTaskValues(uint32 owner, std::string c
uint32 GuildTaskMgr::GetTaskValue(uint32 owner, uint32 guildId, std::string const type, [[maybe_unused]] uint32* validIn /* = nullptr */)
{
if (!sPlayerbotAIConfig->guildTaskEnabled)
{
return 0;
}
uint32 value = 0;
PlayerbotsDatabasePreparedStatement* stmt =

View File

@@ -232,20 +232,6 @@ public:
}
};
class CollectItemsVisitor : public IterateItemsVisitor
{
public:
CollectItemsVisitor() : IterateItemsVisitor() {}
std::vector<Item*> items;
bool Visit(Item* item) override
{
items.push_back(item);
return true;
}
};
class ItemCountByQuality : public IterateItemsVisitor
{
public:

View File

@@ -6,8 +6,6 @@
#include "LootObjectStack.h"
#include "LootMgr.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "Playerbots.h"
#include "Unit.h"
@@ -87,7 +85,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
bool hasAnyQuestItems = false;
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(go->GetEntry());
for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
for (int i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
{
if (!items || i >= items->size())
break;
@@ -289,7 +287,7 @@ bool LootObject::IsLootPossible(Player* bot)
if (reqItem && !bot->HasItemCount(reqItem, 1))
return false;
if (abs(worldObj->GetPositionZ() - bot->GetPositionZ()) > INTERACTION_DISTANCE - 2.0f)
if (abs(worldObj->GetPositionZ() - bot->GetPositionZ()) > INTERACTION_DISTANCE -2.0f)
return false;
Creature* creature = botAI->GetCreature(guid);
@@ -299,12 +297,6 @@ bool LootObject::IsLootPossible(Player* bot)
return false;
}
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event) or on
// respawn time
GameObject* go = botAI->GetGameObject(guid);
if (go && (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE) || !go->isSpawned()))
return false;
if (skillId == SKILL_NONE)
return true;
@@ -320,17 +312,29 @@ bool LootObject::IsLootPossible(Player* bot)
uint32 skillValue = uint32(bot->GetSkillValue(skillId));
if (reqSkillValue > skillValue)
return false;
if (skillId == SKILL_MINING && !bot->HasItemCount(756, 1) && !bot->HasItemCount(778, 1) &&
!bot->HasItemCount(1819, 1) && !bot->HasItemCount(1893, 1) && !bot->HasItemCount(1959, 1) &&
!bot->HasItemCount(2901, 1) && !bot->HasItemCount(9465, 1) && !bot->HasItemCount(20723, 1) &&
!bot->HasItemCount(40772, 1) && !bot->HasItemCount(40892, 1) && !bot->HasItemCount(40893, 1))
if (skillId == SKILL_MINING &&
!bot->HasItemCount(756, 1) &&
!bot->HasItemCount(778, 1) &&
!bot->HasItemCount(1819, 1) &&
!bot->HasItemCount(1893, 1) &&
!bot->HasItemCount(1959, 1) &&
!bot->HasItemCount(2901, 1) &&
!bot->HasItemCount(9465, 1) &&
!bot->HasItemCount(20723, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40892, 1) &&
!bot->HasItemCount(40893, 1))
{
return false; // Bot is missing a mining pick
}
if (skillId == SKILL_SKINNING && !bot->HasItemCount(7005, 1) && !bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40893, 1) && !bot->HasItemCount(12709, 1) && !bot->HasItemCount(19901, 1))
if (skillId == SKILL_SKINNING &&
!bot->HasItemCount(7005, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40893, 1) &&
!bot->HasItemCount(12709, 1) &&
!bot->HasItemCount(19901, 1))
{
return false; // Bot is missing a skinning knife
}
@@ -367,45 +371,42 @@ void LootObjectStack::Clear() { availableLoot.clear(); }
bool LootObjectStack::CanLoot(float maxDistance)
{
LootObject nearest = GetNearest(maxDistance);
return !nearest.IsEmpty();
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return !ordered.empty();
}
LootObject LootObjectStack::GetLoot(float maxDistance)
{
LootObject nearest = GetNearest(maxDistance);
return nearest.IsEmpty() ? LootObject() : nearest;
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return ordered.empty() ? LootObject() : *ordered.begin();
}
LootObject LootObjectStack::GetNearest(float maxDistance)
std::vector<LootObject> LootObjectStack::OrderByDistance(float maxDistance)
{
availableLoot.shrink(time(nullptr) - 30);
LootObject nearest;
float nearestDistance = std::numeric_limits<float>::max();
std::map<float, LootObject> sortedMap;
LootTargetList safeCopy(availableLoot);
for (LootTargetList::iterator i = safeCopy.begin(); i != safeCopy.end(); i++)
{
ObjectGuid guid = i->guid;
WorldObject* worldObj = ObjectAccessor::GetWorldObject(*bot, guid);
if (!worldObj)
LootObject lootObject(bot, guid);
if (!lootObject.IsLootPossible(bot)) // Ensure loot object is valid
continue;
WorldObject* worldObj = lootObject.GetWorldObject(bot);
if (!worldObj) // Prevent null pointer dereference
{
continue;
}
float distance = bot->GetDistance(worldObj);
if (distance >= nearestDistance || (maxDistance && distance > maxDistance))
continue;
LootObject lootObject(bot, guid);
if (!lootObject.IsLootPossible(bot))
continue;
nearestDistance = distance;
nearest = lootObject;
if (!maxDistance || distance <= maxDistance)
sortedMap[distance] = lootObject;
}
return nearest;
std::vector<LootObject> result;
for (auto& [_, lootObject] : sortedMap)
result.push_back(lootObject);
return result;
}

View File

@@ -29,7 +29,6 @@ public:
LootObject() : skillId(0), reqSkillValue(0), reqItem(0) {}
LootObject(Player* bot, ObjectGuid guid);
LootObject(LootObject const& other);
LootObject& operator=(LootObject const& other) = default;
bool IsEmpty() { return !guid; }
bool IsLootPossible(Player* bot);
@@ -78,7 +77,7 @@ public:
LootObject GetLoot(float maxDistance = 0);
private:
LootObject GetNearest(float maxDistance = 0);
std::vector<LootObject> OrderByDistance(float maxDistance = 0);
Player* bot;
LootTargetList availableLoot;

View File

@@ -3336,7 +3336,7 @@ void TravelMgr::LoadQuestTravelTable()
uint32 accountId = fields[0].Get<uint32>();
WorldSession* session =
new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
LOCALE_enUS, 0, false, false, 0, true);
std::vector<std::pair<std::pair<uint32, uint32>, uint32>> classSpecLevel;

View File

@@ -8,89 +8,39 @@
#include "ActionContext.h"
#include "ChatActionContext.h"
#include "ChatTriggerContext.h"
#include "DKAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "HunterAiObjectContext.h"
#include "MageAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "Playerbots.h"
#include "PriestAiObjectContext.h"
#include "RaidUlduarActionContext.h"
#include "RaidUlduarTriggerContext.h"
#include "RogueAiObjectContext.h"
#include "ShamanAiObjectContext.h"
#include "RaidUlduarActionContext.h"
#include "SharedValueContext.h"
#include "StrategyContext.h"
#include "TriggerContext.h"
#include "ValueContext.h"
#include "WarlockAiObjectContext.h"
#include "WarriorAiObjectContext.h"
#include "WorldPacketActionContext.h"
#include "WorldPacketTriggerContext.h"
#include "dungeons/DungeonStrategyContext.h"
#include "dungeons/wotlk/WotlkDungeonActionContext.h"
#include "dungeons/wotlk/WotlkDungeonTriggerContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/onyxia/RaidOnyxiaActionContext.h"
#include "raids/onyxia/RaidOnyxiaTriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "RaidStrategyContext.h"
#include "RaidBwlActionContext.h"
#include "RaidBwlTriggerContext.h"
#include "RaidNaxxActionContext.h"
#include "RaidNaxxTriggerContext.h"
#include "RaidIccActionContext.h"
#include "RaidIccTriggerContext.h"
#include "RaidOsActionContext.h"
#include "RaidOsTriggerContext.h"
#include "RaidEoEActionContext.h"
#include "RaidVoATriggerContext.h"
#include "RaidOnyxiaActionContext.h"
#include "RaidOnyxiaTriggerContext.h"
#include "RaidVoAActionContext.h"
#include "RaidEoETriggerContext.h"
#include "RaidMcActionContext.h"
#include "RaidMcTriggerContext.h"
#include "RaidAq20ActionContext.h"
#include "RaidAq20TriggerContext.h"
#include "DungeonStrategyContext.h"
#include "WotlkDungeonActionContext.h"
#include "WotlkDungeonTriggerContext.h"
SharedNamedObjectContextList<Strategy> AiObjectContext::sharedStrategyContexts;
SharedNamedObjectContextList<Action> AiObjectContext::sharedActionContexts;
SharedNamedObjectContextList<Trigger> AiObjectContext::sharedTriggerContexts;
SharedNamedObjectContextList<UntypedValue> AiObjectContext::sharedValueContexts;
AiObjectContext::AiObjectContext(PlayerbotAI* botAI, SharedNamedObjectContextList<Strategy>& sharedStrategyContext,
SharedNamedObjectContextList<Action>& sharedActionContext,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext)
: PlayerbotAIAware(botAI),
strategyContexts(sharedStrategyContext),
actionContexts(sharedActionContext),
triggerContexts(sharedTriggerContext),
valueContexts(sharedValueContext)
{
}
void AiObjectContext::BuildAllSharedContexts()
{
AiObjectContext::BuildSharedContexts();
PriestAiObjectContext::BuildSharedContexts();
MageAiObjectContext::BuildSharedContexts();
WarlockAiObjectContext::BuildSharedContexts();
WarriorAiObjectContext::BuildSharedContexts();
ShamanAiObjectContext::BuildSharedContexts();
PaladinAiObjectContext::BuildSharedContexts();
DruidAiObjectContext::BuildSharedContexts();
HunterAiObjectContext::BuildSharedContexts();
RogueAiObjectContext::BuildSharedContexts();
DKAiObjectContext::BuildSharedContexts();
}
void AiObjectContext::BuildSharedContexts()
{
BuildSharedStrategyContexts(sharedStrategyContexts);
BuildSharedActionContexts(sharedActionContexts);
BuildSharedTriggerContexts(sharedTriggerContexts);
BuildSharedValueContexts(sharedValueContexts);
}
void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
{
strategyContexts.Add(new StrategyContext());
strategyContexts.Add(new MovementStrategyContext());
@@ -98,10 +48,7 @@ void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<S
strategyContexts.Add(new QuestStrategyContext());
strategyContexts.Add(new RaidStrategyContext());
strategyContexts.Add(new DungeonStrategyContext());
}
void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
{
actionContexts.Add(new ActionContext());
actionContexts.Add(new ChatActionContext());
actionContexts.Add(new WorldPacketActionContext());
@@ -128,12 +75,8 @@ void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Act
actionContexts.Add(new WotlkDungeonUPActionContext());
actionContexts.Add(new WotlkDungeonCoSActionContext());
actionContexts.Add(new WotlkDungeonFoSActionContext());
actionContexts.Add(new WotlkDungeonPoSActionContext());
actionContexts.Add(new WotlkDungeonToCActionContext());
}
void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
{
triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext());
triggerContexts.Add(new WorldPacketTriggerContext());
@@ -159,14 +102,28 @@ void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Tr
triggerContexts.Add(new WotlkDungeonOccTriggerContext());
triggerContexts.Add(new WotlkDungeonUPTriggerContext());
triggerContexts.Add(new WotlkDungeonCoSTriggerContext());
triggerContexts.Add(new WotlkDungeonFoSTriggerContext());
triggerContexts.Add(new WotlkDungeonPoSTriggerContext());
triggerContexts.Add(new WotlkDungeonFosTriggerContext());
triggerContexts.Add(new WotlkDungeonToCTriggerContext());
valueContexts.Add(new ValueContext());
valueContexts.Add(sSharedValueContext);
}
void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
void AiObjectContext::Update()
{
valueContexts.Add(new ValueContext());
strategyContexts.Update();
triggerContexts.Update();
actionContexts.Update();
valueContexts.Update();
}
void AiObjectContext::Reset()
{
strategyContexts.Reset();
triggerContexts.Reset();
actionContexts.Reset();
valueContexts.Reset();
}
std::vector<std::string> AiObjectContext::Save()
@@ -259,3 +216,5 @@ std::string const AiObjectContext::FormatValues()
return out.str();
}
void AiObjectContext::AddShared(NamedObjectContext<UntypedValue>* sharedValues) { valueContexts.Add(sharedValues); }

View File

@@ -19,20 +19,10 @@
class PlayerbotAI;
typedef Strategy* (*StrategyCreator)(PlayerbotAI* botAI);
typedef Action* (*ActionCreator)(PlayerbotAI* botAI);
typedef Trigger* (*TriggerCreator)(PlayerbotAI* botAI);
typedef UntypedValue* (*ValueCreator)(PlayerbotAI* botAI);
class AiObjectContext : public PlayerbotAIAware
{
public:
static BoolCalculatedValue* custom_glyphs(PlayerbotAI* ai); // Added for cutom glyphs
AiObjectContext(PlayerbotAI* botAI,
SharedNamedObjectContextList<Strategy>& sharedStrategyContext = sharedStrategyContexts,
SharedNamedObjectContextList<Action>& sharedActionContext = sharedActionContexts,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext = sharedTriggerContexts,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext = sharedValueContexts);
AiObjectContext(PlayerbotAI* botAI);
virtual ~AiObjectContext() {}
virtual Strategy* GetStrategy(std::string const name);
@@ -66,30 +56,20 @@ public:
std::set<std::string> GetSupportedActions();
std::string const FormatValues();
virtual void Update();
virtual void Reset();
virtual void AddShared(NamedObjectContext<UntypedValue>* sharedValues);
std::vector<std::string> Save();
void Load(std::vector<std::string> data);
std::vector<std::string> performanceStack;
static void BuildAllSharedContexts();
static void BuildSharedContexts();
static void BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts);
static void BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts);
static void BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts);
static void BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts);
protected:
NamedObjectContextList<Strategy> strategyContexts;
NamedObjectContextList<Action> actionContexts;
NamedObjectContextList<Trigger> triggerContexts;
NamedObjectContextList<UntypedValue> valueContexts;
private:
static SharedNamedObjectContextList<Strategy> sharedStrategyContexts;
static SharedNamedObjectContextList<Action> sharedActionContexts;
static SharedNamedObjectContextList<Trigger> sharedTriggerContexts;
static SharedNamedObjectContextList<UntypedValue> sharedValueContexts;
};
#endif

View File

@@ -1,313 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NAMEDOBJECTCONEXT_H
#define _PLAYERBOT_NAMEDOBJECTCONEXT_H
#include <list>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <functional>
#include "Common.h"
class PlayerbotAI;
class Qualified
{
public:
Qualified(){};
Qualified(std::string const qualifier) : qualifier(qualifier) {}
Qualified(int32 qualifier1) { Qualify(qualifier1); }
virtual void Qualify(int qual);
virtual void Qualify(std::string const qual) { qualifier = qual; }
std::string const getQualifier() { return qualifier; }
static std::string const MultiQualify(const std::vector<std::string>& qualifiers, const std::string& separator,
const std::string_view brackets = "{}");
static std::vector<std::string> getMultiQualifiers(const std::string& qualifier1);
static int32 getMultiQualifier(const std::string& qualifier1, uint32 pos);
protected:
std::string qualifier;
};
template <class T>
class NamedObjectFactory
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::unordered_map<std::string, ObjectCreator> creators;
public:
virtual T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
ObjectCreator& creator = creators[name];
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
std::set<std::string> supports()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, ObjectCreator>::const_iterator it = creators.begin();
it != creators.end(); it++)
keys.insert(it->first);
return keys;
}
};
template <class T>
class NamedObjectContext : public NamedObjectFactory<T>
{
public:
NamedObjectContext(bool shared = false, bool supportsSiblings = false)
: NamedObjectFactory<T>(), shared(shared), supportsSiblings(supportsSiblings)
{
}
virtual ~NamedObjectContext() { Clear(); }
virtual T* create(std::string name, PlayerbotAI* botAI) override
{
if (created.find(name) == created.end())
return created[name] = NamedObjectFactory<T>::create(name, botAI);
return created[name];
}
void Clear()
{
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
delete i->second;
}
created.clear();
}
bool IsShared() { return shared; }
bool IsSupportsSiblings() { return supportsSiblings; }
std::set<std::string> GetCreated()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, T*>::iterator it = created.begin(); it != created.end(); it++)
keys.insert(it->first);
return keys;
}
protected:
std::unordered_map<std::string, T*> created;
bool shared;
bool supportsSiblings;
};
template <class T>
class SharedNamedObjectContextList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::unordered_map<std::string, ObjectCreator> creators;
std::vector<NamedObjectContext<T>*> contexts;
~SharedNamedObjectContextList()
{
for (typename std::vector<NamedObjectContext<T>*>::const_iterator i = contexts.begin(); i != contexts.end(); i++)
delete *i;
}
void Add(NamedObjectContext<T>* context)
{
contexts.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
};
template <class T>
class NamedObjectContextList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
const std::unordered_map<std::string, ObjectCreator>& creators;
const std::vector<NamedObjectContext<T>*>& contexts;
std::unordered_map<std::string, T*> created;
NamedObjectContextList(const SharedNamedObjectContextList<T>& shared)
: creators(shared.creators), contexts(shared.contexts)
{
}
~NamedObjectContextList()
{
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
delete i->second;
}
created.clear();
}
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
const ObjectCreator& creator = creators.at(name);
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
T* GetContextObject(const std::string& name, PlayerbotAI* botAI)
{
if (created.find(name) == created.end())
{
if (T* object = create(name, botAI))
return created[name] = object;
}
return created[name];
}
std::set<std::string> GetSiblings(const std::string& name)
{
for (auto i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsSupportsSiblings())
continue;
std::set<std::string> supported = (*i)->supports();
std::set<std::string>::iterator found = supported.find(name);
if (found == supported.end())
continue;
supported.erase(found);
return supported;
}
return std::set<std::string>();
}
std::set<std::string> supports()
{
std::set<std::string> result;
for (auto i = contexts.begin(); i != contexts.end(); i++)
{
std::set<std::string> supported = (*i)->supports();
for (std::set<std::string>::const_iterator j = supported.begin(); j != supported.end(); ++j)
result.insert(*j);
}
return result;
}
std::set<std::string> GetCreated()
{
std::set<std::string> result;
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
result.insert(i->first);
}
return result;
}
};
template <class T>
class NamedObjectFactoryList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::vector<NamedObjectFactory<T>*> factories;
std::unordered_map<std::string, ObjectCreator> creators;
virtual ~NamedObjectFactoryList()
{
for (typename std::vector<NamedObjectFactory<T>*>::const_iterator i = factories.begin(); i != factories.end(); i++)
delete *i;
}
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
const ObjectCreator& creator = creators[name];
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
void Add(NamedObjectFactory<T>* context)
{
factories.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
T* GetContextObject(const std::string& name, PlayerbotAI* botAI)
{
if (T* object = create(name, botAI))
return object;
return nullptr;
}
};
#endif

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@@ -1,147 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
#define _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
#include "BattlegroundAV.h"
#include "MovementActions.h"
class ChatHandler;
class Battleground;
class PlayerbotAI;
struct Position;
#define SPELL_CAPTURE_BANNER 21651
enum WSBotStrategy : uint8
{
WS_STRATEGY_BALANCED = 0,
WS_STRATEGY_OFFENSIVE = 1,
WS_STRATEGY_DEFENSIVE = 2,
WS_STRATEGY_MAX = 3,
};
enum ABBotStrategy : uint8
{
AB_STRATEGY_BALANCED = 0,
AB_STRATEGY_OFFENSIVE = 1,
AB_STRATEGY_DEFENSIVE = 2,
AB_STRATEGY_MAX = 3,
};
enum AVBotStrategy : uint8
{
AV_STRATEGY_BALANCED = 0,
AV_STRATEGY_OFFENSIVE = 1,
AV_STRATEGY_DEFENSIVE = 2,
AV_STRATEGY_MAX = 3,
};
enum EYBotStrategy : uint8
{
EY_STRATEGY_BALANCED = 0,
EY_STRATEGY_FRONT_FOCUS = 1,
EY_STRATEGY_BACK_FOCUS = 2,
EY_STRATEGY_FLAG_FOCUS = 3,
EY_STRATEGY_MAX = 4
};
typedef void (*BattleBotWaypointFunc)();
struct BGStrategyData
{
uint8 allianceStrategy = 0;
uint8 hordeStrategy = 0;
};
extern std::unordered_map<uint32, BGStrategyData> bgStrategies;
struct BattleBotWaypoint
{
BattleBotWaypoint(float x_, float y_, float z_, BattleBotWaypointFunc func) : x(x_), y(y_), z(z_), pFunc(func){};
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
BattleBotWaypointFunc pFunc = nullptr;
};
struct AVNodePositionData
{
Position pos;
float maxRadius;
};
// Added to fix bot stuck at objectives
static std::unordered_map<uint8, AVNodePositionData> AVNodeMovementTargets = {
{BG_AV_NODES_FIRSTAID_STATION, {Position(640.364f, -36.535f, 45.625f), 15.0f}},
{BG_AV_NODES_STORMPIKE_GRAVE, {Position(665.598f, -292.976f, 30.291f), 15.0f}},
{BG_AV_NODES_STONEHEART_GRAVE, {Position(76.108f, -399.602f, 45.730f), 15.0f}},
{BG_AV_NODES_SNOWFALL_GRAVE, {Position(-201.298f, -119.661f, 78.291f), 15.0f}},
{BG_AV_NODES_ICEBLOOD_GRAVE, {Position(-617.858f, -400.654f, 59.692f), 15.0f}},
{BG_AV_NODES_FROSTWOLF_GRAVE, {Position(-1083.803f, -341.520f, 55.304f), 15.0f}},
{BG_AV_NODES_FROSTWOLF_HUT, {Position(-1405.678f, -309.108f, 89.377f, 0.392f), 10.0f}},
{BG_AV_NODES_DUNBALDAR_SOUTH, {Position(556.551f, -77.240f, 51.931f), 0.0f}},
{BG_AV_NODES_DUNBALDAR_NORTH, {Position(670.664f, -142.031f, 63.666f), 0.0f}},
{BG_AV_NODES_ICEWING_BUNKER, {Position(200.310f, -361.232f, 56.387f), 0.0f}},
{BG_AV_NODES_STONEHEART_BUNKER, {Position(-156.302f, -440.032f, 40.403f), 0.0f}},
{BG_AV_NODES_ICEBLOOD_TOWER, {Position(-569.702f, -265.362f, 75.009f), 0.0f}},
{BG_AV_NODES_TOWER_POINT, {Position(-767.439f, -360.200f, 90.895f), 0.0f}},
{BG_AV_NODES_FROSTWOLF_ETOWER, {Position(-1303.737f, -314.070f, 113.868f), 0.0f}},
{BG_AV_NODES_FROSTWOLF_WTOWER, {Position(-1300.648f, -267.356f, 114.151f), 0.0f}},
};
typedef std::vector<BattleBotWaypoint> BattleBotPath;
extern std::vector<BattleBotPath*> const vPaths_WS;
extern std::vector<BattleBotPath*> const vPaths_AB;
extern std::vector<BattleBotPath*> const vPaths_AV;
extern std::vector<BattleBotPath*> const vPaths_EY;
extern std::vector<BattleBotPath*> const vPaths_IC;
class BGTactics : public MovementAction
{
public:
static bool HandleConsoleCommand(ChatHandler* handler, char const* args);
uint8 static GetBotStrategyForTeam(Battleground* bg, TeamId teamId);
BGTactics(PlayerbotAI* botAI, std::string const name = "bg tactics") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
private:
static std::string const HandleConsoleCommandPrivate(WorldSession* session, char const* args);
bool moveToStart(bool force = false);
bool selectObjective(bool reset = false);
bool moveToObjective(bool ignoreDist);
bool selectObjectiveWp(std::vector<BattleBotPath*> const& vPaths);
bool moveToObjectiveWp(BattleBotPath* const& currentPath, uint32 currentPoint, bool reverse = false);
bool startNewPathBegin(std::vector<BattleBotPath*> const& vPaths);
bool startNewPathFree(std::vector<BattleBotPath*> const& vPaths);
bool resetObjective();
bool wsJumpDown();
bool eyJumpDown();
bool atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<uint32> const& vFlagIds);
bool flagTaken();
bool teamFlagTaken();
bool protectFC();
bool useBuff();
uint32 getPlayersInArea(TeamId teamId, Position point, float range, bool combat = true);
bool IsLockedInsideKeep();
};
class ArenaTactics : public MovementAction
{
public:
ArenaTactics(PlayerbotAI* botAI, std::string const name = "arena tactics") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
private:
bool moveToCenter(Battleground* bg);
};
#endif

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@@ -1,18 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CancelChannelAction.h"
#include "Player.h"
#include "PlayerbotAI.h"
bool CancelChannelAction::Execute(Event event)
{
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
bot->InterruptSpell(CURRENT_CHANNELED_SPELL);
return true;
}
return false;
}

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@@ -1,21 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CANCELCHANNELACTION_H
#define _PLAYERBOT_CANCELCHANNELACTION_H
#include "Action.h"
class PlayerbotAI;
class CancelChannelAction : public Action
{
public:
CancelChannelAction(PlayerbotAI* botAI) : Action(botAI, "cancel channel") {}
bool Execute(Event event) override;
};
#endif

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@@ -1,159 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "EquipGlyphsAction.h"
#include "Playerbots.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "DBCStores.h"
#include "AiObjectContext.h"
#include "Log.h"
#include <unordered_map>
#include <sstream>
#include <unordered_set>
namespace
{
// itemId -> GlyphInfo
std::unordered_map<uint32, EquipGlyphsAction::GlyphInfo> s_GlyphCache;
}
void EquipGlyphsAction::BuildGlyphCache()
{
if (!s_GlyphCache.empty())
return;
ItemTemplateContainer const* store = sObjectMgr->GetItemTemplateStore();
for (auto const& kv : *store)
{
uint32 itemId = kv.first;
ItemTemplate const* proto = &kv.second;
if (!proto || proto->Class != ITEM_CLASS_GLYPH)
continue;
// inspect item spell
for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
uint32 spellId = proto->Spells[i].SpellId;
if (!spellId) continue;
SpellInfo const* si = sSpellMgr->GetSpellInfo(spellId);
if (!si) continue;
for (uint8 eff = 0; eff <= EFFECT_2; ++eff)
{
if (si->Effects[eff].Effect != SPELL_EFFECT_APPLY_GLYPH)
continue;
uint32 glyphId = si->Effects[eff].MiscValue;
if (!glyphId) continue;
if (auto const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
s_GlyphCache[itemId] = {gp, proto};
}
}
}
}
EquipGlyphsAction::GlyphInfo const* EquipGlyphsAction::GetGlyphInfo(uint32 itemId)
{
BuildGlyphCache();
auto it = s_GlyphCache.find(itemId);
return (it == s_GlyphCache.end()) ? nullptr : &it->second;
}
/// -----------------------------------------------------------------
/// Validation and collect
/// -----------------------------------------------------------------
bool EquipGlyphsAction::CollectGlyphs(std::vector<uint32> const& itemIds,
std::vector<GlyphInfo const*>& out) const
{
std::unordered_set<uint32> seen;
for (uint32 itemId : itemIds)
{
if (!seen.insert(itemId).second)
return false; // double
auto const* info = GetGlyphInfo(itemId);
if (!info) // no good glyph
return false;
// check class by AllowableClass
if ((info->proto->AllowableClass & bot->getClassMask()) == 0)
return false;
out.push_back(info);
}
return out.size() <= 6 && !out.empty();
}
/// -----------------------------------------------------------------
/// Action
/// -----------------------------------------------------------------
bool EquipGlyphsAction::Execute(Event event)
{
// 1) parse IDs
std::vector<uint32> itemIds;
std::istringstream iss(event.getParam());
for (uint32 id; iss >> id; ) itemIds.push_back(id);
std::vector<GlyphInfo const*> glyphs;
if (!CollectGlyphs(itemIds, glyphs))
{
botAI->TellMaster("Usage: glyph equip <6 glyph item IDs> (3 major, 3 minor).");
return false;
}
// 2) prepare a empty slots table ?
bool used[6] = {false,false,false,false,false,false};
// 3) for each glyph, find the first available and compatible socket
for (auto const* g : glyphs)
{
bool placed = false;
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
{
if (used[i]) continue;
uint32 slotId = bot->GetGlyphSlot(i);
auto const* gs = sGlyphSlotStore.LookupEntry(slotId);
if (!gs || gs->TypeFlags != g->prop->TypeFlags)
continue; // major/minor don't match
// Remove aura if exist
uint32 cur = bot->GetGlyph(i);
if (cur)
if (auto* old = sGlyphPropertiesStore.LookupEntry(cur))
bot->RemoveAurasDueToSpell(old->SpellId);
// Apply new one
bot->CastSpell(bot, g->prop->SpellId, true);
bot->SetGlyph(i, g->prop->Id, true);
used[i] = true;
placed = true;
break;
}
if (!placed)
{
botAI->TellMaster("Not enought empty sockets for all glyphs.");
return false;
}
}
botAI->TellMaster("Glyphs updated.");
// Flag for custom glyphs
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Set(true);
LOG_INFO("playerbots", "Custom Glyph Flag set to ON");
return true;
}

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@@ -1,37 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EQUIPGLYPHSACTION_H
#define _PLAYERBOT_EQUIPGLYPHSACTION_H
#include "Action.h"
// 1 = major, 2 = minor dans GlyphProperties.dbc
enum class GlyphKind : uint32 { MAJOR = 1, MINOR = 2 };
class EquipGlyphsAction : public Action
{
public:
EquipGlyphsAction(PlayerbotAI* ai) : Action(ai, "glyph equip") {}
bool Execute(Event event) override;
/// ---- Rendu public pour être utilisable par le cache global ----
struct GlyphInfo
{
GlyphPropertiesEntry const* prop; ///< entrée GlyphProperties.dbc
ItemTemplate const* proto; ///< template de lobjet glyphe
};
private:
/// Construit la cache {itemId -> GlyphInfo}
static void BuildGlyphCache();
static GlyphInfo const* GetGlyphInfo(uint32 itemId);
/// Parse & valide la liste ditems glyphes
bool CollectGlyphs(std::vector<uint32> const& itemIds,
std::vector<GlyphInfo const*>& out) const;
};
#endif

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