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Author SHA1 Message Date
bashermens
3649da0da6 Update PULL_REQUEST_TEMPLATE.md 2026-01-25 13:45:49 +01:00
2 changed files with 5 additions and 16 deletions

View File

@@ -45,19 +45,8 @@ bool RaidOnyxiaSpreadOutAction::Execute(Event event)
if (!boss)
return false;
// Trigger may fire on one tick, but the action can execute on a later tick.
// By that time the cast may have finished, so current spell can be null.
Spell* currentSpell = boss->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (!currentSpell || !currentSpell->m_spellInfo)
return false;
// Fireball
if (currentSpell->m_spellInfo->Id != 18392)
return false;
Unit* unitTarget = currentSpell->m_targets.GetUnitTarget();
Player* target = unitTarget ? unitTarget->ToPlayer() : nullptr;
if (!target || target != bot)
Player* target = boss->GetCurrentSpell(CURRENT_GENERIC_SPELL)->m_targets.GetUnitTarget()->ToPlayer();
if (target != bot)
return false;
// bot->Yell("Spreading out — I'm the Fireball target!", LANG_UNIVERSAL);
@@ -71,7 +60,7 @@ bool RaidOnyxiaMoveToSafeZoneAction::Execute(Event event)
return false;
Spell* currentSpell = boss->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (!currentSpell || !currentSpell->m_spellInfo)
if (!currentSpell)
return false;
uint32 spellId = currentSpell->m_spellInfo->Id;

View File

@@ -17,7 +17,7 @@ bool OnyxiaDeepBreathTrigger::IsActive()
// Check if Onyxia is casting
Spell* currentSpell = boss->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (!currentSpell || !currentSpell->m_spellInfo)
if (!currentSpell)
return false;
uint32 spellId = currentSpell->m_spellInfo->Id;
@@ -65,7 +65,7 @@ bool RaidOnyxiaFireballSplashTrigger::IsActive()
// Check if Onyxia is casting Fireball
Spell* currentSpell = boss->GetCurrentSpell(CURRENT_GENERIC_SPELL);
if (!currentSpell || !currentSpell->m_spellInfo || currentSpell->m_spellInfo->Id != 18392) // 18392 is the classic Fireball ID // 18392 is the classic Fireball ID
if (!currentSpell || currentSpell->m_spellInfo->Id != 18392) // 18392 is the classic Fireball ID
return false;
GuidVector nearbyUnits = AI_VALUE(GuidVector, "nearest friendly players");