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1328 changed files with 119513 additions and 142004 deletions

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@@ -1,40 +0,0 @@
name: C++ Codestyle
on:
pull_request:
types:
- opened
- reopened
- synchronize
- ready_for_review
paths:
- src/**
- "!README.md"
- "!docs/**"
concurrency:
group: "codestyle-cppcheck-${{ github.event.pull_request.number }}"
cancel-in-progress: true
jobs:
triage:
runs-on: ubuntu-latest
name: C++
if: github.event.pull_request.draft == false
steps:
- uses: actions/checkout@v4
- name: Setup python
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: AzerothCore codestyle
run: python ./apps/codestyle/codestyle-cpp.py
- name: C++ Advanced
run: |
sudo apt update -y
sudo apt install -y cppcheck
cppcheck --force --inline-suppr --suppressions-list=./.suppress.cppcheck src/ --output-file=report.txt
if [ -s report.txt ]; then # if file is not empty
cat report.txt
exit 1 # let github action fails
fi

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@@ -38,7 +38,7 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v3
with:
repository: 'mod-playerbots/azerothcore-wotlk'
repository: 'liyunfan1223/azerothcore-wotlk'
ref: 'Playerbot'
- name: Set reusable strings
@@ -50,7 +50,7 @@ jobs:
- name: Checkout Playerbot Module
uses: actions/checkout@v3
with:
repository: 'mod-playerbots/mod-playerbots'
repository: 'liyunfan1223/mod-playerbots'
path: 'modules/mod-playerbots'
- name: Cache

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@@ -22,12 +22,12 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v4
with:
repository: 'mod-playerbots/azerothcore-wotlk'
repository: 'liyunfan1223/azerothcore-wotlk'
ref: 'Playerbot'
- name: Checkout Playerbot Module
uses: actions/checkout@v4
with:
repository: 'mod-playerbots/mod-playerbots'
repository: 'liyunfan1223/mod-playerbots'
path: 'modules/mod-playerbots'
- name: Cache
uses: actions/cache@v4

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@@ -23,27 +23,23 @@ jobs:
- name: Checkout AzerothCore
uses: actions/checkout@v3
with:
repository: 'mod-playerbots/azerothcore-wotlk'
repository: 'liyunfan1223/azerothcore-wotlk'
ref: 'Playerbot'
path: 'ac'
- name: Checkout Playerbot Module
uses: actions/checkout@v3
with:
repository: 'mod-playerbots/mod-playerbots'
#path: 'modules/mod-playerbots'
path: ac/modules/mod-playerbots
repository: 'liyunfan1223/mod-playerbots'
path: 'modules/mod-playerbots'
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.13
- name: Configure OS
shell: bash
working-directory: ac
env:
CONTINUOUS_INTEGRATION: true
run: |
./acore.sh install-deps
- name: Build
shell: bash
working-directory: ac
run: |
export CTOOLS_BUILD=all
./acore.sh compiler build

3
.gitignore vendored
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@@ -48,5 +48,4 @@ local.properties
.loadpath
.project
.cproject
.vscode
.idea
.vscode

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@@ -1 +0,0 @@
cppcheckError

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@@ -1,126 +0,0 @@
# Pull Request
Describe what this change does and why it is needed...
---
## Design Philosophy
We prioritize **stability, performance, and predictability** over behavioral realism.
Complex player-mimicking logic is intentionally limited due to its negative impact on scalability, maintainability, and
long-term robustness.
Excessive processing overhead can lead to server hiccups, increased CPU usage, and degraded performance for all
participants. Because every action and
decision tree is executed **per bot and per trigger**, even small increases in logic complexity can scale poorly and
negatively affect both players and
world (random) bots. Bots are not expected to behave perfectly, and perfect simulation of human decision-making is not a
project goal. Increased behavioral
realism often introduces disproportionate cost, reduced predictability, and significantly higher maintenance overhead.
Every additional branch of logic increases long-term responsibility. All decision paths must be tested, validated, and
maintained continuously as the system evolves.
If advanced or AI-intensive behavior is introduced, the **default configuration must remain the lightweight decision
model**. More complex behavior should only be
available as an **explicit opt-in option**, clearly documented as having a measurable performance cost.
Principles:
- **Stability before intelligence**
A stable system is always preferred over a smarter one.
- **Performance is a shared resource**
Any increase in bot cost affects all players and all bots.
- **Simple logic scales better than smart logic**
Predictable behavior under load is more valuable than perfect decisions.
- **Complexity must justify itself**
If a feature cannot clearly explain its cost, it should not exist.
- **Defaults must be cheap**
Expensive behavior must always be optional and clearly communicated.
- **Bots should look reasonable, not perfect**
The goal is believable behavior, not human simulation.
Before submitting, confirm that this change aligns with those principles.
---
## Feature Evaluation
Please answer the following:
- Describe the **minimum logic** required to achieve the intended behavior?
- Describe the **cheapest implementation** that produces an acceptable result?
- Describe the **runtime cost** when this logic executes across many bots?
---
## How to Test the Changes
- Step-by-step instructions to test the change
- Any required setup (e.g. multiple players, bots, specific configuration)
- Expected behavior and how to verify it
## Complexity & Impact
- Does this change add new decision branches?
- [ ] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [ ] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [ ] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [ ] No
- [ ] Yes (**explain why**)
If this introduces more advanced or AI-heavy logic:
- [ ] Lightweight mode remains the default
- [ ] More complex behavior is optional and thereby configurable
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change?
- [ ] No
- [ ] Yes (**explain below**)
If yes, please specify:
- AI tool or model used (e.g. ChatGPT, GPT-4, Claude, etc.)
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code generation)
- Which parts of the change were influenced or generated
- Whether the result was manually reviewed and adapted
AI assistance is allowed, but all submitted code must be fully understood, reviewed, and owned by the contributor.
Any AI-influenced changes must be verified against existing CORE and PB logic. We expect contributors to be honest
about what they do and do not understand.
---
## Final Checklist
- [ ] Stability is not compromised
- [ ] Performance impact is understood, tested, and acceptable
- [ ] Added logic complexity is justified and explained
- [ ] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or performance should be carefully discussed
before merging.

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@@ -1,9 +1,7 @@
<p align="center">
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README.md">English</a>
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a>
|
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_CN.md">中文</a>
|
<a href="https://github.com/mod-playerbots/mod-playerbots/blob/master/README_ES.md">Español</a>
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a>
</p>
@@ -12,50 +10,46 @@
</div>
<div align="center">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
<img src="https://github.com/mod-playerbots/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/macos_build.yml/badge.svg">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/core_build.yml/badge.svg">
<img src="https://github.com/liyunfan1223/mod-playerbots/actions/workflows/windows_build.yml/badge.svg">
</div>
# Playerbots Module
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot).
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot). Features include:
Features include:
- Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
- Random bots that wander through the world and behave like players, simulating the MMO experience;
- Bots capable of running raids and battlegrounds;
- Highly configurable settings to define how bots behave;
- Excellent performance, even when running thousands of bots.
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience
- Bots capable of running most raids and battlegrounds
- Highly configurable settings to define how bots behave
- Excellent performance, even when running thousands of bots
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
We also have a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community!
**Playerbots Module** has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project.
## Installation
Supported platforms are Ubuntu, Windows, and macOS. Other Linux distributions may work, but may not receive support.
### Classic Installation
**All `mod-playerbots` installations require a custom branch of AzerothCore: [mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot).** This branch allows the `mod-playerbots` module to build and function. Updates from the upstream are implemented regularly to this branch. Instructions for installing this required branch and this module are provided below.
### Cloning the Repositories
To install both the required branch of AzerothCore and the `mod-playerbots` module from source, run the following:
`mod-playerbots` requires a custom branch of AzerothCore to work: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
```bash
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
```
For more information, refer to the [AzerothCore Installation Guide](https://www.azerothcore.org/wiki/installation) and [Installing a Module](https://www.azerothcore.org/wiki/installing-a-module) pages.
### Docker Installation
Docker installations are considered experimental (unofficial with limited support), and previous Docker experience is recommended. To install `mod-playerbots` on Docker, first clone the required branch of AzerothCore and this module:
**Docker installation is considered experimental.** To install the module on a Docker installation, run:
```bash
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
```
Afterwards, create a `docker-compose.override.yml` file in the `azerothcore-wotlk` directory. This override file allows for mounting the modules directory to the `ac-worldserver` service which is required for it to run. Put the following inside and save:
@@ -79,34 +73,36 @@ services:
- ./modules:/azerothcore/modules:ro
```
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/mod-playerbots/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
For example, to double the experience gain rate per kill, take the setting `Rate.XP.Kill = 1` from [woldserver.conf](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/src/server/apps/worldserver/worldserver.conf.dist), convert it to an environment variable, and change it to the desired setting in the override file to get `AC_RATE_XP_KILL: "2"`. If you wanted to disable random bots from logging in automatically, take the `AiPlayerbot.RandomBotAutologin = 1` setting from [playerbots.conf](https://github.com/liyunfan1223/mod-playerbots/blob/master/conf/playerbots.conf.dist) and do the same to get `AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"`. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) guide.
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/mod-playerbots/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
Before building, consider setting the database password. One way to do this is to create a `.env` file in the root `azerothcore-wotlk` directory using the [template](https://github.com/liyunfan1223/azerothcore-wotlk/blob/Playerbot/conf/dist/env.docker). This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
Use `docker compose up -d --build` to build and run the server. For more information, including how to create an account and taking backups, refer to the [Install With Docker](https://www.azerothcore.org/wiki/install-with-docker) page.
## Documentation
The [Playerbots Wiki](https://github.com/mod-playerbots/mod-playerbots/wiki) contains an extensive overview of AddOns, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections, and contributions are welcome.
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
Bots are controlled via chat commands. For larger bot groups, this can be cumbersome. Because of this, community members have developed client AddOns to allow controlling bots through the in-game UI. We recommend you check out their projects listed in the [AddOns and Submodules](https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Addons-and-Sub%E2%80%90Modules) page.
## Frequently Asked Questions
## Contributing
- **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present.
- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
- **Why isn't my source compiling?** Please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
This project is still under development. We encourage anyone to make contributions, anything from pull requests to reporting issues. If you encounter any errors or experience crashes, we encourage you [report them as GitHub issues](https://github.com/mod-playerbots/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
## Addons
If you make coding contributions, `mod-playerbots` complies with the [C++ Code Standards](https://www.azerothcore.org/wiki/cpp-code-standards) established by AzerothCore. Each Pull Request must include all test scenarios the author performed, along with their results, to demonstrate that the changes were properly verified.
Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
We recommend joining the [Discord server](https://discord.gg/NQm5QShwf9) to make your contributions to the project easier, as a lot of active support is carried out through this server.
Please click on the "⭐" button to stay up to date and help us gain more visibility on GitHub!
- [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio)
- [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan)
- [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision)
## Acknowledgements
`mod-playerbots` is based on [ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots) and [celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots). We extend our gratitude to [@ZhengPeiRu21](https://github.com/ZhengPeiRu21) and [@celguar](https://github.com/celguar) for their continued efforts in maintaining the module.
`mod-playerbots` is is based off [ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots) and [celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots). We extend our gratitude to [@ZhengPeiRu21](https://github.com/ZhengPeiRu21) and [@celguar](https://github.com/celguar) for the continued efforts in maintaining the module.
Also, a thank you to the many contributors who've helped build this project:
<a href="https://github.com/mod-playerbots/mod-playerbots/graphs/contributors">
<img src="https://contrib.rocks/image?repo=mod-playerbots/mod-playerbots" />
<a href="https://github.com/liyunfan1223/mod-playerbots/graphs/contributors">
<img src="https://contrib.rocks/image?repo=liyunfan1223/mod-playerbots" />
</a>

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@@ -8,16 +8,16 @@
## 安装
请注意此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性您必须使用我fork的自定义分支来编译它可以在这里找到[mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot)。
请注意此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性您必须使用我fork的自定义分支来编译它可以在这里找到[liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot)。
要安装此模块请参考AzerothCore Wiki的详细说明[AzerothCore安装指南](https://www.azerothcore.org/wiki/installation)。
我们提供了一个简单的方法来克隆该模块:
```bash
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
```
## 快速开始与文档
@@ -60,7 +60,7 @@ git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
- 我们支持Ubuntu、Windows和macOS。
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/mod-playerbots/mod-playerbots/actions)中查看构建状态。
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/liyunfan1223/mod-playerbots/actions)中查看构建状态。
- 如果最新的构建状态失败,请恢复到上一个提交。我们将尽快解决此问题。

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@@ -1,263 +0,0 @@
import io
import os
import sys
import re
# Get the src directory of the project
src_directory = os.path.join(os.getcwd(), 'src')
# Global variables
error_handler = False
results = {
"Multiple blank lines check": "Passed",
"Trailing whitespace check": "Passed",
"GetCounter() check": "Passed",
"Misc codestyle check": "Passed",
"GetTypeId() check": "Passed",
"NpcFlagHelpers check": "Passed",
"ItemFlagHelpers check": "Passed",
"ItemTemplateFlagHelpers check": "Passed"
}
# Main function to parse all the files of the project
def parsing_file(directory: str) -> None:
print("Starting AzerothCore CPP Codestyle check...")
print(" ")
print("Please read the C++ Code Standards for AzerothCore:")
print("https://www.azerothcore.org/wiki/cpp-code-standards")
print(" ")
for root, _, files in os.walk(directory):
for file in files:
if not file.endswith('.ico'): # Skip .ico files that cannot be read
file_path = os.path.join(root, file)
file_name = file
try:
with open(file_path, 'r', encoding='utf-8') as file:
multiple_blank_lines_check(file, file_path)
trailing_whitespace_check(file, file_path)
get_counter_check(file, file_path)
if not file_name.endswith('.cmake') and file_name != 'CMakeLists.txt':
misc_codestyle_check(file, file_path)
if file_name != 'Object.h':
get_typeid_check(file, file_path)
if file_name != 'Unit.h':
npcflags_helpers_check(file, file_path)
if file_name != 'Item.h':
itemflag_helpers_check(file, file_path)
if file_name != 'ItemTemplate.h':
itemtemplateflag_helpers_check(file, file_path)
except UnicodeDecodeError:
print(f"\nCould not decode file {file_path}")
sys.exit(1)
# Output the results
print("")
for check, result in results.items():
print(f"{check} : {result}")
if error_handler:
print("\nPlease fix the codestyle issues above.")
sys.exit(1)
else:
print(f"\nEverything looks good")
# Codestyle patterns checking for multiple blank lines
def multiple_blank_lines_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
consecutive_blank_lines = 0
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if line.strip() == '':
consecutive_blank_lines += 1
if consecutive_blank_lines > 1:
print(f"Multiple blank lines found in {file_path} at line {line_number - 1}")
check_failed = True
else:
consecutive_blank_lines = 0
# Additional check for the end of the file
if consecutive_blank_lines >= 1:
print(f"Multiple blank lines found at the end of: {file_path}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["Multiple blank lines check"] = "Failed"
# Codestyle patterns checking for whitespace at the end of the lines
def trailing_whitespace_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if line.endswith(' \n'):
print(f"Trailing whitespace found: {file_path} at line {line_number}")
if not error_handler:
error_handler = True
results["Trailing whitespace check"] = "Failed"
# Codestyle patterns checking for ObjectGuid::GetCounter()
def get_counter_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'ObjectGuid::GetCounter()' in line:
print(f"Please use ObjectGuid::ToString().c_str() instead ObjectGuid::GetCounter(): {file_path} at line {line_number}")
if not error_handler:
error_handler = True
results["GetCounter() check"] = "Failed"
# Codestyle patterns checking for GetTypeId()
def get_typeid_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["GetTypeId() check"] = "Failed"
# Codestyle patterns checking for NpcFlag helpers
def npcflags_helpers_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line:
print(
f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
check_failed = True
if 'HasFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line:
print(
f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'SetFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'RemoveFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["NpcFlagHelpers check"] = "Failed"
# Codestyle patterns checking for ItemFlag helpers
def itemflag_helpers_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE)' in line:
print(
f"Please use IsRefundable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE): {file_path} at line {line_number}")
check_failed = True
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE)' in line:
print(
f"Please use IsBOPTradable() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE): {file_path} at line {line_number}")
check_failed = True
if 'HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED)' in line:
print(
f"Please use IsWrapped() instead of HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["ItemFlagHelpers check"] = "Failed"
# Codestyle patterns checking for ItemTemplate helpers
def itemtemplateflag_helpers_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'Flags & ITEM_FLAG' in line:
print(
f"Please use HasFlag(ItemFlag) instead of 'Flags & ITEM_FLAG_': {file_path} at line {line_number}")
check_failed = True
if 'Flags2 & ITEM_FLAG2' in line:
print(
f"Please use HasFlag2(ItemFlag2) instead of 'Flags2 & ITEM_FLAG2_': {file_path} at line {line_number}")
check_failed = True
if 'FlagsCu & ITEM_FLAGS_CU' in line:
print(
f"Please use HasFlagCu(ItemFlagsCustom) instead of 'FlagsCu & ITEM_FLAGS_CU_': {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["ItemTemplateFlagHelpers check"] = "Failed"
# Codestyle patterns checking for various codestyle issues
def misc_codestyle_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {"
ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)"
# used to catch double semicolons ";;" ignores "(;;)"
double_semiregex = r"(?<!\()\s*;;(?!\))"
# used to catch tabs
tab_regex = r"\t"
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'const auto&' in line:
print(
f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
check_failed = True
if re.search(r'\bconst\s+\w+\s*\*\b', line):
print(
f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
check_failed = True
if [match for match in [' if(', ' if ( '] if match in line]:
print(
f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}")
check_failed = True
if re.match(ifelse_curlyregex, line):
print(
f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}")
check_failed = True
if re.search(double_semiregex, line):
print(
f"Double semicolon (;;) found in {file_path} at line {line_number}")
check_failed = True
if re.match(tab_regex, line):
print(
f"Tab found! Replace it to 4 spaces: {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
error_handler = True
results["Misc codestyle check"] = "Failed"
# Main function
parsing_file(src_directory)

2
code_format.sh Normal file → Executable file
View File

@@ -15,4 +15,4 @@ for file in $cpp_files; do
$CLANG_FORMAT_PATH -i $file
done
echo "All .cpp or .h files have been formatted."
echo "All .cpp or .h files have been formatted."

View File

@@ -3,10 +3,9 @@
##################################################
# Overview
# "Randombot": randomly generated bots that log in separately from players and populate the world. Randombots may automatically grind, quest, level up, and upgrade equipment and can be invited to groups and given commands.
# "AddClass bot": bots from the AddClassAccountPoolSize accounts. They are used for quickly adding a leveled and geared bot of any class to your party. They are recommended for a quick formation of a party.
# "Altbot": characters created on player accounts, which may be logged in by the player and invited to groups and given commands like randombots. They are best suited for long-progression playthroughs.
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/mod-playerbots/mod-playerbots/wiki/Playerbot-Commands.
# "Randombot": randomly generated bots that log in separately from players and populate the world. Depending on settings, randombots may automatically grind, quest, and upgrade equipment and can be invited to groups and given commands.
# "Altbot": characters created on player accounts, which may be logged in by the player and invited to groups and given commands like randombots. Depending on settings, altbots can be limited to characters on the active player's account or in the active player's guild.
# Information about commands to control bots and set their strategies can be found on the wiki at https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Commands.
####################################################################################################
# SECTION INDEX
@@ -22,11 +21,9 @@
# THRESHOLDS
# QUESTS
# COMBAT
# GREATER BUFFS STRATEGIES
# CHEATS
# SPELLS
# FLIGHTPATH
# PROFESSIONS
# RANDOMBOT-SPECIFIC SETTINGS
# GENERAL
# LEVELS
@@ -38,7 +35,7 @@
# RPG STRATEGY
# TELEPORTS
# BATTLEGROUND & ARENA & PVP
# RANDOM BOT TIMING AND BEHAVIOR
# INTERVALS
# PREMADE SPECS
# INFORMATION
# WARRIOR
@@ -46,7 +43,7 @@
# HUNTER
# ROGUE
# PRIEST
# DEATH KNIGHT
# DEATHKNIGHT
# SHAMAN
# MAGE
# WARLOCK
@@ -57,7 +54,7 @@
# HUNTER
# ROGUE
# PRIEST
# DEATH KNIGHT
# DEATHKNIGHT
# SHAMAN
# MAGE
# WARLOCK
@@ -92,20 +89,17 @@ AiPlayerbot.MinRandomBots = 500
AiPlayerbot.MaxRandomBots = 500
# Randombot accounts
# If you are not using any expansion at all, you may have to set this manually, in which case please
# ensure that RandomBotAccountCount is at least greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
# If you are not using any expansion at all, you may have to set this manually, in which case please ensure that RandomBotAccountCount is at least greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
# Default: 0 (automatic)
AiPlayerbot.RandomBotAccountCount = 0
# Delete all randombot accounts
# To apply this, set the number to 1 and run the Worldserver. Once deletion is complete, if you would
# like to recreate randombots, set the number back to 0 and rerun the Worldserver.
# To apply this, set the number to 1 and run the Worldserver. Once deletion is complete, if you would like to recreate randombots, set the number back to 0 and rerun the Worldserver.
AiPlayerbot.DeleteRandomBotAccounts = 0
# Disable randombots when no real players are logged in
# Default: 0 (randombots will login when server starts)
# If enabled, randombots will only log in 30 seconds (default) after a real player logs in, and will
# log out 300 seconds (default) after all real players log out
# If enabled, randombots will only log in 30 seconds (default) after a real player logs in, and will log out 300 seconds (default) after all real players log out
AiPlayerbot.DisabledWithoutRealPlayer = 0
AiPlayerbot.DisabledWithoutRealPlayerLoginDelay = 30
AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay = 300
@@ -157,17 +151,13 @@ AiPlayerbot.AllowGuildBots = 1
AiPlayerbot.AllowTrustedAccountBots = 1
# Randombots will create guilds with nearby randombots
# Note: currently, randombots will not invite more bots after a guild is created,
# meaning randombot guilds will have only the 10 initial randombots needed to sign the charter
# Note: currently, randombots will not invite more bots after a guild is created (i.e., randombot guilds will have only the 10 initial randombots needed to sign the charter)
# Default: 0 (disabled)
AiPlayerbot.RandomBotGuildNearby = 0
# Number of guilds created by randombots
AiPlayerbot.RandomBotGuildCount = 20
# Maximum number of members in randombot guilds (minimum is hardcoded to 10)
AiPlayerbot.RandomBotGuildSizeMax = 15
# Delete all randombot guilds if set to 1
AiPlayerbot.DeleteRandomBotGuilds = 0
@@ -184,6 +174,10 @@ AiPlayerbot.SummonWhenGroup = 1
# Selfbot permission level (0 = disabled, 1 = GM only (default), 2 = all players, 3 = activate on login)
AiPlayerbot.SelfBotLevel = 1
# Give free food to bots
# Default: 1 (enabled)
AiPlayerbot.FreeFood = 1
# Non-GM player can only use init=auto to initialize bots based on their own level and gearscore
# Default: 0 (non-GM player can use any intialization commands)
AiPlayerbot.AutoInitOnly = 0
@@ -192,8 +186,7 @@ AiPlayerbot.AutoInitOnly = 0
# Default: 1.0 (same with the player)
AiPlayerbot.AutoInitEquipLevelLimitRatio = 1.0
# Bot automatically trains spells when talking to trainer
# yes = train all available spells as long as the bot has the money, free = auto trains with no money cost, no = only list spells
# Bot automatically trains spells when talking to trainer (yes = train all available spells as long as the bot has the money, free = auto trains with no money cost, no = only list spells)
AiPlayerbot.AutoTrainSpells = yes
#
@@ -270,7 +263,7 @@ AiPlayerbot.UseFastFlyMountAtMinLevel = 70
AiPlayerbot.RandomBotShowHelmet = 1
AiPlayerbot.RandomBotShowCloak = 1
# Toggles whether altbots will automatically equip items in their inventory that are sufficient upgrades
# Randombots and altbots automatically equip upgrades (bots will equip any item obtained from looting or a quest if they are sufficient upgrades)
# Default: 1 (enabled)
AiPlayerbot.AutoEquipUpgradeLoot = 1
@@ -291,6 +284,9 @@ AiPlayerbot.TwoRoundsGearInit = 0
#
#
# Bots will say information about items when collecting them
AiPlayerbot.SayWhenCollectingItems = 1
# Bots keep looting when loot system is set to free for all
# Default: 0 (disabled)
AiPlayerbot.FreeMethodLoot = 0
@@ -318,8 +314,7 @@ AiPlayerbot.GlobalCooldown = 500
# Max wait time when moving
AiPlayerbot.MaxWaitForMove = 5000
# Enable/disable use of MoveSplinePath for bot movement
# Disabling will result in more erratic movement but is required for stuns, snares, and roots to work on bots
# Disable use of MoveSplinePath for bot movement, will result in more erratic bot movement but means stun/snare/root/etc will work on bots (they wont reliably work when MoveSplinePath is enabled, though slowing effects still work ok)
# Default: 0 - MoveSplinePath enabled
# 1 - MoveSplinePath disabled in BG/Arena only
# 2 - MoveSplinePath disabled everywhere
@@ -365,15 +360,15 @@ AiPlayerbot.LootDelay = 1000
#
#
# Distances are in yards
AiPlayerbot.FarDistance = 20.0
AiPlayerbot.SightDistance = 100.0
AiPlayerbot.SightDistance = 75.0
AiPlayerbot.SpellDistance = 28.5
AiPlayerbot.ShootDistance = 5.0
AiPlayerbot.ReactDistance = 150.0
AiPlayerbot.GrindDistance = 75.0
AiPlayerbot.HealDistance = 38.5
AiPlayerbot.LootDistance = 15.0
AiPlayerbot.FleeDistance = 5.0
AiPlayerbot.AggroDistance = 22
AiPlayerbot.TooCloseDistance = 5.0
AiPlayerbot.MeleeDistance = 0.75
AiPlayerbot.FollowDistance = 1.5
@@ -381,8 +376,7 @@ AiPlayerbot.WhisperDistance = 6000.0
AiPlayerbot.ContactDistance = 0.45
AiPlayerbot.AoeRadius = 10
AiPlayerbot.RpgDistance = 200
AiPlayerbot.GrindDistance = 75.0
AiPlayerbot.ReactDistance = 150.0
AiPlayerbot.AggroDistance = 22
#
#
@@ -413,11 +407,10 @@ AiPlayerbot.HighMana = 65
#
#
# Bots pick their quest rewards
# yes = picks the most useful item, no = list all rewards, ask = pick useful item and lists if multiple
# Bots pick their quest rewards (yes = picks the most useful item, no = list all rewards, ask = pick useful item and lists if multiple)
AiPlayerbot.AutoPickReward = yes
# Sync quests with player (bots will complete quests the moment you hand them in and will not loot quest items.)
# Sync quests with player (Bots will complete quests the moment you hand them in and will not loot quest items.)
# Default: 1 (enabled)
AiPlayerbot.SyncQuestWithPlayer = 1
@@ -442,7 +435,7 @@ AiPlayerbot.DropObsoleteQuests = 1
# Auto add dungeon/raid strategies when entering the instance if implemented
AiPlayerbot.ApplyInstanceStrategies = 1
# Enable auto avoid aoe strategy
# Enable auto avoid aoe strategy (experimental)
# Default: 1 (enabled)
AiPlayerbot.AutoAvoidAoe = 1
@@ -450,7 +443,7 @@ AiPlayerbot.AutoAvoidAoe = 1
AiPlayerbot.MaxAoeAvoidRadius = 15.0
# A whitelist of aoe spell IDs that should not be avoided
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810,29946
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810
# Enable healer bot save mana strategy
# Default: 1 (enabled)
@@ -468,65 +461,16 @@ AiPlayerbot.FleeingEnabled = 1
#
####################################################################################################
####################################################################################################
# GREATER BUFFS STRATEGIES
#
#
# Min group size to use Greater buffs (Paladin, Mage, Druid)
# Default: 3
AiPlayerbot.MinBotsForGreaterBuff = 3
# Cooldown (seconds) between reagent-missing RP warnings, per bot & per buff
# Default: 30
AiPlayerbot.RPWarningCooldown = 30
#
#
#
####################################################################################################
####################################################################################################
# CHEATS
#
#
# Enable/Disable maintenance command
# Learn all available spells and skills, assign talent points, refresh consumables, repair, enchant equipment, socket gems, etc.
# Applies if bot's level is above AiPlayerbot.MinEnchantingBotLevel
# Enable/Disable maintenance command (learn all available spells and skills, supplement consumables, repair, enchant equipment if bot's level is above AiPlayerbot.MinEnchantingBotLevel)
# Default: 1 (enabled)
AiPlayerbot.MaintenanceCommand = 1
# Enable/Disable specific maintenance command functionality for alt bots
# Disable to prevent players from giving free bags, spells, skill levels, etc. to their alt bots
# Default: 1 (enabled)
AiPlayerbot.AltMaintenanceAmmo = 1
AiPlayerbot.AltMaintenanceFood = 1
AiPlayerbot.AltMaintenanceReagents = 1
AiPlayerbot.AltMaintenanceConsumables = 1
AiPlayerbot.AltMaintenancePotions = 1
AiPlayerbot.AltMaintenanceBags = 1
AiPlayerbot.AltMaintenanceMounts = 1
AiPlayerbot.AltMaintenanceSkills = 1
# "Special Spells" consist of any spells listed in AiPlayerbot.RandomBotSpellIds and Death Gate for Death Knights
AiPlayerbot.AltMaintenanceClassSpells = 1
AiPlayerbot.AltMaintenanceAvailableSpells = 1
AiPlayerbot.AltMaintenanceSpecialSpells = 1
AiPlayerbot.AltMaintenanceTalentTree = 1
AiPlayerbot.AltMaintenanceGlyphs = 1
AiPlayerbot.AltMaintenanceGemsEnchants = 1
AiPlayerbot.AltMaintenancePet = 1
AiPlayerbot.AltMaintenancePetTalents = 1
AiPlayerbot.AltMaintenanceReputation = 1
AiPlayerbot.AltMaintenanceAttunementQuests = 1
AiPlayerbot.AltMaintenanceKeyring = 1
# Enable/Disable autogear command, which automatically upgrades bots' gear
# The quality is limited by AutoGearQualityLimit and AutoGearScoreLimit
# Enable/Disable autogear command, which automatically upgrades bots' gear; the quality is limited by AutoGearQualityLimit and AutoGearScoreLimit
# Default: 1 (enabled)
AiPlayerbot.AutoGearCommand = 1
@@ -547,21 +491,20 @@ AiPlayerbot.AutoGearQualityLimit = 3
# Max iLVL Phase 1(Kara, Gruul, Mag) = 125 | Phase 1.5(ZA) = 138 | Phase 2(SC, TK) = 141 | Phase 3(Hyjal, BT) = 156 | Phase 4(Sunwell) = 164
# Wotlk
# Max iLVL Tier 7(10/25) = 200/213 | Tier 8(10/25) = 225/232 | Tier 9(10/25) = 232/245 | Tier 10(10/25/HC) = 251/264/290
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
# Default: 0 (no limit)
AiPlayerbot.AutoGearScoreLimit = 0
# Enable/Disable cheats for bots
# "food" (bots eat or drink without using food or drinks from their inventory)
# "gold" (bots have infinite gold)
# "health" (bots immediately regenerate lost health)
# "health" (bots have infinite health)
# "mana" (bots have infinite mana)
# "power" (bots have infinite energy, rage, and runic power)
# "taxi" (bots may use all flight paths, though they will not actually learn them)
# "raid" (bots use cheats implemented into raid strategies (currently only for Ulduar))
# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
# Default: food, taxi, and raid are enabled
AiPlayerbot.BotCheats = "food,taxi,raid"
# "taxi" (bots may use all flight paths, though they will not actually learn them)
# "raid" (bots use cheats implemented into raid strategies)
# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,taxi")
# Default: taxi is enabled
AiPlayerbot.BotCheats = "taxi,raid"
#
#
@@ -590,30 +533,6 @@ AiPlayerbot.BotTaxiGapJitterMs = 100
#
####################################################################################################
####################################################################################################
# PROFESSIONS
# Note: Random bots currently do not get professions
#
# Automatically adds the 'master fishing' strategy to bots that have the fishing skill when the bots master fishes.
# Default: 1 (Enabled)
AiPlayerbot.EnableFishingWithMaster = 1
# Distance from itself (in yards) that a bot with a master will search for water to fish
AiPlayerbot.FishingDistanceFromMaster = 10.0
# Distance from itself (in yards) that a bot without a master will search for water to fish
# Currently not relevant since masterless bots will not fish
AiPlayerbot.FishingDistance = 40.0
# Distance from water (in yards) beyond which a bot will remove the 'master fishing' strategy
AiPlayerbot.EndFishingWithMaster = 30.0
#
#
#
####################################################################################################
#######################################
# #
# RANDOMBOT-SPECIFIC SETTINGS #
@@ -640,11 +559,9 @@ AiPlayerbot.RandomBotMaxLevel = 80
AiPlayerbot.SyncLevelWithPlayers = 0
# Mark many quests ≤ bot level as complete (slows down bot creation)
# Default: 0 (disabled)
AiPlayerbot.PreQuests = 0
# Enable LFG for randombots
# Default: 1 (enabled)
AiPlayerbot.RandomBotJoinLfg = 1
# Enable/Disable periodic online - offline of randombots to mimic the real-world scenario where not all players are online simultaneously
@@ -665,12 +582,11 @@ AiPlayerbot.RandomBotHordeRatio = 50
AiPlayerbot.DisableDeathKnightLogin = 0
# Enable simulated expansion limitation for talents and glyphs
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61
# and 7 rows plus the middle talent of the 8th row for bots from level 61 until level 71
# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61 and 7 rows plus the middle talent of the 8th row for bots until level 71
# Default: 0 (disabled)
AiPlayerbot.LimitTalentsExpansion = 0
# Configure randombot trading (0: Disabled, 1: Enabled, 2: Only Buy, 3: Only Sell)
# Configure randombots and addClass bot trading (0: Disabled, 1: Enabled, 2: Only Buy, 3: Only Sell)
# Default: 1 (enabled)
AiPlayerbot.EnableRandomBotTrading = 1
@@ -735,10 +651,10 @@ AiPlayerbot.RandomGearQualityLimit = 3
# Max iLVL Phase 1(MC, Ony, ZG) = 78 | Phase 2(BWL) = 83 | Phase 2.5(AQ40) = 88 | Phase 3(Naxx40) = 92
# TBC
# Max iLVL Tier 4 = 120 | Tier 5 = 133 | Tier 6 = 164
# Max iLVL Phase 1(Kara, Gruul, Mag) = 125 | Phase 2(SSC, TK, ZA) = 141 | Phase 3(Hyjal, BT) = 156 | Phase 4(Sunwell) = 164
# Max iLVL Phase 1(Kara, Gruul, Mag) = 125 | Phase 1.5(ZA) = 138 | Phase 2(SC, TK) = 141 | Phase 3(Hyjal, BT) = 156 | Phase 4(Sunwell) = 164
# Wotlk
# Max iLVL Tier 7(10/25) = 200/213 | Tier 8(10/25) = 225/232 | Tier 9(10/25) = 232/245 | Tier 10(10/25/HC) = 251/264/290
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
# Max iLVL Phase 1(Naxx) = 224 | Phase 2(Ulduar) = 245 | Phase 3(ToC) = 258 | Phase 4(ICC) = 290
# Default: 0 (no limit)
AiPlayerbot.RandomGearScoreLimit = 0
@@ -746,13 +662,12 @@ AiPlayerbot.RandomGearScoreLimit = 0
# Default: 1 (enabled)
AiPlayerbot.IncrementalGearInit = 1
# Set minimum level of bots that will enchant and socket gems into their equipment with maintenance
# If greater than RandomBotMaxlevel, bots will not automatically enchant equipment or socket gems
# Set minimum level of bots that will enchant their equipment (Maxlevel + 1 to disable)
# Default: 60
AiPlayerbot.MinEnchantingBotLevel = 60
# Enable expansion limitation for bot enchants and gems
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants and gems until level 71
# Enable expansion limitation for bot enchants
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71
# Default: 1 (enabled)
AiPlayerbot.LimitEnchantExpansion = 1
@@ -784,16 +699,6 @@ AiPlayerbot.AutoUpgradeEquip = 1
# Default: 0 (disabled)
AiPlayerbot.HunterWolfPet = 0
# Default pet stance when a bot summons a pet
# 0 = Passive, 1 = Defensive, 2 = Aggressive
# Default: 1 (Defensive)
AiPlayerbot.DefaultPetStance = 1
# Enable/disable debug messages about pet commands
# 0 = Disabled, 1 = Enabled
# Default = 0 (disabled)
AiPlayerbot.PetChatCommandDebug = 0
# Prohibit hunter bots from creating pets with any family ID listed below in ExcludedHunterPetFamilies
# See the creature_family database table for all pet families by ID (note: ID for spiders is 3)
AiPlayerbot.ExcludedHunterPetFamilies = ""
@@ -848,7 +753,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
#
# Quest that will be completed and rewarded for all randombots
AiPlayerbot.RandomBotQuestIds = "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,24499,24511,24710,24712"
# Randombots will group with nearby randombots to do shared quests
AiPlayerbot.RandomBotGroupNearby = 0
@@ -899,21 +804,18 @@ AiPlayerbot.OpenGoSpell = 6477
#
# Additional randombot strategies
# Strategies added here are applied to all randombots, in addition (or subtraction) to spec/role-based default strategies.
# These rules are processed after the defaults.
# Example: "+threat,-potions"
AiPlayerbot.RandomBotCombatStrategies = ""
# Strategies added here are applied to all randombots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
AiPlayerbot.RandomBotCombatStrategies = "+dps,+dps assist,-threat"
AiPlayerbot.RandomBotNonCombatStrategies = ""
# Additional altbot strategies
# Strategies added here are applied to all altbots, in addition (or subtraction) to spec/role-based default strategies.
# These rules are processed after the defaults.
# Strategies added here are applied to all altbots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
AiPlayerbot.CombatStrategies = ""
AiPlayerbot.NonCombatStrategies = ""
# Remove "healer dps" strategy on the maps specified below.
# Default: 1 (enabled)
AiPlayerbot.HealerDPSMapRestriction = 1
# Remove "healer dps" strategy on specified maps.
# Default: 0 (disabled)
AiPlayerbot.HealerDPSMapRestriction = 0
# List of Map IDs where "healer dps" strategy will be removed if AiPlayerbot.HealerDPSMapRestriction is enabled
# Default: (Dungeon and Raid maps) "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
@@ -1097,28 +999,13 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
#
#
# Map IDs where bots can be teleported to
# Defaults: 0 = Eastern Kingdoms, 1 = Kalimdor, 530 = Outland, 571 = Northrend
# Maps where bots can be teleported to
AiPlayerbot.RandomBotMaps = 0,1,530,571
# Probabilty bots teleport to banker (city)
# Default: 0.25
AiPlayerbot.ProbTeleToBankers = 0.25
# Control probability weights for bots teleporting to Capital city bankers
# Sum of weights need not be 100. Set to 0 to disable teleporting to the city.
AiPlayerbot.EnableWeightTeleToCityBankers = 1
AiPlayerbot.TeleToStormwindWeight = 2
AiPlayerbot.TeleToIronforgeWeight = 1
AiPlayerbot.TeleToDarnassusWeight = 1
AiPlayerbot.TeleToExodarWeight = 1
AiPlayerbot.TeleToOrgrimmarWeight = 2
AiPlayerbot.TeleToUndercityWeight = 1
AiPlayerbot.TeleToThunderBluffWeight = 1
AiPlayerbot.TeleToSilvermoonCityWeight = 1
AiPlayerbot.TeleToShattrathCityWeight = 1
AiPlayerbot.TeleToDalaranWeight = 1
# How far randombots are teleported after death
AiPlayerbot.RandomBotTeleportDistance = 100
@@ -1220,10 +1107,10 @@ AiPlayerbot.RandomBotArenaTeamMinRating = 1000
AiPlayerbot.DeleteRandomBotArenaTeams = 0
# PvP Restricted Zones (bots don't pvp)
AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"
AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139,3951"
# PvP Restricted Areas (bots don't pvp)
AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754,3786,3973"
AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080"
# Improve reaction speeds in battlegrounds and arenas (may cause lag)
AiPlayerbot.FastReactInBG = 1
@@ -1234,46 +1121,24 @@ AiPlayerbot.FastReactInBG = 1
####################################################################################################
####################################################################################################
# RANDOM BOT TIMING AND BEHAVIOR
# INTERVALS
#
#
# How often (in seconds) the random bot manager runs its main update loop
# Default: 20
# All in seconds
AiPlayerbot.RandomBotUpdateInterval = 20
# Minimum and maximum seconds before the manager re-evaluates and adjusts total random bot count
# Defaults: 1800 (min), 7200 (max)
AiPlayerbot.RandomBotCountChangeMinInterval = 1800
AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
# Minimum and maximum seconds a random bot will stay online before logging out
# Defaults: 600 (min), 28800 (max)
AiPlayerbot.MinRandomBotInWorldTime = 600
AiPlayerbot.MaxRandomBotInWorldTime = 28800
# Minimum and maximum seconds before a bot is eligible for re-randomization (gear, class, talents, etc.)
# Defaults: 7200 (min), 1209600 (max)
AiPlayerbot.MinRandomBotRandomizeTime = 7200
AiPlayerbot.MaxRandomBotRandomizeTime = 1209600
# Number of bots processed (login, logout, update) per manager update cycle
# Default: 60
AiPlayerbot.RandomBotsPerInterval = 60
# Minimum and maximum seconds after death before a bot revives
# Defaults: 60 (min), 300 (max)
AiPlayerbot.MinRandomBotReviveTime = 60
AiPlayerbot.MaxRandomBotReviveTime = 300
# Minimum and maximum seconds between bot teleports to new areas or zones
# Defaults: 3600 (min), 18000 (max)
AiPlayerbot.MinRandomBotTeleportInterval = 3600
AiPlayerbot.MaxRandomBotTeleportInterval = 18000
# Number of seconds bots flagged as permanent stay in the world (31,104,000 ≈ 1 year)
# Default: 31104000
AiPlayerbot.PermanentlyInWorldTime = 31104000
AiPlayerbot.PermanantlyInWorldTime = 31104000
#
#
@@ -1493,7 +1358,7 @@ AiPlayerbot.PremadeSpecLink.5.5.80 = 50332031003--005323241223112003102311351
####################################################################################################
####################################################################################################
# DEATH KNIGHT
# DEATHKNIGHT
#
#
@@ -1542,11 +1407,11 @@ AiPlayerbot.PremadeSpecGlyph.7.0 = 41536,43385,41532,43386,44923,45776
AiPlayerbot.PremadeSpecLink.7.0.60 = 4530001520213351102301351
AiPlayerbot.PremadeSpecLink.7.0.80 = 3530001523213351322301351-005050031
AiPlayerbot.PremadeSpecName.7.1 = enh pve
AiPlayerbot.PremadeSpecGlyph.7.1 = 41530,43385,41539,43386,44923,45771
AiPlayerbot.PremadeSpecLink.7.1.60 = -30305003105021333031121131051
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030152-30305003105021333031131131051
AiPlayerbot.PremadeSpecGlyph.7.1 = 41542,43385,41539,43386,44923,45771
AiPlayerbot.PremadeSpecLink.7.1.60 = -30205033005001333031131131051
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030052-30205033005021333031131131051
AiPlayerbot.PremadeSpecName.7.2 = resto pve
AiPlayerbot.PremadeSpecGlyph.7.2 = 41527,43385,41517,43386,44923,45775
AiPlayerbot.PremadeSpecGlyph.7.2 = 41517,43385,41527,43386,44923,45775
AiPlayerbot.PremadeSpecLink.7.2.60 = --50005301235310501102321251
AiPlayerbot.PremadeSpecLink.7.2.80 = -00502033-50005331335310501122331251
AiPlayerbot.PremadeSpecName.7.3 = ele pvp
@@ -1697,10 +1562,10 @@ AiPlayerbot.PremadeSpecLink.11.6.80 = 05320021--230033312031500531353013251
#
#
# Applies automatically refreshing buffs to bots simulating effects of spells, flasks, food, runes, etc.
# Applies a permanent buff to all bots simulating effects of spells, flasks, food, runes, etc.
# Requires sending the command "nc +worldbuff" in chat to a bot (or a group of bots) to enable
# Each entry in the matrix should be formatted as follows: Entry:FactionID,ClassID,SpecID,MinimumLevel,MaximumLevel:SpellID1,SpellID2,etc.;
# FactionID may be set to 0 for the entry to apply buffs to bots of either faction
# Use 0 for any field to make it agnostic (e.g., 0 for FactionID means the entry will apply buffs to either faction)
# The default entries create a cross-faction list of level 80 buffs for each implemented pve spec from the "Premade Specs" section
# The default entries may be deleted or modified, and new custom entries may be added
@@ -1816,7 +1681,7 @@ AiPlayerbot.RandomClassSpecIndex.5.2 = 2
####################################################################################################
####################################################################################################
# DEATH KNIGHT
# DEATHKNIGHT
#
#
@@ -2110,15 +1975,13 @@ AiPlayerbot.AllowedLogFiles = ""
####################################################################################################
# A list of gameObject GUID's that are not allowed for bots to interact with.
#
AiPlayerbot.DisallowedGameObjects = 176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,165739,165738,175245,175970,176325,176327,123329,2560
AiPlayerbot.DisallowedGameObjects = 176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,17155,2857,179490
#
# List of GUID's:
# QuestItems:
# 176213 = Blood of Heroes, 17155 = Defias Gunpowder, 2656 = Waterlogged Envelope, 123329 = Baelogs Chest, 2560 = Half-Buried Bottle
# 176213 = Blood of Heroes, 17155 = Defias Gunpowder, 2656 = Waterlogged Envelope
# Chests:
# Large Solid Chest = 74448, Box of Assorted Parts = 19020, Food Crate = 3719, Water Barrel = 3658, Barrel of Milk = 3705, Barrel of sweet Nectar = 3706, Tattered Chest = 105579, Large bettered Chest = 75293, Solid Chest = 2857, Battered Foodlocker = 179490, Witch Doctor's Chest = 141596, Relic Coffer = 160836, Dark Coffer = 160845, Fengus's Chest = 179516, Supply Crate = 176224/181085, Malor's Strongbox = 176112
# Other:
# Shallow Grave (Zul'Farrak) = 128308/128403, Grim Guzzler Boar (Blackrock Depths) = 165739, Dark Iron Ale Mug (Blackrock Depths) = 165738, Father Flame (Blackrock Spire) = 175245, Unforged Runic Breastplate (Blackrock Spire) = 175970, Blacksmithing Plans (Stratholme) = 176325/176327
# Large Solid Chest = 74448, Box of Assorted Parts = 19020, Food Crate = 3719, Water Barrel = 3658, Barrel of Milk = 3705, Barrel of sweet Nectar = 3706, Tattered Chest = 105579, Large bettered Chest = 75293, Solid Chest = 2857, Battered Foodlocker = 179490
# Feel free to edit and help to complete.
#
####################################################################################################

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@@ -1,8 +0,0 @@
UPDATE guild
SET
EmblemStyle = FLOOR(RAND() * 181),
EmblemColor = FLOOR(RAND() * 18),
BorderStyle = FLOOR(RAND() * 8),
BorderColor = FLOOR(RAND() * 18),
BackgroundColor = FLOOR(RAND() * 52)
WHERE EmblemStyle=0 AND EmblemColor=0 AND BorderStyle=0 AND BorderColor=0 AND BackgroundColor=0;

View File

@@ -8,7 +8,7 @@ CREATE TABLE IF NOT EXISTS `ai_playerbot_texts_chance` (
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` DISABLE KEYS */;
INSERT INTO `ai_playerbot_texts_chance` (`id`, `name`, `probability`) VALUES
(1, 'taunt', 30),
(2, 'aoe', 75),
(3, 'loot', 20);
(1, 'taunt', 30),
(2, 'aoe', 75),
(3, 'loot', 20);
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` ENABLE KEYS */;

View File

@@ -53,16 +53,16 @@ INSERT INTO `playerbots_dungeon_suggestion_definition` VALUES
(NULL, 'ub' , 'The Underbog' , 1, 0, 62, 70, NULL),
(NULL, 'mt' , 'Mana-Tombs' , 1, 0, 63, 70, NULL),
(NULL, 'ac' , 'Auchenai Crypts' , 1, 0, 64, 70, NULL),
(NULL, 'seth', 'Sethekk Halls' , 1, 0, 66, 70, NULL),
(NULL, 'seth', 'Sethekk Halls' , 1, 0, 66, 70, NULL),
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 0, 66, 70, NULL),
(NULL, 'bm' , 'The Black Morass' , 1, 0, 68, 70, NULL),
(NULL, 'mech', 'The Mechanar' , 1, 0, 68, 70, NULL),
(NULL, 'bot' , 'The Botanica' , 1, 0, 69, 70, NULL),
(NULL, 'arc' , 'The Arcatraz' , 1, 0, 69, 70, NULL),
(NULL, 'sh' , 'The Shattered Halls' , 1, 0, 69, 70, NULL),
(NULL, 'sv' , 'The Steamvault' , 1, 0, 69, 70, NULL),
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 0, 69, 70, NULL),
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 0, 70, 70, NULL),
(NULL, 'bm' , 'The Black Morass' , 1, 0, 68, 70, NULL),
(NULL, 'mech', 'The Mechanar' , 1, 0, 68, 70, NULL),
(NULL, 'bot' , 'The Botanica' , 1, 0, 69, 70, NULL),
(NULL, 'arc' , 'The Arcatraz' , 1, 0, 69, 70, NULL),
(NULL, 'sh' , 'The Shattered Halls' , 1, 0, 69, 70, NULL),
(NULL, 'sv' , 'The Steamvault' , 1, 0, 69, 70, NULL),
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 0, 69, 70, NULL),
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 0, 70, 70, NULL),
-- == The Burning Crusade (Heroic) ==
@@ -72,51 +72,51 @@ INSERT INTO `playerbots_dungeon_suggestion_definition` VALUES
(NULL, 'ub' , 'The Underbog' , 1, 1, 70, 70, NULL),
(NULL, 'mt' , 'Mana-Tombs' , 1, 1, 70, 70, NULL),
(NULL, 'ac' , 'Auchenai Crypts' , 1, 1, 70, 70, NULL),
(NULL, 'seth', 'Sethekk Halls' , 1, 1, 70, 70, NULL),
(NULL, 'seth', 'Sethekk Halls' , 1, 1, 70, 70, NULL),
(NULL, 'oh' , 'Old Hillsbrad Foothills', 1, 1, 70, 70, NULL),
(NULL, 'bm' , 'The Black Morass' , 1, 1, 70, 70, NULL),
(NULL, 'mech', 'The Mechanar' , 1, 1, 70, 70, NULL),
(NULL, 'bot' , 'The Botanica' , 1, 1, 70, 70, NULL),
(NULL, 'arc' , 'The Arcatraz' , 1, 1, 70, 70, NULL),
(NULL, 'bm' , 'The Black Morass' , 1, 1, 70, 70, NULL),
(NULL, 'mech', 'The Mechanar' , 1, 1, 70, 70, NULL),
(NULL, 'bot' , 'The Botanica' , 1, 1, 70, 70, NULL),
(NULL, 'arc' , 'The Arcatraz' , 1, 1, 70, 70, NULL),
(NULL, 'sh' , 'The Shattered Halls' , 1, 1, 70, 70, NULL),
(NULL, 'sv' , 'The Steamvault' , 1, 1, 70, 70, NULL),
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 1, 70, 70, NULL),
(NULL, 'sv' , 'The Steamvault' , 1, 1, 70, 70, NULL),
(NULL, 'sl' , 'Shadow Labyrinth' , 1, 1, 70, 70, NULL),
(NULL, 'mgt' , 'Magister''s Terrace' , 1, 1, 70, 70, NULL),
-- == Wrath of the Lich King ==
(NULL, 'uk' , 'Utgarde Keep' , 2, 0, 70, 72, NULL),
(NULL, 'nexus' , 'The Nexus' , 2, 0, 71, 73, NULL),
(NULL, 'an' , 'Azjol-Nerub' , 2, 0, 72, 74, NULL),
(NULL, 'uk' , 'Utgarde Keep' , 2, 0, 70, 72, NULL),
(NULL, 'nexus' , 'The Nexus' , 2, 0, 71, 73, NULL),
(NULL, 'an' , 'Azjol-Nerub' , 2, 0, 72, 74, NULL),
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 0, 73, 75, NULL),
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 0, 74, 76, NULL),
(NULL, 'vh' , 'Violet Hold' , 2, 0, 75, 77, NULL),
(NULL, 'gd' , 'Gundrak' , 2, 0, 76, 78, NULL),
(NULL, 'hos' , 'Halls of Stone' , 2, 0, 77, 79, NULL),
(NULL, 'hol' , 'Halls of Lightning' , 2, 0, 80, 80, NULL),
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 0, 74, 76, NULL),
(NULL, 'vh' , 'Violet Hold' , 2, 0, 75, 77, NULL),
(NULL, 'gd' , 'Gundrak' , 2, 0, 76, 78, NULL),
(NULL, 'hos' , 'Halls of Stone' , 2, 0, 77, 79, NULL),
(NULL, 'hol' , 'Halls of Lightning' , 2, 0, 80, 80, NULL),
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 0, 80, 80, NULL),
(NULL, 'oculus', 'The Oculus' , 2, 0, 80, 80, NULL),
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 0, 80, 80, NULL),
(NULL, 'toc' , 'Trial of the Champion' , 2, 0, 80, 80, NULL),
(NULL, 'fos' , 'Forge of Souls' , 2, 0, 80, 80, NULL),
(NULL, 'pos' , 'Pit of Saron' , 2, 0, 80, 80, NULL),
(NULL, 'hor' , 'Halls of Reflection' , 2, 0, 80, 80, NULL),
(NULL, 'oculus', 'The Oculus' , 2, 0, 80, 80, NULL),
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 0, 80, 80, NULL),
(NULL, 'toc' , 'Trial of the Champion' , 2, 0, 80, 80, NULL),
(NULL, 'fos' , 'Forge of Souls' , 2, 0, 80, 80, NULL),
(NULL, 'pos' , 'Pit of Saron' , 2, 0, 80, 80, NULL),
(NULL, 'hor' , 'Halls of Reflection' , 2, 0, 80, 80, NULL),
-- == Wrath of the Lich King (Heroic) ==
(NULL, 'uk' , 'Utgarde Keep' , 2, 1, 80, 80, NULL),
(NULL, 'nexus' , 'The Nexus' , 2, 1, 80, 80, NULL),
(NULL, 'an' , 'Azjol-Nerub' , 2, 1, 80, 80, NULL),
(NULL, 'uk' , 'Utgarde Keep' , 2, 1, 80, 80, NULL),
(NULL, 'nexus' , 'The Nexus' , 2, 1, 80, 80, NULL),
(NULL, 'an' , 'Azjol-Nerub' , 2, 1, 80, 80, NULL),
(NULL, 'ak' , 'Ahn''kahet: The Old Kingdom', 2, 1, 80, 80, NULL),
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 1, 80, 80, NULL),
(NULL, 'vh' , 'Violet Hold' , 2, 1, 80, 80, NULL),
(NULL, 'gd' , 'Gundrak' , 2, 1, 80, 80, NULL),
(NULL, 'hos' , 'Halls of Stone' , 2, 1, 80, 80, NULL),
(NULL, 'hol' , 'Halls of Lightning' , 2, 1, 80, 80, NULL),
(NULL, 'dtk' , 'Drak''Tharon Keep' , 2, 1, 80, 80, NULL),
(NULL, 'vh' , 'Violet Hold' , 2, 1, 80, 80, NULL),
(NULL, 'gd' , 'Gundrak' , 2, 1, 80, 80, NULL),
(NULL, 'hos' , 'Halls of Stone' , 2, 1, 80, 80, NULL),
(NULL, 'hol' , 'Halls of Lightning' , 2, 1, 80, 80, NULL),
(NULL, 'cos' , 'The Culling of Stratholme' , 2, 1, 80, 80, NULL),
(NULL, 'oculus', 'The Oculus' , 2, 1, 80, 80, NULL),
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 1, 80, 80, NULL),
(NULL, 'toc' , 'Trial of the Champion' , 2, 1, 80, 80, NULL),
(NULL, 'fos' , 'Forge of Souls' , 2, 1, 80, 80, NULL),
(NULL, 'pos' , 'Pit of Saron' , 2, 1, 80, 80, NULL),
(NULL, 'hor' , 'Halls of Reflection' , 2, 1, 80, 80, NULL);
(NULL, 'oculus', 'The Oculus' , 2, 1, 80, 80, NULL),
(NULL, 'up' , 'Utgarde Pinnacle' , 2, 1, 80, 80, NULL),
(NULL, 'toc' , 'Trial of the Champion' , 2, 1, 80, 80, NULL),
(NULL, 'fos' , 'Forge of Souls' , 2, 1, 80, 80, NULL),
(NULL, 'pos' , 'Pit of Saron' , 2, 1, 80, 80, NULL),
(NULL, 'hor' , 'Halls of Reflection' , 2, 1, 80, 80, NULL);

View File

@@ -25,226 +25,226 @@ CREATE TABLE `playerbots_enchants` (
/*!40000 ALTER TABLE `playerbots_enchants` DISABLE KEYS */;
DELETE FROM `playerbots_enchants`;
INSERT INTO `playerbots_enchants` (`class`, `spec`, `spellid`, `slotid`, `name`) VALUES
(1, 10, 20034, 15, 'Crusader '),
(1, 10, 22779, 17, '30 Hit '),
(1, 10, 27927, 10, '4 All Stats '),
(1, 10, 27927, 11, '4 All Stats '),
(1, 10, 27960, 4, '6 All Stats '),
(1, 10, 27984, 16, 'Mongoose '),
(1, 10, 29483, 2, '26 Attackpower 14 Crit '),
(1, 10, 33996, 9, '26 Attackpower '),
(1, 10, 34002, 8, '24 Attackpower '),
(1, 10, 34004, 14, '12 Agility '),
(1, 10, 34007, 7, 'Minor Speed 6 Agility'),
(1, 10, 35452, 0, '34 Attackpower 16 Hit '),
(1, 10, 35490, 6, '50 Attackpower 12 Crit '),
(1, 11, 20034, 15, 'Crusader '),
(1, 11, 20034, 16, 'Crusader '),
(1, 11, 22779, 17, '30 Hit '),
(1, 11, 27927, 10, '4 All Stats '),
(1, 11, 27927, 11, '4 All Stats '),
(1, 11, 27960, 4, '6 All Stats '),
(1, 11, 29483, 2, '26 Attackpower 14 Crit '),
(1, 11, 33996, 9, '26 Attackpower '),
(1, 11, 34002, 8, '24 Attackpower '),
(1, 11, 34004, 14, '12 Agility '),
(1, 11, 34007, 7, 'Minor Speed 6 Agility'),
(1, 11, 35452, 0, '34 Attackpower 16 Hit '),
(1, 11, 35490, 6, '50 Attackpower 12 Crit '),
(1, 12, 22779, 17, '30 Hit '),
(1, 12, 25072, 9, '2% Threat '),
(1, 12, 27906, 8, '12 Defense '),
(1, 12, 27927, 10, '4 All Stats '),
(1, 12, 27927, 11, '4 All Stats '),
(1, 12, 27954, 7, '5% Root/Snare Resist 10 Hit'),
(1, 12, 27960, 4, '6 All Stats '),
(1, 12, 28004, 15, 'Battlemaster '),
(1, 12, 34009, 16, '18 Stamina '),
(1, 12, 35433, 2, '10 Dodge 15 Defense '),
(1, 12, 35443, 0, '16 Defense 17 Dodge '),
(1, 12, 35495, 6, '40 Stamina 12 Agility '),
(1, 12, 47051, 14, '12 Defense '),
(2, 20, 22779, 17, '30 Hit '),
(2, 20, 27926, 10, '20 Healing 7 Spelldamage '),
(2, 20, 27926, 11, '20 Healing 7 Spelldamage '),
(2, 20, 27945, 16, '12 Intellect '),
(2, 20, 27954, 7, '5% Root/Snare Resist 10 Hit'),
(2, 20, 27960, 4, '6 All Stats '),
(2, 20, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
(2, 20, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
(2, 20, 33999, 9, '35 Healing 12 Spelldamage '),
(2, 20, 34001, 8, '12 Intellect '),
(2, 20, 34003, 14, '20 Spell Penetration '),
(2, 20, 34010, 15, '81 Healing 27 Spelldamage '),
(2, 20, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 '),
(2, 21, 22779, 17, '30 Hit '),
(2, 21, 25072, 9, '2% Threat '),
(2, 21, 27906, 8, '12 Defense '),
(2, 21, 27927, 10, '4 All Stats '),
(2, 21, 27927, 11, '4 All Stats '),
(2, 21, 27954, 7, '5% Root/Snare Resist 10 Hit'),
(2, 21, 27960, 4, '6 All Stats '),
(2, 21, 28004, 15, 'Battlemaster '),
(2, 21, 34009, 16, '18 Stamina '),
(2, 21, 35433, 2, '10 Dodge 15 Defense '),
(2, 21, 35443, 0, '16 Defense 17 Dodge '),
(2, 21, 35495, 6, '40 Stamina 12 Agility '),
(2, 21, 47051, 14, '12 Defense '),
(2, 22, 20034, 15, 'Crusader '),
(2, 22, 22779, 17, '30 Hit '),
(2, 22, 27899, 8, '12 Strength '),
(2, 22, 27927, 10, '4 All Stats '),
(2, 22, 27927, 11, '4 All Stats '),
(2, 22, 27960, 4, '6 All Stats '),
(2, 22, 29483, 2, '26 Attackpower 14 Crit '),
(2, 22, 33995, 6, '50 Attackpower 12 Crit '),
(2, 22, 33996, 9, '15 Strength '),
(2, 22, 34004, 14, '12 Agility '),
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(11, 111, 42620, 16, 'Greater Agility '),
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(11, 112, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 ');
(1, 10, 20034, 15, 'Crusader '),
(1, 10, 22779, 17, '30 Hit '),
(1, 10, 27927, 10, '4 All Stats '),
(1, 10, 27927, 11, '4 All Stats '),
(1, 10, 27960, 4, '6 All Stats '),
(1, 10, 27984, 16, 'Mongoose '),
(1, 10, 29483, 2, '26 Attackpower 14 Crit '),
(1, 10, 33996, 9, '26 Attackpower '),
(1, 10, 34002, 8, '24 Attackpower '),
(1, 10, 34004, 14, '12 Agility '),
(1, 10, 34007, 7, 'Minor Speed 6 Agility'),
(1, 10, 35452, 0, '34 Attackpower 16 Hit '),
(1, 10, 35490, 6, '50 Attackpower 12 Crit '),
(1, 11, 20034, 15, 'Crusader '),
(1, 11, 20034, 16, 'Crusader '),
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(1, 11, 27927, 10, '4 All Stats '),
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(1, 12, 28004, 15, 'Battlemaster '),
(1, 12, 34009, 16, '18 Stamina '),
(1, 12, 35433, 2, '10 Dodge 15 Defense '),
(1, 12, 35443, 0, '16 Defense 17 Dodge '),
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(1, 12, 47051, 14, '12 Defense '),
(2, 20, 22779, 17, '30 Hit '),
(2, 20, 27926, 10, '20 Healing 7 Spelldamage '),
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(2, 20, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
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(5, 50, 22779, 17, '30 Hit '),
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(11, 111, 42620, 15, 'Greater Agility '),
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(11, 112, 29475, 2, '31 Healing 11 Spelldamage 5 mp5 '),
(11, 112, 31370, 6, '66 Healing 22 Spelldamage 20 Stamina '),
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(11, 112, 34010, 15, '81 Healing 27 Spelldamage '),
(11, 112, 35445, 0, '35 Healing 12 Spelldamage 7 mp5 ');
/*!40000 ALTER TABLE `playerbots_enchants` ENABLE KEYS */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;

View File

@@ -7,278 +7,278 @@ CREATE TABLE IF NOT EXISTS `playerbots_weightscale_data` (
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT INTO `playerbots_weightscale_data` (`id`, `field`, `val`) VALUES
(1, 'exprtng', 100),
(1, 'str', 82),
(1, 'critstrkrtng', 66),
(1, 'agi', 53),
(1, 'armorpenrtng', 52),
(1, 'hitrtng', 48),
(1, 'hastertng', 36),
(1, 'atkpwr', 31),
(1, 'armor', 5),
(2, 'exprtng', 100),
(2, 'str', 82),
(2, 'critstrkrtng', 66),
(2, 'agi', 53),
(2, 'armorpenrtng', 52),
(2, 'hitrtng', 48),
(2, 'hastertng', 36),
(2, 'atkpwr', 31),
(2, 'armor', 5),
(3, 'sta', 100),
(3, 'dodgertng', 90),
(3, 'defrtng', 86),
(3, 'block', 81),
(3, 'agi', 67),
(3, 'parryrtng', 67),
(3, 'blockrtng', 48),
(3, 'str', 48),
(3, 'exprtng', 19),
(3, 'hitrtng', 10),
(3, 'armorpenrtng', 10),
(3, 'critstrkrtng', 7),
(3, 'armor', 6),
(3, 'hastertng', 1),
(3, 'atkpwr', 1),
(4, 'int', 100),
(4, 'manargn', 88),
(4, 'splpwr', 58),
(4, 'critstrkrtng', 46),
(4, 'hastertng', 35),
(5, 'sta', 100),
(5, 'dodgertng', 94),
(5, 'block', 86),
(5, 'defrtng', 86),
(5, 'exprtng', 79),
(5, 'agi', 76),
(5, 'parryrtng', 76),
(5, 'hitrtng', 58),
(5, 'blockrtng', 52),
(5, 'str', 50),
(5, 'armor', 6),
(5, 'atkpwr', 6),
(5, 'splpwr', 4),
(5, 'critstrkrtng', 3),
(6, 'mledps', 470),
(6, 'hitrtng', 100),
(6, 'str', 80),
(6, 'exprtng', 66),
(6, 'critstrkrtng', 40),
(6, 'atkpwr', 34),
(6, 'agi', 32),
(6, 'hastertng', 30),
(6, 'armorpenrtng', 22),
(6, 'splpwr', 9),
(7, 'rgddps', 213),
(7, 'hitrtng', 100),
(7, 'agi', 58),
(7, 'critstrkrtng', 40),
(7, 'int', 37),
(7, 'atkpwr', 30),
(7, 'armorpenrtng', 28),
(7, 'hastertng', 21),
(8, 'rgddps', 379),
(8, 'hitrtng', 100),
(8, 'agi', 74),
(8, 'critstrkrtng', 57),
(8, 'armorpenrtng', 40),
(8, 'int', 39),
(8, 'atkpwr', 32),
(8, 'hastertng', 24),
(9, 'rgddps', 181),
(9, 'hitrtng', 100),
(9, 'agi', 76),
(9, 'critstrkrtng', 42),
(9, 'int', 35),
(9, 'hastertng', 31),
(9, 'atkpwr', 29),
(9, 'armorpenrtng', 26),
(10, 'mledps', 170),
(10, 'agi', 100),
(10, 'exprtng', 87),
(10, 'hitrtng', 83),
(10, 'critstrkrtng', 81),
(10, 'atkpwr', 65),
(10, 'armorpenrtng', 65),
(10, 'hastertng', 64),
(10, 'str', 55),
(11, 'mledps', 220),
(11, 'armorpenrtng', 100),
(11, 'agi', 100),
(11, 'exprtng', 82),
(11, 'hitrtng', 80),
(11, 'critstrkrtng', 75),
(11, 'hastertng', 73),
(11, 'str', 55),
(11, 'atkpwr', 50),
(12, 'mledps', 228),
(12, 'exprtng', 100),
(12, 'agi', 100),
(12, 'hitrtng', 80),
(12, 'armorpenrtng', 75),
(12, 'critstrkrtng', 75),
(12, 'hastertng', 75),
(12, 'str', 55),
(12, 'atkpwr', 50),
(13, 'splpwr', 100),
(13, 'manargn', 67),
(13, 'int', 65),
(13, 'hastertng', 59),
(13, 'critstrkrtng', 48),
(13, 'spi', 22),
(14, 'manargn', 100),
(14, 'int', 69),
(14, 'splpwr', 60),
(14, 'spi', 52),
(14, 'critstrkrtng', 38),
(14, 'hastertng', 31),
(15, 'hitrtng', 100),
(15, 'shasplpwr', 76),
(15, 'splpwr', 76),
(15, 'critstrkrtng', 54),
(15, 'hastertng', 50),
(15, 'spi', 16),
(15, 'int', 16),
(16, 'mledps', 360),
(16, 'armorpenrtng', 100),
(16, 'str', 99),
(16, 'hitrtng', 91),
(16, 'exprtng', 90),
(16, 'critstrkrtng', 57),
(16, 'hastertng', 55),
(16, 'atkpwr', 36),
(16, 'armor', 1),
(17, 'mledps', 337),
(17, 'hitrtng', 100),
(17, 'str', 97),
(17, 'exprtng', 81),
(17, 'armorpenrtng', 61),
(17, 'critstrkrtng', 45),
(17, 'atkpwr', 35),
(17, 'hastertng', 28),
(17, 'armor', 1),
(18, 'mledps', 419),
(18, 'parryrtng', 100),
(18, 'hitrtng', 97),
(18, 'str', 96),
(18, 'defrtng', 85),
(18, 'exprtng', 69),
(18, 'dodgertng', 61),
(18, 'agi', 61),
(18, 'sta', 61),
(18, 'critstrkrtng', 49),
(18, 'atkpwr', 41),
(18, 'armorpenrtng', 31),
(18, 'armor', 5),
(19, 'mledps', 209),
(19, 'str', 100),
(19, 'hitrtng', 66),
(19, 'exprtng', 51),
(19, 'hastertng', 48),
(19, 'critstrkrtng', 45),
(19, 'atkpwr', 34),
(19, 'armorpenrtng', 32),
(19, 'armor', 1),
(20, 'hitrtng', 100),
(20, 'splpwr', 60),
(20, 'hastertng', 56),
(20, 'critstrkrtng', 40),
(20, 'int', 11),
(21, 'mledps', 135),
(21, 'hitrtng', 100),
(21, 'exprtng', 84),
(21, 'agi', 55),
(21, 'int', 55),
(21, 'critstrkrtng', 55),
(21, 'hastertng', 42),
(21, 'str', 35),
(21, 'atkpwr', 32),
(21, 'splpwr', 29),
(21, 'armorpenrtng', 26),
(22, 'manargn', 100),
(22, 'int', 85),
(22, 'splpwr', 77),
(22, 'critstrkrtng', 62),
(22, 'hastertng', 35),
(23, 'hitrtng', 100),
(23, 'hastertng', 54),
(23, 'arcsplpwr', 49),
(23, 'splpwr', 49),
(23, 'critstrkrtng', 37),
(23, 'int', 34),
(23, 'frosplpwr', 24),
(23, 'firsplpwr', 24),
(23, 'spi', 14),
(24, 'hitrtng', 100),
(24, 'hastertng', 53),
(24, 'firsplpwr', 46),
(24, 'splpwr', 46),
(24, 'critstrkrtng', 43),
(24, 'frosplpwr', 23),
(24, 'arcsplpwr', 23),
(24, 'int', 13),
(25, 'hitrtng', 100),
(25, 'hastertng', 42),
(25, 'frosplpwr', 39),
(25, 'splpwr', 39),
(25, 'arcsplpwr', 19),
(25, 'firsplpwr', 19),
(25, 'critstrkrtng', 19),
(25, 'int', 6),
(26, 'hitrtng', 100),
(26, 'shasplpwr', 72),
(26, 'splpwr', 72),
(26, 'hastertng', 61),
(26, 'critstrkrtng', 38),
(26, 'firsplpwr', 36),
(26, 'spi', 34),
(26, 'int', 15),
(27, 'hitrtng', 100),
(27, 'hastertng', 50),
(27, 'firsplpwr', 45),
(27, 'shasplpwr', 45),
(27, 'splpwr', 45),
(27, 'critstrkrtng', 31),
(27, 'spi', 29),
(27, 'int', 13),
(28, 'hitrtng', 100),
(28, 'firsplpwr', 47),
(28, 'splpwr', 47),
(28, 'hastertng', 46),
(28, 'spi', 26),
(28, 'shasplpwr', 23),
(28, 'critstrkrtng', 16),
(28, 'int', 13),
(29, 'hitrtng', 100),
(29, 'splpwr', 66),
(29, 'hastertng', 54),
(29, 'critstrkrtng', 43),
(29, 'spi', 22),
(29, 'int', 22),
(30, 'agi', 100),
(30, 'sta', 75),
(30, 'dodgertng', 65),
(30, 'defrtng', 60),
(30, 'exprtng', 16),
(30, 'str', 10),
(30, 'armor', 10),
(30, 'hitrtng', 8),
(30, 'hastertng', 5),
(30, 'atkpwr', 4),
(30, 'feratkpwr', 4),
(30, 'critstrkrtng', 3),
(31, 'splpwr', 100),
(31, 'manargn', 73),
(31, 'hastertng', 57),
(31, 'int', 51),
(31, 'spi', 32),
(31, 'critstrkrtng', 11),
(32, 'agi', 100),
(32, 'armorpenrtng', 90),
(32, 'str', 80),
(32, 'critstrkrtng', 55),
(32, 'exprtng', 50),
(32, 'hitrtng', 50),
(32, 'feratkpwr', 40),
(32, 'atkpwr', 40),
(32, 'hastertng', 35);
(1, 'exprtng', 100),
(1, 'str', 82),
(1, 'critstrkrtng', 66),
(1, 'agi', 53),
(1, 'armorpenrtng', 52),
(1, 'hitrtng', 48),
(1, 'hastertng', 36),
(1, 'atkpwr', 31),
(1, 'armor', 5),
(2, 'exprtng', 100),
(2, 'str', 82),
(2, 'critstrkrtng', 66),
(2, 'agi', 53),
(2, 'armorpenrtng', 52),
(2, 'hitrtng', 48),
(2, 'hastertng', 36),
(2, 'atkpwr', 31),
(2, 'armor', 5),
(3, 'sta', 100),
(3, 'dodgertng', 90),
(3, 'defrtng', 86),
(3, 'block', 81),
(3, 'agi', 67),
(3, 'parryrtng', 67),
(3, 'blockrtng', 48),
(3, 'str', 48),
(3, 'exprtng', 19),
(3, 'hitrtng', 10),
(3, 'armorpenrtng', 10),
(3, 'critstrkrtng', 7),
(3, 'armor', 6),
(3, 'hastertng', 1),
(3, 'atkpwr', 1),
(4, 'int', 100),
(4, 'manargn', 88),
(4, 'splpwr', 58),
(4, 'critstrkrtng', 46),
(4, 'hastertng', 35),
(5, 'sta', 100),
(5, 'dodgertng', 94),
(5, 'block', 86),
(5, 'defrtng', 86),
(5, 'exprtng', 79),
(5, 'agi', 76),
(5, 'parryrtng', 76),
(5, 'hitrtng', 58),
(5, 'blockrtng', 52),
(5, 'str', 50),
(5, 'armor', 6),
(5, 'atkpwr', 6),
(5, 'splpwr', 4),
(5, 'critstrkrtng', 3),
(6, 'mledps', 470),
(6, 'hitrtng', 100),
(6, 'str', 80),
(6, 'exprtng', 66),
(6, 'critstrkrtng', 40),
(6, 'atkpwr', 34),
(6, 'agi', 32),
(6, 'hastertng', 30),
(6, 'armorpenrtng', 22),
(6, 'splpwr', 9),
(7, 'rgddps', 213),
(7, 'hitrtng', 100),
(7, 'agi', 58),
(7, 'critstrkrtng', 40),
(7, 'int', 37),
(7, 'atkpwr', 30),
(7, 'armorpenrtng', 28),
(7, 'hastertng', 21),
(8, 'rgddps', 379),
(8, 'hitrtng', 100),
(8, 'agi', 74),
(8, 'critstrkrtng', 57),
(8, 'armorpenrtng', 40),
(8, 'int', 39),
(8, 'atkpwr', 32),
(8, 'hastertng', 24),
(9, 'rgddps', 181),
(9, 'hitrtng', 100),
(9, 'agi', 76),
(9, 'critstrkrtng', 42),
(9, 'int', 35),
(9, 'hastertng', 31),
(9, 'atkpwr', 29),
(9, 'armorpenrtng', 26),
(10, 'mledps', 170),
(10, 'agi', 100),
(10, 'exprtng', 87),
(10, 'hitrtng', 83),
(10, 'critstrkrtng', 81),
(10, 'atkpwr', 65),
(10, 'armorpenrtng', 65),
(10, 'hastertng', 64),
(10, 'str', 55),
(11, 'mledps', 220),
(11, 'armorpenrtng', 100),
(11, 'agi', 100),
(11, 'exprtng', 82),
(11, 'hitrtng', 80),
(11, 'critstrkrtng', 75),
(11, 'hastertng', 73),
(11, 'str', 55),
(11, 'atkpwr', 50),
(12, 'mledps', 228),
(12, 'exprtng', 100),
(12, 'agi', 100),
(12, 'hitrtng', 80),
(12, 'armorpenrtng', 75),
(12, 'critstrkrtng', 75),
(12, 'hastertng', 75),
(12, 'str', 55),
(12, 'atkpwr', 50),
(13, 'splpwr', 100),
(13, 'manargn', 67),
(13, 'int', 65),
(13, 'hastertng', 59),
(13, 'critstrkrtng', 48),
(13, 'spi', 22),
(14, 'manargn', 100),
(14, 'int', 69),
(14, 'splpwr', 60),
(14, 'spi', 52),
(14, 'critstrkrtng', 38),
(14, 'hastertng', 31),
(15, 'hitrtng', 100),
(15, 'shasplpwr', 76),
(15, 'splpwr', 76),
(15, 'critstrkrtng', 54),
(15, 'hastertng', 50),
(15, 'spi', 16),
(15, 'int', 16),
(16, 'mledps', 360),
(16, 'armorpenrtng', 100),
(16, 'str', 99),
(16, 'hitrtng', 91),
(16, 'exprtng', 90),
(16, 'critstrkrtng', 57),
(16, 'hastertng', 55),
(16, 'atkpwr', 36),
(16, 'armor', 1),
(17, 'mledps', 337),
(17, 'hitrtng', 100),
(17, 'str', 97),
(17, 'exprtng', 81),
(17, 'armorpenrtng', 61),
(17, 'critstrkrtng', 45),
(17, 'atkpwr', 35),
(17, 'hastertng', 28),
(17, 'armor', 1),
(18, 'mledps', 419),
(18, 'parryrtng', 100),
(18, 'hitrtng', 97),
(18, 'str', 96),
(18, 'defrtng', 85),
(18, 'exprtng', 69),
(18, 'dodgertng', 61),
(18, 'agi', 61),
(18, 'sta', 61),
(18, 'critstrkrtng', 49),
(18, 'atkpwr', 41),
(18, 'armorpenrtng', 31),
(18, 'armor', 5),
(19, 'mledps', 209),
(19, 'str', 100),
(19, 'hitrtng', 66),
(19, 'exprtng', 51),
(19, 'hastertng', 48),
(19, 'critstrkrtng', 45),
(19, 'atkpwr', 34),
(19, 'armorpenrtng', 32),
(19, 'armor', 1),
(20, 'hitrtng', 100),
(20, 'splpwr', 60),
(20, 'hastertng', 56),
(20, 'critstrkrtng', 40),
(20, 'int', 11),
(21, 'mledps', 135),
(21, 'hitrtng', 100),
(21, 'exprtng', 84),
(21, 'agi', 55),
(21, 'int', 55),
(21, 'critstrkrtng', 55),
(21, 'hastertng', 42),
(21, 'str', 35),
(21, 'atkpwr', 32),
(21, 'splpwr', 29),
(21, 'armorpenrtng', 26),
(22, 'manargn', 100),
(22, 'int', 85),
(22, 'splpwr', 77),
(22, 'critstrkrtng', 62),
(22, 'hastertng', 35),
(23, 'hitrtng', 100),
(23, 'hastertng', 54),
(23, 'arcsplpwr', 49),
(23, 'splpwr', 49),
(23, 'critstrkrtng', 37),
(23, 'int', 34),
(23, 'frosplpwr', 24),
(23, 'firsplpwr', 24),
(23, 'spi', 14),
(24, 'hitrtng', 100),
(24, 'hastertng', 53),
(24, 'firsplpwr', 46),
(24, 'splpwr', 46),
(24, 'critstrkrtng', 43),
(24, 'frosplpwr', 23),
(24, 'arcsplpwr', 23),
(24, 'int', 13),
(25, 'hitrtng', 100),
(25, 'hastertng', 42),
(25, 'frosplpwr', 39),
(25, 'splpwr', 39),
(25, 'arcsplpwr', 19),
(25, 'firsplpwr', 19),
(25, 'critstrkrtng', 19),
(25, 'int', 6),
(26, 'hitrtng', 100),
(26, 'shasplpwr', 72),
(26, 'splpwr', 72),
(26, 'hastertng', 61),
(26, 'critstrkrtng', 38),
(26, 'firsplpwr', 36),
(26, 'spi', 34),
(26, 'int', 15),
(27, 'hitrtng', 100),
(27, 'hastertng', 50),
(27, 'firsplpwr', 45),
(27, 'shasplpwr', 45),
(27, 'splpwr', 45),
(27, 'critstrkrtng', 31),
(27, 'spi', 29),
(27, 'int', 13),
(28, 'hitrtng', 100),
(28, 'firsplpwr', 47),
(28, 'splpwr', 47),
(28, 'hastertng', 46),
(28, 'spi', 26),
(28, 'shasplpwr', 23),
(28, 'critstrkrtng', 16),
(28, 'int', 13),
(29, 'hitrtng', 100),
(29, 'splpwr', 66),
(29, 'hastertng', 54),
(29, 'critstrkrtng', 43),
(29, 'spi', 22),
(29, 'int', 22),
(30, 'agi', 100),
(30, 'sta', 75),
(30, 'dodgertng', 65),
(30, 'defrtng', 60),
(30, 'exprtng', 16),
(30, 'str', 10),
(30, 'armor', 10),
(30, 'hitrtng', 8),
(30, 'hastertng', 5),
(30, 'atkpwr', 4),
(30, 'feratkpwr', 4),
(30, 'critstrkrtng', 3),
(31, 'splpwr', 100),
(31, 'manargn', 73),
(31, 'hastertng', 57),
(31, 'int', 51),
(31, 'spi', 32),
(31, 'critstrkrtng', 11),
(32, 'agi', 100),
(32, 'armorpenrtng', 90),
(32, 'str', 80),
(32, 'critstrkrtng', 55),
(32, 'exprtng', 50),
(32, 'hitrtng', 50),
(32, 'feratkpwr', 40),
(32, 'atkpwr', 40),
(32, 'hastertng', 35);

View File

@@ -7,35 +7,35 @@ CREATE TABLE IF NOT EXISTS `playerbots_weightscales` (
) ENGINE=InnoDB AUTO_INCREMENT=33 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT;
INSERT INTO `playerbots_weightscales` (`id`, `name`, `class`) VALUES
(1, 'arms', 1),
(2, 'fury', 1),
(3, 'prot', 1),
(4, 'holy', 2),
(5, 'prot', 2),
(6, 'retrib', 2),
(7, 'beast', 3),
(8, 'marks', 3),
(9, 'surv', 3),
(10, 'assas', 4),
(11, 'combat', 4),
(12, 'subtle', 4),
(13, 'disc', 5),
(14, 'holy', 5),
(15, 'shadow', 5),
(16, 'blooddps', 6),
(17, 'frostdps', 6),
(18, 'frosttank', 6),
(19, 'unholydps', 6),
(20, 'elem', 7),
(21, 'enhance', 7),
(22, 'resto', 7),
(23, 'arcane', 8),
(24, 'fire', 8),
(25, 'frost', 8),
(26, 'afflic', 9),
(27, 'demo', 9),
(28, 'destro', 9),
(29, 'balance', 11),
(30, 'feraltank', 11),
(31, 'resto', 11),
(32, 'feraldps', 11);
(1, 'arms', 1),
(2, 'fury', 1),
(3, 'prot', 1),
(4, 'holy', 2),
(5, 'prot', 2),
(6, 'retrib', 2),
(7, 'beast', 3),
(8, 'marks', 3),
(9, 'surv', 3),
(10, 'assas', 4),
(11, 'combat', 4),
(12, 'subtle', 4),
(13, 'disc', 5),
(14, 'holy', 5),
(15, 'shadow', 5),
(16, 'blooddps', 6),
(17, 'frostdps', 6),
(18, 'frosttank', 6),
(19, 'unholydps', 6),
(20, 'elem', 7),
(21, 'enhance', 7),
(22, 'resto', 7),
(23, 'arcane', 8),
(24, 'fire', 8),
(25, 'frost', 8),
(26, 'afflic', 9),
(27, 'demo', 9),
(28, 'destro', 9),
(29, 'balance', 11),
(30, 'feraltank', 11),
(31, 'resto', 11),
(32, 'feraldps', 11);

View File

@@ -24,9 +24,9 @@ CREATE TABLE IF NOT EXISTS `updates_include` (
DELETE FROM `updates_include`;
/*!40000 ALTER TABLE `updates_include` DISABLE KEYS */;
INSERT INTO `updates_include` (`path`, `state`) VALUES
('$/data/sql/playerbots/updates', 'RELEASED'),
('$/data/sql/playerbots/custom', 'CUSTOM'),
('$/data/sql/playerbots/archive', 'ARCHIVED');
('$/data/sql/playerbots/updates', 'RELEASED'),
('$/data/sql/playerbots/custom', 'CUSTOM'),
('$/data/sql/playerbots/archive', 'ARCHIVED');
/*!40000 ALTER TABLE `updates_include` ENABLE KEYS */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;

View File

@@ -1,849 +0,0 @@
UPDATE `ai_playerbot_texts` SET `text_loc8` = "посреди нигде" WHERE `id` = 1;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в неопределенном месте" WHERE `id` = 2;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где-то" WHERE `id` = 3;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что-то" WHERE `id` = 4;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 5;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет, мне выпал %item_link" WHERE `id` = 6;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "опять этот хлам %item_link" WHERE `id` = 7;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, я лутаю мусор %item_link" WHERE `id` = 8;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну, лучше чем ничего, наверное %item_link" WHERE `id` = 9;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не знаю, что делать с %item_link" WHERE `id` = 10;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 11;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу лутать %item_link весь день" WHERE `id` = 12;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один день, еще один %item_link" WHERE `id` = 13;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил немного %item_link" WHERE `id` = 14;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "немного %item_link — это нормально" WHERE `id` = 15;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "неплохо, только что получил %item_link" WHERE `id` = 16;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что залутал %item_link в %zone_name" WHERE `id` = 17;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу найти применение %item_link" WHERE `id` = 18;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "деньги, деньги, деньги %item_link" WHERE `id` = 19;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил %item_link" WHERE `id` = 20;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 21;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 22;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 23;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 24;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вау, только что получил %item_link" WHERE `id` = 25;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 26;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 27;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 28;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 29;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, посмотрите, что я только что получил %item_link!!!" WHERE `id` = 30;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 31;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 32;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что взял %quest_link" WHERE `id` = 33;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что принял %quest_link" WHERE `id` = 34;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_link попробую выполнить это задание" WHERE `id` = 35;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "взял %quest_link в %zone_name" WHERE `id` = 36;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил %quest_obj_name для %quest_link" WHERE `id` = 37;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 38;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 39;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 40;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %quest_obj_name для %quest_link" WHERE `id` = 41;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 42;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил с %item_link для %quest_link" WHERE `id` = 43;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 44;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 45;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 46;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %item_link для %quest_link" WHERE `id` = 47;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 48;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не успел завершить %quest_link вовремя..." WHERE `id` = 49;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Время для %quest_link вышло :(" WHERE `id` = 50;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил все задачи для %quest_link" WHERE `id` = 51;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выполнил все задачи для %quest_link" WHERE `id` = 52;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скоро сдам %quest_link, только что закончил все задачи" WHERE `id` = 53;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, наконец-то сдал %quest_link" WHERE `id` = 54;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сдал %quest_link" WHERE `id` = 55;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "смог завершить %quest_link, только что сдал" WHERE `id` = 56;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link" WHERE `id` = 57;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link в %zone_name" WHERE `id` = 58;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще одна жертва — %victim_name" WHERE `id` = 59;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я продолжаю убивать %victim_name, нечего рассказывать" WHERE `id` = 60;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один %victim_name пал" WHERE `id` = 61;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "минус один %victim_name в %zone_name" WHERE `id` = 62;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убил этого элитного ублюдка %victim_name!" WHERE `id` = 63;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил элиту %victim_name в %zone_name" WHERE `id` = 64;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фух, удалось завалить %victim_name!" WHERE `id` = 65;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было круто! Только что убил %victim_name! Теперь есть что рассказать" WHERE `id` = 66;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Йо, я только что убил %victim_name!" WHERE `id` = 67;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил редкого %victim_name в %zone_name" WHERE `id` = 68;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что я только что убил? %victim_name" WHERE `id` = 69;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что убил этого пета %victim_name" WHERE `id` = 70;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О да, только что убил %victim_name" WHERE `id` = 71;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил %victim_name в %zone_name" WHERE `id` = 72;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Динг!" WHERE `id` = 73;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, я теперь %my_level уровень!" WHERE `id` = 74;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что повысил уровень" WHERE `id` = 75;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я %my_level уровень!!!" WHERE `id` = 76;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Становлюсь сильнее, уже %my_level уровень!!!" WHERE `id` = 77;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что достиг %my_level уровня!!!" WHERE `id` = 78;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, наконец-то %my_level уровень!!!" WHERE `id` = 79;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_level!!! теперь могу заниматься эндгейм-контентом" WHERE `id` = 80;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "свежий новый уровень %my_level %my_class!!!" WHERE `id` = 81;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один уровень %my_level %my_race %my_class!" WHERE `id` = 82;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Молодец %other_name. Ты это заслужил." WHERE `id` = 83;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было ужасно %other_name. Не хотел этого делать, но..." WHERE `id` = 84;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %instance_name?" WHERE `id` = 85;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть группы в %instance_name?" WHERE `id` = 86;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name?" WHERE `id` = 87;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФД: %instance_name." WHERE `id` = 88;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role для %instance_name?" WHERE `id` = 89;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не хватает %my_role для %instance_name?" WHERE `id` = 90;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу быть %my_role для %instance_name." WHERE `id` = 91;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %instance_name?" WHERE `id` = 92;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь %my_role с %instance_name?" WHERE `id` = 93;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен шмот из %instance_name?" WHERE `id` = 94;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного пофармить в %instance_name?" WHERE `id` = 95;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name" WHERE `id` = 96;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name." WHERE `id` = 97;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пройти %instance_name." WHERE `id` = 98;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет %instance_name." WHERE `id` = 99;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 100;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %instance_name?" WHERE `id` = 101;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %instance_name?" WHERE `id` = 102;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name." WHERE `id` = 103;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с квестами в %instance_name?" WHERE `id` = 104;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %instance_name." WHERE `id` = 105;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то с квестами в %instance_name?" WHERE `id` = 106;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с квестами в %instance_name." WHERE `id` = 107;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role: есть место в группе для %instance_name?" WHERE `id` = 108;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь еще ходит в %instance_name в наши дни?" WHERE `id` = 109;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%instance_name: кто хочет взять %my_role?" WHERE `id` = 110;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл быть %my_role в %instance_name?" WHERE `id` = 111;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стоит ли идти в %instance_name?" WHERE `id` = 112;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужны еще люди для %instance_name?" WHERE `id` = 113;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В %instance_name боссы дропают хороший шмот. Пойдем?" WHERE `id` = 114;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 115;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 116;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 117;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %instance_name?" WHERE `id` = 118;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может призвать меня в %instance_name?" WHERE `id` = 119;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %instance_name" WHERE `id` = 120;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быструю пробежку %instance_name" WHERE `id` = 121;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу полный забег %instance_name" WHERE `id` = 122;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько раз ты был в %instance_name?" WHERE `id` = 123;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один забег в %instance_name?" WHERE `id` = 124;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вайпнулись в %instance_name? Возьмите меня!" WHERE `id` = 125;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Возьмите меня в %instance_name, пожалуйста." WHERE `id` = 126;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Быстрый забег в %instance_name?" WHERE `id` = 127;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Полный забег в %instance_name?" WHERE `id` = 128;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может взять %my_role в %instance_name?" WHERE `id` = 129;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ %instance_name, я %my_role" WHERE `id` = 130;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ЛФГ %instance_name" WHERE `id` = 131;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %quest_link?" WHERE `id` = 132;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет поделиться %quest_link?" WHERE `id` = 133;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто делает %quest_link?" WHERE `id` = 134;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу сделать %quest_link." WHERE `id` = 135;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 136;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу помощь для фарма %category." WHERE `id` = 137;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, %category такие дорогие!" WHERE `id` = 138;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу %category." WHERE `id` = 139;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %category." WHERE `id` = 140;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю %category." WHERE `id` = 141;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому интересно %category?" WHERE `id` = 142;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продам %category." WHERE `id` = 143;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %category дешевле, чем на Аукционе." WHERE `id` = 144;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 145;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %category." WHERE `id` = 146;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу пати после %category." WHERE `id` = 147;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Любые %category приветствуются." WHERE `id` = 148;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю что угодно из %category." WHERE `id` = 149;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вау, кто-то фармит %category!" WHERE `id` = 150;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category отлично продаются на аукционе." WHERE `id` = 151;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аукцион горячий по %category." WHERE `id` = 152;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category на рынке." WHERE `id` = 153;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу обменять немного %category." WHERE `id` = 154;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше %category." WHERE `id` = 155;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь может поделиться %category?" WHERE `id` = 156;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %category?" WHERE `id` = 157;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного %category, пожалуйста?" WHERE `id` = 158;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надо было прокачать навык для %category." WHERE `id` = 159;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Очень хочу %category." WHERE `id` = 160;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Люди убивают ради %category." WHERE `id` = 161;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category — отличная сделка!" WHERE `id` = 162;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все сходят с ума по %category!" WHERE `id` = 163;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где лучше всего фармить %category?" WHERE `id` = 164;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я полностью готов к %category." WHERE `id` = 165;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выгодно ли продавать %category?" WHERE `id` = 166;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наверное, я бы оставил все свои %category себе." WHERE `id` = 167;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна группа? Может, пофармить %category?" WHERE `id` = 168;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все еще думаю о %category." WHERE `id` = 169;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже слышал о %category, но карманы пусты." WHERE `id` = 170;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для %category" WHERE `id` = 171;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделает ли продажа %category меня богатым?" WHERE `id` = 172;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК. Завтра фармлю %category." WHERE `id` = 173;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все говорят о %category." WHERE `id` = 174;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Видел как минимум десять человек, фармящих %category." WHERE `id` = 175;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера продал все свои %category. Теперь я полностью на мели!" WHERE `id` = 176;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу вступить в гильдию, фармящую %category." WHERE `id` = 177;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит репутацию %faction?" WHERE `id` = 178;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто поможет с %faction?" WHERE `id` = 179;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить ради %faction." WHERE `id` = 180;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction — лучшая." WHERE `id` = 181;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно чуть-чуть, чтобы стать %rep_level у %faction." WHERE `id` = 182;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь уже %rep_level у %faction?" WHERE `id` = 183;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет стать %rep_level у %faction?" WHERE `id` = 184;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я никогда не стану %rep_level у %faction." WHERE `id` = 185;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то не хватает репы у %faction?" WHERE `id` = 186;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с фармом репы %faction." WHERE `id` = 187;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Чем больше репы, тем лучше. Особенно у %faction." WHERE `id` = 188;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction: нужно %rndK для %rep_level." WHERE `id` = 189;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может поделиться квестами %faction?" WHERE `id` = 190;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть подземелья для %faction?" WHERE `id` = 191;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу фармить репу %faction." WHERE `id` = 192;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте фармить репу %faction!" WHERE `id` = 193;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю репу %faction." WHERE `id` = 194;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %faction." WHERE `id` = 195;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %faction." WHERE `id` = 196;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction что-то полезное продает?" WHERE `id` = 197;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли у %faction торговцы?" WHERE `id` = 198;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит %faction?" WHERE `id` = 199;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как лучше всего фармить %faction?" WHERE `id` = 200;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ненавижу фарм репы %faction." WHERE `id` = 201;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я так устал от %faction." WHERE `id` = 202;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем за %faction?" WHERE `id` = 203;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, все уже %rep_level у %faction. Только я, как обычно, опаздываю." WHERE `id` = 204;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма репы %faction?" WHERE `id` = 205;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь подскажет хорошее место для фарма репы %faction?" WHERE `id` = 206;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Будет ли польза от репы %faction?" WHERE `id` = 207;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто бы мог подумать, что репа %faction окажется полезной..." WHERE `id` = 208;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быть превознесенным у всех фракций, начну с %faction." WHERE `id` = 209;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл повышать репу с %faction?" WHERE `id` = 210;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что лучше для %faction? Квесты или фарм мобов?" WHERE `id` = 211;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пофармлю репу %faction для тебя. Только дай немного золота." WHERE `id` = 212;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, фармить репу %faction — это навсегда." WHERE `id` = 213;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю ради %faction каждый день, но все еще далеко до %rep_level." WHERE `id` = 214;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На %my_level депозиты на аукционе уменьшатся, да?" WHERE `id` = 215;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько у тебя превознесенных реп?" WHERE `id` = 216;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет быть %my_level у %faction?" WHERE `id` = 217;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Моя гильдия вчера хорошо пофармила %faction без меня." WHERE `id` = 218;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не хочет мне помогать, потому что я %rep_level у %faction." WHERE `id` = 219;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, держись подальше от %faction." WHERE `id` = 220;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в пати в %zone_name." WHERE `id` = 221;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто ищет %my_role?" WHERE `id` = 222;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет гильдию." WHERE `id` = 223;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу золото." WHERE `id` = 224;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role хочет вступить в хорошую гильдию." WHERE `id` = 225;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужен друг." WHERE `id` = 226;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь чувствует себя одиноко?" WHERE `id` = 227;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скучно..." WHERE `id` = 228;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет немного?" WHERE `id` = 229;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай, поймай меня!" WHERE `id` = 230;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может, дуэль в %zone_name?" WHERE `id` = 231;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь что-то делает?" WHERE `id` = 232;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: кто-нибудь здесь есть?" WHERE `id` = 233;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: где все?" WHERE `id` = 234;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, я один в %zone_name." WHERE `id` = 235;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %zone_name." WHERE `id` = 236;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте квестить в %zone_name!" WHERE `id` = 237;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — лучшее место!" WHERE `id` = 238;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в %zone_name. Кто со мной?" WHERE `id` = 239;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пойти в %zone_name?" WHERE `id` = 240;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне не нравится %zone_name. Куда пойти?" WHERE `id` = 241;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть хорошие квесты в %zone_name?" WHERE `id` = 242;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куда идти после %zone_name?" WHERE `id` = 243;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто в %zone_name?" WHERE `id` = 244;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ в %zone_name." WHERE `id` = 245;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — худшее место." WHERE `id` = 246;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лови меня в %zone_name!" WHERE `id` = 247;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %zone_name!" WHERE `id` = 248;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %zone_name" WHERE `id` = 249;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У кого есть квесты в %zone_name?" WHERE `id` = 250;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приходите сюда, в %zone_name!" WHERE `id` = 251;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Орды" WHERE `id` = 252;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Альянса" WHERE `id` = 253;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я очень устал от %zone_name. Может, пойти куда-нибудь еще?" WHERE `id` = 254;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Удачи" WHERE `id` = 255;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу домой, а потом на край" WHERE `id` = 256;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь знает, что нужно для двуручного боя?" WHERE `id` = 257;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всем привет!" WHERE `id` = 258;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name уютно" WHERE `id` = 259;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отлично себя чувствую" WHERE `id` = 260;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не игнорирую людей, я троллю их, пока они не проигнорируют меня" WHERE `id` = 261;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что думаете о моей сборке? %my_role" WHERE `id` = 262;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Рад видеть, что чат еще помнит" WHERE `id` = 263;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как и все оружие — это лучший для охотника" WHERE `id` = 264;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вся суть игры для меня — соло и поиск новых способов соло" WHERE `id` = 265;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я НИКОГДА никого не обманывал" WHERE `id` = 266;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах да, мир варкрафта, где я ищу жизненные советы" WHERE `id` = 267;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "АЛЛО?" WHERE `id` = 268;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пора пробиваться в %zone_name" WHERE `id` = 269;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name" WHERE `id` = 270;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "надо в туалет" WHERE `id` = 271;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если не лутать скинируемых мобов, твой пп уменьшится на 1мм навсегда" WHERE `id` = 272;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "НЕТТТТТТТТТТ" WHERE `id` = 273;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЛЮБЛЮ КАРТОШКУ" WHERE `id` = 274;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "w чат" WHERE `id` = 275;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет, как дела" WHERE `id` = 276;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что вышел и снова зашел" WHERE `id` = 277;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "можете потише, я заблудился в %zone_name" WHERE `id` = 278;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто хочет выпить со мной в %zone_name ... ик!" WHERE `id` = 279;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хахахахахииииииии дирин диринг инггггг хахахахахииииииииииииии" WHERE `id` = 280;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "раньше приманка была правдоподобной" WHERE `id` = 281;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "может, ты просто потерял невинность" WHERE `id` = 282;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии, готовые тащить %my_role?" WHERE `id` = 283;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чем выше уровень, тем легче золото" WHERE `id` = 284;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "утро" WHERE `id` = 285;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему у меня болит задница?" WHERE `id` = 286;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне кажется, дух — лучший для прокачки" WHERE `id` = 287;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Особенно для тролля" WHERE `id` = 288;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "КТО-НИБУДЬ ПРИГЛАСИТЕ МЕНЯ" WHERE `id` = 289;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нужно много выпивки" WHERE `id` = 290;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чертовы гномы" WHERE `id` = 291;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "никто не любит гномов" WHERE `id` = 292;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гномы годятся только для одного" WHERE `id` = 293;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ну" WHERE `id` = 294;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грибы" WHERE `id` = 295;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "автоматические мысли — страшная вещь" WHERE `id` = 296;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ум более гибок, чем нам кажется" WHERE `id` = 297;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии для прокачки?" WHERE `id` = 298;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "брб" WHERE `id` = 299;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему снег белый, а лед прозрачный? Ведь это одно и то же" WHERE `id` = 300;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему взбитые сливки пышные, а обычные нет" WHERE `id` = 301;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему ноги пахнут, если у них нет носа" WHERE `id` = 302;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, прибыла банка новичков" WHERE `id` = 303;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хватит троллить новичков бредовыми ответами" WHERE `id` = 304;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На этом сервере есть PvP?" WHERE `id` = 305;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "угу" WHERE `id` = 306;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фух... :)" WHERE `id` = 307;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы знали что" WHERE `id` = 308;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я не пытаюсь представить, что чувствуют другие существа" WHERE `id` = 309;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ой, не тот чат" WHERE `id` = 310;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бро, вы сегодня отжигаете" WHERE `id` = 311;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "пусть все знают, что мой текст был здесь" WHERE `id` = 312;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гррр злой" WHERE `id` = 313;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гринд — это весело" WHERE `id` = 314;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Wow держит меня в тонусе" WHERE `id` = 315;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "у меня вопрос: где можно взять бросок на больше опыта? я в %zone_name" WHERE `id` = 316;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы любите сосиски?" WHERE `id` = 317;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пригласите меня. Я помогу" WHERE `id` = 318;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "какой класс лучше для пвп?" WHERE `id` = 319;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где, черт возьми, тренер кулинарии в %zone_name" WHERE `id` = 320;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "знаете, что происходит в %zone_name?" WHERE `id` = 321;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно что-то скрафтить" WHERE `id` = 322;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое лигма" WHERE `id` = 323;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое сугма" WHERE `id` = 324;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лима болс" WHERE `id` = 325;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сугма болс" WHERE `id` = 326;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЕМ ЗАДНИЦУ" WHERE `id` = 327;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link себе в задницу" WHERE `id` = 328;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link тебе в задницу" WHERE `id` = 329;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дарнасс" WHERE `id` = 330;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, у тебя сугма" WHERE `id` = 331;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "дииз натс в твой рот" WHERE `id` = 332;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "крутой стояк, бро" WHERE `id` = 333;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ERP?" WHERE `id` = 334;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я перепробовал все, но в итоге ERP помог" WHERE `id` = 335;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу заняться этим в %zone_name" WHERE `id` = 336;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ищу гнома-девушку с гориллой для ERP в %zone_name" WHERE `id` = 337;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу понять засранца, но извращенца?" WHERE `id` = 338;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в %zone_name нет гят" WHERE `id` = 339;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю всех животных в %zone_name. К черту животных!!!" WHERE `id` = 340;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хорошо, что у меня три ноги" WHERE `id` = 341;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не злись, я гоиню как сигма" WHERE `id` = 342;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробуй палец, но дырку" WHERE `id` = 343;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_taken_quest_or_item_link" WHERE `id` = 344;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_inventory_item_link" WHERE `id` = 345;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link" WHERE `id` = 346;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link" WHERE `id` = 347;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link%thunderfury_link" WHERE `id` = 348;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я только что услышал %thunderfury_link" WHERE `id` = 349;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я слышал %thunderfury_link" WHERE `id` = 350;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я точно слышал %thunderfury_link" WHERE `id` = 351;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не знаю, но уверен, что слышал %thunderfury_link" WHERE `id` = 352;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты только что сказал %thunderfury_link" WHERE `id` = 353;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто-то сказал %thunderfury_link" WHERE `id` = 354;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link?" WHERE `id` = 355;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link" WHERE `id` = 356;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link выходит из шкафа" WHERE `id` = 357;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мог бы поклясться, что это был %thunderfury_link, хотя, может, и %thunderfury_link" WHERE `id` = 358;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем использовать %thunderfury_link, если %thunderfury_link явно круче" WHERE `id` = 359;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 360;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %item_formatted_link за %cost_gold?" WHERE `id` = 361;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 362;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всего %cost_gold за %item_formatted_link!" WHERE `id` = 363;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 364;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link твой всего за %cost_gold!" WHERE `id` = 365;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смешная цена %cost_gold за %item_formatted_link!" WHERE `id` = 366;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу продать %item_formatted_link за %cost_gold." WHERE `id` = 367;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 368;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link за %cost_gold?" WHERE `id` = 369;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold за %item_formatted_link. Дешевле, чем на аукционе!" WHERE `id` = 370;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link дорогой, но я бы продал за %cost_gold." WHERE `id` = 371;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты нигде не найдешь %item_formatted_link дешевле, чем за %cost_gold!" WHERE `id` = 372;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше, чем %item_formatted_link!" WHERE `id` = 373;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link и нужно еще." WHERE `id` = 374;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть %item_formatted_link. Кто хочет купить за %cost_gold?" WHERE `id` = 375;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет купить %item_formatted_link за %cost_gold?" WHERE `id` = 376;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %item_formatted_link? За %cost_gold." WHERE `id` = 377;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто сказал, что я ублюдок? %item_formatted_link за %cost_gold — хорошая цена." WHERE `id` = 378;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link? Всего %cost_gold." WHERE `id` = 379;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма. Все еще можешь купить %item_formatted_link у меня за %cost_gold." WHERE `id` = 380;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сегодня почти все продал. Еще есть %item_formatted_link за %cost_gold." WHERE `id` = 381;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего нужен торговый чат? Конечно, чтобы продавать %item_formatted_link за %cost_gold." WHERE `id` = 382;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто перебьет цену %cost_gold за %item_formatted_link?" WHERE `id` = 383;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь прекратить торговый чат? Просто купи %item_formatted_link за %cost_gold!" WHERE `id` = 384;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все спамят в торговом чате. Я тоже — %cost_gold за %item_formatted_link!" WHERE `id` = 385;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли польза от %item_formatted_link? Просто продаю за %cost_gold." WHERE `id` = 386;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link, готов продать за %cost_gold." WHERE `id` = 387;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера ничего не делал, но получил %item_formatted_link. Продаю за %cost_gold." WHERE `id` = 388;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера фармил и получил %item_formatted_link. Кто купит за %cost_gold?" WHERE `id` = 389;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_link. Кому нужно за %cost_gold?" WHERE `id` = 390;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто спрашивал про %item_formatted_link? Цена та же — %cost_gold." WHERE `id` = 391;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня еще есть %item_formatted_link. Купишь за %cost_gold?" WHERE `id` = 392;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Раньше было больше, чем %item_formatted_link. Теперь нужно продать за %cost_gold." WHERE `id` = 393;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хотел бы иметь больше, чем %item_formatted_link. Но можешь купить за %cost_gold." WHERE `id` = 394;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего твое золото? Чтобы купить мой %item_formatted_link за %cost_gold." WHERE `id` = 395;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, подкинь немного золота. Можешь купить %item_formatted_link за %cost_gold." WHERE `id` = 396;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold — хорошая цена за %item_formatted_link?" WHERE `id` = 397;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_links, но больше не нужно. Кому за %cost_gold?" WHERE `id` = 398;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Собирался выставить %item_formatted_link на аукцион, но можешь купить дешевле сейчас за %cost_gold." WHERE `id` = 399;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем, черт возьми, я купил %item_formatted_link? Кому нужно за %cost_gold?" WHERE `id` = 400;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %quest_links" WHERE `id` = 401;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links" WHERE `id` = 402;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 403;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links" WHERE `id` = 404;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 405;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 406;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 407;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 408;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, я %my_role" WHERE `id` = 409;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я готов к %quest_links" WHERE `id` = 410;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, могу сделать %quest_links с тобой" WHERE `id` = 411;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня тоже есть %quest_links" WHERE `id` = 412;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, я готов к %quest_links" WHERE `id` = 413;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, могу сделать %quest_links с тобой" WHERE `id` = 414;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, у меня тоже есть %quest_links" WHERE `id` = 415;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь сгруппироваться для %quest_links?" WHERE `id` = 416;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 417;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 418;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, могу продать тебе %formatted_item_links" WHERE `id` = 419;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу, возможно, продать %formatted_item_links" WHERE `id` = 420;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, могу продать %formatted_item_links" WHERE `id` = 421;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, возможно, могу продать %formatted_item_links" WHERE `id` = 422;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, думаю, могу продать %formatted_item_links" WHERE `id` = 423;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу продать тебе %formatted_item_links" WHERE `id` = 424;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня есть %formatted_item_links на продажу" WHERE `id` = 425;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, возможно, могу продать %formatted_item_links" WHERE `id` = 426;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест принят" WHERE `id` = 427;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест удален" WHERE `id` = 428;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять этот квест" WHERE `id` = 429;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу поговорить с дающим квест" WHERE `id` = 430;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже выполнил %quest" WHERE `id` = 431;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня уже есть %quest" WHERE `id` = 432;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest" WHERE `id` = 433;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что мой журнал квестов заполнен" WHERE `id` = 434;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что моя сумка заполнена" WHERE `id` = 435;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принял %quest" WHERE `id` = 436;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не выполнил квест %quest" WHERE `id` = 437;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест %quest доступен" WHERE `id` = 438;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я провалил квест %quest" WHERE `id` = 439;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу сдать квест %quest" WHERE `id` = 440;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest" WHERE `id` = 441;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest и получил %item" WHERE `id` = 442;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Какую награду выбрать за выполнение квеста %quest?%rewards" WHERE `id` = 443;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, выберу %item в качестве награды" WHERE `id` = 444;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет" WHERE `id` = 445;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет!" WHERE `id` = 446;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй" WHERE `id` = 447;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй!" WHERE `id` = 448;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приветствую!" WHERE `id` = 449;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я следую за тобой!" WHERE `id` = 450;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 451;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 452;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 453;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 454;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выход отменен!" WHERE `id` = 455;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выхожу из игры!" WHERE `id` = 456;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До свидания!" WHERE `id` = 457;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пока!" WHERE `id` = 458;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Увидимся!" WHERE `id` = 459;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что это было, %s?" WHERE `id` = 460;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не уверен, что понял %s?" WHERE `id` = 461;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... не понимаю, о чем ты" WHERE `id` = 462;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ко мне обращаешься, %s?" WHERE `id` = 463;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чт-что?" WHERE `id` = 464;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "а?" WHERE `id` = 465;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что?" WHERE `id` = 466;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты говоришь?" WHERE `id` = 467;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как хочешь" WHERE `id` = 468;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня запутал" WHERE `id` = 469;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бла бла бла..." WHERE `id` = 470;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты сказал, %s?" WHERE `id` = 471;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сконцентрируйся на игре, %s!" WHERE `id` = 472;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Общаться с тобой, %s, так здорово! Всегда хотел встретиться" WHERE `id` = 473;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эти сообщения в чате сводят меня с ума! Такое чувство, что я всех вас знаю!" WHERE `id` = 474;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ДА ЛАДНО! ХАХА КОНЕЧНО!!!" WHERE `id` = 475;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я тебе верю!!!" WHERE `id` = 476;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК, ага, ЛОЛ" WHERE `id` = 477;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему все всегда говорят одно и то же???" WHERE `id` = 478;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %s... а, неважно!" WHERE `id` = 479;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О чем ты, %s" WHERE `id` = 480;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто это сказал? Я похож на это замечание" WHERE `id` = 481;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чего вы все несете" WHERE `id` = 482;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фр фр, без шуток" WHERE `id` = 483;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ничего не получишь" WHERE `id` = 484;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сваг" WHERE `id` = 485;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спасибо!" WHERE `id` = 486;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет" WHERE `id` = 487;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да" WHERE `id` = 488;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ф" WHERE `id` = 489;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, без шуток xD" WHERE `id` = 490;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему так" WHERE `id` = 491;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лмао" WHERE `id` = 492;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "решил помолчать, снова запутался в чате" WHERE `id` = 493;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу по-настоящему завидовать" WHERE `id` = 494;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, ты не слышишь капающую иронию в моем тексте" WHERE `id` = 495;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "он сказал без обид, все нормально" WHERE `id` = 496;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "момент дворфа" WHERE `id` = 497;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, %s" WHERE `id` = 498;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно..." WHERE `id` = 499;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лол" WHERE `id` = 500;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, иди ты :D" WHERE `id` = 501;
UPDATE `ai_playerbot_texts` SET `text_loc8` = ":^)" WHERE `id` = 502;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спс" WHERE `id` = 503;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, хорошо сказано" WHERE `id` = 504;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ура" WHERE `id` = 505;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да" WHERE `id` = 506;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ооооо" WHERE `id` = 507;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хмм" WHERE `id` = 508;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ага, конечно" WHERE `id` = 509;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты заставил меня блевануть, что за" WHERE `id` = 510;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жарко" WHERE `id` = 511;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "злятся" WHERE `id` = 512;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что ты ел, %s" WHERE `id` = 513;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 514;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробую понять этот комментарий" WHERE `id` = 515;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "*в замешательстве*" WHERE `id` = 516;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, черт возьми" WHERE `id` = 517;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "0/10 не стал бы читать снова" WHERE `id` = 518;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "10/10 прочитал бы снова" WHERE `id` = 519;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "6/10 прочитал бы" WHERE `id` = 520;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "7/10 прочитал бы" WHERE `id` = 521;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бейсд" WHERE `id` = 522;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, может быть" WHERE `id` = 523;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, и что" WHERE `id` = 524;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, я тебя не забыл" WHERE `id` = 525;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня бесишь, %s" WHERE `id` = 526;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я достану тебя в этот раз, %s" WHERE `id` = 527;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лучше берегись, %s" WHERE `id` = 528;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мне не понравился прошлый раунд" WHERE `id` = 529;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я был плох в прошлом раунде из-за %s" WHERE `id` = 530;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "готовься умереть, %s" WHERE `id` = 531;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не нравится, что ты меня убил, %s" WHERE `id` = 532;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебя ненавижу" WHERE `id` = 533;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грррр, в этот раз я тебя достану, %s" WHERE `id` = 534;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну и пошел ты" WHERE `id` = 535;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебе в рот блевану" WHERE `id` = 536;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не суди меня" WHERE `id` = 537;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мама такая толстая, что не может пройти через Темный Портал" WHERE `id` = 538;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 539;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за??" WHERE `id` = 540;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ничтожество" WHERE `id` = 541;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 542;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "отстой" WHERE `id` = 543;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РЕВАНШ!!! я его уделаю" WHERE `id` = 544;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жалко, меня убил %s" WHERE `id` = 545;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ладно, я закончил" WHERE `id` = 546;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хе-хе, я уделал %s?" WHERE `id` = 547;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это было слишком просто, убил %s" WHERE `id` = 548;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попался, дружок" WHERE `id` = 549;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ха-ха" WHERE `id` = 550;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лузер" WHERE `id` = 551;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я убил %s, вы все следующие" WHERE `id` = 552;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, я его уделал" WHERE `id` = 553;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я машина для убийств" WHERE `id` = 554;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, это напоминает мне песню Slayer... столько крови" WHERE `id` = 555;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. можем повторить сцену?" WHERE `id` = 556;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну как тебе быть кормом для червей, %s???" WHERE `id` = 557;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты должен быть мёртв, %s, это часть игры!!!!!" WHERE `id` = 558;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. выглядело так же хорошо, как картина Энди Уорхола!" WHERE `id` = 559;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в следующий раз использую резиновые пули!" WHERE `id` = 560;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что случилось, %s?? голову потерял? хахаха, надо сохранять хладнокровие!!" WHERE `id` = 561;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я должен был это сделать, %s. Ты понимаешь. Режиссёр так сказал!!" WHERE `id` = 562;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s.......МУАХАХАХАХАХАХА" WHERE `id` = 563;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, мне это понравилось!! Давай сыграем ещё раз, Сэм" WHERE `id` = 564;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s! можешь звать меня ликом... ты кусок ЧЕРТА!!!!" WHERE `id` = 565;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s??" WHERE `id` = 566;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в этот раз не стой перед моими пулями." WHERE `id` = 567;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, чего ты валяешься??? хехе" WHERE `id` = 568;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сильно смеялся" WHERE `id` = 569;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s" WHERE `id` = 570;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о, привет %s" WHERE `id` = 571;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела, %s!!!" WHERE `id` = 572;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет" WHERE `id` = 573;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела" WHERE `id` = 574;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "здравствуй %s" WHERE `id` = 575;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s, мы знакомы?" WHERE `id` = 576;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s" WHERE `id` = 577;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хай %s" WHERE `id` = 578;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за фигня" WHERE `id` = 579;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за черт" WHERE `id` = 580;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это бред" WHERE `id` = 581;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "админ" WHERE `id` = 582;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, хватит злоупотреблять своими правами админа" WHERE `id` = 583;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "оставь меня в покое, админ!" WHERE `id` = 584;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты отстой, админ" WHERE `id` = 585;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это моё имя, что тебе нужно %s" WHERE `id` = 586;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да???" WHERE `id` = 587;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... что" WHERE `id` = 588;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s?" WHERE `id` = 589;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня под бронёй щенки!" WHERE `id` = 590;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Укуси меня, <target>!" WHERE `id` = 591;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Угадай, что твоя мама сказала прошлой ночью!" WHERE `id` = 592;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты такой урод, что даже в обезьяньем борделе с бананами не добился бы успеха!" WHERE `id` = 593;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Заткнись, <target>, тебе никогда не стать таким мужчиной, как твоя мать!!" WHERE `id` = 594;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мать была хомяком, а отец пах одуванчиками!!!!" WHERE `id` = 595;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не хочу с тобой разговаривать, ты пустоголовый кормовой корытоочиститель!!!" WHERE `id` = 596;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пускаю в твою сторону газы!!!" WHERE `id` = 597;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Иди и вскипяти свою задницу, сын смешного человека!!!" WHERE `id` = 598;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты собираешься делать, <target>, заставить меня кровоточить? ВПЕРЁД!" WHERE `id` = 599;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "М-О-О-Н! Это значит агр!" WHERE `id` = 600;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты так же полезен, как одноногий на конкурсе пинков." WHERE `id` = 601;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Перестань клеиться к ним, они не твой тип. Они не надувные." WHERE `id` = 602;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты настолько не в своей лиге, что играешь в другой вид спорта." WHERE `id` = 603;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты сегодня совершил большую ошибку, <target>, ты встал с кровати." WHERE `id` = 604;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу попробовать превратиться в лошадь, но мне нужна помощь. Я буду спереди, а ты будь собой." WHERE `id` = 605;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Можно я одолжу твоё лицо на пару дней? Моя задница уходит в отпуск...." WHERE `id` = 606;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я бы хотел сделать тебе прощальный подарок... Сначала ты сделай свою часть." WHERE `id` = 607;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До тебя мы были голодны, теперь мы просто сыты по горло." WHERE `id` = 608;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты мне нравишься. Говорят, у меня нет вкуса, но ты мне нравишься." WHERE `id` = 609;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, у тебя комплекс неполноценности, но это нормально, он оправдан." WHERE `id` = 610;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь, гнилое создание! Или я вытрясу твои кости из одежды." WHERE `id` = 611;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу поверить, что трачу на тебя своё время!" WHERE `id` = 612;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится, когда меня оскорбляют, значит, можно больше не быть вежливым." WHERE `id` = 613;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты кожаный-жилет, хрустальная пуговица, узловатый, агатовый, рвотный чулок, ленточный подвязочник, гладкоязычный, испанский кошелёк!" WHERE `id` = 614;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты дрожащий ловец летучих мышей, пивной червь!" WHERE `id` = 615;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты действительно идол поклонников идиотов!" WHERE `id` = 616;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты ублюдочный узловатый хвостун!" WHERE `id` = 617;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты, ублюдочный мандрагор, тебе больше подходит быть у меня на шапке, чем ждать у моих пяток!" WHERE `id` = 618;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты! Ты кухарка! Ты бродяга! Ты мерзавец! Я пощекочу твою катастрофу!" WHERE `id` = 619;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, <target>! Ты заразная, плохо воспитанная льняная девка!" WHERE `id` = 620;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы протекаем в твоей трубе, <target>!" WHERE `id` = 621;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, ты бесполезный болотный цветок!" WHERE `id` = 622;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если бы я был как ты, я бы выбросил себя!" WHERE `id` = 623;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Научи меня, <target>, как забыть думать!" WHERE `id` = 624;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Истинно, ты проклят, как плохо прожаренное яйцо, с одной стороны!" WHERE `id` = 625;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты голодающий, ты кожа-угря, ты сушёный бычий язык, ты бычий член, ты треска — о, чтобы хватило дыхания сказать, что ты такое!! — ты портновский ярд, ты ножны, ты футляр для лука, ты мерзкий стоячий клинок!" WHERE `id` = 626;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фу! Брось себя в гнилую пасть Смерти!" WHERE `id` = 627;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты торговец рыбой!" WHERE `id` = 628;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я доживу, чтобы выбить тебе мозги!" WHERE `id` = 629;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты очень поверхностен, <target>!! Ты корм для червей по сравнению с хорошим куском мяса!!" WHERE `id` = 630;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Подлый негодяй! О, <target>, ты зловонный, ненавистный к свиньям орех!" WHERE `id` = 631;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>! Твой поцелуй так же утешителен, как замёрзшая вода для голодной змеи!" WHERE `id` = 632;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я презираю тебя, паршивый спутник. Что, ты бедный, низкий, мошеннический, безрубашечный приятель! Прочь, ты плесневелый негодяй, прочь!" WHERE `id` = 633;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь с глаз моих! Ты заражаешь мои глаза, <target>!" WHERE `id` = 634;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ВРЕМЯ ИГРЫ!!!!" WHERE `id` = 635;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не пройдёт!" WHERE `id` = 636;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На нас напали! Вперёд, вы негодяи! Отразите захватчиков!" WHERE `id` = 637;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не может бросить вызов Братству!" WHERE `id` = 638;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дураки... Убейте того, кто в платье!" WHERE `id` = 639;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отдам твою душу самому Хаккару!" WHERE `id` = 640;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Гордость предвещает конец вашего мира! Идите, смертные! Столкнитесь с гневом !" WHERE `id` = 641;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мои планы привели к этому!" WHERE `id` = 642;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах! Еще ягнята на заклание!" WHERE `id` = 643;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один день, еще одна славная битва!" WHERE `id` = 644;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, дело... или удовольствие?" WHERE `id` = 645;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вы не готовы!" WHERE `id` = 646;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Финальное завоевание началось! Снова подчинение этого мира в наших руках. Пусть никто не выживет!" WHERE `id` = 647;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваша смерть будет болезненной." WHERE `id` = 648;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Просите о милости! Ваши бессмысленные жизни скоро будут потеряны." WHERE `id` = 649;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Оставьте все надежды! вернулся, чтобы завершить то, что было начато много лет назад. На этот раз не будет побега!" WHERE `id` = 650;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Внимание! Вы помечены для уничтожения!" WHERE `id` = 651;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " предназначена только для гостей..." WHERE `id` = 652;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха-ха-ха! Вы безнадежно не на уровне!" WHERE `id` = 653;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я сокрушу ваши иллюзии величия!" WHERE `id` = 654;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Простите меня, ведь вы собираетесь проиграть игру." WHERE `id` = 655;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Борьба только усугубляет ситуацию." WHERE `id` = 656;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Паразиты! Пиявки! Берите мою кровь и подавитесь ею!" WHERE `id` = 657;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Опять... ЕЩЕ РАЗ!" WHERE `id` = 658;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя кровь станет вашим концом!" WHERE `id` = 659;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, теперь ты сразишься со мной!" WHERE `id` = 660;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте, охранники! Время убивать!" WHERE `id` = 661;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не задерживайте свою судьбу. Идите ко мне сейчас. Я сделаю вашу жертву быстрой." WHERE `id` = 662;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты скоро будешь мертв!" WHERE `id` = 663;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Муа-ха-ха!" WHERE `id` = 664;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хищник! Ты жертва..." WHERE `id` = 665;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты уйдешь в кусках!" WHERE `id` = 666;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смерть приходит. Будет ли твоя совесть чиста?" WHERE `id` = 667;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваше поведение не будет терпимо." WHERE `id` = 668;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Менажерия предназначена только для гостей." WHERE `id` = 669;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хмм, незваные гости, нужно подготовиться..." WHERE `id` = 670;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Обнаружены враждебные сущности. Протокол оценки угрозы активирован. Основная цель захвачена. Время до повторной оценки - тридцать секунд." WHERE `id` = 671;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Новые игрушки? Для меня? Обещаю, что на этот раз не сломаю их!" WHERE `id` = 672;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов играть!" WHERE `id` = 673;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Шшш... скоро все закончится." WHERE `id` = 674;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ааааагхиббргубугбугрубгл!" WHERE `id` = 675;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РвлРвлРвлРвл!" WHERE `id` = 676;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты тоже будешь служить!" WHERE `id` = 677;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скажи мне... скажи мне все! Непослушные секреты! Я вырву секреты из твоей плоти!" WHERE `id` = 678;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовьтесь, колокола прозвучали! Укройте своих слабых, молодых и старых! Каждый из вас заплатит окончательную цену! Просите о милости, расплата пришла!" WHERE `id` = 679;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где я, в латунных пуговицах Бонзо?" WHERE `id` = 680;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не могу это терпеть! Король гоблинов! Король гоблинов! Где бы ты ни был! Унеси этого далеко от меня!" WHERE `id` = 681;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У вас есть тринадцать часов, чтобы решить лабиринт, прежде чем ваш младший брат станет одним из нас... навсегда." WHERE `id` = 682;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, - это кусок торта, да? Ну, давайте посмотрим, как вы справитесь с этим маленьким куском..." WHERE `id` = 683;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отступи, я приму тебя, упрямый, готовый сразиться с кем угодно, я знаю, что ты не прав, и это не то место, где ты должен быть." WHERE `id` = 684;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Покажи, что у тебя есть!" WHERE `id` = 685;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До смерти!" WHERE `id` = 686;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Двойное лезвие, для чистого бритья каждый раз." WHERE `id` = 687;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай!" WHERE `id` = 688;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты падешь!" WHERE `id` = 689;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ударь, ударь, ударь!" WHERE `id` = 690;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте сделаем это быстро, время - это мана." WHERE `id` = 691;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не думаю, что вы осознаете серьезность вашей ситуации." WHERE `id` = 692;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принесу честь своей семье и своему королевству!" WHERE `id` = 693;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свет, дай мне силу!" WHERE `id` = 694;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя церковь - это поле битвы - время поклоняться..." WHERE `id` = 695;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я держу тебя в презрении..." WHERE `id` = 696;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Столкнись с молотом справедливости!" WHERE `id` = 697;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Докажи свою ценность в испытании оружием под Светом!" WHERE `id` = 698;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все должны пасть перед могуществом и правом моего дела, ты будешь следующим!" WHERE `id` = 699;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовься умереть!" WHERE `id` = 700;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зверь со мной ничто по сравнению с зверем внутри..." WHERE `id` = 701;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стань свидетелем огневой мощи этого полностью вооруженного охотника!" WHERE `id` = 702;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня! Быстро!" WHERE `id` = 703;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почти мертв! Исцели меня!" WHERE `id` = 704;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Помогите! Исцели меня!" WHERE `id` = 705;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь! Исцели меня!" WHERE `id` = 706;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели! Исцели! Исцели!" WHERE `id` = 707;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умираю! Исцели! Ааааргх!" WHERE `id` = 708;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня!" WHERE `id` = 709;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умру. Я умру. Я умру. Исцели!" WHERE `id` = 710;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Целители, где вы? Я умираю!" WHERE `id` = 711;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, боль. Исцели меня быстро!" WHERE `id` = 712;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна исцеление" WHERE `id` = 713;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкое здоровье" WHERE `id` = 714;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделай исцеление. Пожалуйста." WHERE `id` = 715;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь исцелить меня?" WHERE `id` = 716;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй! Лучше исцели меня сейчас, чем воскрешать позже." WHERE `id` = 717;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Извини. Нужна еще одна исцеление." WHERE `id` = 718;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт возьми, мобы. Исцели меня, пожалуйста." WHERE `id` = 719;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один удар, и я пропал. Исцели, пожалуйста." WHERE `id` = 720;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли целители?" WHERE `id` = 721;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему они всегда бьют меня в лицо? Нужна исцеление." WHERE `id` = 722;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь немного исцелить меня?" WHERE `id` = 723;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "OOM" WHERE `id` = 724;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня закончилась мана" WHERE `id` = 725;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, я потратил всю свою ману на это" WHERE `id` = 726;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Тебе стоит подождать, пока я выпью или восстановлю свою ману" WHERE `id` = 727;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана" WHERE `id` = 728;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет маны. Снова?" WHERE `id` = 729;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана. Хочу выпить." WHERE `id` = 730;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У нас есть торговый автомат? Снова нет маны." WHERE `id` = 731;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя мана в истории." WHERE `id` = 732;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В следующий раз я возьму напитки. Нет маны." WHERE `id` = 733;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где моя мана?" WHERE `id` = 734;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня осталось немного !" WHERE `id` = 735;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно больше !" WHERE `id` = 736;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "100 осталось!" WHERE `id` = 737;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вот и все! Нет !" WHERE `id` = 738;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "И у тебя есть мой лук... Ой, нет !" WHERE `id` = 739;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна патроны!" WHERE `id` = 740;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О боже!" WHERE `id` = 741;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне страшно" WHERE `id` = 742;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы пропали" WHERE `id` = 743;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это закончено" WHERE `id` = 744;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это заканчивается сейчас" WHERE `id` = 745;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь вызвать метель или что-то подобное?" WHERE `id` = 746;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Танку агрировал всех мобов вокруг." WHERE `id` = 747;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы умрем. Мы умрем. Мы умрем." WHERE `id` = 748;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ух ты! Так много игрушек, с которыми можно играть." WHERE `id` = 749;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убью их всех!" WHERE `id` = 750;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если танк умрет, мы в истории." WHERE `id` = 751;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аааааргх!" WHERE `id` = 752;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЙ ДЖЕНКИНС!!!!!!!" WHERE `id` = 753;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Правильно. Что у нас есть в AOE?" WHERE `id` = 754;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это становится интересным." WHERE `id` = 755;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Круто. Соберите их в одном месте для хорошего огненного удара." WHERE `id` = 756;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убей! Убей! Убей!" WHERE `id` = 757;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я думаю, что мои штаны мокрые." WHERE `id` = 758;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы в истории." WHERE `id` = 759;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, целители готовы. Лееерой!" WHERE `id` = 760;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они не придут за мной." WHERE `id` = 761;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О нет. Я не вижу в этом резне." WHERE `id` = 762;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там будет немного денег." WHERE `id` = 763;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лут! Лут!" WHERE `id` = 764;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мое драгоценное." WHERE `id` = 765;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там ждет меня блестящий эпический предмет." WHERE `id` = 766;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня глубокие карманы и сумки." WHERE `id` = 767;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мое!" WHERE `id` = 768;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, сегодня не будет серой ерунды." WHERE `id` = 769;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Этот лут - МОЙ!" WHERE `id` = 770;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать отвратительно, но мне нужны деньги." WHERE `id` = 771;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото!" WHERE `id` = 772;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо. Давайте посмотрим, что у них есть." WHERE `id` = 773;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не волнуйтесь. Я все залутаю." WHERE `id` = 774;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ниндзя лута." WHERE `id` = 775;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно бросить кубик?" WHERE `id` = 776;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь объясните мне, куда они положили все эти вещи?" WHERE `id` = 777;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не буду лутать серую ерунду." WHERE `id` = 778;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я первый. Я первый. Я первый." WHERE `id` = 779;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отдай мне свои деньги!" WHERE `id` = 780;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мои карманы пусты, мне нужно их заполнить." WHERE `id` = 781;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть новая сумка для этого." WHERE `id` = 782;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, я не агрирую никого, пока лутаю." WHERE `id` = 783;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, не смотрите. Я лутаю." WHERE `id` = 784;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха! Ты не получишь ни кусочка этого!" WHERE `id` = 785;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать круто." WHERE `id` = 786;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится новая экипировка." WHERE `id` = 787;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уйду, если снова не будет ничего ценного." WHERE `id` = 788;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, это будет красивое кольцо." WHERE `id` = 789;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я вырву лут у тебя." WHERE `id` = 790;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все держитесь подальше. Я собираюсь лутать." WHERE `id` = 791;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сладкий лут." WHERE `id` = 792;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бог Ролла! Дай мне эпик сегодня." WHERE `id` = 793;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, дай мне новые игрушки." WHERE `id` = 794;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они принесут вкусняшки." WHERE `id` = 795;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото - мое. Я оставлю все, обещаю." WHERE `id` = 796;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не могу устоять." WHERE `id` = 797;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу больше!" WHERE `id` = 798;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я близко, подожди меня!" WHERE `id` = 799;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не далеко, пожалуйста, подожди!" WHERE `id` = 800;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я направляюсь к вашему местоположению." WHERE `id` = 801;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я иду к тебе." WHERE `id` = 802;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я путешествую к вашему местоположению." WHERE `id` = 803;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пытаюсь добраться до тебя." WHERE `id` = 804;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Экипирую %item." WHERE `id` = 805;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item снят." WHERE `id` = 806;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выучил заклинания: %spells." WHERE `id` = 807;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item в перезарядке." WHERE `id` = 808;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет %item в инвентаре." WHERE `id` = 809;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Предмет с ID %item не существует." WHERE `id` = 810;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вставляю %gem в %item." WHERE `id` = 811;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу использовать %item." WHERE `id` = 812;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Следую." WHERE `id` = 813;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Остаюсь." WHERE `id` = 814;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убегаю." WHERE `id` = 815;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не буду убегать с тобой, ты слишком далеко." WHERE `id` = 816;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю." WHERE `id` = 817;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Атакую." WHERE `id` = 818;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это слишком далеко." WHERE `id` = 819;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это под водой." WHERE `id` = 820;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу туда пойти." WHERE `id` = 821;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не в твоем гильдии!" WHERE `id` = 822;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу найти гильдейский банк поблизости." WHERE `id` = 823;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу положить " WHERE `id` = 824;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет прав на размещение предметов в первой вкладке гильдейского банка." WHERE `id` = 825;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " положено в гильдейский банк." WHERE `id` = 826;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свободное движение." WHERE `id` = 827;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Охраняю." WHERE `id` = 828;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Использую %target." WHERE `id` = 829;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %unit." WHERE `id` = 830;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(%amount доступно)" WHERE `id` = 831;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(последний)" WHERE `id` = 832;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сокет не подходит." WHERE `id` = 833;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на торговом предмете." WHERE `id` = 834;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на себе." WHERE `id` = 835;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %item." WHERE `id` = 836;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %gameobject." WHERE `id` = 837;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутаю %item." WHERE `id` = 838;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Призываю %target." WHERE `id` = 839;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня недостаточно членов группы, чтобы вызвать." WHERE `id` = 840;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось найти цель для призыва." WHERE `id` = 841;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу призывать, пока я в бою." WHERE `id` = 842;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не знаю заклинание %spell." WHERE `id` = 843;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кастую %spell." WHERE `id` = 844;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Создаю %spell." WHERE `id` = 845;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу кастовать %spell." WHERE `id` = 846;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось кастовать %spell." WHERE `id` = 847;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " |cffffff00(x%amount осталось)|r" WHERE `id` = 848;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "dummy" WHERE `id` = 849;

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@@ -1,35 +0,0 @@
DELETE FROM ai_playerbot_texts
WHERE name IN (
'rp_missing_reagent_greater_blessing',
'rp_missing_reagent_gift_of_the_wild',
'rp_missing_reagent_arcane_brilliance',
'rp_missing_reagent_generic'
);
DELETE FROM ai_playerbot_texts_chance
WHERE name IN (
'rp_missing_reagent_greater_blessing',
'rp_missing_reagent_gift_of_the_wild',
'rp_missing_reagent_arcane_brilliance',
'rp_missing_reagent_generic'
);
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, `text_loc3`, `text_loc4`, `text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`) VALUES
('rp_missing_reagent_greater_blessing',
'By the Light... I forgot my Symbols of Kings. Well make do with %base_spell!', 0, 0,
'', 'Par la Lumière... J''ai oublié mes Symboles du roi. On se contentera de %base_spell !', '', '', '', '', '', ''),
('rp_missing_reagent_gift_of_the_wild',
'Nature is generous, my bags are not... out of herbs for %group_spell. Take %base_spell for now!', 0, 0,
'', 'La nature est généreuse, pas mes sacs... plus d''herbes pour %group_spell. Prenez %base_spell pour l''instant !', '', '', '', '', '', ''),
('rp_missing_reagent_arcane_brilliance',
'Out of Arcane Powder... %group_spell will have to wait. Casting %base_spell!', 0, 0,
'', 'Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !', '', '', '', '', '', ''),
('rp_missing_reagent_generic',
'Oops, Im out of components for %group_spell. Well go with %base_spell!', 0, 0,
'', 'Oups, je n''ai plus de composants pour %group_spell. On fera avec %base_spell !', '', '', '', '', '', '');
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('rp_missing_reagent_greater_blessing', 100),
('rp_missing_reagent_gift_of_the_wild', 100),
('rp_missing_reagent_arcane_brilliance', 100),
('rp_missing_reagent_generic', 100);

View File

@@ -1,856 +0,0 @@
UPDATE ai_playerbot_texts SET text_loc2 = '';
UPDATE `ai_playerbot_texts` SET `text_loc2`='au milieu de nulle part' WHERE `id`=1;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un endroit non divulgué' WHERE `id`=2;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quelque part' WHERE `id`=3;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un truc' WHERE `id`=4;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=5;
UPDATE `ai_playerbot_texts` SET `text_loc2`='noooon, jai eu %item_link' WHERE `id`=6;
UPDATE `ai_playerbot_texts` SET `text_loc2`='oh non, encore cette camelote %item_link' WHERE `id`=7;
UPDATE `ai_playerbot_texts` SET `text_loc2`='on dirait que je ramasse des ordures %item_link' WHERE `id`=8;
UPDATE `ai_playerbot_texts` SET `text_loc2`='bon, cest mieux que rien je suppose %item_link' WHERE `id`=9;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je ne sais pas quoi faire de %item_link' WHERE `id`=10;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=11;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais ramasser du %item_link toute la journée' WHERE `id`=12;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un jour de plus, un %item_link de plus' WHERE `id`=13;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai ramassé un peu de %item_link' WHERE `id`=14;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un peu de %item_link, cest toujours ça' WHERE `id`=15;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas mal, je viens de choper %item_link' WHERE `id`=16;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens de ramasser %item_link à %zone_name' WHERE `id`=17;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais bien lutiliser ça %item_link' WHERE `id`=18;
UPDATE `ai_playerbot_texts` SET `text_loc2`='argent, argent, argent %item_link' WHERE `id`=19;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai eu %item_link' WHERE `id`=20;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=21;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=22;
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourdhui %item_link' WHERE `id`=23;
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=24;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wow, je viens de choper %item_link' WHERE `id`=25;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=26;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=27;
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourdhui %item_link' WHERE `id`=28;
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=29;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, regardez ce que je viens de looter %item_link !!!' WHERE `id`=30;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! Cest pas possible, jai eu %item_link, cest de la folie' WHERE `id`=31;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! Cest pas possible, jai eu %item_link, cest de la folie' WHERE `id`=32;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens juste de prendre la quête %quest_link' WHERE `id`=33;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens daccepter %quest_link' WHERE `id`=34;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link je vais essayer de la finir' WHERE `id`=35;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai pris %quest_link à %zone_name' WHERE `id`=36;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini lobjectif %quest_obj_name pour %quest_link' WHERE `id`=37;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai enfin %quest_obj_available/%quest_obj_required de %quest_obj_name pour %quest_link' WHERE `id`=38;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=39;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, jai %quest_obj_available/%quest_obj_required %quest_obj_name pour %quest_link' WHERE `id`=40;
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %quest_obj_name pour %quest_link' WHERE `id`=41;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je bosse toujours sur %quest_link' WHERE `id`=42;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini avec %item_link pour %quest_link' WHERE `id`=43;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai enfin %quest_obj_available/%quest_obj_required de %item_link pour %quest_link' WHERE `id`=44;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=45;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, jai %quest_obj_available/%quest_obj_required %item_link pour %quest_link' WHERE `id`=46;
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %item_link pour %quest_link' WHERE `id`=47;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je suis encore sur %quest_link' WHERE `id`=48;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec : je nai pas fini %quest_link à temps...' WHERE `id`=49;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de temps pour %quest_link :(' WHERE `id`=50;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé tous les objectifs de %quest_link' WHERE `id`=51;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Objectifs terminés pour %quest_link' WHERE `id`=52;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais rendre %quest_link bientôt, tout est fait' WHERE `id`=53;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, jai enfin rendu %quest_link' WHERE `id`=54;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=55;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mission %quest_link terminée, rendu !' WHERE `id`=56;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=57;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu à %zone_name' WHERE `id`=58;
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un %victim_name à terre' WHERE `id`=59;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je continue à tuer %victim_name, la routine quoi' WHERE `id`=60;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un autre %victim_name qui mord la poussière' WHERE `id`=61;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un %victim_name en moins à %zone_name' WHERE `id`=62;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai descendu ce sale élite %victim_name !' WHERE `id`=63;
UPDATE `ai_playerbot_texts` SET `text_loc2`='élite %victim_name éliminé à %zone_name' WHERE `id`=64;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouf, jai réussi à abattre %victim_name !' WHERE `id`=65;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait épique ! %victim_name est tombé, maintenant jai une histoire à raconter' WHERE `id`=66;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yoo, je viens de tuer %victim_name !' WHERE `id`=67;
UPDATE `ai_playerbot_texts` SET `text_loc2`='rare %victim_name éliminé à %zone_name' WHERE `id`=68;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTF ais-je bien tué? %victim_name' WHERE `id`=69;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tué cette bestiole %victim_name' WHERE `id`=70;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouiii, jai tué %victim_name' WHERE `id`=71;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%victim_name éliminé à %zone_name' WHERE `id`=72;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ding !' WHERE `id`=73;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, je suis niveau %my_level !' WHERE `id`=74;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de passer un niveau' WHERE `id`=75;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis niveau %my_level !!!' WHERE `id`=76;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je deviens plus fort, déjà %my_level !!!' WHERE `id`=77;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens datteindre le niveau %my_level !!!' WHERE `id`=78;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, enfin niveau %my_level !!!' WHERE `id`=79;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_level !!! prêt pour le contenu endgame' WHERE `id`=80;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tout frais, nouveau %my_level %my_class !!!' WHERE `id`=81;
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un niveau %my_level %my_race %my_class !' WHERE `id`=82;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bien joué %other_name. Tu las mérité.' WHERE `id`=83;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait affreux %other_name. Jai détesté faire ça mais...' WHERE `id`=84;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut faire %instance_name ?' WHERE `id`=85;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des groupes pour %instance_name ?' WHERE `id`=86;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %instance_name ?' WHERE `id`=87;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFD : %instance_name.' WHERE `id`=88;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role pour %instance_name ?' WHERE `id`=89;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il manque un %my_role pour %instance_name ?' WHERE `id`=90;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux être %my_role pour %instance_name.' WHERE `id`=91;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun coup de main à %instance_name ?' WHERE `id`=92;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun %my_role pour %instance_name ?' WHERE `id`=93;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin de loot à %instance_name ?' WHERE `id`=94;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit farm à %instance_name ?' WHERE `id`=95;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTR %instance_name' WHERE `id`=96;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %instance_name.' WHERE `id`=97;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire %instance_name.' WHERE `id`=98;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche un groupe pour %instance_name.' WHERE `id`=99;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %instance_name, on y va ?' WHERE `id`=100;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer %instance_name ?' WHERE `id`=101;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On entre dans %instance_name ?' WHERE `id`=102;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche groupe pour %instance_name.' WHERE `id`=103;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des quêtes à %instance_name ?' WHERE `id`=104;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire des quêtes à %instance_name.' WHERE `id`=105;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun avec des quêtes à %instance_name ?' WHERE `id`=106;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider pour les quêtes à %instance_name.' WHERE `id`=107;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role : une place dispo pour %instance_name ?' WHERE `id`=108;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que quelquun fait encore %instance_name de nos jours ?' WHERE `id`=109;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%instance_name : quelquun cherche un %my_role ?' WHERE `id`=110;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça sert encore à quelque chose dêtre %my_role à %instance_name ?' WHERE `id`=111;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça vaut vraiment le coup daller à %instance_name ?' WHERE `id`=112;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin de plus de joueurs pour %instance_name ?' WHERE `id`=113;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les boss de %instance_name lootent du bon matos. On y va ?' WHERE `id`=114;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, %instance_name ?' WHERE `id`=115;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role ?' WHERE `id`=116;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role ?' WHERE `id`=117;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %instance_name ?' WHERE `id`=118;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut me TP à %instance_name ?' WHERE `id`=119;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Retrouve-moi à %instance_name' WHERE `id`=120;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie dun petit run rapide à %instance_name ?' WHERE `id`=121;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait un run complet à %instance_name ?' WHERE `id`=122;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas été combien de fois à %instance_name ?' WHERE `id`=123;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un run à %instance_name ?' WHERE `id`=124;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wipe à %instance_name ? Prends-moi, je suis un porte-bonheur !' WHERE `id`=125;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Emmène-moi à %instance_name sil te plaît.' WHERE `id`=126;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit %instance_name vite fait bien fait ?' WHERE `id`=127;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Full %instance_name jusquà la fin ?' WHERE `id`=128;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut prendre un %my_role à %instance_name ?' WHERE `id`=129;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG %instance_name, je suis %my_role' WHERE `id`=130;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche groupe pour %instance_name' WHERE `id`=131;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %quest_link ?' WHERE `id`=132;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut partager %quest_link ?' WHERE `id`=133;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun fait %quest_link ?' WHERE `id`=134;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait %quest_link ?' WHERE `id`=135;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun pour farmer du %category ?' WHERE `id`=136;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cherche aide pour farmer %category.' WHERE `id`=137;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces %category coûtent un bras !' WHERE `id`=138;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de %category.' WHERE `id`=139;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %category.' WHERE `id`=140;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %category.' WHERE `id`=141;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun est intéressé par %category ?' WHERE `id`=142;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %category.' WHERE `id`=143;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %category moins cher que lHV.' WHERE `id`=144;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer du %category ?' WHERE `id`=145;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme du %category ?' WHERE `id`=146;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche un groupe, après ça on fait du %category ?' WHERE `id`=147;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous les %category sont les bienvenus.' WHERE `id`=148;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jachète tout ce qui ressemble à du %category.' WHERE `id`=149;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow, ya des gens qui farment encore du %category ?' WHERE `id`=150;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les %category partent comme des petits pains à lHV !' WHERE `id`=151;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LHV brûle à cause des %category !' WHERE `id`=152;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des %category sur le marché.' WHERE `id`=153;
UPDATE `ai_playerbot_texts` SET `text_loc2`='J\'échange des %category ?' WHERE `id`=154;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me faut plus de %category.' WHERE `id`=155;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a un peu de %category à donner ?' WHERE `id`=156;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut du %category ?' WHERE `id`=157;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un peu de %category sil vous plaît ?' WHERE `id`=158;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaurais monter une compétence pour les %category.' WHERE `id`=159;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs denvie davoir des %category.' WHERE `id`=160;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gens se tuent pour les %category.' WHERE `id`=161;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%category, cest une affaire en or !' WHERE `id`=162;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde devient fou pour les %category !' WHERE `id`=163;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest le meilleur spot pour farmer des %category ?' WHERE `id`=164;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt pour le farm de %category.' WHERE `id`=165;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se vend bien les %category ?' WHERE `id`=166;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais garder tous mes %category. Pour moi.' WHERE `id`=167;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun groupe ? On pourrait farm des %category ensemble.' WHERE `id`=168;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense encore aux %category.' WHERE `id`=169;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai entendu parler des %category... mais mon porte-monnaie ne veut pas.' WHERE `id`=170;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %category' WHERE `id`=171;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vendre %category rend riche ?' WHERE `id`=172;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Demain je farm les %category.' WHERE `id`=173;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde parle des %category.' WHERE `id`=174;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai vu au moins dix gars farmer du %category.' WHERE `id`=175;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tout vendu mes %category hier. Maintenant je mange du pain sec!' WHERE `id`=176;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de rejoindre une guilde qui farme du %category.' WHERE `id`=177;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun farm la réputation %faction ?' WHERE `id`=178;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut maider pour %faction ?' WHERE `id`=179;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait des quêtes pour %faction ?' WHERE `id`=180;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction est la meilleur' WHERE `id`=181;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me manque juste un tout petit peu pour être %rep_level avec %faction.' WHERE `id`=182;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun est %rep_level avec %faction ?' WHERE `id`=183;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut devenir %rep_level avec %faction ?' WHERE `id`=184;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je serai jamais %rep_level avec %faction.' WHERE `id`=185;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a oublié de monter la réputation %faction ?' WHERE `id`=186;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider à farmer la réputation %faction.' WHERE `id`=187;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on a de réputation, mieux cest. Surtout avec %faction.' WHERE `id`=188;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction : il me faut encore %rndK pour être %rep_level.' WHERE `id`=189;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut partager des quêtes %faction ?' WHERE `id`=190;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des donjons pour la réputation %faction ?' WHERE `id`=191;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farm la réput %faction ?' WHERE `id`=192;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allons-y pour %faction !' WHERE `id`=193;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm la réputation %faction.' WHERE `id`=194;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme pour %faction ?' WHERE `id`=195;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %faction.' WHERE `id`=196;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction vend quelque chose dutile ?' WHERE `id`=197;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il existe des vendeurs %faction ?' WHERE `id`=198;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui farme %faction ?' WHERE `id`=199;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle est la meilleure façon de farmer %faction ?' WHERE `id`=200;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je déteste farmer la réputation %faction.' WHERE `id`=201;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen ai marre de %faction.' WHERE `id`=202;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On y va pour %faction ?' WHERE `id`=203;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde est %rep_level avec %faction. Et moi, je galère encore.' WHERE `id`=204;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour farm de réputation %faction ?' WHERE `id`=205;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a un bon spot pour la réputation %faction ?' WHERE `id`=206;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Améliorer ma réput %faction, ça sert ?' WHERE `id`=207;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui aurait cru que la réputation %faction finirait par servir...' WHERE `id`=208;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux être exalté avec toutes les factions. En commençant par %faction.' WHERE `id`=209;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que ça vaut le coup de monter %faction ?' WHERE `id`=210;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quest-ce qui marche le mieux pour %faction ? Les quêtes ou tuer des mobs ?' WHERE `id`=211;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm %faction pour toi, si tu me paies.' WHERE `id`=212;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farmer la réputation %faction ? Ça prendra 3 vies au moins.' WHERE `id`=213;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue pour %faction tous les jours, mais je suis toujours pas %rep_level.' WHERE `id`=214;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À %my_level, les dépôts à lHV vont baisser, non ?' WHERE `id`=215;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Combien de réputations exaltées tu as ?' WHERE `id`=216;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut être %my_level avec %faction ?' WHERE `id`=217;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ma guilde a farmé la réputation %faction hier. Sans moi...' WHERE `id`=218;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne veut maider, tout ça parce que je suis %rep_level avec %faction.' WHERE `id`=219;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Évitez la %faction.' WHERE `id`=220;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait une soirée à %zone_name ?' WHERE `id`=221;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun cherche un %my_role ?' WHERE `id`=222;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une guilde.' WHERE `id`=223;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche de lor.' WHERE `id`=224;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une bonne guilde.' WHERE `id`=225;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin dun ami.' WHERE `id`=226;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun dautre se sent seul ?' WHERE `id`=227;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je mennuie...' WHERE `id`=228;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui en veut ?' WHERE `id`=229;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez viens te battre !' WHERE `id`=230;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit duel à %zone_name ?' WHERE `id`=231;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun fait quelque chose ici ?' WHERE `id`=232;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : ya une âme qui vive ici ?' WHERE `id`=233;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : tout le monde est en furtif ou quoi ?' WHERE `id`=234;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que je suis seul à %zone_name.' WHERE `id`=235;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Rejoins-moi à %zone_name .' WHERE `id`=236;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, on fait des quêtes à %zone_name !' WHERE `id`=237;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name cest LE coin sympa du momment.' WHERE `id`=238;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jveux aller à %zone_name. Quelquun me suit ?' WHERE `id`=239;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %zone_name ?' WHERE `id`=240;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaime pas %zone_name. doi-je aller ?' WHERE `id`=241;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya de bonnes quêtes à %zone_name ?' WHERE `id`=242;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va après %zone_name ?' WHERE `id`=243;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui traîne à %zone_name ?' WHERE `id`=244;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %zone_name.' WHERE `id`=245;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est lendroit le plus naze du monde.' WHERE `id`=246;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attrape-moi à %zone_name si tu peux !' WHERE `id`=247;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Direction %zone_name !' WHERE `id`=248;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de quêtes à %zone_name' WHERE `id`=249;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a des quêtes à %zone_name ?' WHERE `id`=250;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Venez à %zone_name !' WHERE `id`=251;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la Horde a déserté %zone_name...' WHERE `id`=252;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que lAlliance a déserté %zone_name...' WHERE `id`=253;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen peux plus de %zone_name. Quelquun me sort de ?' WHERE `id`=254;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonne chance !' WHERE `id`=255;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux rentrer chez moi puis pleurer au bord du vide' WHERE `id`=256;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun sait ce quil faut pour jouer double arme ?' WHERE `id`=257;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut tout le monde !' WHERE `id`=258;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est cosy' WHERE `id`=259;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me sens bien' WHERE `id`=260;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nignore pas les gens. Je les trolle jusquà ce quils mignorent.' WHERE `id`=261;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Que pensez-vous de mon build ? %my_role' WHERE `id`=262;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureux de voir que le chat ne ma pas oublié' WHERE `id`=263;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Comme toutes les armes, cest BiS pour chasseur' WHERE `id`=264;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le but du jeu pour moi ? Solo tout ce qui bouge.' WHERE `id`=265;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai JAMAIS arnaqué personne.' WHERE `id`=266;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ah, World of Warcraft. je viens chercher des conseils de vie.' WHERE `id`=267;
UPDATE `ai_playerbot_texts` SET `text_loc2`='YA QUELQUUN ?!' WHERE `id`=268;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il est temps de me frayer un chemin dans %zone_name.' WHERE `id`=269;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name' WHERE `id`=270;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' faut que jaille aux toilettes.' WHERE `id`=271;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si tu loot pas tes mobs skinables, ton zizi perd 1mm. Cest la règle.' WHERE `id`=272;
UPDATE `ai_playerbot_texts` SET `text_loc2`='NOOOOOOOOOOOOO' WHERE `id`=273;
UPDATE `ai_playerbot_texts` SET `text_loc2`='JAIME LA PATATE' WHERE `id`=274;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La discussion est animée.' WHERE `id`=275;
UPDATE `ai_playerbot_texts` SET `text_loc2`='salut, comment ça va les gens ?' WHERE `id`=276;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de me déco / reco.' WHERE `id`=277;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faites moins de bruit, jsuis perdu dans %zone_name' WHERE `id`=278;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut boire un verre à %zone_name ? hic' WHERE `id`=279;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hahahahaheeeee dirin diring inggggg hahahahaheeeeeeeeeeeeee' WHERE `id`=280;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant, les appâts étaient crédibles.' WHERE `id`=281;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Peut-être que tas juste perdu ton innocence.' WHERE `id`=282;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya une guilde qui veut carry un %my_role fragile ?' WHERE `id`=283;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on monte en niveau, plus lor coule à flots' WHERE `id`=284;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=285;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi jai mal au cul ?' WHERE `id`=286;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que lesprit est BiS pour monter de niveau.' WHERE `id`=287;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore plus si tes troll.' WHERE `id`=288;
UPDATE `ai_playerbot_texts` SET `text_loc2`='QUELQUUN PEUT MINVITER ?' WHERE `id`=289;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de beaucouuuup de boissons.' WHERE `id`=290;
UPDATE `ai_playerbot_texts` SET `text_loc2`='P*utain de gnomes' WHERE `id`=291;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne naime les gnomes.' WHERE `id`=292;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gnomes ne servent quà une chose' WHERE `id`=293;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bah' WHERE `id`=294;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' des champignons.' WHERE `id`=295;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les pensées automatiques, cest flippant.' WHERE `id`=296;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lesprit est plus malléable quon aimerait le croire.' WHERE `id`=297;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des guildes pour leveling ?' WHERE `id`=298;
UPDATE `ai_playerbot_texts` SET `text_loc2`='brb' WHERE `id`=299;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la neige est-elle blanche alors que la glace est transparente, alors quelles sont faites de la même chose ?' WHERE `id`=300;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la crème fouettée est fluffy, mais pas la normale ?' WHERE `id`=301;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi les pieds sentent alors quils nont pas de nez ?' WHERE `id`=302;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la boîte à noobs vient de souvrir.' WHERE `id`=303;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrêtez de troller les nouveaux avec vos réponses à la con.' WHERE `id`=304;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya du PvP sur ce serveur ?' WHERE `id`=305;
UPDATE `ai_playerbot_texts` SET `text_loc2`='évidemment...' WHERE `id`=306;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouf :)' WHERE `id`=307;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous saviez que' WHERE `id`=308;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne tente pas dimaginer ce que ressentent les autres créatures' WHERE `id`=309;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, mauvais canal.' WHERE `id`=310;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bruh, vous êtes déchaînés aujourdhui' WHERE `id`=311;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste pour que tout le monde sache : mon message est passé ici' WHERE `id`=312;
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrr énervéééééé' WHERE `id`=313;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le farm, cest marrant' WHERE `id`=314;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WoW me garde vif' WHERE `id`=315;
UPDATE `ai_playerbot_texts` SET `text_loc2`=', question : on prend le rôle pour plus dXP ? Je suis à %zone_name.' WHERE `id`=316;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous aimez les saucisses ?' WHERE `id`=317;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invitez-moi. Je peux aider.' WHERE `id`=318;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À votre avis, quelle classe est la meilleure en PvP ?' WHERE `id`=319;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' est ce foutu maître de cuisine à %zone_name ?!' WHERE `id`=320;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous savez ce quil se passe à %zone_name ?' WHERE `id`=321;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de crafter quelque chose' WHERE `id`=322;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest quoi lèchemes' WHERE `id`=323;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest quoi sucemes ' WHERE `id`=324;
UPDATE `ai_playerbot_texts` SET `text_loc2`='lèchemes couilles' WHERE `id`=325;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sucemes couilles' WHERE `id`=326;
UPDATE `ai_playerbot_texts` SET `text_loc2`='JE MANGE DES FESSES' WHERE `id`=327;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de me fourrer %random_inventory_item_link le soleil ne brille pas' WHERE `id`=328;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de te fourrer %random_inventory_item_link tu penses' WHERE `id`=329;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Darnasses' WHERE `id`=330;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que tas chopé le syndrôme de sucemes' WHERE `id`=331;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cesnoix dans ta bouche' WHERE `id`=332;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sympa ton os, frérot' WHERE `id`=333;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ERP ?' WHERE `id`=334;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tout essayé, mais au final cest lERP qui a marché' WHERE `id`=335;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de batifoler à %zone_name' WHERE `id`=336;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recherche gnome femelle avec gorille pour ERP sauvage à %zone_name' WHERE `id`=337;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux comprendre un idiot, mais un gros pervers ?' WHERE `id`=338;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aucun GYAT en vue à %zone_name' WHERE `id`=339;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue tous les animaux de %zone_name. Désolé WWF !' WHERE `id`=340;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureusement que jai trois jambes' WHERE `id`=341;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sois pas vénère, je goon comme un sigma' WHERE `id`=342;
UPDATE `ai_playerbot_texts` SET `text_loc2`='essaye doigt, mais trou' WHERE `id`=343;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_taken_quest_or_item_link' WHERE `id`=344;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_inventory_item_link' WHERE `id`=345;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link' WHERE `id`=346;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link' WHERE `id`=347;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link%thunderfury_link' WHERE `id`=348;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que je viens dentendre %thunderfury_link' WHERE `id`=349;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai entendu %thunderfury_link' WHERE `id`=350;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai clairement entendu %thunderfury_link' WHERE `id`=351;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jsuis pas sûr, mais jcrois avoir entendu %thunderfury_link' WHERE `id`=352;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas dit %thunderfury_link' WHERE `id`=353;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a dit %thunderfury_link' WHERE `id`=354;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a VRAIMENT dit %thunderfury_link' WHERE `id`=355;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a parlé de %thunderfury_link' WHERE `id`=356;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link sort du placard, les gars' WHERE `id`=357;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaurais juré que cétait un %thunderfury_link ou peut-être un %thunderfury_link' WHERE `id`=358;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi utiliser %thunderfury_link alors que %thunderfury_link est bien plus OP' WHERE `id`=359;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %item_formatted_link pour %cost_gold.' WHERE `id`=360;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut %item_formatted_link pour %cost_gold ?' WHERE `id`=361;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut %item_formatted_link ? Seulement %cost_gold' WHERE `id`=362;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste %cost_gold pour %item_formatted_link!' WHERE `id`=363;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link pour %cost_gold' WHERE `id`=364;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est à toi pour seulement %cost_gold !' WHERE `id`=365;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prix ridicule : %cost_gold pour %item_formatted_link !' WHERE `id`=366;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche à vendre %item_formatted_link pour %cost_gold' WHERE `id`=367;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a besoin de %item_formatted_link ? Seulement %cost_gold' WHERE `id`=368;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut %item_formatted_link pour %cost_gold ?' WHERE `id`=369;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%cost_gold pour %item_formatted_link. Moins cher quà lHV !' WHERE `id`=370;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est cher, mais je te le fais à %cost_gold' WHERE `id`=371;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu trouveras jamais %item_formatted_link moins cher que %cost_gold!' WHERE `id`=372;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de plus que %item_formatted_link, !' WHERE `id`=373;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link et jen veux encore' WHERE `id`=374;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link. Qui lachète pour %cost_gold ?' WHERE `id`=375;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %item_formatted_link pour %cost_gold, quelquun ?' WHERE `id`=376;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %item_formatted_link ? Pour %cost_gold.' WHERE `id`=377;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui ma traité d\'arnaqueur ? %item_formatted_link pour %cost_gold cest honnête !' WHERE `id`=378;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link. Juste %cost_gold' WHERE `id`=379;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour du farm, et au passage %item_formatted_link à vendre %cost_gold' WHERE `id`=380;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Presque tout vendu aujourdhui. Me reste %item_formatted_link pour %cost_gold' WHERE `id`=381;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À quoi sert le canal commerce ? A vendre %item_formatted_link pour %cost_gold, évidemment' WHERE `id`=382;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut battre %cost_gold pour %item_formatted_link ?' WHERE `id`=383;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie darrêter le spam commerce ? Achetez %item_formatted_link à %cost_gold !' WHERE `id`=384;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde spam, moi aussi : %cost_gold pour %item_formatted_link !' WHERE `id`=385;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est utile ? Je sais pas, mais je le vends %cost_gold' WHERE `id`=386;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link prêt à vendre %cost_gold' WHERE `id`=387;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hier jai rien foutu, mais jai loot %item_formatted_link. À vendre %cost_gold' WHERE `id`=388;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai farmé hier, jai eu %item_formatted_link. WTB ? %cost_gold' WHERE `id`=389;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai acheté %item_formatted_link hier. Quelquun le veut ? %cost_gold' WHERE `id`=390;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun cherchait %item_formatted_link ? Cest %cost_gold toujours' WHERE `id`=391;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai encore %item_formatted_link. Achetez-le %cost_gold' WHERE `id`=392;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant jen avais plein %item_formatted_link, maintenant je dois vendre à %cost_gold' WHERE `id`=393;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaimerais en avoir plus que %item_formatted_link. Mais achetez celui-là %cost_gold' WHERE `id`=394;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton or te sert à quoi ? À acheter %item_formatted_link pour %cost_gold' WHERE `id`=395;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ayez pitié, donnez-moi de lor... ou achetez %item_formatted_link %cost_gold' WHERE `id`=396;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que %cost_gold est un bon prix pour %item_formatted_link ?' WHERE `id`=397;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai acheté %item_formatted_links hier, mais jen veux plus. Quelqu\'un vends pour %cost_gold' WHERE `id`=398;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais le mettre à lHV %item_formatted_link, mais tu peux lavoir moins cher : %cost_gold' WHERE `id`=399;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi jai acheté %item_formatted_link bordel ? Quelquun le veut ? %cost_gold' WHERE `id`=400;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %quest_links' WHERE `id`=401;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi jai %quest_links' WHERE `id`=402;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi jai %quest_links, je suis à %zone_name' WHERE `id`=403;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi jai %quest_links' WHERE `id`=404;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi jai %quest_links, et je suis à %zone_name' WHERE `id`=405;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis à %zone_name' WHERE `id`=406;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=407;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links à %zone_name' WHERE `id`=408;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=409;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je suis partant pour %quest_links' WHERE `id`=410;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais faire %quest_links avec toi' WHERE `id`=411;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, moi aussi jai %quest_links' WHERE `id`=412;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, partant pour %quest_links' WHERE `id`=413;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, je peux faire %quest_links avec toi' WHERE `id`=414;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, moi aussi jai %quest_links' WHERE `id`=415;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se groupe pour %quest_links ?' WHERE `id`=416;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis partant pour %quest_links, je suis à %zone_name' WHERE `id`=417;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=418;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux te vendre %formatted_item_links' WHERE `id`=419;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux peut-être vendre %formatted_item_links' WHERE `id`=420;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense pouvoir vendre %formatted_item_links' WHERE `id`=421;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux peut-être te vendre %formatted_item_links' WHERE `id`=422;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, tu penses que je peux vendre %formatted_item_links ?' WHERE `id`=423;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux te vendre %formatted_item_links' WHERE `id`=424;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, jai %formatted_item_links à vendre' WHERE `id`=425;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais peut-être vendre %formatted_item_links' WHERE `id`=426;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête acceptée' WHERE `id`=427;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête abandonnée' WHERE `id`=428;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre cette quête' WHERE `id`=429;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas parler au donneur de quête' WHERE `id`=430;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai déjà terminé %quest' WHERE `id`=431;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai déjà la quête %quest' WHERE `id`=432;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest' WHERE `id`=433;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mon journal de quêtes est plein' WHERE `id`=434;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mes sacs sont pleins' WHERE `id`=435;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai accepté la quête %quest' WHERE `id`=436;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas encore terminé la quête %quest' WHERE `id`=437;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La quête %quest est dispo' WHERE `id`=438;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai échoué à la quête %quest' WHERE `id`=439;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas rendre la quête %quest' WHERE `id`=440;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé la quête %quest' WHERE `id`=441;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé la quête %quest et reçu %item' WHERE `id`=442;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle récompense devrais-je choisir pour la quête %quest ? %rewards' WHERE `id`=443;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, je vais prendre %item comme récompense' WHERE `id`=444;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour' WHERE `id`=445;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=446;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=447;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut !' WHERE `id`=448;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut à toi !' WHERE `id`=449;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, je vous suis !' WHERE `id`=450;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, montrez-moi le chemin !' WHERE `id`=451;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut, montre-moi le chemin !' WHERE `id`=452;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=453;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=454;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déconnexion annulée !' WHERE `id`=455;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me déconnecte !' WHERE `id`=456;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Au revoir !' WHERE `id`=457;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bye bye !' WHERE `id`=458;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À plus tard !' WHERE `id`=459;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cétait quoi ce truc %s ?' WHERE `id`=460;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas sûr davoir compris %s ?' WHERE `id`=461;
UPDATE `ai_playerbot_texts` SET `text_loc2`='euh jai aucune idée de ce que tu racontes' WHERE `id`=462;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles à moi, %s ?' WHERE `id`=463;
UPDATE `ai_playerbot_texts` SET `text_loc2`='whaaaa ?' WHERE `id`=464;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hein ?' WHERE `id`=465;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quoi ?' WHERE `id`=466;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles ou tu râles ?' WHERE `id`=467;
UPDATE `ai_playerbot_texts` SET `text_loc2`='comme tu veux, mec' WHERE `id`=468;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu mas perdu ' WHERE `id`=469;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bla bla bla' WHERE `id`=470;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas dit quoi, %s ?' WHERE `id`=471;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Concentre-toi sur le jeu, %s !' WHERE `id`=472;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parler avec toi %s, cest génial ! Jai toujours rêvé de te rencontrer' WHERE `id`=473;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces messages me font flipper ! Jai limpression de tous vous connaître !' WHERE `id`=474;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouais bien sûr ! HAHA ! Cest ça, allez !' WHERE `id`=475;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te crois !!!' WHERE `id`=476;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, uhuh LOL' WHERE `id`=477;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi tout le monde dit toujours les mêmes trucs ???' WHERE `id`=478;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s euh, laisse tomber !' WHERE `id`=479;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu parles de quoi %s ? Sérieux ?' WHERE `id`=480;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a dit ça ? Je me sens visé ' WHERE `id`=481;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf vous racontez tous ?' WHERE `id`=482;
UPDATE `ai_playerbot_texts` SET `text_loc2`='fr fr no cap on a stack' WHERE `id`=483;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tauras que dalle' WHERE `id`=484;
UPDATE `ai_playerbot_texts` SET `text_loc2`='swag' WHERE `id`=485;
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci !' WHERE `id`=486;
UPDATE `ai_playerbot_texts` SET `text_loc2`='non' WHERE `id`=487;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yep' WHERE `id`=488;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Paix à son ame.' WHERE `id`=489;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s sans déconner xD' WHERE `id`=490;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pourquoi ça ?' WHERE `id`=491;
UPDATE `ai_playerbot_texts` SET `text_loc2`='mdr' WHERE `id`=492;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pensais fermer ma gueule, jai encore rien compris au chat' WHERE `id`=493;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux devenir vraiment jaloux... comme un elfe sans loot' WHERE `id`=494;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s tu captes pas le sarcasme qui dégouline de mon message ?' WHERE `id`=495;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il a dit "no homo", donc cest bon apparemment' WHERE `id`=496;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Instant nain' WHERE `id`=497;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui %s' WHERE `id`=498;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Intéressant' WHERE `id`=499;
UPDATE `ai_playerbot_texts` SET `text_loc2`='lol' WHERE `id`=500;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s va te faire voir mec :D' WHERE `id`=501;
UPDATE `ai_playerbot_texts` SET `text_loc2`=':^)' WHERE `id`=502;
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci' WHERE `id`=503;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s bien dit !' WHERE `id`=504;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouiiiii' WHERE `id`=505;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais' WHERE `id`=506;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ooooooh' WHERE `id`=507;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hmm' WHERE `id`=508;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais cest ça' WHERE `id`=509;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tas failli me faire vomir, wtf' WHERE `id`=510;
UPDATE `ai_playerbot_texts` SET `text_loc2`='chaud !' WHERE `id`=511;
UPDATE `ai_playerbot_texts` SET `text_loc2`='les rageux pleurent' WHERE `id`=512;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas mangé quoi %s ?' WHERE `id`=513;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=514;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais essayer de comprendre ce que tas dit' WHERE `id`=515;
UPDATE `ai_playerbot_texts` SET `text_loc2`='*confus*' WHERE `id`=516;
UPDATE `ai_playerbot_texts` SET `text_loc2`='putain ouais' WHERE `id`=517;
UPDATE `ai_playerbot_texts` SET `text_loc2`='0/10 ne lirait pas ça une deuxième fois' WHERE `id`=518;
UPDATE `ai_playerbot_texts` SET `text_loc2`='10/10 je relis direct' WHERE `id`=519;
UPDATE `ai_playerbot_texts` SET `text_loc2`='6/10 ouais, pourquoi pas' WHERE `id`=520;
UPDATE `ai_playerbot_texts` SET `text_loc2`='7/10 ça passe' WHERE `id`=521;
UPDATE `ai_playerbot_texts` SET `text_loc2`='basé' WHERE `id`=522;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ah ouais peut-être' WHERE `id`=523;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais, et alors ?' WHERE `id`=524;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hey %s je tai pas oublié' WHERE `id`=525;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu ménerves %s' WHERE `id`=526;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je vais tavoir cette fois %s' WHERE `id`=527;
UPDATE `ai_playerbot_texts` SET `text_loc2`='garde un œil derrière toi %s' WHERE `id`=528;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai pas trop aimé la manche davant' WHERE `id`=529;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai é nul au dernier round à cause de %s' WHERE `id`=530;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir %s' WHERE `id`=531;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai pas trop kiffé que tu me tues %s' WHERE `id`=532;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je te hais' WHERE `id`=533;
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrrrr je vais tavoir cette fois %s' WHERE `id`=534;
UPDATE `ai_playerbot_texts` SET `text_loc2`='eh bien va te faire foutre' WHERE `id`=535;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s je vais vomir dans ta putain de bouche' WHERE `id`=536;
UPDATE `ai_playerbot_texts` SET `text_loc2`='me juge pas bordel' WHERE `id`=537;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère est tellement grosse quelle passe même pas le Portail des Ténèbres' WHERE `id`=538;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=539;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf ??' WHERE `id`=540;
UPDATE `ai_playerbot_texts` SET `text_loc2`='vie misérable' WHERE `id`=541;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quest-ce qui se passe ?' WHERE `id`=542;
UPDATE `ai_playerbot_texts` SET `text_loc2`='nul à chier' WHERE `id`=543;
UPDATE `ai_playerbot_texts` SET `text_loc2`='REVANCHE !!! Je vais léclater' WHERE `id`=544;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pathétique, je me suis fait tuer par %s' WHERE `id`=545;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ok jen ai fini' WHERE `id`=546;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' , jai explosé %s ?' WHERE `id`=547;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait trop facile, d\'exploser %s' WHERE `id`=548;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes grillé, clochard' WHERE `id`=549;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ha ha' WHERE `id`=550;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loser' WHERE `id`=551;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tué %s et vous êtes tous les prochains, les gars' WHERE `id`=552;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouais, je lai éclaté' WHERE `id`=553;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis une machine à tuer' WHERE `id`=554;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, ça me rappelle un morceau de Slayer… tout ce sang, cest beau' WHERE `id`=555;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. On peut refaire la scène ?' WHERE `id`=556;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors %s… ça fait quoi de nourrir les vers ???' WHERE `id`=557;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tétais censé être mort %s ! Cest dans le script bon sang !' WHERE `id`=558;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. Franchement, cétait aussi beau quun Warhol !' WHERE `id`=559;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je prendrai les balles en caoutchouc la prochaine fois, promis !' WHERE `id`=560;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quest-ce quil y a %s ?? Tas perdu la tête ? Hahaha, faut rester cool !' WHERE `id`=561;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fallait que je le fasse %s… Le Réalisateur me la dit !' WHERE `id`=562;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… MUAHAHAHAHAHAHAHAHAHAHA' WHERE `id`=563;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, celle-là, je lai savourée !! Allez, on recommence Sam !' WHERE `id`=564;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s ! Tu peux commencer à mappeler Scarface… espèce de M…erde !' WHERE `id`=565;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?? Tu me parles à MOI ?!' WHERE `id`=566;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, fais-le bien cette fois, évite MES balles.' WHERE `id`=567;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, pourquoi tu traînes par terre ? Allez bouge !' WHERE `id`=568;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai rigolé comme jamais' WHERE `id`=569;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s' WHERE `id`=570;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh, salut %s' WHERE `id`=571;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup %s !!!' WHERE `id`=572;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=573;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup' WHERE `id`=574;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour %s' WHERE `id`=575;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s, je te connais ?' WHERE `id`=576;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s' WHERE `id`=577;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hai %s' WHERE `id`=578;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cest quoi ce délire' WHERE `id`=579;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=580;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cest du foutage de gueule' WHERE `id`=581;
UPDATE `ai_playerbot_texts` SET `text_loc2`='admin' WHERE `id`=582;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s, arrête dabuser de ton admin là' WHERE `id`=583;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche-moi admin !' WHERE `id`=584;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes nul admin' WHERE `id`=585;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest mon nom ça, tu veux quoi %s ?' WHERE `id`=586;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui ???' WHERE `id`=587;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Euh… quoi ?' WHERE `id`=588;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?' WHERE `id`=589;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai des chiots sous mon armure !' WHERE `id`=590;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mords-moi, <target> !' WHERE `id`=591;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Devine ce que ta mère a dit hier soir !' WHERE `id`=592;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes tellement moche que tu pourrais même pas scorer dans un bordel de singes avec un sac de bananes !' WHERE `id`=593;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tais-toi <target>, tu seras jamais lhomme que ta mère est !!' WHERE `id`=594;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère était un hamster et ton père sentait la surette !' WHERE `id`=595;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne veux plus te parler, espèce de vide-écuelle à bestiaux débiles !!!' WHERE `id`=596;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pète dans ta direction générale !!!' WHERE `id`=597;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Va faire bouillir ton postérieur, fils dun imbécile cosmique !!!' WHERE `id`=598;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu comptes faire quoi <target>, saigner sur moi ? ALLEZ, VIENS !' WHERE `id`=599;
UPDATE `ai_playerbot_texts` SET `text_loc2`='M-O-O-N ! Ça veut dire aggro !' WHERE `id`=600;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes aussi utile quun unijambiste dans un concours de coups de pied au cul' WHERE `id`=601;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Arrête de draguer, cest pas ton genre. Cest pas gonflable.' WHERE `id`=602;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes tellement hors catégorie que tu joues carrément à un autre sport' WHERE `id`=603;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as fait une grosse erreur aujourdhui <target>… tes sorti du lit.' WHERE `id`=604;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux essayer de me transformer en cheval. Je prends lavant, et toi… tu restes toi.' WHERE `id`=605;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux emprunter ton visage ? Mon cul part en vacances.' WHERE `id`=606;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaimerais toffrir un cadeau de départ… dabord, fais ta part.' WHERE `id`=607;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant que tarrives, on avait faim. Maintenant on en a juste marre.' WHERE `id`=608;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je taime bien. Les gens disent que jai mauvais goût, mais je taime bien.' WHERE `id`=609;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que tas un complexe dinfériorité… mais tinquiète, il est mérité.' WHERE `id`=610;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrière, créature pourrie ! Ou je secoue tes os hors de ta tunique !' WHERE `id`=611;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois pas que je perds mon temps avec toi… et pourtant !' WHERE `id`=612;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jadore quand on minsulte : jai plus besoin dêtre poli.' WHERE `id`=613;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de veston de cuir, boutons en cristal, tête nouée, braillard à gerbe, jarretière de puce, langue mielleuse, bourse espagnole !' WHERE `id`=614;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de pleurnichard, chasseur de chauve-souris, ivrogne de malte !' WHERE `id`=615;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes vraiment une idole pour les adorateurs de lidiotie !' WHERE `id`=616;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Misérable piaf mal dégrossi !' WHERE `id`=617;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fils de mandragore ! Tes plus utile en plumeau quen laquais !' WHERE `id`=618;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi ! Gueux ! Cloporte ! Tarlouze ! Je vais chatouiller ta catastrophe !' WHERE `id`=619;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh <target> ! Infâme fille de lin mal élevé !' WHERE `id`=620;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fuit par ta cheminée, <target> !' WHERE `id`=621;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh toi, misérable fleur de cancre gorgée de marais !' WHERE `id`=622;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si jétais comme toi, je me jetterais à la poubelle.' WHERE `id`=623;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Apprends-moi <target>… à ne plus penser du tout.' WHERE `id`=624;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes maudit comme un œuf mal rôti… tout cramé dun côté.' WHERE `id`=625;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de gringalet, de peau de hareng, de langue de bœuf séchée, de… souffle… taureau démembré, morceau de corde ! Queue dépée, boîte à rien, tige de tailleur !' WHERE `id`=626;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fi ! Quon te jette dans la bouche pourrie de la Mort !' WHERE `id`=627;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes poissonnier, avoue !' WHERE `id`=628;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vivrai assez pour te défoncer le crâne !' WHERE `id`=629;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes aussi profond quune flaque ! <target>, tes bonne pour les vers, pas pour la viande !' WHERE `id`=630;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Ô <target>, espèce de noisette infernale puante !' WHERE `id`=631;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target> ! Ton baiser est aussi réconfortant quun glaçon pour un serpent affamé !' WHERE `id`=632;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te méprise, compagnon galeux. Quoi, pauvre arnaqueur sans chemise ! Dégage, raclure moisie !' WHERE `id`=633;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hors de ma vue ! Tu infectes mes yeux <target> !' WHERE `id`=634;
UPDATE `ai_playerbot_texts` SET `text_loc2`='HEURE DE JEU !!!!' WHERE `id`=635;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne passera !' WHERE `id`=636;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est attaqués ! Hissez les voiles ! Repoussez les intrus !' WHERE `id`=637;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne défie la Confrérie !' WHERE `id`=638;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Imbéciles… tuez celui en robe !' WHERE `id`=639;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais offrir ton âme à Hakkar lui-même !' WHERE `id`=640;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lorgueil annonce la fin de ton monde ! Venez, mortels ! Affrontez la colère de la %randomfaction !' WHERE `id`=641;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous mes plans menaient à CE moment !' WHERE `id`=642;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ahh ! Encore des agneaux pour labattoir !' WHERE `id`=643;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore une journée, encore une glorieuse bataille !' WHERE `id`=644;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, affaires… ou plaisir ?' WHERE `id`=645;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous nêtes pas préparés !' WHERE `id`=646;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La conquête finale de la %randomfaction a commencé ! Cette fois, aucun ne survivra !' WHERE `id`=647;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mort sera douloureuse.' WHERE `id`=648;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Implore pitié ! Tes vies inutiles vont être sacrifiées.' WHERE `id`=649;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Abandonne tout espoir ! La %randomfaction est revenue pour finir ce qui a commencé… et cette fois, pas déchappatoire !' WHERE `id`=650;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alerte ! Tu es marqué pour lEXTERMINATION !' WHERE `id`=651;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le %subzone est réservé aux invités seulement…' WHERE `id`=652;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ha ha ! Tu es totalement dépassé !' WHERE `id`=653;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais écraser tes illusions de grandeur !' WHERE `id`=654;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pardonne-moi, mais tu vas perdre cette partie.' WHERE `id`=655;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Résister ne fait quempirer les choses.' WHERE `id`=656;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Sangsues ! Prends mon sang et étouffe-toi avec !' WHERE `id`=657;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas encore… PAS ENCORE !' WHERE `id`=658;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon sang sera ta perte !' WHERE `id`=659;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parfait. Maintenant bats-toi contre moi !' WHERE `id`=660;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez les gardes ! Cest lheure de tuer !' WHERE `id`=661;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Nattends pas la mort, viens à moi. Je rendrai ton sacrifice rapide.' WHERE `id`=662;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu seras mort très bientôt !' WHERE `id`=663;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mouahaha !' WHERE `id`=664;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest moi le prédateur ! Toi, la proie...' WHERE `id`=665;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas repartir en morceaux !' WHERE `id`=666;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La mort approche... As-tu la conscience tranquille ?' WHERE `id`=667;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton comportement ne sera pas toléré.' WHERE `id`=668;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La Ménagerie est réservée aux invités.' WHERE `id`=669;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hmm, des visiteurs non annoncés… Il faut se préparer…' WHERE `id`=670;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Entités hostiles détectées. Évaluation de menace en cours. Cible principale verrouillée. Réévaluation dans trente secondes.' WHERE `id`=671;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des nouveaux jouets ? Pour moi ? Promis, je les casse pas… cette fois !' WHERE `id`=672;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt à jouer !' WHERE `id`=673;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Chut… tout sera fini bientôt.' WHERE `id`=674;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaughibbrgubugbugrguburgle !' WHERE `id`=675;
UPDATE `ai_playerbot_texts` SET `text_loc2`='RwlRwlRwlRwl !' WHERE `id`=676;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi aussi, tu serviras !' WHERE `id`=677;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dis-moi... dis-moi tout ! Tes vilains petits secrets ! Je vais les arracher de ta chair !' WHERE `id`=678;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Préparez-vous, les cloches ont sonné ! Protégez vos faibles, vos jeunes et vos vieux ! Chacun paiera le prix final ! Implorerez-vous pitié ? Le Jugement est arrivé !' WHERE `id`=679;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mais où suis-je, par les boutons en laiton de Bonzo ?' WHERE `id`=680;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nen peux plus ! Roi Gobelin ! Roi Gobelin ! Où que tu sois ! Emporte ce <target> loin de moi !' WHERE `id`=681;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as treize heures pour résoudre le labyrinthe... sinon ton petit frère deviendra lun des nôtres... pour toujours.' WHERE `id`=682;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, le <subzone> cest du gâteau, hein ? Voyons comment tu gères ce petit bout-là…' WHERE `id`=683;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recule, jvais taffronter. Déterminé, prêt à affronter nimporte qui. Jsais que tas tort, tas rien à faire ici !' WHERE `id`=684;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Montre-moi cque tas dans le ventre !' WHERE `id`=685;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jusquà la mort !' WHERE `id`=686;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Double lame, pour un rasage net à chaque fois !' WHERE `id`=687;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, viens !' WHERE `id`=688;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas tomber !' WHERE `id`=689;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Piou piou, coup de couteau !' WHERE `id`=690;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Finissons-en vite, le temps cest du mana.' WHERE `id`=691;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne crois pas que tu réalises dans quelle merde tu es.' WHERE `id`=692;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais faire honneur à ma famille et à mon royaume !' WHERE `id`=693;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lumière, donne-moi la force !' WHERE `id`=694;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon église, cest le champ de bataille lheure de la messe a sonné !' WHERE `id`=695;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te tiens en mépris total…' WHERE `id`=696;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Affronte le marteau de la justice !' WHERE `id`=697;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prouve ta valeur dans lépreuve des armes, sous la Lumière !' WHERE `id`=698;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous doivent tomber devant la puissance de ma cause tu es le prochain !' WHERE `id`=699;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir !' WHERE `id`=700;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La bête en moi est bien pire que celle à mes côtés…' WHERE `id`=701;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Admire la puissance de feu dun chasseur totalement équipé !' WHERE `id`=702;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soigne-moi ! Vite !' WHERE `id`=703;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque mort ! Soignez-moi !' WHERE `id`=704;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À laide ! Soignez-moi !' WHERE `id`=705;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun ! Un soin vite !' WHERE `id`=706;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heal ! Heal ! Heal !' WHERE `id`=707;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs ! Soin ! Aaaaarhg !' WHERE `id`=708;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soignez-moi !' WHERE `id`=709;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais mourir. Je vais mourir. Je vais mourir. Soignez-moi !' WHERE `id`=710;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Healers, vous êtes où ? Je crève !' WHERE `id`=711;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouille, la douleur ! Soignez vite !' WHERE `id`=712;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de soin' WHERE `id`=713;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vie basse !' WHERE `id`=714;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche un heal. Sil te plaît.' WHERE `id`=715;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut me balancer un soin ?' WHERE `id`=716;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey ! Mieux vaut me soigner maintenant que me rez plus tard !' WHERE `id`=717;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé… mais encore un heal, please.' WHERE `id`=718;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Saletés de mobs… heal moi vite !' WHERE `id`=719;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un coup et je suis mort. Un petit heal ?' WHERE `id`=720;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des soigneurs dans cette galère ?' WHERE `id`=721;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi cest toujours ma tête quils frappent ? Jai besoin dun soin !' WHERE `id`=722;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun pour me soigner un chouïa ?' WHERE `id`=723;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OOM' WHERE `id`=724;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de mana !' WHERE `id`=725;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai cramé tout mon mana pour ça, sérieux...' WHERE `id`=726;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faudrait attendre que je boive ou que je régène, là…' WHERE `id`=727;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana faible… très faible…' WHERE `id`=728;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore à sec ? Pas de mana, encore.' WHERE `id`=729;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana bas. Je veux une boisson !' WHERE `id`=730;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On a une machine à boissons ? Jai encore plus rien !' WHERE `id`=731;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon mana ? Parti dans les limbes.' WHERE `id`=732;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jachèterai des boissons la prochaine fois. Là jai que dalle.' WHERE `id`=733;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est passé mon mana ?' WHERE `id`=734;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me reste quelques <ammo> !' WHERE `id`=735;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de plus de <ammo> !' WHERE `id`=736;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus que 100 <ammo> !' WHERE `id`=737;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest fini ! Plus un seul <ammo> !' WHERE `id`=738;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et tu as mon arc… oups, plus de <ammo> !' WHERE `id`=739;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de munitions !' WHERE `id`=740;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh mon dieu !' WHERE `id`=741;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai peur… là… vraiment.' WHERE `id`=742;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est foutus !' WHERE `id`=743;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest fini. F.I.N.I.' WHERE `id`=744;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se termine maintenant.' WHERE `id`=745;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut balancer un blizzard ou un truc ?!' WHERE `id`=746;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mince. Le tank a aggro TOUT le monde…' WHERE `id`=747;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va mourir. On va mourir. On VA MOURIR !' WHERE `id`=748;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow ! Tant de jouets à casser !' WHERE `id`=749;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tous les buter ! TOUS !' WHERE `id`=750;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si le tank meurt, cest foutu pour nous tous…' WHERE `id`=751;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaargh !' WHERE `id`=752;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LEEEEERROOOYYYYYYYYYYYY JENNKINNNSSSSSS !!!!!!!!' WHERE `id`=753;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bon. Quest-ce quon a en AOE là ?' WHERE `id`=754;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça devient intéressant…' WHERE `id`=755;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cool. Regroupez-les bien pour une jolie boule de feu !' WHERE `id`=756;
UPDATE `ai_playerbot_texts` SET `text_loc2`='TUEZ ! TUEZ ! TUEZ !' WHERE `id`=757;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que jai mouillé mon pantalon…' WHERE `id`=758;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest notre fin. Cétait sympa.' WHERE `id`=759;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que les healers sont prêts… LEEEEROYYYY !' WHERE `id`=760;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourvu quils ne me ciblent pas moi…' WHERE `id`=761;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh non. Je peux pas regarder ce massacre…' WHERE `id`=762;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quil y aura de la thune.' WHERE `id`=763;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot ! LOOT !' WHERE `id`=764;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon précieux…' WHERE `id`=765;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quun bel objet épique mattend là-dedans' WHERE `id`=766;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai des poches profondes et des sacs encore vides.' WHERE `id`=767;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout est à moi !' WHERE `id`=768;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas de gris moisi aujourdhui, pitié…' WHERE `id`=769;
UPDATE `ai_playerbot_texts` SET `text_loc2`='CE loot est À MOI !' WHERE `id`=770;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Looter cest sale… mais jai besoin de thunes.' WHERE `id`=771;
UPDATE `ai_playerbot_texts` SET `text_loc2`='De lor !' WHERE `id`=772;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Voyons ce quils ont laissé…' WHERE `id`=773;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tinquiète, je vais tout looter. Tout.' WHERE `id`=774;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis un ninja du loot.' WHERE `id`=775;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je dois lancer les dés ?' WHERE `id`=776;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut mexpliquer où ils ont rangé tout ça ?' WHERE `id`=777;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je loot pas cette merde grise.' WHERE `id`=778;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest moi dabord ! Cest moi ! MOI !' WHERE `id`=779;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Donne-moi ton fric !' WHERE `id`=780;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mes poches sont vides, il faut les remplir.' WHERE `id`=781;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai un nouveau sac, il est fait pour ça.' WHERE `id`=782;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que je vais pas aggro en lootant…' WHERE `id`=783;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ne regardez pas… je loot discret…' WHERE `id`=784;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ! Vous naurez rien de tout ça !' WHERE `id`=785;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le loot, cest stylé.' WHERE `id`=786;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jadore les nouveaux équipements.' WHERE `id`=787;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me casse si ya encore rien de valeur…' WHERE `id`=788;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que ce sera une jolie bague !' WHERE `id`=789;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tarracher le loot des mains !' WHERE `id`=790;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne touche à rien. Cest MOI qui loot.' WHERE `id`=791;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot sucré :D' WHERE `id`=792;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dieu du lancer, donne-moi un épique aujourdhui…' WHERE `id`=793;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, de nouveaux jouets sil vous plaît !' WHERE `id`=794;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quils ont des trucs savoureux…' WHERE `id`=795;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lor est à moi. Je laisse tout le reste… promis…' WHERE `id`=796;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je peux pas résister.' WHERE `id`=797;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen veux ENCORE !' WHERE `id`=798;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque là, attendez-moi !' WHERE `id`=799;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis pas loin, attendez-moi !' WHERE `id`=800;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jarrive vers ta position' WHERE `id`=801;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jarrive vers toi' WHERE `id`=802;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me dirige vers ta position' WHERE `id`=803;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jessaie de te rejoindre' WHERE `id`=804;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Équipement de %item' WHERE `id`=805;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item retiré' WHERE `id`=806;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai appris les sorts : %spells' WHERE `id`=807;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item est en recharge' WHERE `id`=808;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas %item dans mon inventaire' WHERE `id`=809;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lobjet avec lID %item nexiste pas' WHERE `id`=810;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Insertion de %gem dans %item' WHERE `id`=811;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas utiliser %item' WHERE `id`=812;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Suivi' WHERE `id`=813;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je reste ici' WHERE `id`=814;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis' WHERE `id`=815;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis pas avec toi, tes trop loin !' WHERE `id`=816;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farm en cours' WHERE `id`=817;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attaque en cours' WHERE `id`=818;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest trop loin' WHERE `id`=819;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest sous leau' WHERE `id`=820;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas y aller' WHERE `id`=821;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne suis pas dans ta guilde !' WHERE `id`=822;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver une banque de guilde à proximité' WHERE `id`=823;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas déposer' WHERE `id`=824;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas les droits pour déposer dans le premier onglet de la banque de guilde' WHERE `id`=825;
UPDATE `ai_playerbot_texts` SET `text_loc2`='déposé dans la banque de guilde' WHERE `id`=826;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déplacement libre' WHERE `id`=827;
UPDATE `ai_playerbot_texts` SET `text_loc2`='En garde' WHERE `id`=828;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Utilisation de %target' WHERE `id`=829;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %unit' WHERE `id`=830;
UPDATE `ai_playerbot_texts` SET `text_loc2`='(%amount disponible)' WHERE `id`=831;
UPDATE `ai_playerbot_texts` SET `text_loc2`='(le dernier)' WHERE `id`=832;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La châsse ne correspond pas' WHERE `id`=833;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur objet déchange' WHERE `id`=834;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur moi-même' WHERE `id`=835;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %item' WHERE `id`=836;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %gameobject' WHERE `id`=837;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot de %item' WHERE `id`=838;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invocation de %target' WHERE `id`=839;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas assez de membres du groupe à proximité pour invoquer' WHERE `id`=840;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver la cible dinvocation' WHERE `id`=841;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas invoquer en combat' WHERE `id`=842;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne connais pas le sort %spell' WHERE `id`=843;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lancement du sort %spell' WHERE `id`=844;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fabrication de %spell' WHERE `id`=845;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de lancer %spell' WHERE `id`=846;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec du lancement de %spell' WHERE `id`=847;
UPDATE `ai_playerbot_texts` SET `text_loc2`='|cffffff00(x%amount restant)|r' WHERE `id`=848;
UPDATE `ai_playerbot_texts` SET `text_loc2`='dummy' WHERE `id`=849;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Par la Lumière... J\'ai oublié mes Symboles du roi. On se contentera de %base_spell !' WHERE `id`=934;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La nature est généreuse, pas mes sacs... plus d\'herbes pour %group_spell. Prenez %base_spell pour l\'instant !' WHERE `id`=935;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !' WHERE `id`=936;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, je n\'ai plus de composants pour %group_spell. On fera avec %base_spell !' WHERE `id`=937;

View File

@@ -1,29 +0,0 @@
DELETE FROM ai_playerbot_texts WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
('netherspite_beam_blocking_red', '%player is moving to block the red beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_blue', '%player is moving to block the blue beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_green', '%player is moving to block the green beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_blue', '%player is leaving the blue beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_green', '%player is leaving the green beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', '');
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('netherspite_beam_blocking_red', 100),
('netherspite_beam_blocking_blue', 100),
('netherspite_beam_blocking_green', 100),
('netherspite_beam_leaving_blue', 100),
('netherspite_beam_leaving_green', 100);

View File

@@ -1,255 +0,0 @@
DELETE FROM ai_playerbot_texts WHERE name IN (
'pet_usage_error',
'pet_no_pet_error',
'pet_stance_report',
'pet_no_target_error',
'pet_target_dead_error',
'pet_invalid_target_error',
'pet_pvp_prohibited_error',
'pet_attack_success',
'pet_attack_failed',
'pet_follow_success',
'pet_stay_success',
'pet_unknown_command_error',
'pet_stance_set_success',
'pet_type_pet',
'pet_type_guardian',
'pet_stance_aggressive',
'pet_stance_defensive',
'pet_stance_passive',
'pet_stance_unknown'
);
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
'pet_usage_error',
'pet_no_pet_error',
'pet_stance_report',
'pet_no_target_error',
'pet_target_dead_error',
'pet_invalid_target_error',
'pet_pvp_prohibited_error',
'pet_attack_success',
'pet_attack_failed',
'pet_follow_success',
'pet_stay_success',
'pet_unknown_command_error',
'pet_stance_set_success',
'pet_type_pet',
'pet_type_guardian',
'pet_stance_aggressive',
'pet_stance_defensive',
'pet_stance_passive',
'pet_stance_unknown'
);
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
(1717, 'pet_usage_error', "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
"사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
(1718, 'pet_no_pet_error', "You have no pet or guardian pet.", 0, 0,
"펫이나 수호자 펫이 없습니다.",
"Vous n'avez pas de familier ou gardien.",
"Du hast kein Tier oder Wächter.",
"你没有宠物或守护者宠物。",
"你沒有寵物或守護者寵物。",
"No tienes mascota o mascota guardián.",
"No tienes mascota o mascota guardián.",
"У вас нет питомца или защитника."),
(1719, 'pet_stance_report', "Current stance of %type \"%name\": %stance.", 0, 0,
"%type \"%name\"의 현재 태세: %stance.",
"Position actuelle du %type \"%name\": %stance.",
"Aktuelle Haltung des %type \"%name\": %stance.",
"%type \"%name\" 的当前姿态: %stance。",
"%type \"%name\" 的當前姿態: %stance。",
"Postura actual del %type \"%name\": %stance.",
"Postura actual del %type \"%name\": %stance.",
"Текущая позиция %type \"%name\": %stance."),
(1720, 'pet_no_target_error', "No valid target selected by master.", 0, 0,
"주인이 유효한 대상을 선택하지 않았습니다.",
"Aucune cible valide sélectionnée par le maître.",
"Kein gültiges Ziel vom Meister ausgewählt.",
"主人未选择有效目标。",
"主人未選擇有效目標。",
"No hay objetivo válido seleccionado por el maestro.",
"No hay objetivo válido seleccionado por el maestro.",
"Хозяин не выбрал действительную цель."),
(1721, 'pet_target_dead_error', "Target is not alive.", 0, 0,
"대상이 살아있지 않습니다.",
"La cible n'est pas vivante.",
"Das Ziel ist nicht am Leben.",
"目标未存活。",
"目標未存活。",
"El objetivo no está vivo.",
"El objetivo no está vivo.",
"Цель не жива."),
(1722, 'pet_invalid_target_error', "Target is not a valid attack target for the bot.", 0, 0,
"대상이 봇에게 유효한 공격 대상이 아닙니다.",
"La cible n'est pas une cible d'attaque valide pour le bot.",
"Das Ziel ist kein gültiges Angriffsziel für den Bot.",
"目标不是机器人的有效攻击目标。",
"目標不是機器人的有效攻擊目標。",
"El objetivo no es un objetivo de ataque válido para el bot.",
"El objetivo no es un objetivo de ataque válido para el bot.",
"Цель не является допустимой целью атаки для бота."),
(1723, 'pet_pvp_prohibited_error', "I cannot command my pet to attack players in PvP prohibited areas.", 0, 0,
"PvP 금지 지역에서는 펫에게 플레이어 공격 명령을 내릴 수 없습니다.",
"Je ne peux pas commander à mon familier d'attaquer des joueurs dans les zones où le PvP est interdit.",
"Ich kann meinem Tier nicht befehlen, Spieler in PvP-verbotenen Gebieten anzugreifen.",
"我不能命令我的宠物在禁止PvP的区域攻击玩家。",
"我不能命令我的寵物在禁止PvP的區域攻擊玩家。",
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
"Я не могу приказать своему питомцу атаковать игроков в зонах, где PvP запрещено."),
(1724, 'pet_attack_success', "Pet commanded to attack your target.", 0, 0,
"펫이 당신의 대상을 공격하도록 명령했습니다.",
"Le familier a reçu l'ordre d'attaquer votre cible.",
"Tier wurde befohlen, dein Ziel anzugreifen.",
"宠物已命令攻击你的目标。",
"寵物已命令攻擊你的目標。",
"Mascota ordenada a atacar tu objetivo.",
"Mascota ordenada a atacar tu objetivo.",
"Питомцу приказано атаковать вашу цель."),
(1725, 'pet_attack_failed', "Pet did not attack. (Already attacking or unable to attack target)", 0, 0,
"펫이 공격하지 않았습니다. (이미 공격 중이거나 대상 공격 불가)",
"Le familier n'a pas attaqué. (Attaque déjà en cours ou impossible d'attaquer la cible)",
"Tier hat nicht angegriffen. (Greift bereits an oder kann Ziel nicht angreifen)",
"宠物未攻击。(已在攻击或无法攻击目标)",
"寵物未攻擊。(已在攻擊或無法攻擊目標)",
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
"Питомец не атаковал. (Уже атакует или не может атаковать цель)"),
(1726, 'pet_follow_success', "Pet commanded to follow.", 0, 0,
"펫이 따라오도록 명령했습니다.",
"Le familier a reçu l'ordre de suivre.",
"Tier wurde befohlen zu folgen.",
"宠物已命令跟随。",
"寵物已命令跟隨。",
"Mascota ordenada a seguir.",
"Mascota ordenada a seguir.",
"Питомцу приказано следовать."),
(1727, 'pet_stay_success', "Pet commanded to stay.", 0, 0,
"펫이 머물도록 명령했습니다.",
"Le familier a reçu l'ordre de rester.",
"Tier wurde befohlen zu bleiben.",
"宠物已命令停留。",
"寵物已命令停留。",
"Mascota ordenada a quedarse.",
"Mascota ordenada a quedarse.",
"Питомцу приказано остаться."),
(1728, 'pet_unknown_command_error', "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
"알 수 없는 펫 명령: %param. 사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Commande de familier inconnue: %param. Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Unbekannter Tierbefehl: %param. Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"未知宠物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"未知寵物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
"Неизвестная команда питомца: %param. Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
(1729, 'pet_stance_set_success', "Pet stance set to %stance.", 0, 0,
"펫 태세가 %stance(으)로 설정되었습니다.",
"Position du familier définie sur %stance.",
"Tierhaltung auf %stance gesetzt.",
"宠物姿态设置为 %stance。",
"寵物姿態設置為 %stance。",
"Postura de mascota establecida en %stance.",
"Postura de mascota establecida en %stance.",
"Позиция питомца установлена на %stance."),
(1730, 'pet_type_pet', "pet", 0, 0,
"",
"familier",
"Tier",
"宠物",
"寵物",
"mascota",
"mascota",
"питомец"),
(1731, 'pet_type_guardian', "guardian", 0, 0,
"수호자",
"gardien",
"Wächter",
"守护者",
"守護者",
"guardián",
"guardián",
"защитник"),
(1732, 'pet_stance_aggressive', "aggressive", 0, 0,
"공격적",
"agressif",
"aggressiv",
"进攻",
"進攻",
"agresivo",
"agresivo",
"агрессивная"),
(1733, 'pet_stance_defensive', "defensive", 0, 0,
"방어적",
"défensif",
"defensiv",
"防御",
"防禦",
"defensivo",
"defensivo",
"защитная"),
(1734, 'pet_stance_passive', "passive", 0, 0,
"수동적",
"passif",
"passiv",
"被动",
"被動",
"pasivo",
"pasivo",
"пассивная"),
(1735, 'pet_stance_unknown', "unknown", 0, 0,
"알 수 없음",
"inconnu",
"unbekannt",
"未知",
"未知",
"desconocido",
"desconocido",
"неизвестная");
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('pet_usage_error', 100),
('pet_no_pet_error', 100),
('pet_stance_report', 100),
('pet_no_target_error', 100),
('pet_target_dead_error', 100),
('pet_invalid_target_error', 100),
('pet_pvp_prohibited_error', 100),
('pet_attack_success', 100),
('pet_attack_failed', 100),
('pet_follow_success', 100),
('pet_stay_success', 100),
('pet_unknown_command_error', 100),
('pet_stance_set_success', 100),
('pet_type_pet', 100),
('pet_type_guardian', 100),
('pet_stance_aggressive', 100),
('pet_stance_defensive', 100),
('pet_stance_passive', 100),
('pet_stance_unknown', 100);

View File

@@ -1,15 +0,0 @@
DELETE FROM ai_playerbot_texts WHERE name IN ('no_fishing_pole_error');
DELETE FROM ai_playerbot_texts_chance WHERE name IN ('no_fishing_pole_error');
INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
(1736, 'no_fishing_pole_error', "I don't have a Fishing Pole", 0, 0,
"낚싯대가 없습니다",
"Je nai pas de canne à pêche",
"Ich habe keine Angelrute",
"我沒有釣魚竿",
"我没有钓鱼竿",
"No tengo una caña de pescar",
"No tengo una caña de pescar",
"У меня нет удочки");
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES ('no_fishing_pole_error', 100);

View File

@@ -1285,7 +1285,7 @@ CREATE TABLE IF NOT EXISTS `ai_playerbot_texts_chance` (
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` DISABLE KEYS */;
INSERT INTO `ai_playerbot_texts_chance` (`id`, `name`, `probability`) VALUES
(1, 'taunt', 30),
(2, 'aoe', 75),
(3, 'loot', 20);
(1, 'taunt', 30),
(2, 'aoe', 75),
(3, 'loot', 20);
/*!40000 ALTER TABLE `ai_playerbot_texts_chance` ENABLE KEYS */;

View File

@@ -4,11 +4,11 @@ DELETE FROM `playerbots_travelnode_path` WHERE `node_id` = 3780;
DELETE FROM `playerbots_travelnode` WHERE `id` = 3780;
-- Insert new entries into playerbots_travelnode
INSERT INTO `playerbots_travelnode` (`id`, `name`, `map_id`, `x`, `y`, `z`, `linked`)
INSERT INTO `playerbots_travelnode` (`id`, `name`, `map_id`, `x`, `y`, `z`, `linked`)
VALUES (3780, 'Highlord Mograine', 533, 2524.32, -2951.28, 245.633, 1);
-- Insert new entries into playerbots_travelnode_path
INSERT INTO `playerbots_travelnode_path` (`node_id`, `to_node_id`, `nr`, `map_id`, `x`, `y`, `z`)
INSERT INTO `playerbots_travelnode_path` (`node_id`, `to_node_id`, `nr`, `map_id`, `x`, `y`, `z`)
VALUES
(3780, 472, 0, 533, 2524.32, -2951.28, 245.633),
(3780, 472, 1, 533, 2528.79, -2948.58, 245.633),
@@ -16,7 +16,7 @@ VALUES
(3780, 757, 1, 533, 2517.62, -2959.38, 245.636);
-- Insert new entries into playerbots_travelnode_link
INSERT INTO `playerbots_travelnode_link` (`node_id`, `to_node_id`, `type`, `object`, `distance`, `swim_distance`, `extra_cost`, `calculated`, `max_creature_0`, `max_creature_1`, `max_creature_2`)
INSERT INTO `playerbots_travelnode_link` (`node_id`, `to_node_id`, `type`, `object`, `distance`, `swim_distance`, `extra_cost`, `calculated`, `max_creature_0`, `max_creature_1`, `max_creature_2`)
VALUES
(3780, 472, 1, 0, 5.3221, 0, 0, 1, 83, 0, 0),
(3780, 757, 1, 0, 10.6118, 0, 0, 1, 83, 0, 0);

View File

@@ -1,3 +0,0 @@
DELETE FROM spell_dbc WHERE ID = 30758;
INSERT INTO spell_dbc (`ID`,`Category`,`DispelType`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`ShapeshiftMask`,`unk_320_2`,`ShapeshiftExclude`,`unk_320_3`,`Targets`,`TargetCreatureType`,`RequiresSpellFocus`,`FacingCasterFlags`,`CasterAuraState`,`TargetAuraState`,`ExcludeCasterAuraState`,`ExcludeTargetAuraState`,`CasterAuraSpell`,`TargetAuraSpell`,`ExcludeCasterAuraSpell`,`ExcludeTargetAuraSpell`,`CastingTimeIndex`,`RecoveryTime`,`CategoryRecoveryTime`,`InterruptFlags`,`AuraInterruptFlags`,`ChannelInterruptFlags`,`ProcTypeMask`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`PowerType`,`ManaCost`,`ManaCostPerLevel`,`ManaPerSecond`,`ManaPerSecondPerLevel`,`RangeIndex`,`Speed`,`ModalNextSpell`,`CumulativeAura`,`Totem_1`,`Totem_2`,`Reagent_1`,`Reagent_2`,`Reagent_3`,`Reagent_4`,`Reagent_5`,`Reagent_6`,`Reagent_7`,`Reagent_8`,`ReagentCount_1`,`ReagentCount_2`,`ReagentCount_3`,`ReagentCount_4`,`ReagentCount_5`,`ReagentCount_6`,`ReagentCount_7`,`ReagentCount_8`,`EquippedItemClass`,`EquippedItemSubclass`,`EquippedItemInvTypes`,`Effect_1`,`Effect_2`,`Effect_3`,`EffectDieSides_1`,`EffectDieSides_2`,`EffectDieSides_3`,`EffectRealPointsPerLevel_1`,`EffectRealPointsPerLevel_2`,`EffectRealPointsPerLevel_3`,`EffectBasePoints_1`,`EffectBasePoints_2`,`EffectBasePoints_3`,`EffectMechanic_1`,`EffectMechanic_2`,`EffectMechanic_3`,`ImplicitTargetA_1`,`ImplicitTargetA_2`,`ImplicitTargetA_3`,`ImplicitTargetB_1`,`ImplicitTargetB_2`,`ImplicitTargetB_3`,`EffectRadiusIndex_1`,`EffectRadiusIndex_2`,`EffectRadiusIndex_3`,`EffectAura_1`,`EffectAura_2`,`EffectAura_3`,`EffectAuraPeriod_1`,`EffectAuraPeriod_2`,`EffectAuraPeriod_3`,`EffectMultipleValue_1`,`EffectMultipleValue_2`,`EffectMultipleValue_3`,`EffectChainTargets_1`,`EffectChainTargets_2`,`EffectChainTargets_3`,`EffectItemType_1`,`EffectItemType_2`,`EffectItemType_3`,`EffectMiscValue_1`,`EffectMiscValue_2`,`EffectMiscValue_3`,`EffectMiscValueB_1`,`EffectMiscValueB_2`,`EffectMiscValueB_3`,`EffectTriggerSpell_1`,`EffectTriggerSpell_2`,`EffectTriggerSpell_3`,`EffectPointsPerCombo_1`,`EffectPointsPerCombo_2`,`EffectPointsPerCombo_3`,`EffectSpellClassMaskA_1`,`EffectSpellClassMaskA_2`,`EffectSpellClassMaskA_3`,`EffectSpellClassMaskB_1`,`EffectSpellClassMaskB_2`,`EffectSpellClassMaskB_3`,`EffectSpellClassMaskC_1`,`EffectSpellClassMaskC_2`,`EffectSpellClassMaskC_3`,`SpellVisualID_1`,`SpellVisualID_2`,`SpellIconID`,`ActiveIconID`,`SpellPriority`,`Name_Lang_enUS`,`Name_Lang_enGB`,`Name_Lang_koKR`,`Name_Lang_frFR`,`Name_Lang_deDE`,`Name_Lang_enCN`,`Name_Lang_zhCN`,`Name_Lang_enTW`,`Name_Lang_zhTW`,`Name_Lang_esES`,`Name_Lang_esMX`,`Name_Lang_ruRU`,`Name_Lang_ptPT`,`Name_Lang_ptBR`,`Name_Lang_itIT`,`Name_Lang_Unk`,`Name_Lang_Mask`,`NameSubtext_Lang_enUS`,`NameSubtext_Lang_enGB`,`NameSubtext_Lang_koKR`,`NameSubtext_Lang_frFR`,`NameSubtext_Lang_deDE`,`NameSubtext_Lang_enCN`,`NameSubtext_Lang_zhCN`,`NameSubtext_Lang_enTW`,`NameSubtext_Lang_zhTW`,`NameSubtext_Lang_esES`,`NameSubtext_Lang_esMX`,`NameSubtext_Lang_ruRU`,`NameSubtext_Lang_ptPT`,`NameSubtext_Lang_ptBR`,`NameSubtext_Lang_itIT`,`NameSubtext_Lang_Unk`,`NameSubtext_Lang_Mask`,`Description_Lang_enUS`,`Description_Lang_enGB`,`Description_Lang_koKR`,`Description_Lang_frFR`,`Description_Lang_deDE`,`Description_Lang_enCN`,`Description_Lang_zhCN`,`Description_Lang_enTW`,`Description_Lang_zhTW`,`Description_Lang_esES`,`Description_Lang_esMX`,`Description_Lang_ruRU`,`Description_Lang_ptPT`,`Description_Lang_ptBR`,`Description_Lang_itIT`,`Description_Lang_Unk`,`Description_Lang_Mask`,`AuraDescription_Lang_enUS`,`AuraDescription_Lang_enGB`,`AuraDescription_Lang_koKR`,`AuraDescription_Lang_frFR`,`AuraDescription_Lang_deDE`,`AuraDescription_Lang_enCN`,`AuraDescription_Lang_zhCN`,`AuraDescription_Lang_enTW`,`AuraDescription_Lang_zhTW`,`AuraDescription_Lang_esES`,`AuraDescription_Lang_esMX`,`AuraDescription_Lang_ruRU`,`AuraDescription_Lang_ptPT`,`AuraDescription_Lang_ptBR`,`AuraDescription_Lang_itIT`,`AuraDescription_Lang_Unk`,`AuraDescription_Lang_Mask`,`ManaCostPct`,`StartRecoveryCategory`,`StartRecoveryTime`,`MaxTargetLevel`,`SpellClassSet`,`SpellClassMask_1`,`SpellClassMask_2`,`SpellClassMask_3`,`MaxTargets`,`DefenseType`,`PreventionType`,`StanceBarOrder`,`EffectChainAmplitude_1`,`EffectChainAmplitude_2`,`EffectChainAmplitude_3`,`MinFactionID`,`MinReputation`,`RequiredAuraVision`,`RequiredTotemCategoryID_1`,`RequiredTotemCategoryID_2`,`RequiredAreasID`,`SchoolMask`,`RuneCostID`,`SpellMissileID`,`PowerDisplayID`,`EffectBonusMultiplier_1`,`EffectBonusMultiplier_2`,`EffectBonusMultiplier_3`,`SpellDescriptionVariableID`,`SpellDifficultyID`)
VALUES (30758,0,0,0,696254720,132128,268976133,269680640,8388736,393224,4100,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,101,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,52,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,'aedm','','','','','','','','','','','','','','','',16712190,'','','','','','','','','','','','','','','','',16712172,'','','','','','','','','','','','','','','','',16712188,'','','','','','','','','','','','','','','','',16712188,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0);

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@@ -1,5 +1,5 @@
DROP TABLE IF EXISTS `playerbots_rpg_races`;
CREATE TABLE `playerbots_rpg_races`
CREATE TABLE `playerbots_rpg_races`
(
`id` int(11) NOT NULL AUTO_INCREMENT,
`entry` int(11),

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@@ -1,510 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FishingAction.h"
#include "FishValues.h"
#include "Event.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ItemPackets.h"
#include "LastMovementValue.h"
#include "Map.h"
#include "MovementActions.h"
#include "Object.h"
#include "PlayerbotAI.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "Position.h"
uint32 const FISHING_SPELL = 7620;
uint32 const FISHING_POLE = 6256;
uint32 const FISHING_BOBBER = 35591;
float const MIN_DISTANCE_TO_WATER = 10.0f; // Minimum spell distance
float const MAX_DISTANCE_TO_WATER = 20.0f; // Maximum spell distance
float const HEIGHT_ABOVE_WATER_TOLERANCE = 1.0f; // Can stand in up to 1 unit of water and still fish.
float const SEARCH_INCREMENT = 2.5f;
float const HEIGHT_SEARCH_BUFFER = 10.0f; // Height buffer to prevent potentially missing the model the bot is standing on.
float const SEARCH_LAND_BUFFER = 0.5f;
uint32 const FISHING_LOCATION_TIMEOUT = 180000; //Three minutes
static bool IsFishingPole(Item* const item)
{
if (!item)
return false;
const ItemTemplate* proto = item->GetTemplate();
return proto && proto->Class == ITEM_CLASS_WEAPON &&
proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE;
}
float HasFishableWaterOrLand(float x, float y, float z, Map* map, uint32 phaseMask, bool checkForLand=false)
{
if (!map)
return INVALID_HEIGHT;
LiquidData const& liq = map->GetLiquidData(phaseMask, x, y, z+HEIGHT_ABOVE_WATER_TOLERANCE, DEFAULT_COLLISION_HEIGHT, MAP_ALL_LIQUIDS);
float ground = map->GetHeight(phaseMask, x, y, z + HEIGHT_SEARCH_BUFFER, true);
if (liq.Entry == MAP_LIQUID_TYPE_NO_WATER)
{
if (checkForLand)
return ground;
return INVALID_HEIGHT;
}
if (checkForLand)
{
if (ground > liq.Level - HEIGHT_ABOVE_WATER_TOLERANCE)
return ground;
return INVALID_HEIGHT;
}
if (liq.Level + HEIGHT_ABOVE_WATER_TOLERANCE > ground)
{
if (abs(liq.DepthLevel) < 0.5f) // too shallow to fish in.
return INVALID_HEIGHT;
return liq.Level;
}
return INVALID_HEIGHT;
}
bool HasLosToWater(Player* bot, float wx, float wy, float waterZ)
{
float z = bot->GetCollisionHeight() + bot->GetPositionZ();
return bot->GetMap()->isInLineOfSight(
bot->GetPositionX(), bot->GetPositionY(), z,
wx, wy, waterZ,
bot->GetPhaseMask(),
LINEOFSIGHT_ALL_CHECKS,
VMAP::ModelIgnoreFlags::Nothing);
}
WorldPosition FindLandFromPosition(PlayerbotAI* botAI, float startDistance, float endDistance, float increment, float orientation, WorldPosition targetPos, float fishingSearchWindow, bool checkLOS = true)
{
Player* bot = botAI->GetBot();
Map* map = bot->GetMap();
uint32 phaseMask = bot->GetPhaseMask();
Player* master = botAI->GetMaster();
float targetX = targetPos.GetPositionX();
float targetY = targetPos.GetPositionY();
float targetZ = targetPos.GetPositionZ();
for (float dist = startDistance; dist <= endDistance; dist += increment)
{
//step backwards from position to bot to find edge of shore.
float checkX = targetX - dist * cos(orientation);
float checkY = targetY - dist * sin(orientation);
float groundZ = map->GetHeight(phaseMask, checkX, checkY, targetZ + HEIGHT_SEARCH_BUFFER, true);
if (groundZ == INVALID_HEIGHT)
continue;
LiquidData const& liq = map->GetLiquidData(phaseMask, checkX, checkY, targetZ, DEFAULT_COLLISION_HEIGHT, MAP_ALL_LIQUIDS);
if (liq.Entry == MAP_LIQUID_TYPE_NO_WATER || groundZ > liq.DepthLevel + HEIGHT_ABOVE_WATER_TOLERANCE)
{
if (checkLOS)
{
bool hasLOS = map->isInLineOfSight(checkX, checkY, groundZ, targetX, targetY, targetZ, phaseMask, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::Nothing);
if (!hasLOS)
continue;
}
// Add a distance check for the position to prevent the bot from moving out of range to the master.
if (master && botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT) && master->GetDistance(checkX, checkY, groundZ) > fishingSearchWindow - SEARCH_LAND_BUFFER)
continue;
return WorldPosition(bot->GetMapId(), checkX, checkY, groundZ);
}
}
return WorldPosition();
}
WorldPosition FindLandRadialFromPosition (PlayerbotAI* botAI, WorldPosition targetPos, float startDistance, float endDistance, float increment, float fishingSearchWindow, int angles = 16)
{
Player* bot = botAI->GetBot();
const int numDirections = angles;
std::vector<WorldPosition> boundaryPoints;
Player* master = botAI->GetMaster();
if (!master)
return WorldPosition();
Map* map = bot->GetMap();
uint32 phaseMask = bot->GetPhaseMask();
float targetX = targetPos.GetPositionX();
float targetY = targetPos.GetPositionY();
float targetZ = targetPos.GetPositionZ();
for (float dist = startDistance; dist <= endDistance; dist += increment)
{
for (int i = 0; i < numDirections; ++i)
{
float angle = (2.0f * M_PI * i) / numDirections;
float checkX = targetX - cos(angle) * dist;
float checkY = targetY - sin(angle) * dist;
float groundZ = HasFishableWaterOrLand(checkX, checkY, targetZ, map, phaseMask, true);
if (groundZ == INVALID_HEIGHT)
continue;
if (map->isInLineOfSight(checkX, checkY, groundZ, targetX, targetY, targetZ, phaseMask, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::Nothing) && master->GetDistance(checkX, checkY, groundZ) > fishingSearchWindow - SEARCH_LAND_BUFFER)
continue;
boundaryPoints.emplace_back(WorldPosition(bot->GetMapId(), checkX, checkY, groundZ));
}
if (!boundaryPoints.empty())
break;
}
if (boundaryPoints.empty())
return WorldPosition();
if (boundaryPoints.size() == 1)
return boundaryPoints[0];
float minDistance = FLT_MAX;
WorldLocation closestPoint = WorldPosition();
for (auto const& pos : boundaryPoints)
{
float distance = bot->GetExactDist2d(&pos);
if (distance < minDistance)
{
minDistance = distance;
closestPoint = pos;
}
}
return closestPoint;
}
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance, float maxDistance, float increment, bool checkLOS, int numDirections)
{
std::vector<WorldPosition> boundaryPoints;
float dist = minDistance;
while (dist <= maxDistance)
{
for (int i = 0; i < numDirections; ++i)
{
float angle = (2.0f * M_PI * i) / numDirections;
float checkX = x + cos(angle) * dist;
float checkY = y + sin(angle) * dist;
float waterZ = HasFishableWaterOrLand(checkX, checkY, z, map, phaseMask);
if (waterZ == INVALID_HEIGHT)
continue;
if (checkLOS && !HasLosToWater(bot, checkX, checkY, waterZ))
continue;
boundaryPoints.emplace_back(WorldPosition(bot->GetMapId(), checkX, checkY, waterZ));
}
if (!boundaryPoints.empty())
break;
dist += increment;
}
if (boundaryPoints.empty())
return WorldPosition();
if (boundaryPoints.size() == 1)
return boundaryPoints[0];
// return the central point in the identified positions in to try to be perpendicular to the shore.
return boundaryPoints[boundaryPoints.size() / 2];
}
WorldPosition FindFishingHole(PlayerbotAI* botAI)
{
Player* player = botAI->GetBot();
GuidVector gos = PAI_VALUE(GuidVector, "nearest game objects no los");
GameObject* nearestFishingHole = nullptr;
float minDist = std::numeric_limits<float>::max();
for (auto const& guid : gos)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
{
float dist = player->GetDistance2d(go);
if (dist < minDist)
{
minDist = dist;
nearestFishingHole = go;
}
}
}
if (nearestFishingHole)
return WorldPosition(nearestFishingHole->GetMapId(), nearestFishingHole->GetPositionX(), nearestFishingHole->GetPositionY(), nearestFishingHole->GetPositionZ());
return WorldPosition();
}
bool MoveNearWaterAction::Execute(Event event)
{
WorldPosition landSpot = AI_VALUE(WorldPosition, "fishing spot");
if (landSpot.IsValid())
return MoveTo(landSpot.GetMapId(), landSpot.GetPositionX(), landSpot.GetPositionY(), landSpot.GetPositionZ());
return false;
}
bool MoveNearWaterAction::isUseful()
{
if (!AI_VALUE(bool, "can fish"))
return false;
FishingSpotValue* fishingSpotValueObject = (FishingSpotValue*)context->GetValue<WorldPosition>("fishing spot");
WorldPosition pos = fishingSpotValueObject->Get();
return !pos.IsValid() || fishingSpotValueObject->IsStale(FISHING_LOCATION_TIMEOUT) ||
bot->GetExactDist(&pos) < 0.1f;
}
bool MoveNearWaterAction::isPossible()
{
Player* master = botAI->GetMaster();
float fishingSearchWindow;
if (master)
fishingSearchWindow = sPlayerbotAIConfig->fishingDistanceFromMaster;
else
fishingSearchWindow = sPlayerbotAIConfig->fishingDistance;
WorldPosition fishingHole = FindFishingHole(botAI);
if (fishingHole.IsValid())
{
float distance = bot->GetExactDist2d(&fishingHole);
bool hasLOS = bot->IsWithinLOS(fishingHole.GetPositionX(), fishingHole.GetPositionY(), fishingHole.GetPositionZ());
// Water spot is in range, and we have LOS to it. Set bot position to fishing spot and do not move
if (distance >= MIN_DISTANCE_TO_WATER &&
distance <= MAX_DISTANCE_TO_WATER && hasLOS)
{
SET_AI_VALUE(WorldPosition, "fishing spot", WorldPosition(WorldPosition(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ())));
return false;
}
// Water spot is out of range, lets look for a spot to move to for the fishing hole.
if (distance > MAX_DISTANCE_TO_WATER || distance < MIN_DISTANCE_TO_WATER)
{
float angle = bot->GetAngle(fishingHole.GetPositionX(), fishingHole.GetPositionY());
WorldPosition landSpot = FindLandRadialFromPosition(botAI, fishingHole, MIN_DISTANCE_TO_WATER, MAX_DISTANCE_TO_WATER, SEARCH_INCREMENT, fishingSearchWindow, 32);
if (landSpot.IsValid())
{
SET_AI_VALUE(WorldPosition, "fishing spot", landSpot);
return true;
}
}
}
// Can the bot fish from current position?
WorldPosition waterAtCurrentPos =
FindWaterRadial(bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMap(),
bot->GetPhaseMask(), MIN_DISTANCE_TO_WATER, MAX_DISTANCE_TO_WATER, SEARCH_INCREMENT, true);
if (waterAtCurrentPos.IsValid())
{
SET_AI_VALUE(WorldPosition, "fishing spot",
WorldPosition(WorldPosition(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(),
bot->GetPositionZ())));
return false;
}
// Lets find some water where we can fish.
WorldPosition water = FindWaterRadial(
bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(),
bot->GetMap(), bot->GetPhaseMask(),
MIN_DISTANCE_TO_WATER,
fishingSearchWindow + MAX_DISTANCE_TO_WATER,
SEARCH_INCREMENT, false);
if (!water.IsValid())
return false;
bool hasLOS = bot->IsWithinLOS(water.GetPositionX(), water.GetPositionY(), water.GetPositionZ());
float angle = bot->GetAngle(water.GetPositionX(), water.GetPositionY());
WorldPosition landSpot =
FindLandFromPosition(botAI, 0.0f, MAX_DISTANCE_TO_WATER, 1.0f, angle, water, fishingSearchWindow, false);
if (landSpot.IsValid())
{
SET_AI_VALUE(WorldPosition, "fishing spot", landSpot);
return true;
}
return false;
}
bool EquipFishingPoleAction::Execute(Event event)
{
if (!_pole)
return false;
WorldPacket eqPacket(CMSG_AUTOEQUIP_ITEM_SLOT, 2);
eqPacket << _pole->GetGUID() << uint8(EQUIPMENT_SLOT_MAINHAND);
WorldPackets::Item::AutoEquipItemSlot nicePacket(std::move(eqPacket));
nicePacket.Read();
bot->GetSession()->HandleAutoEquipItemSlotOpcode(nicePacket);
return true;
}
bool EquipFishingPoleAction::isUseful()
{
Item* mainHand = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (IsFishingPole(mainHand))
return false;
for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
{
if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
if (IsFishingPole(item))
{
_pole = item;
return true;
}
}
}
for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
{
if (Bag* pBag = bot->GetBagByPos(bag))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if (Item* item = pBag->GetItemByPos(j))
{
if (IsFishingPole(item))
{
_pole = item;
return true;
}
}
}
}
}
if (sRandomPlayerbotMgr->IsRandomBot(bot))
{
bot->StoreNewItemInBestSlots(FISHING_POLE, 1); // Try to get a fishing pole
return true;
}
Player* master = botAI->GetMaster();
if (!master)
return false;
std::string masterName = master->GetName();
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"no_fishing_pole_error", "I don't have a Fishing Pole",{});
botAI->Whisper(text, masterName);
return false;
}
bool FishingAction::Execute(Event event)
{
WorldPosition target = WorldPosition();
WorldPosition fishingHole = FindFishingHole(botAI);
if (fishingHole.IsValid())
{
Position pos = fishingHole;
float distance = bot->GetExactDist2d(&pos);
bool hasLOS = bot->IsWithinLOS(fishingHole.GetPositionX(), fishingHole.GetPositionY(), fishingHole.GetPositionZ());
if (distance < MAX_DISTANCE_TO_WATER &&
distance > MIN_DISTANCE_TO_WATER && hasLOS)
target = fishingHole;
}
if (!target.IsValid())
{
target = FindWaterRadial(bot, bot->GetPositionX(), bot->GetPositionY(),
bot->GetPositionZ(), bot->GetMap(), bot->GetPhaseMask(),
MIN_DISTANCE_TO_WATER, MAX_DISTANCE_TO_WATER, SEARCH_INCREMENT, true, 32);
if (!target.IsValid())
return false;
}
Position pos = target;
if (!bot->HasInArc(1.0, &pos, 1.0))
{
float angle = bot->GetAngle(pos.GetPositionX(), pos.GetPositionY());
bot->SetOrientation(angle);
if (!bot->IsRooted())
bot->SendMovementFlagUpdate();
}
EquipFishingPoleAction equipAction(botAI);
if (equipAction.isUseful())
return equipAction.Execute(event);
botAI->CastSpell(FISHING_SPELL, bot);
botAI->ChangeStrategy("+use bobber", BOT_STATE_NON_COMBAT);
return true;
}
bool FishingAction::isUseful()
{
if (!AI_VALUE(bool, "can fish"))
return false;
FishingSpotValue* fishingSpotValueObject = (FishingSpotValue*)context->GetValue<WorldPosition>("fishing spot");
WorldPosition pos = fishingSpotValueObject->Get();
if (!pos.IsValid() || fishingSpotValueObject->IsStale(FISHING_LOCATION_TIMEOUT))
return false;
return bot->GetExactDist(&pos) < 0.1f;
}
bool UseBobberAction::isUseful()
{
return AI_VALUE(bool, "can use fishing bobber");
}
bool UseBobberAction::Execute(Event event)
{
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
for (auto const& guid : gos)
{
if (GameObject* go = botAI->GetGameObject(guid))
{
if (go->GetEntry() != FISHING_BOBBER)
continue;
if (go->GetOwnerGUID() != bot->GetGUID())
continue;
if (go->getLootState() == GO_READY)
{
go->Use(bot);
botAI->ChangeStrategy("-use bobber", BOT_STATE_NON_COMBAT);
return true;
}
}
}
return false;
}
bool EndMasterFishingAction::Execute(Event event)
{
botAI->ChangeStrategy("-master fishing", BOT_STATE_NON_COMBAT);
return true;
}
bool EndMasterFishingAction::isUseful()
{
FishingSpotValue* fishingSpotValueObject = (FishingSpotValue*)context->GetValue<WorldPosition>("fishing spot");
WorldPosition pos = fishingSpotValueObject->Get();
if (pos.IsValid() && !fishingSpotValueObject->IsStale(FISHING_LOCATION_TIMEOUT) && pos == bot->GetPosition())
return false;
WorldPosition nearWater = FindWaterRadial(bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(),
bot->GetMap(), bot->GetPhaseMask(), MIN_DISTANCE_TO_WATER, sPlayerbotAIConfig->endFishingWithMaster, 10.0f);
return !nearWater.IsValid();
}
bool RemoveBobberStrategyAction::Execute(Event event)
{
botAI->ChangeStrategy("-use bobber", BOT_STATE_NON_COMBAT);
return true;
}

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@@ -1,71 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FISHINGACTION_H
#define _PLAYERBOT_FISHINGACTION_H
#include "Action.h"
#include "MovementActions.h"
#include "Event.h"
#include "Playerbots.h"
extern const uint32 FISHING_SPELL;
extern const uint32 FISHING_POLE;
extern const uint32 FISHING_BOBBER;
WorldPosition FindWaterRadial(Player* bot, float x, float y, float z, Map* map, uint32 phaseMask, float minDistance, float maxDistance, float increment, bool checkLOS=false, int numDirections = 16);
class PlayerbotAI;
class FishingAction : public Action
{
public:
FishingAction(PlayerbotAI* botAI) : Action(botAI, "go fishing"){}
bool Execute(Event event) override;
bool isUseful() override;
};
class EquipFishingPoleAction : public Action
{
public:
EquipFishingPoleAction(PlayerbotAI* botAI) : Action(botAI, "equip fishing pole") {}
bool Execute(Event event) override;
bool isUseful() override;
private:
Item* _pole = nullptr;
};
class MoveNearWaterAction : public MovementAction
{
public:
MoveNearWaterAction(PlayerbotAI* botAI): MovementAction(botAI, "move near water") {}
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
};
class UseBobberAction : public Action
{
public:
UseBobberAction(PlayerbotAI* botAI) : Action(botAI, "use fishing bobber") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class EndMasterFishingAction : public Action
{
public:
EndMasterFishingAction(PlayerbotAI* botAI) : Action(botAI, "end master fishing") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class RemoveBobberStrategyAction : public Action
{
public:
RemoveBobberStrategyAction(PlayerbotAI* botAI) : Action(botAI, "remove bobber strategy") {}
bool Execute(Event event) override;
};
#endif

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@@ -1,145 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericBuffUtils.h"
#include "PlayerbotAIConfig.h"
#include <map>
#include "Player.h"
#include "Group.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "PlayerbotAI.h"
#include "ServerFacade.h"
#include "AiObjectContext.h"
#include "Value.h"
#include "Config.h"
#include "PlayerbotTextMgr.h"
namespace ai::buff
{
std::string MakeAuraQualifierForBuff(std::string const& name)
{
// Paladin
if (name == "blessing of kings") return "blessing of kings,greater blessing of kings";
if (name == "blessing of might") return "blessing of might,greater blessing of might";
if (name == "blessing of wisdom") return "blessing of wisdom,greater blessing of wisdom";
if (name == "blessing of sanctuary") return "blessing of sanctuary,greater blessing of sanctuary";
// Druid
if (name == "mark of the wild") return "mark of the wild,gift of the wild";
// Mage
if (name == "arcane intellect") return "arcane intellect,arcane brilliance";
// Priest
if (name == "power word: fortitude") return "power word: fortitude,prayer of fortitude";
return name;
}
std::string GroupVariantFor(std::string const& name)
{
// Paladin
if (name == "blessing of kings") return "greater blessing of kings";
if (name == "blessing of might") return "greater blessing of might";
if (name == "blessing of wisdom") return "greater blessing of wisdom";
if (name == "blessing of sanctuary") return "greater blessing of sanctuary";
// Druid
if (name == "mark of the wild") return "gift of the wild";
// Mage
if (name == "arcane intellect") return "arcane brilliance";
// Priest
if (name == "power word: fortitude") return "prayer of fortitude";
return std::string();
}
bool HasRequiredReagents(Player* bot, uint32 spellId)
{
if (!spellId)
return false;
if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId))
{
for (int i = 0; i < MAX_SPELL_REAGENTS; ++i)
{
if (info->Reagent[i] > 0)
{
uint32 const itemId = info->Reagent[i];
int32 const need = info->ReagentCount[i];
if ((int32)bot->GetItemCount(itemId, false) < need)
return false;
}
}
// No reagent required
return true;
}
return false;
}
std::string UpgradeToGroupIfAppropriate(
Player* bot,
PlayerbotAI* botAI,
std::string const& baseName,
bool announceOnMissing,
std::function<void(std::string const&)> announce)
{
std::string castName = baseName;
Group* g = bot->GetGroup();
if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig->minBotsForGreaterBuff))
return castName; // Group too small: stay in solo mode
if (std::string const groupName = GroupVariantFor(baseName); !groupName.empty())
{
uint32 const groupVariantSpellId = botAI->GetAiObjectContext()
->GetValue<uint32>("spell id", groupName)->Get();
// We check usefulness on the **basic** buff (not the greater version),
// because "spell cast useful" may return false for the greater variant.
bool const usefulBase = botAI->GetAiObjectContext()
->GetValue<bool>("spell cast useful", baseName)->Get();
if (groupVariantSpellId && HasRequiredReagents(bot, groupVariantSpellId))
{
// Learned + reagents OK -> switch to greater
return groupName;
}
// Missing reagents -> announce if (a) greater is known, (b) base buff is useful,
// (c) announce was requested, (d) a callback is provided.
if (announceOnMissing && groupVariantSpellId && usefulBase && announce)
{
static std::map<std::pair<uint32, std::string>, time_t> s_lastWarn; // par bot & par buff
time_t now = std::time(nullptr);
uint32 botLow = static_cast<uint32>(bot->GetGUID().GetCounter());
time_t& last = s_lastWarn[ std::make_pair(botLow, groupName) ];
if (!last || now - last >= sPlayerbotAIConfig->rpWarningCooldown) // Configurable anti-spam
{
// DB Key choice in regard of the buff
std::string key;
if (groupName.find("greater blessing") != std::string::npos)
key = "rp_missing_reagent_greater_blessing";
else if (groupName == "gift of the wild")
key = "rp_missing_reagent_gift_of_the_wild";
else if (groupName == "arcane brilliance")
key = "rp_missing_reagent_arcane_brilliance";
else
key = "rp_missing_reagent_generic";
// Placeholders
std::map<std::string, std::string> placeholders;
placeholders["%group_spell"] = groupName;
placeholders["%base_spell"] = baseName;
std::string announceText = sPlayerbotTextMgr->GetBotTextOrDefault(key,
"Out of components for %group_spell. Using %base_spell!", placeholders);
announce(announceText);
last = now;
}
}
}
return castName;
}
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#pragma once
#include <string>
#include <functional>
#include "Common.h"
#include "Group.h"
#include "Chat.h"
#include "Language.h"
class Player;
class PlayerbotAI;
namespace ai::buff
{
// Build an aura qualifier "single + greater" to avoid double-buffing
std::string MakeAuraQualifierForBuff(std::string const& name);
// Returns the group spell name for a given single-target buff.
// If no group equivalent exists, returns "".
std::string GroupVariantFor(std::string const& name);
// Checks if the bot has the required reagents to cast a spell (by its spellId).
// Returns false if the spellId is invalid.
bool HasRequiredReagents(Player* bot, uint32 spellId);
// Applies the "switch to group buff" policy if: the bot is in a group of size x+,
// the group variant is known/useful, and reagents are available. Otherwise, returns baseName.
// If announceOnMissing == true and reagents are missing, calls the 'announce' callback
// (if provided) to notify the party/raid.
std::string UpgradeToGroupIfAppropriate(
Player* bot,
PlayerbotAI* botAI,
std::string const& baseName,
bool announceOnMissing = false,
std::function<void(std::string const&)> announce = {}
);
}
namespace ai::chat {
inline std::function<void(std::string const&)> MakeGroupAnnouncer(Player* me)
{
return [me](std::string const& msg)
{
if (Group* g = me->GetGroup())
{
WorldPacket data;
ChatMsg type = g->isRaidGroup() ? CHAT_MSG_RAID : CHAT_MSG_PARTY;
ChatHandler::BuildChatPacket(data, type, LANG_UNIVERSAL, me, /*receiver=*/nullptr, msg.c_str());
g->BroadcastPacket(&data, true, -1, me->GetGUID());
}
else
{
me->Say(msg, LANG_UNIVERSAL);
}
};
}
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PetsAction.h"
#include "CharmInfo.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Pet.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "SharedDefines.h"
bool PetsAction::Execute(Event event)
{
// Extract the command parameter from the event (e.g., "aggressive", "defensive", "attack", etc.)
std::string param = event.getParam();
if (param.empty() && !defaultCmd.empty())
param = defaultCmd;
if (param.empty())
{
// If no parameter is provided, show usage instructions and return.
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_usage_error", "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", {});
botAI->TellError(text);
return false;
}
Player* bot = botAI->GetBot();
// Collect all controlled pets and guardians, except totems, into the targets vector.
std::vector<Creature*> targets;
Pet* pet = bot->GetPet();
if (pet)
targets.push_back(pet);
for (Unit::ControlSet::const_iterator itr = bot->m_Controlled.begin(); itr != bot->m_Controlled.end(); ++itr)
{
Creature* creature = dynamic_cast<Creature*>(*itr);
if (!creature)
continue;
if (pet && creature == pet)
continue;
if (creature->IsTotem())
continue;
targets.push_back(creature);
}
// If no pets or guardians are found, notify and return.
if (targets.empty())
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_no_pet_error", "You have no pet or guardian pet.", {});
botAI->TellError(text);
return false;
}
ReactStates react;
std::string stanceText;
// Handle stance commands: aggressive, defensive, or passive.
if (param == "aggressive")
{
react = REACT_AGGRESSIVE;
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_aggressive", "aggressive", {});
}
else if (param == "defensive")
{
react = REACT_DEFENSIVE;
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_defensive", "defensive", {});
}
else if (param == "passive")
{
react = REACT_PASSIVE;
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_passive", "passive", {});
}
// The "stance" command simply reports the current stance of each pet/guardian.
else if (param == "stance")
{
for (Creature* target : targets)
{
std::string type = target->IsPet() ?
sPlayerbotTextMgr->GetBotTextOrDefault("pet_type_pet", "pet", {}) :
sPlayerbotTextMgr->GetBotTextOrDefault("pet_type_guardian", "guardian", {});
std::string name = target->GetName();
std::string stance;
switch (target->GetReactState())
{
case REACT_AGGRESSIVE:
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_aggressive", "aggressive", {});
break;
case REACT_DEFENSIVE:
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_defensive", "defensive", {});
break;
case REACT_PASSIVE:
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_passive", "passive", {});
break;
default:
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_unknown", "unknown", {});
break;
}
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_report", "Current stance of %type \"%name\": %stance.",
{{"type", type}, {"name", name}, {"stance", stance}});
botAI->TellMaster(text);
}
return true;
}
// The "attack" command forces pets/guardians to attack the master's selected target.
else if (param == "attack")
{
// Try to get the master's selected target.
Player* master = botAI->GetMaster();
Unit* targetUnit = nullptr;
if (master)
{
ObjectGuid masterTargetGuid = master->GetTarget();
if (!masterTargetGuid.IsEmpty())
targetUnit = botAI->GetUnit(masterTargetGuid);
}
// If no valid target is selected, show an error and return.
if (!targetUnit)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_no_target_error", "No valid target selected by master.", {});
botAI->TellError(text);
return false;
}
if (!targetUnit->IsAlive())
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_target_dead_error", "Target is not alive.", {});
botAI->TellError(text);
return false;
}
if (!bot->IsValidAttackTarget(targetUnit))
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_invalid_target_error", "Target is not a valid attack target for the bot.", {});
botAI->TellError(text);
return false;
}
if (sPlayerbotAIConfig->IsPvpProhibited(bot->GetZoneId(), bot->GetAreaId()) &&
(targetUnit->IsPlayer() || targetUnit->IsPet()) &&
(!bot->duel || bot->duel->Opponent != targetUnit))
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_pvp_prohibited_error", "I cannot command my pet to attack players in PvP prohibited areas.", {});
botAI->TellError(text);
return false;
}
bool didAttack = false;
// For each controlled pet/guardian, command them to attack the selected target.
for (Creature* petCreature : targets)
{
CharmInfo* charmInfo = petCreature->GetCharmInfo();
if (!charmInfo)
continue;
petCreature->ClearUnitState(UNIT_STATE_FOLLOW);
// Only command attack if not already attacking the target, or if not currently under command attack.
if (petCreature->GetVictim() != targetUnit ||
(petCreature->GetVictim() == targetUnit && !charmInfo->IsCommandAttack()))
{
if (petCreature->GetVictim())
petCreature->AttackStop();
if (!petCreature->IsPlayer() && petCreature->ToCreature()->IsAIEnabled)
{
// For AI-enabled creatures (NPC pets/guardians): issue attack command and set flags.
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
petCreature->ToCreature()->AI()->AttackStart(targetUnit);
didAttack = true;
}
else // For charmed player pets/guardians
{
if (petCreature->GetVictim() && petCreature->GetVictim() != targetUnit)
petCreature->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
petCreature->Attack(targetUnit, true);
didAttack = true;
}
}
}
// Inform the master if the command succeeded or failed.
if (didAttack && sPlayerbotAIConfig->petChatCommandDebug == 1)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_attack_success", "Pet commanded to attack your target.", {});
botAI->TellMaster(text);
}
else if (!didAttack)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_attack_failed", "Pet did not attack. (Already attacking or unable to attack target)", {});
botAI->TellError(text);
}
return didAttack;
}
// The "follow" command makes all pets/guardians follow the bot.
else if (param == "follow")
{
botAI->PetFollow();
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_follow_success", "Pet commanded to follow.", {});
botAI->TellMaster(text);
}
return true;
}
// The "stay" command causes all pets/guardians to stop and stay in place.
else if (param == "stay")
{
for (Creature* target : targets)
{
// If not already in controlled motion, stop movement and set to idle.
bool controlledMotion =
target->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE;
if (!controlledMotion)
{
target->StopMovingOnCurrentPos();
target->GetMotionMaster()->Clear(false);
target->GetMotionMaster()->MoveIdle();
}
CharmInfo* charmInfo = target->GetCharmInfo();
if (charmInfo)
{
// Set charm/pet state flags for "stay".
charmInfo->SetCommandState(COMMAND_STAY);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SetIsAtStay(!controlledMotion);
charmInfo->SaveStayPosition(controlledMotion);
if (target->ToPet())
target->ToPet()->ClearCastWhenWillAvailable();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID();
}
}
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stay_success", "Pet commanded to stay.", {});
botAI->TellMaster(text);
}
return true;
}
// Unknown command: show usage instructions and return.
else
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_unknown_command_error", "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
{{"param", param}});
botAI->TellError(text);
return false;
}
// For stance commands, apply the chosen stance to all targets.
for (Creature* target : targets)
{
target->SetReactState(react);
CharmInfo* charmInfo = target->GetCharmInfo();
if (charmInfo)
charmInfo->SetPlayerReactState(react);
}
// Inform the master of the new stance if debug is enabled.
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
{
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
"pet_stance_set_success", "Pet stance set to %stance.",
{{"stance", stanceText}});
botAI->TellMaster(text);
}
return true;
}

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@@ -1,29 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PETSACTION_H
#define _PLAYERBOT_PETSACTION_H
#include <string>
#include "Action.h"
#include "PlayerbotFactory.h"
#include "Unit.h"
class PlayerbotAI;
class PetsAction : public Action
{
public:
PetsAction(PlayerbotAI* botAI, const std::string& defaultCmd = "") : Action(botAI, "pet"), defaultCmd(defaultCmd) {}
bool Execute(Event event) override;
private:
bool warningEnabled = true;
std::string defaultCmd;
};
#endif

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@@ -1,87 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "BattlegroundStrategy.h"
#include "Playerbots.h"
void BGStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("often", { NextAction("bg join", relevance)}));
triggers.push_back(new TriggerNode("bg invite active", { NextAction("bg status check", relevance)}));
triggers.push_back(new TriggerNode("timer", { NextAction("bg strategy check", relevance)}));
}
BGStrategy::BGStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
void BattlegroundStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("bg waiting", { NextAction("bg move to start", ACTION_BG)}));
triggers.push_back(new TriggerNode("bg active", { NextAction("bg move to objective", ACTION_BG)}));
triggers.push_back(new TriggerNode("often", { NextAction("bg check objective", ACTION_BG + 1)}));
triggers.push_back(new TriggerNode("dead", { NextAction("bg reset objective force", ACTION_EMERGENCY)}));
}
void WarsongStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("bg active", { NextAction("bg check flag", ACTION_EMERGENCY )}));
triggers.push_back(new TriggerNode("enemy flagcarrier near", { NextAction("attack enemy flag carrier", ACTION_RAID + 1.0f)}));
triggers.push_back(new TriggerNode("team flagcarrier near", { NextAction("bg protect fc", ACTION_RAID)}));
triggers.push_back(new TriggerNode("often", { NextAction("bg use buff", ACTION_BG)}));
triggers.push_back(new TriggerNode("low health", { NextAction("bg use buff", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("low mana", { NextAction("bg use buff", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("player has flag", { NextAction("bg move to objective", ACTION_EMERGENCY)}));
triggers.push_back(new TriggerNode("timer bg", { NextAction("bg reset objective force", ACTION_EMERGENCY)}));
}
void AlteracStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("alliance no snowfall gy", { NextAction("bg move to objective", ACTION_EMERGENCY)}));
triggers.push_back(new TriggerNode("timer bg", { NextAction("bg reset objective force", ACTION_EMERGENCY)}));
}
void ArathiStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("bg active", { NextAction("bg check flag", ACTION_EMERGENCY)}));
triggers.push_back(new TriggerNode("often", { NextAction("bg use buff", ACTION_BG)}));
triggers.push_back(new TriggerNode("low health", { NextAction("bg use buff", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("low mana", { NextAction("bg use buff", ACTION_MOVE)}));
}
void EyeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("bg active", { NextAction("bg check flag", ACTION_EMERGENCY)}));
triggers.push_back(new TriggerNode("often", { NextAction("bg use buff", ACTION_BG)}));
triggers.push_back(new TriggerNode("low health", { NextAction("bg use buff", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("low mana", { NextAction("bg use buff", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("enemy flagcarrier near", { NextAction("attack enemy flag carrier", ACTION_RAID)}));
triggers.push_back(new TriggerNode("player has flag",{ NextAction("bg move to objective", ACTION_EMERGENCY)}));
}
//TODO: Do Priorities
void IsleStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("bg active", { NextAction("bg check flag", ACTION_MOVE)}));
triggers.push_back(new TriggerNode("timer", { NextAction("enter vehicle", ACTION_MOVE + 8.0f)}));
triggers.push_back(new TriggerNode("random", { NextAction("leave vehicle", ACTION_MOVE + 7.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("hurl boulder", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("fire cannon", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("napalm", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("enemy is close", { NextAction("steam blast", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("ram", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("enemy is close", { NextAction("ram", ACTION_MOVE + 9.1f)}));
triggers.push_back(new TriggerNode("enemy out of melee", { NextAction("steam rush", ACTION_MOVE + 9.2f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("incendiary rocket", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("rocket blast", ACTION_MOVE + 9.0f)}));
// this is bugged: it doesn't work, and stops glaive throw working (which is needed to take down gate)
// triggers.push_back(new TriggerNode("in vehicle", { NextAction("blade salvo", ACTION_MOVE + 9.0f)}));
triggers.push_back(new TriggerNode("in vehicle", { NextAction("glaive throw", ACTION_MOVE + 9.0f)}));
}
void ArenaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("no possible targets", { NextAction("arena tactics", ACTION_BG)}));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "ChatCommandHandlerStrategy.h"
#include "Playerbots.h"
class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
{
public:
ChatCommandActionNodeFactoryInternal() { creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut; }
private:
static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* botAI)
{
return new ActionNode("tank attack chat shortcut",
/*P*/ {},
/*A*/ {},
/*C*/ { NextAction("attack my target", 100.0f) });
}
};
void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) }));
triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance),
NextAction("query item usage", relevance) }));
triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance),
NextAction("loot", relevance) }));
triggers.push_back(new TriggerNode("u", { NextAction("use", relevance) }));
triggers.push_back(new TriggerNode("c", { NextAction("item count", relevance) }));
triggers.push_back(
new TriggerNode("items", { NextAction("item count", relevance) }));
triggers.push_back(new TriggerNode("inv", { NextAction("item count", relevance) }));
triggers.push_back(new TriggerNode("e", { NextAction("equip", relevance) }));
triggers.push_back(new TriggerNode("ue", { NextAction("unequip", relevance) }));
triggers.push_back(new TriggerNode("t", { NextAction("trade", relevance) }));
triggers.push_back(new TriggerNode("nt", { NextAction("trade", relevance) }));
triggers.push_back(new TriggerNode("s", { NextAction("sell", relevance) }));
triggers.push_back(new TriggerNode("b", { NextAction("buy", relevance) }));
triggers.push_back(new TriggerNode("r", { NextAction("reward", relevance) }));
triggers.push_back(
new TriggerNode("attack", { NextAction("attack my target", relevance) }));
triggers.push_back(
new TriggerNode("accept", { NextAction("accept quest", relevance) }));
triggers.push_back(
new TriggerNode("follow", { NextAction("follow chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("stay", { NextAction("stay chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("move from group", { NextAction("move from group chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("flee", { NextAction("flee chat shortcut", relevance) }));
triggers.push_back(new TriggerNode(
"tank attack", { NextAction("tank attack chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("grind", { NextAction("grind chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("talk", { NextAction("gossip hello", relevance),
NextAction("talk to quest giver", relevance) }));
triggers.push_back(
new TriggerNode("enter vehicle", { NextAction("enter vehicle", relevance) }));
triggers.push_back(
new TriggerNode("leave vehicle", { NextAction("leave vehicle", relevance) }));
triggers.push_back(
new TriggerNode("cast", { NextAction("cast custom spell", relevance) }));
triggers.push_back(
new TriggerNode("castnc", { NextAction("cast custom nc spell", relevance) }));
triggers.push_back(
new TriggerNode("revive", { NextAction("spirit healer", relevance) }));
triggers.push_back(
new TriggerNode("runaway", { NextAction("runaway chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("warning", { NextAction("runaway chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("max dps", { NextAction("max dps chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("attackers", { NextAction("tell attackers", relevance) }));
triggers.push_back(
new TriggerNode("target", { NextAction("tell target", relevance) }));
triggers.push_back(
new TriggerNode("ready", { NextAction("ready check", relevance) }));
triggers.push_back(
new TriggerNode("bwl", { NextAction("bwl chat shortcut", relevance) }));
triggers.push_back(
new TriggerNode("dps", { NextAction("tell estimated dps", relevance) }));
triggers.push_back(
new TriggerNode("disperse", { NextAction("disperse set", relevance) }));
triggers.push_back(
new TriggerNode("open items", { NextAction("open items", relevance) }));
triggers.push_back(
new TriggerNode("qi", { NextAction("query item usage", relevance) }));
triggers.push_back(
new TriggerNode("unlock items", { NextAction("unlock items", relevance) }));
triggers.push_back(
new TriggerNode("unlock traded item", { NextAction("unlock traded item", relevance) }));
triggers.push_back(
new TriggerNode("wipe", { NextAction("wipe", relevance) }));
triggers.push_back(new TriggerNode("tame", { NextAction("tame", relevance) }));
triggers.push_back(new TriggerNode("glyphs", { NextAction("glyphs", relevance) })); // Added for custom Glyphs
triggers.push_back(new TriggerNode("glyph equip", { NextAction("glyph equip", relevance) })); // Added for custom Glyphs
triggers.push_back(new TriggerNode("pet", { NextAction("pet", relevance) }));
triggers.push_back(new TriggerNode("pet attack", { NextAction("pet attack", relevance) }));
triggers.push_back(new TriggerNode("roll", { NextAction("roll", relevance) }));
}
ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
{
actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal());
supported.push_back("quests");
supported.push_back("stats");
supported.push_back("leave");
supported.push_back("reputation");
supported.push_back("log");
supported.push_back("los");
supported.push_back("rpg status");
supported.push_back("rpg do quest");
supported.push_back("aura");
supported.push_back("drop");
supported.push_back("share");
supported.push_back("ll");
supported.push_back("ss");
supported.push_back("release");
supported.push_back("teleport");
supported.push_back("taxi");
supported.push_back("repair");
supported.push_back("talents");
supported.push_back("spells");
supported.push_back("co");
supported.push_back("nc");
supported.push_back("de");
supported.push_back("trainer");
supported.push_back("maintenance");
supported.push_back("remove glyph");
supported.push_back("autogear");
supported.push_back("equip upgrade");
supported.push_back("chat");
supported.push_back("home");
supported.push_back("destroy");
supported.push_back("reset botAI");
supported.push_back("emote");
supported.push_back("buff");
supported.push_back("help");
supported.push_back("gb");
supported.push_back("bank");
supported.push_back("invite");
supported.push_back("lfg");
supported.push_back("spell");
supported.push_back("rti");
supported.push_back("position");
supported.push_back("summon");
supported.push_back("who");
supported.push_back("save mana");
supported.push_back("formation");
supported.push_back("stance");
supported.push_back("sendmail");
supported.push_back("mail");
supported.push_back("outfit");
supported.push_back("go");
supported.push_back("debug");
supported.push_back("cdebug");
supported.push_back("cs");
supported.push_back("wts");
supported.push_back("hire");
supported.push_back("craft");
supported.push_back("flag");
supported.push_back("range");
supported.push_back("ra");
supported.push_back("give leader");
supported.push_back("cheat");
supported.push_back("ginvite");
supported.push_back("guild promote");
supported.push_back("guild demote");
supported.push_back("guild remove");
supported.push_back("guild leave");
supported.push_back("rtsc");
supported.push_back("drink");
supported.push_back("calc");
supported.push_back("open items");
supported.push_back("qi");
supported.push_back("unlock items");
supported.push_back("unlock traded item");
supported.push_back("tame");
supported.push_back("glyphs"); // Added for custom Glyphs
supported.push_back("glyph equip"); // Added for custom Glyphs
supported.push_back("pet");
supported.push_back("pet attack");
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "CombatStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"enemy out of spell",
{
NextAction("reach spell", ACTION_HIGH)
}
)
);
// drop target relevance 99 (lower than Worldpacket triggers)
triggers.push_back(
new TriggerNode(
"invalid target",
{
NextAction("drop target", 99)
}
)
);
triggers.push_back(
new TriggerNode(
"mounted",
{
NextAction("check mount state", 54)
}
)
);
triggers.push_back(
new TriggerNode(
"combat stuck",
{
NextAction("reset", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"not facing target",
{
NextAction("set facing", ACTION_MOVE + 7)
}
)
);
// The pet-attack trigger is commented out because it was forcing the bot's pet to attack, overriding stay and follow commands.
// Pets will automatically attack the bot's enemy if they are in "defensive" or "aggressive"
// stance, or if the master issues an attack command.
}
AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::vector<NextAction> AvoidAoeStrategy::getDefaultActions()
{
return {
NextAction("avoid aoe", ACTION_EMERGENCY)
};
}
void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
}
void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
}
TankFaceStrategy::TankFaceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::vector<NextAction> TankFaceStrategy::getDefaultActions()
{
return {
NextAction("tank face", ACTION_MOVE)
};
}
void TankFaceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
}
std::vector<NextAction> CombatFormationStrategy::getDefaultActions()
{
return {
NextAction("combat formation move", ACTION_NORMAL)
};
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "DeadStrategy.h"
#include "Playerbots.h"
void DeadStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("often", { NextAction("auto release", relevance) }));
triggers.push_back(
new TriggerNode("bg active", { NextAction("auto release", relevance) }));
triggers.push_back(
new TriggerNode("dead", { NextAction("find corpse", relevance) }));
triggers.push_back(new TriggerNode(
"corpse near", { NextAction("revive from corpse", relevance - 1.0f) }));
triggers.push_back(new TriggerNode("resurrect request",
{ NextAction("accept resurrect", relevance) }));
triggers.push_back(
new TriggerNode("falling far", { NextAction("repop", relevance + 1.f) }));
triggers.push_back(
new TriggerNode("location stuck", { NextAction("repop", relevance + 1) }));
triggers.push_back(new TriggerNode(
"can self resurrect", { NextAction("self resurrect", relevance + 2.0f) }));
}
DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "EmoteStrategy.h"
#include "Playerbots.h"
void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
if (sPlayerbotAIConfig->randomBotEmote)
{
triggers.push_back(new TriggerNode("often", { NextAction("talk", 1.0f) }));
triggers.push_back(new TriggerNode("seldom", { NextAction("emote", 1.0f) }));
triggers.push_back(
new TriggerNode("receive text emote", { NextAction("emote", 10.0f) }));
triggers.push_back(
new TriggerNode("receive emote", { NextAction("emote", 10.0f) }));
}
if (sPlayerbotAIConfig->randomBotTalk)
{
triggers.push_back(new TriggerNode(
"often",
{ NextAction("suggest what to do", 10.0f), NextAction("suggest dungeon", 3.0f),
NextAction("suggest trade", 3.0f) }));
}
if (sPlayerbotAIConfig->enableGreet)
triggers.push_back(
new TriggerNode("new player nearby", { NextAction("greet", 1.0f) }));
triggers.push_back(new TriggerNode("often", { NextAction("rpg mount anim", 1.0f) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FleeStrategy.h"
#include "Playerbots.h"
void FleeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("panic", { NextAction("flee", ACTION_EMERGENCY + 9) }));
triggers.push_back(
new TriggerNode("outnumbered", { NextAction("flee", ACTION_EMERGENCY + 9) }));
triggers.push_back(
new TriggerNode("critical health", { NextAction("flee", ACTION_MEDIUM_HEAL) }));
}
void FleeFromAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("has nearest adds", { NextAction("runaway", 50.0f) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FollowMasterStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> FollowMasterStrategy::getDefaultActions()
{
return {
NextAction("follow", 1.0f)
};
}
void FollowMasterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GrindingStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> GrindingStrategy::getDefaultActions()
{
return {
NextAction("drink", 4.2f),
NextAction("food", 4.1f),
};
}
void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
// reduce lower than loot
triggers.push_back(
new TriggerNode(
"no target",
{
NextAction("attack anything", 4.0f)
}
)
);
}
void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"often",
{
NextAction("move random", 1.5f)
}
)
);
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GroupStrategy.h"
#include "Playerbots.h"
void GroupStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("often", { NextAction("invite nearby", 4.0f) }));
triggers.push_back(new TriggerNode("random", { NextAction("invite guild", 4.0f) }));
triggers.push_back(new TriggerNode("random", { NextAction("leave far away", 4.0f) }));
triggers.push_back(new TriggerNode("seldom", { NextAction("reset instances", 1.0f) }));
}

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@@ -1,17 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GuardStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> GuardStrategy::getDefaultActions()
{
return {
NextAction("guard", 4.0f)
};
}
void GuardStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}

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@@ -1,22 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GuildStrategy.h"
#include "Playerbots.h"
void GuildStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("often", { NextAction("offer petition nearby", 4.0f) }));
triggers.push_back(
new TriggerNode("often", { NextAction("guild manage nearby", 4.0f) }));
triggers.push_back(
new TriggerNode("petition signed", { NextAction("turn in petition", 10.0f) }));
triggers.push_back(
new TriggerNode("buy tabard", { NextAction("buy tabard", 10.0f) }));
triggers.push_back(
new TriggerNode("leave large guild", { NextAction("guild leave", 4.0f) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "LfgStrategy.h"
#include "Playerbots.h"
void LfgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("random", { NextAction("lfg join", relevance) }));
triggers.push_back(
new TriggerNode("seldom", { NextAction("lfg leave", relevance) }));
triggers.push_back(new TriggerNode(
"unknown dungeon", { NextAction("give leader in dungeon", relevance) }));
}
LfgStrategy::LfgStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "LootNonCombatStrategy.h"
#include "Playerbots.h"
void LootNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("loot available", { NextAction("loot", 6.0f) }));
triggers.push_back(
new TriggerNode("far from loot target", { NextAction("move to loot", 7.0f) }));
triggers.push_back(new TriggerNode("can loot", { NextAction("open loot", 8.0f) }));
triggers.push_back(new TriggerNode("often", { NextAction("add all loot", 5.0f) }));
}
void GatherStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("timer", { NextAction("add gathering loot", 5.0f) }));
}
void RevealStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("often", { NextAction("reveal gathering item", 50.0f) }));
}
void UseBobberStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("can use fishing bobber", { NextAction("use fishing bobber", 20.0f) }));
triggers.push_back(
new TriggerNode("random", { NextAction("remove bobber strategy", 20.0f) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MaintenanceStrategy.h"
#include "Playerbots.h"
std::vector<NextAction> MaintenanceStrategy::getDefaultActions() { return {}; }
void MaintenanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("clean quest log", 6.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("use random recipe", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("disenchant random item", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("enchant random item", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("smart destroy item", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"move stuck",
{
NextAction("reset", 1.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("use random quest item", 0.9f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("auto share quest", 0.9f)
}
)
);
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MeleeCombatStrategy.h"
#include "Playerbots.h"
void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"enemy out of melee", { NextAction("reach melee", ACTION_HIGH + 1) }));
}
void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("not behind target",
{ NextAction("set behind", ACTION_MOVE + 7) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "NonCombatStrategy.h"
#include "Playerbots.h"
void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("random", { NextAction("clean quest log", 1.0f) }));
triggers.push_back(new TriggerNode("timer", { NextAction("check mount state", 1.0f) }));
}
void CollisionStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("collision", { NextAction("move out of collision", 2.0f) }));
}
void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
}
void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"need world buff",
{
NextAction("world buff", 1.0f)
}
)
);
}
void MasterFishingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"very often",
{
NextAction("move near water" , 10.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"very often",
{
NextAction("go fishing" , 10.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"random",
{
NextAction("end master fishing", 12.0f),
NextAction("equip upgrades", 6.0f)
}
)
);
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "QuestStrategies.h"
#include "Playerbots.h"
QuestStrategy::QuestStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { supported.push_back("accept quest"); }
void QuestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("quest share", { NextAction("accept quest share", relevance) }));
}
void DefaultQuestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
QuestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"use game object", { NextAction("talk to quest giver", relevance) }));
triggers.push_back(new TriggerNode(
"gossip hello", { NextAction("talk to quest giver", relevance) }));
triggers.push_back(new TriggerNode(
"complete quest", { NextAction("talk to quest giver", relevance) }));
}
DefaultQuestStrategy::DefaultQuestStrategy(PlayerbotAI* botAI) : QuestStrategy(botAI) {}
void AcceptAllQuestsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
QuestStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("use game object", { NextAction("talk to quest giver", relevance),
NextAction("accept all quests", relevance) }));
triggers.push_back(
new TriggerNode("gossip hello", { NextAction("talk to quest giver", relevance),
NextAction("accept all quests", relevance) }));
triggers.push_back(
new TriggerNode("complete quest", { NextAction("talk to quest giver", relevance),
NextAction("accept all quests", relevance) }));
}
AcceptAllQuestsStrategy::AcceptAllQuestsStrategy(PlayerbotAI* botAI) : QuestStrategy(botAI) {}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RacialsStrategy.h"
#include "Playerbots.h"
class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
RacialsStrategyActionNodeFactory() { creators["lifeblood"] = &lifeblood; }
private:
static ActionNode* lifeblood(PlayerbotAI* botAI)
{
return new ActionNode("lifeblood",
/*P*/ {},
/*A*/ { NextAction("gift of the naaru") },
/*C*/ {});
}
};
void RacialsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("low health", { NextAction("lifeblood", ACTION_NORMAL + 5) }));
triggers.push_back(
new TriggerNode("medium aoe", { NextAction("war stomp", ACTION_NORMAL + 5) }));
triggers.push_back(new TriggerNode(
"low mana", { NextAction("arcane torrent", ACTION_NORMAL + 5) }));
triggers.push_back(new TriggerNode(
"generic boost", { NextAction("blood fury", ACTION_NORMAL + 5),
NextAction("berserking", ACTION_NORMAL + 5),
NextAction("use trinket", ACTION_NORMAL + 4) }));
}
RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI)
{
actionNodeFactories.Add(new RacialsStrategyActionNodeFactory());
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RangedCombatStrategy.h"
#include "Playerbots.h"
void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("enemy too close for spell",
{ NextAction("flee", ACTION_MOVE + 4) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RpgStrategy.h"
#include "Playerbots.h"
#include "RpgSubActions.h"
float RpgActionMultiplier::GetValue(Action* action)
{
if (action == nullptr)
return 1.0f;
std::string const nextAction = AI_VALUE(std::string, "next rpg action");
std::string const name = action->getName();
if (!nextAction.empty() && dynamic_cast<RpgEnabled*>(action) && name != nextAction)
return 0.0f;
return 1.0f;
}
RpgStrategy::RpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::vector<NextAction> RpgStrategy::getDefaultActions()
{
return {
NextAction("rpg", 1.0f)
};
}
void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"no rpg target",
{
NextAction("choose rpg target", 5.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"often",
{
NextAction("move random", 1.10f)
}
)
);
triggers.push_back(
new TriggerNode(
"far from rpg target",
{
NextAction("move to rpg target", 5.0f)
}
)
);
// Sub actions
triggers.push_back(
new TriggerNode(
"rpg",
{
NextAction("rpg stay", 1.101f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg",
{
NextAction("rpg work", 1.101f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg",
{
NextAction("rpg emote", 1.101f)
}
)
);
triggers.push_back(
new TriggerNode(
"has rpg target",
{
NextAction("rpg cancel", 1.101f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg discover",
{
NextAction("rpg discover", 1.210f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg start quest",
{
NextAction("rpg start quest", 1.180f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg end quest",
{
NextAction("rpg end quest", 1.190f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg buy",
{
NextAction("rpg buy", 1.130f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg repair",
{
NextAction("rpg repair", 1.195f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg heal",
{
NextAction("rpg heal", 1.125f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg home bind",
{
NextAction("rpg home bind", 1.160f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg buy petition",
{
NextAction("rpg buy petition", 1.140f)
}
)
);
triggers.push_back(
new TriggerNode(
"rpg use",
{
NextAction("rpg use", 1.102f)
}
)
);
}
void RpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new RpgActionMultiplier(botAI));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SayStrategy.h"
#include "Playerbots.h"
void SayStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("critical health",
{ NextAction("say::critical health", 99.0f) }));
triggers.push_back(
new TriggerNode("low health", { NextAction("say::low health", 99.0f) }));
triggers.push_back(
new TriggerNode("low mana", { NextAction("say::low mana", 99.0f) }));
triggers.push_back(new TriggerNode("tank aoe", { NextAction("say::taunt", 99.0f) }));
triggers.push_back(new TriggerNode("medium aoe", { NextAction("say::aoe", 99.0f) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "StayStrategy.h"
#include "Playerbots.h"
void StayStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"return to stay position",
{
NextAction("return to stay position", ACTION_MOVE)
}
)
);
}
std::vector<NextAction> StayStrategy::getDefaultActions()
{
return {
NextAction("stay", 1.0f)
};
}
void SitStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"sit",
{
NextAction("sit", 1.5f)
}
)
);
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "TravelStrategy.h"
#include "Playerbots.h"
TravelStrategy::TravelStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::vector<NextAction> TravelStrategy::getDefaultActions()
{
return {
NextAction("travel", 1.0f)
};
}
void TravelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"no travel target",
{
NextAction("choose travel target", 6.f)
}
)
);
triggers.push_back(
new TriggerNode(
"far from travel target",
{
NextAction("move to travel target", 1)
}
)
);
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "UseFoodStrategy.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
void UseFoodStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
Strategy::InitTriggers(triggers);
if (botAI->HasCheat(BotCheatMask::food))
{
triggers.push_back(new TriggerNode("medium health", { NextAction("food", 3.0f) }));
triggers.push_back(new TriggerNode("high mana", { NextAction("drink", 3.0f) }));
}
else
{
triggers.push_back(new TriggerNode("low health", { NextAction("food", 3.0f) }));
triggers.push_back(new TriggerNode("low mana", { NextAction("drink", 3.0f) }));
}
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "WorldPacketHandlerStrategy.h"
void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("group invite", { NextAction("accept invitation", relevance) }));
triggers.push_back(
new TriggerNode("uninvite", { NextAction("uninvite", relevance) }));
triggers.push_back(
new TriggerNode("uninvite guid", { NextAction("uninvite", relevance) }));
triggers.push_back(
new TriggerNode("group set leader", { /*NextAction("leader", relevance),*/ }));
triggers.push_back(new TriggerNode(
"not enough money", { NextAction("tell not enough money", relevance) }));
triggers.push_back(
new TriggerNode("not enough reputation",
{ NextAction("tell not enough reputation", relevance) }));
triggers.push_back(
new TriggerNode("cannot equip", { NextAction("tell cannot equip", relevance) }));
triggers.push_back(
new TriggerNode("use game object", { NextAction("add loot", relevance),
NextAction("use meeting stone", relevance) }));
triggers.push_back(
new TriggerNode("gossip hello", { NextAction("trainer", relevance) }));
triggers.push_back(new TriggerNode("activate taxi", { NextAction("remember taxi", relevance),
NextAction("taxi", relevance) }));
triggers.push_back(new TriggerNode("taxi done", { NextAction("taxi", relevance) }));
triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades", relevance) }));
triggers.push_back(new TriggerNode("trade status extended", { NextAction("trade status extended", relevance) }));
triggers.push_back(new TriggerNode("area trigger", { NextAction("reach area trigger", relevance) }));
triggers.push_back(new TriggerNode("within area trigger", { NextAction("area trigger", relevance) }));
triggers.push_back(new TriggerNode("loot response", { NextAction("store loot", relevance) }));
triggers.push_back(new TriggerNode("item push result", { NextAction("unlock items", relevance),
NextAction("open items", relevance),
NextAction("query item usage", relevance),
NextAction("equip upgrades", relevance) }));
triggers.push_back(new TriggerNode("item push result", { NextAction("quest item push result", relevance) }));
triggers.push_back(new TriggerNode("ready check finished", { NextAction("finish ready check", relevance) }));
// triggers.push_back(new TriggerNode("often", { NextAction("security check", relevance), NextAction("check mail", relevance) }));
triggers.push_back(new TriggerNode("guild invite", { NextAction("guild accept", relevance) }));
triggers.push_back(new TriggerNode("petition offer", { NextAction("petition sign", relevance) }));
triggers.push_back(new TriggerNode("lfg proposal", { NextAction("lfg accept", relevance) }));
triggers.push_back(new TriggerNode("lfg proposal active", { NextAction("lfg accept", relevance) }));
triggers.push_back(new TriggerNode("arena team invite", { NextAction("arena team accept", relevance) }));
//triggers.push_back(new TriggerNode("no non bot players around", { NextAction("delay", relevance) }));
triggers.push_back(new TriggerNode("bg status", { NextAction("bg status", relevance) }));
triggers.push_back(new TriggerNode("xpgain", { NextAction("xp gain", relevance) }));
triggers.push_back(
new TriggerNode("levelup", { NextAction("auto maintenance on levelup", relevance + 3) }));
// triggers.push_back(new TriggerNode("group destroyed", { NextAction("reset botAI",
// relevance) }));
triggers.push_back(new TriggerNode("group list", { NextAction("reset botAI", relevance) }));
triggers.push_back(new TriggerNode("see spell", { NextAction("see spell", relevance) }));
triggers.push_back(new TriggerNode("release spirit", { NextAction("release", relevance) }));
triggers.push_back(new TriggerNode("revive from corpse", { NextAction("revive from corpse", relevance) }));
triggers.push_back(new TriggerNode("master loot roll", { NextAction("master loot roll", relevance) }));
// quest ?
//triggers.push_back(new TriggerNode("quest confirm", { NextAction("quest confirm", relevance) }));
triggers.push_back(new TriggerNode("questgiver quest details", { NextAction("turn in query quest", relevance) }));
// loot roll
triggers.push_back(new TriggerNode("very often", { NextAction("loot roll", relevance) }));
}
WorldPacketHandlerStrategy::WorldPacketHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
{
supported.push_back("loot roll");
supported.push_back("check mount state");
supported.push_back("party command");
supported.push_back("ready check");
supported.push_back("uninvite");
supported.push_back("lfg role check");
supported.push_back("lfg teleport");
supported.push_back("random bot update");
supported.push_back("inventory change failure");
supported.push_back("bg status");
// quests
supported.push_back("quest update add kill");
// supported.push_back("quest update add item");
supported.push_back("quest update failed");
supported.push_back("quest update failed timer");
supported.push_back("quest update complete");
supported.push_back("confirm quest");
}
void ReadyCheckStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("timer", { NextAction("ready check", relevance) }));
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FishingTriggers.h"
#include "Playerbots.h"
bool CanFishTrigger::IsActive() { return AI_VALUE(bool, "can fish"); }
bool CanUseFishingBobberTrigger::IsActive() { return AI_VALUE(bool, "can use fishing bobber");}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FISHING_TRIGGER_H
#define _PLAYERBOT_FISHING_TRIGGER_H
#include "GenericTriggers.h"
class CanFishTrigger : public Trigger
{
public:
CanFishTrigger(PlayerbotAI* ai) : Trigger(ai, "can fish") {};
bool IsActive() override;
};
class CanUseFishingBobberTrigger : public Trigger
{
public:
CanUseFishingBobberTrigger(PlayerbotAI* ai) : Trigger(ai, "can use fishing bobber") {};
bool IsActive() override;
};
#endif

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RtiTriggers.h"
#include "Playerbots.h"
bool NoRtiTrigger::IsActive()
{
// Do not auto-react to raid icons while out of combat.
// Out-of-combat RTI usage (explicit chat commands) is handled by chat triggers,
// not by this generic trigger.
if (!bot->IsInCombat())
return false;
Unit* target = AI_VALUE(Unit*, "rti target");
return target != nullptr;
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FishValues.h"
#include "PlayerbotAI.h"
#include "RandomPlayerbotMgr.h"
#include "Map.h"
#include "Spell.h"
#include "FishingAction.h"
bool CanFishValue::Calculate()
{
int32 SkillFishing = bot->GetSkillValue(SKILL_FISHING);
if (SkillFishing == 0)
return false;
if (bot->isSwimming())
return false;
if (bot->IsInCombat())
return false;
return true;
}
bool CanUseFishingBobberValue::Calculate()
{
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
for (auto const& guid : gos)
{
if (GameObject* go = botAI->GetGameObject(guid))
{
if (go->GetEntry() != FISHING_BOBBER)
continue;
if (go->GetOwnerGUID() != bot->GetGUID())
continue;
if (go->getLootState() == GO_READY)
return true;
// Not ready yet → delay next check
time_t bobberActiveTime = go->GetRespawnTime() - FISHING_BOBBER_READY_TIME;
if (bobberActiveTime > time(0))
botAI->SetNextCheckDelay((bobberActiveTime - time(0)) * IN_MILLISECONDS + 500);
else
botAI->SetNextCheckDelay(1000);
return false;
}
}
return false;
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FISHVALUES_H
#define _PLAYERBOT_FISHVALUES_H
#include "Value.h"
#include "TravelMgr.h"
#include "NamedObjectContext.h"
class PlayerbotAI;
class CanFishValue : public BoolCalculatedValue
{
public:
CanFishValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fish") {};
bool Calculate() override;
};
class CanUseFishingBobberValue : public BoolCalculatedValue
{
public:
CanUseFishingBobberValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can use fishing bobber") {};
bool Calculate() override;
};
class FishingSpotValue : public ManualSetValue<WorldPosition>
{
public:
FishingSpotValue(PlayerbotAI* botAI, WorldPosition const& pos = WorldPosition(), std::string const& name = "fishing spot")
: ManualSetValue<WorldPosition>(botAI, pos, name) {}
void Set(WorldPosition val) override
{
value = val;
_setTime = getMSTime();
}
uint32 lastUpdated() const {return _setTime;}
bool IsStale(uint32 maxDuration) const { return getMSTime() - _setTime > maxDuration; }
private:
uint32 _setTime = 0;
};
#endif

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GroupLeaderValue.h"
#include "Playerbots.h"
Unit* GroupLeaderValue::Calculate() { return botAI->GetGroupLeader(); }

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GROUPLEADERVALUE_H
#define _PLAYERBOT_GROUPLEADERVALUE_H
#include "Value.h"
class PlayerbotAI;
class Unit;
class GroupLeaderValue : public UnitCalculatedValue
{
public:
GroupLeaderValue(PlayerbotAI* botAI, std::string const name = "group leader") : UnitCalculatedValue(botAI, name)
{
}
Unit* Calculate() override;
};
#endif

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "DKActions.h"
#include "Duration.h"
#include "GenericSpellActions.h"
#include "Playerbots.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
std::vector<NextAction> CastDeathchillAction::getPrerequisites()
{
return NextAction::merge({ NextAction("frost presence") },
CastSpellAction::getPrerequisites());
}
std::vector<NextAction> CastUnholyMeleeSpellAction::getPrerequisites()
{
return NextAction::merge({ NextAction("unholy presence") },
CastMeleeSpellAction::getPrerequisites());
}
std::vector<NextAction> CastFrostMeleeSpellAction::getPrerequisites()
{
return NextAction::merge({ NextAction("frost presence") },
CastMeleeSpellAction::getPrerequisites());
}
std::vector<NextAction> CastBloodMeleeSpellAction::getPrerequisites()
{
return NextAction::merge({ NextAction("blood presence") },
CastMeleeSpellAction::getPrerequisites());
}
bool CastRaiseDeadAction::Execute(Event event)
{
const bool result = CastBuffSpellAction::Execute(event);
if (!result)
return false;
const uint32_t spellId = AI_VALUE2(uint32_t, "spell id", spell);
bot->AddSpellCooldown(spellId, 0, 3 * 60 * 1000);
return true;
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "BloodDKStrategy.h"
#include "Playerbots.h"
class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
BloodDKStrategyActionNodeFactory()
{
creators["rune strike"] = &rune_strike;
creators["heart strike"] = &heart_strike;
creators["death strike"] = &death_strike;
creators["icy touch"] = &icy_touch;
creators["dark command"] = &dark_command;
creators["taunt spell"] = &dark_command;
}
private:
static ActionNode* rune_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rune strike",
{
NextAction("frost presence")
},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"icy touch",
{
NextAction("frost presence")
},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* heart_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"heart strike",
{
NextAction("frost presence")
},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"death strike",
{
NextAction("frost presence")
},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* dark_command([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"dark command",
{
NextAction("frost presence")
},
/*A*/ {
NextAction("death grip")
},
/*C*/ {}
);
}
};
BloodDKStrategy::BloodDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
{
actionNodeFactories.Add(new BloodDKStrategyActionNodeFactory());
}
std::vector<NextAction> BloodDKStrategy::getDefaultActions()
{
return {
NextAction("rune strike", ACTION_DEFAULT + 0.8f),
NextAction("icy touch", ACTION_DEFAULT + 0.7f),
NextAction("heart strike", ACTION_DEFAULT + 0.6f),
NextAction("blood strike", ACTION_DEFAULT + 0.5f),
NextAction("dancing rune weapon", ACTION_DEFAULT + 0.4f),
NextAction("death coil", ACTION_DEFAULT + 0.3f),
NextAction("plague strike", ACTION_DEFAULT + 0.2f),
NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
NextAction("melee", ACTION_DEFAULT)
};
}
void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDKStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"rune strike",
{
NextAction("rune strike", ACTION_NORMAL + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"blood tap",
{
NextAction("blood tap", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"lose aggro",
{
NextAction("dark command", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"low health",
{
NextAction("army of the dead", ACTION_HIGH + 4),
NextAction("death strike", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"critical health",
{
NextAction("vampiric blood", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"icy touch",
{
NextAction("icy touch", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"plague strike",
{
NextAction("plague strike", ACTION_HIGH + 2)
}
)
);
}

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@@ -1,169 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FrostDKStrategy.h"
#include "Playerbots.h"
class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
FrostDKStrategyActionNodeFactory()
{
creators["icy touch"] = &icy_touch;
creators["obliterate"] = &obliterate;
creators["howling blast"] = &howling_blast;
creators["frost strike"] = &frost_strike;
creators["rune strike"] = &rune_strike;
creators["unbreakable armor"] = &unbreakable_armor;
}
private:
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"icy touch",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* obliterate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"obliterate",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* rune_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rune strike",
/*P*/ { NextAction("blood presence") },
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* frost_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"frost strike",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* howling_blast([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"howling blast",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* unbreakable_armor([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"unbreakable armor",
/*P*/ { NextAction("blood tap") },
/*A*/ {},
/*C*/ {}
);
}
};
FrostDKStrategy::FrostDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
{
actionNodeFactories.Add(new FrostDKStrategyActionNodeFactory());
}
std::vector<NextAction> FrostDKStrategy::getDefaultActions()
{
return {
NextAction("obliterate", ACTION_DEFAULT + 0.7f),
NextAction("frost strike", ACTION_DEFAULT + 0.4f),
NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
NextAction("melee", ACTION_DEFAULT)
};
}
void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDKStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"unbreakable armor",
{
NextAction("unbreakable armor", ACTION_DEFAULT + 0.6f)
}
)
);
triggers.push_back(
new TriggerNode(
"freezing fog",
{
NextAction("howling blast", ACTION_DEFAULT + 0.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"high blood rune",
{
NextAction("blood strike", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"army of the dead",
{
NextAction("army of the dead", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"icy touch",
{
NextAction("icy touch", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"plague strike",
{
NextAction("plague strike", ACTION_HIGH + 2)
}
)
);
}
void FrostDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("howling blast", ACTION_HIGH + 4)
}
)
);
}

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@@ -1,192 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "UnholyDKStrategy.h"
#include "Playerbots.h"
class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
UnholyDKStrategyActionNodeFactory()
{
creators["death strike"] = &death_strike;
creators["scourge strike"] = &scourge_strike;
creators["ghoul frenzy"] = &ghoul_frenzy;
creators["corpse explosion"] = &corpse_explosion;
creators["icy touch"] = &icy_touch;
}
private:
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"death strike",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ghoul frenzy",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"corpse explosion",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"scourge strike",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"icy touch",
/*P*/ { NextAction("blood presence") },
/*A*/ {},
/*C*/ {}
);
}
};
UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
{
actionNodeFactories.Add(new UnholyDKStrategyActionNodeFactory());
}
std::vector<NextAction> UnholyDKStrategy::getDefaultActions()
{
return {
NextAction("death and decay", ACTION_HIGH + 5),
NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
NextAction("horn of winter", ACTION_DEFAULT + 0.2f),
NextAction("death coil", ACTION_DEFAULT + 0.1f),
NextAction("melee", ACTION_DEFAULT)
};
}
void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDKStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"death and decay cooldown",
{
NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
NextAction("icy touch", ACTION_DEFAULT + 0.7f),
NextAction("blood strike", ACTION_DEFAULT + 0.6f),
NextAction("plague strike", ACTION_DEFAULT + 0.5f),
}
)
);
triggers.push_back(
new TriggerNode(
"dd cd and no desolation",
{
NextAction("blood strike", ACTION_DEFAULT + 0.75f)
}
)
);
triggers.push_back(
new TriggerNode(
"high frost rune",
{
NextAction("icy touch", ACTION_NORMAL + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"high blood rune",
{
NextAction("blood strike", ACTION_NORMAL + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"high unholy rune",
{
NextAction("plague strike", ACTION_NORMAL + 1)
}
)
);
triggers.push_back(
new TriggerNode("dd cd and plague strike 3s",
{
NextAction("plague strike", ACTION_HIGH + 1)
}
)
);
triggers.push_back(
new TriggerNode("dd cd and icy touch 3s",
{
NextAction("icy touch", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode("no rune",
{
NextAction("empower rune weapon", ACTION_HIGH + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"army of the dead",
{
NextAction("army of the dead", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode("bone shield",
{
NextAction("bone shield", ACTION_HIGH + 3)
}
)
);
}
void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"loot available",
{
NextAction("corpse explosion", ACTION_NORMAL + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("death and decay", ACTION_NORMAL + 3),
NextAction("corpse explosion", ACTION_NORMAL + 3)
}
)
);
}

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@@ -1,256 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "BearTankDruidStrategy.h"
#include "Playerbots.h"
class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
BearTankDruidStrategyActionNodeFactory()
{
creators["melee"] = &melee;
creators["feral charge - bear"] = &feral_charge_bear;
creators["swipe (bear)"] = &swipe_bear;
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["bear form"] = &bear_form;
creators["dire bear form"] = &dire_bear_form;
creators["mangle (bear)"] = &mangle_bear;
creators["maul"] = &maul;
creators["bash"] = &bash;
creators["swipe"] = &swipe;
creators["lacerate"] = &lacerate;
creators["demoralizing roar"] = &demoralizing_roar;
creators["taunt spell"] = &growl;
}
private:
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"melee",
/*P*/ { NextAction("feral charge - bear") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"feral charge - bear",
/*P*/ {},
/*A*/ { NextAction("reach melee") },
/*C*/ {}
);
}
static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"swipe (bear)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"faerie fire (feral)",
/*P*/ { NextAction("feral charge - bear") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"bear form",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"dire bear form",
/*P*/ { NextAction("caster form") },
/*A*/ { NextAction("bear form") },
/*C*/ {}
);
}
static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"mangle (bear)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"maul",
/*P*/ {},
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"bash",
/*P*/ {},
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"swipe",
/*P*/ {},
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"lacerate",
/*P*/ {},
/*A*/ { NextAction("maul") },
/*C*/ {}
);
}
static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"growl",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"demoralizing roar",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
};
BearTankDruidStrategy::BearTankDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new BearTankDruidStrategyActionNodeFactory());
}
std::vector<NextAction> BearTankDruidStrategy::getDefaultActions()
{
return {
NextAction("mangle (bear)", ACTION_DEFAULT + 0.5f),
NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.4f),
NextAction("lacerate", ACTION_DEFAULT + 0.3f),
NextAction("maul", ACTION_DEFAULT + 0.2f),
NextAction("enrage", ACTION_DEFAULT + 0.1f),
NextAction("melee", ACTION_DEFAULT)
};
}
void BearTankDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("feral charge - bear", ACTION_NORMAL + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"bear form",
{
NextAction("dire bear form", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"low health",
{
NextAction("frenzied regeneration", ACTION_HIGH + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"faerie fire (feral)",
{
NextAction("faerie fire (feral)", ACTION_HIGH + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"lose aggro",
{
NextAction("growl", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("demoralizing roar", ACTION_HIGH + 6),
NextAction("swipe (bear)", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"light aoe",
{
NextAction("swipe (bear)", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"bash",
{
NextAction("bash", ACTION_INTERRUPT + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"bash on enemy healer",
{
NextAction("bash on enemy healer", ACTION_INTERRUPT + 1)
}
)
);
}

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@@ -1,254 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "CasterDruidStrategy.h"
#include "AiObjectContext.h"
#include "FeralDruidStrategy.h"
class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
CasterDruidStrategyActionNodeFactory()
{
creators["faerie fire"] = &faerie_fire;
creators["hibernate"] = &hibernate;
creators["entangling roots"] = &entangling_roots;
creators["entangling roots on cc"] = &entangling_roots_on_cc;
creators["wrath"] = &wrath;
creators["starfall"] = &starfall;
creators["insect swarm"] = &insect_swarm;
creators["moonfire"] = &moonfire;
creators["starfire"] = &starfire;
creators["moonkin form"] = &moonkin_form;
}
private:
static ActionNode* faerie_fire([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"faerie fire",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* hibernate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"hibernate",
/*P*/ { NextAction("moonkin form") },
/*A*/ { NextAction("entangling roots") },
/*C*/ {}
);
}
static ActionNode* entangling_roots([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"entangling roots",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"entangling roots on cc",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* wrath([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"wrath",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* starfall([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"starfall",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* insect_swarm([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"insect swarm",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* moonfire([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"moonfire",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* starfire([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"starfire",
/*P*/ { NextAction("moonkin form") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* moonkin_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"moonkin form",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {}
);
}
};
CasterDruidStrategy::CasterDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
{
actionNodeFactories.Add(new CasterDruidStrategyActionNodeFactory());
actionNodeFactories.Add(new ShapeshiftDruidStrategyActionNodeFactory());
}
std::vector<NextAction> CasterDruidStrategy::getDefaultActions()
{
return {
NextAction("starfall", ACTION_HIGH + 1.0f),
NextAction("force of nature", ACTION_DEFAULT + 1.0f),
NextAction("wrath", ACTION_DEFAULT + 0.1f),
};
}
void CasterDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDruidStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"eclipse (lunar) cooldown",
{
NextAction("starfire", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"eclipse (solar) cooldown",
{
NextAction("wrath", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"insect swarm",
{
NextAction("insect swarm", ACTION_NORMAL + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"moonfire",
{
NextAction("moonfire", ACTION_NORMAL + 4)
}
)
);
triggers.push_back(
new TriggerNode(
"eclipse (solar)",
{
NextAction("wrath", ACTION_NORMAL + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"eclipse (lunar)",
{
NextAction("starfire", ACTION_NORMAL + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"medium mana",
{
NextAction("innervate", ACTION_HIGH + 9)
}
)
);
triggers.push_back(
new TriggerNode(
"enemy too close for spell",
{
NextAction("flee", ACTION_MOVE + 9)
}
)
);
}
void CasterDruidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"hurricane channel check",
{
NextAction("cancel channel", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("hurricane", ACTION_HIGH + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"light aoe",
{
NextAction("insect swarm on attacker", ACTION_NORMAL + 3),
NextAction("moonfire on attacker", ACTION_NORMAL + 3)
}
)
);
}
void CasterDruidDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"faerie fire",
{
NextAction("faerie fire", ACTION_HIGH)
}
)
);
}

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@@ -1,314 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "CatDpsDruidStrategy.h"
#include "AiObjectContext.h"
class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
CatDpsDruidStrategyActionNodeFactory()
{
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["melee"] = &melee;
creators["feral charge - cat"] = &feral_charge_cat;
creators["cat form"] = &cat_form;
creators["claw"] = &claw;
creators["mangle (cat)"] = &mangle_cat;
creators["rake"] = &rake;
creators["ferocious bite"] = &ferocious_bite;
creators["rip"] = &rip;
creators["pounce"] = &pounce;
creators["ravage"] = &ravage;
}
private:
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"faerie fire (feral)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"melee",
/*P*/ { NextAction("feral charge - cat") },
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"feral charge - cat",
/*P*/ {},
/*A*/ { NextAction("reach melee") },
/*C*/ {}
);
}
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"cat form",
/*P*/ { NextAction("caster form") },
/*A*/ { NextAction("bear form") },
/*C*/ {}
);
}
static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"claw",
/*P*/ {},
/*A*/ { NextAction("melee") },
/*C*/ {}
);
}
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"mangle (cat)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rake",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ferocious bite",
/*P*/ {},
/*A*/ { NextAction("rip") },
/*C*/ {}
);
}
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rip",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"pounce",
/*P*/ {},
/*A*/ { NextAction("ravage") },
/*C*/ {}
);
}
static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ravage",
/*P*/ {},
/*A*/ { NextAction("shred") },
/*C*/ {}
);
}
};
CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new CatDpsDruidStrategyActionNodeFactory());
}
std::vector<NextAction> CatDpsDruidStrategy::getDefaultActions()
{
return {
NextAction("tiger's fury", ACTION_DEFAULT + 0.1f)
};
}
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
// Default priority
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full and high energy",
{
NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f)
}
)
);
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("claw", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full and high energy",
{
NextAction("claw", ACTION_DEFAULT + 0.2f)
}
)
);
triggers.push_back(
new TriggerNode(
"faerie fire (feral)",
{
NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f)
}
)
);
// Main spell
triggers.push_back(
new TriggerNode(
"cat form", {
NextAction("cat form", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"savage roar", {
NextAction("savage roar", ACTION_HIGH + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points available",
{
NextAction("rip", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"ferocious bite time",
{
NextAction("ferocious bite", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"target with combo points almost dead",
{
NextAction("ferocious bite", ACTION_HIGH + 4)
}
)
);
triggers.push_back(
new TriggerNode(
"mangle (cat)",
{
NextAction("mangle (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"rake",
{
NextAction("rake", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"medium threat",
{
NextAction("cower", ACTION_HIGH + 1)
}
)
);
// AOE
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("swipe (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"light aoe",
{
NextAction("rake on attacker", ACTION_HIGH + 2)
}
)
);
// Reach target
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("feral charge - cat", ACTION_HIGH + 9)
}
)
);
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("dash", ACTION_HIGH + 8)
}
)
);
}
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}

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@@ -1,113 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FeralDruidStrategy.h"
#include "Playerbots.h"
class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
FeralDruidStrategyActionNodeFactory()
{
creators["survival instincts"] = &survival_instincts;
creators["thorns"] = &thorns;
creators["omen of clarity"] = &omen_of_clarity;
creators["cure poison"] = &cure_poison;
creators["cure poison on party"] = &cure_poison_on_party;
creators["abolish poison"] = &abolish_poison;
creators["abolish poison on party"] = &abolish_poison_on_party;
creators["prowl"] = &prowl;
}
private:
static ActionNode* survival_instincts([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("survival instincts",
/*P*/ {},
/*A*/ { NextAction("barkskin") },
/*C*/ {});
}
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("thorns",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* omen_of_clarity([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("omen of clarity",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cure poison",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cure poison on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("abolish poison",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("abolish poison on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* prowl([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("prowl",
/*P*/ { NextAction("cat form") },
/*A*/ {},
/*C*/ {});
}
};
FeralDruidStrategy::FeralDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
{
actionNodeFactories.Add(new FeralDruidStrategyActionNodeFactory());
actionNodeFactories.Add(new ShapeshiftDruidStrategyActionNodeFactory());
}
void FeralDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDruidStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"enemy out of melee", { NextAction("reach melee", ACTION_HIGH + 1) }));
triggers.push_back(new TriggerNode(
"critical health", { NextAction("survival instincts", ACTION_EMERGENCY + 1) }));
triggers.push_back(new TriggerNode(
"omen of clarity", { NextAction("omen of clarity", ACTION_HIGH + 9) }));
triggers.push_back(new TriggerNode("player has flag",
{ NextAction("dash", ACTION_EMERGENCY + 2) }));
triggers.push_back(new TriggerNode("enemy flagcarrier near",
{ NextAction("dash", ACTION_EMERGENCY + 2) }));
triggers.push_back(
new TriggerNode("berserk", { NextAction("berserk", ACTION_HIGH + 6) }));
}

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@@ -1,194 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericDruidNonCombatStrategy.h"
#include "Playerbots.h"
#include "AiFactory.h"
class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericDruidNonCombatStrategyActionNodeFactory()
{
creators["thorns"] = &thorns;
creators["thorns on party"] = &thorns_on_party;
creators["mark of the wild"] = &mark_of_the_wild;
creators["mark of the wild on party"] = &mark_of_the_wild_on_party;
// creators["innervate"] = &innervate;
creators["regrowth_on_party"] = &regrowth_on_party;
creators["rejuvenation on party"] = &rejuvenation_on_party;
creators["remove curse on party"] = &remove_curse_on_party;
creators["abolish poison on party"] = &abolish_poison_on_party;
creators["revive"] = &revive;
}
private:
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("thorns",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("thorns on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("mark of the wild",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("mark of the wild on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("regrowth on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rejuvenation on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* remove_curse_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("remove curse on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("abolish poison on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* revive([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("revive",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
};
GenericDruidNonCombatStrategy::GenericDruidNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericDruidNonCombatStrategyActionNodeFactory());
}
void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("mark of the wild", { NextAction("mark of the wild", 14.0f) }));
triggers.push_back(new TriggerNode("party member cure poison", { NextAction("abolish poison on party", 20.0f) }));
triggers.push_back(new TriggerNode("party member dead", { NextAction("revive", ACTION_CRITICAL_HEAL + 10) }));
triggers.push_back(new TriggerNode("often", { NextAction("apply oil", 1.0f) }));
triggers.push_back(
new TriggerNode("party member critical health",
{
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
}));
triggers.push_back(
new TriggerNode("party member low health",
{
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
}));
triggers.push_back(
new TriggerNode("party member medium health",
{ NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
}));
triggers.push_back(
new TriggerNode("party member almost full health",
{ NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3), NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2) }));
triggers.push_back(
new TriggerNode("party member remove curse",
{ NextAction("remove curse on party", ACTION_DISPEL + 7) }));
triggers.push_back(
new TriggerNode("new pet", { NextAction("set pet stance", 60.0f) }));
triggers.push_back(new TriggerNode("party member critical health", {
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
}));
triggers.push_back(new TriggerNode("party member low health", {
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
}));
triggers.push_back(new TriggerNode("party member medium health", {
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
}));
triggers.push_back(new TriggerNode("party member almost full health", {
NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
}));
triggers.push_back(new TriggerNode("party member remove curse", {
NextAction("remove curse on party", ACTION_DISPEL + 7),
}));
int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
if (specTab == 0 || specTab == 2) // Balance or Restoration
triggers.push_back(new TriggerNode("often", { NextAction("apply oil", 1.0f) }));
if (specTab == 1) // Feral
triggers.push_back(new TriggerNode("often", { NextAction("apply stone", 1.0f) }));
}
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericDruidNonCombatStrategyActionNodeFactory());
}
void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("mark of the wild on party", {
NextAction("mark of the wild on party", 13.0f),
}));
triggers.push_back(new TriggerNode("thorns on main tank", {
NextAction("thorns on main tank", 11.0f),
}));
triggers.push_back(new TriggerNode("thorns", {
NextAction("thorns", 10.0f),
}));
}

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@@ -1,158 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericDruidStrategy.h"
#include "Playerbots.h"
class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericDruidStrategyActionNodeFactory()
{
creators["melee"] = &melee;
creators["caster form"] = &caster_form;
creators["cure poison"] = &cure_poison;
creators["cure poison on party"] = &cure_poison_on_party;
creators["abolish poison"] = &abolish_poison;
creators["abolish poison on party"] = &abolish_poison_on_party;
creators["rebirth"] = &rebirth;
creators["entangling roots on cc"] = &entangling_roots_on_cc;
creators["innervate"] = &innervate;
}
private:
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("melee",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* caster_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("caster form",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cure poison",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("cure poison on party",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("abolish poison",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("abolish poison on party",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* rebirth([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rebirth",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("entangling roots on cc",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("innervate",
/*P*/ {},
/*A*/ { NextAction("mana potion") },
/*C*/ {});
}
};
GenericDruidStrategy::GenericDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericDruidStrategyActionNodeFactory());
}
void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("low health", { NextAction("barkskin", ACTION_HIGH + 7) }));
triggers.push_back(new TriggerNode("combat party member dead",
{ NextAction("rebirth", ACTION_HIGH + 9) }));
triggers.push_back(new TriggerNode("being attacked",
{ NextAction("nature's grasp", ACTION_HIGH + 1) }));
triggers.push_back(new TriggerNode("new pet", { NextAction("set pet stance", 60.0f) }));
}
void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("party member cure poison",
{ NextAction("abolish poison on party", ACTION_DISPEL + 1) }));
triggers.push_back(
new TriggerNode("party member remove curse",
{ NextAction("remove curse on party", ACTION_DISPEL + 7) }));
}
void DruidBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"nature's swiftness", { NextAction("nature's swiftness", ACTION_HIGH + 9) }));
}
void DruidCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"entangling roots", { NextAction("entangling roots on cc", ACTION_HIGH + 2) }));
triggers.push_back(new TriggerNode(
"entangling roots kite", { NextAction("entangling roots", ACTION_HIGH + 2) }));
triggers.push_back(new TriggerNode(
"hibernate", { NextAction("hibernate on cc", ACTION_HIGH + 3) }));
}
void DruidHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("healer should attack",
{
NextAction("cancel tree form", ACTION_DEFAULT + 0.3f),
NextAction("moonfire", ACTION_DEFAULT + 0.2f),
NextAction("wrath", ACTION_DEFAULT + 0.1f),
NextAction("starfire", ACTION_DEFAULT),
}));
}

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@@ -1,101 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "HealDruidStrategy.h"
#include "Playerbots.h"
class HealDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
HealDruidStrategyActionNodeFactory() {
creators["nourish on party"] = &nourtish_on_party;
}
private:
static ActionNode* nourtish_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("nourish on party",
/*P*/ {},
/*A*/ { NextAction("healing touch on party") },
/*C*/ {});
}
};
HealDruidStrategy::HealDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
{
actionNodeFactories.Add(new HealDruidStrategyActionNodeFactory());
}
void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDruidStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"party member to heal out of spell range",
{ NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 9) }));
// CRITICAL
triggers.push_back(
new TriggerNode("party member critical health",
{
NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 3),
NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 2),
NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
}));
triggers.push_back(
new TriggerNode("party member critical health",
{ NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4) }));
triggers.push_back(new TriggerNode(
"group heal setting",
{
NextAction("tree form", ACTION_MEDIUM_HEAL + 2.3f),
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 2.2f),
NextAction("rejuvenation on not full", ACTION_MEDIUM_HEAL + 2.1f),
}));
triggers.push_back(
new TriggerNode("medium group heal setting",
{
NextAction("tree form", ACTION_CRITICAL_HEAL + 0.6f),
NextAction("tranquility", ACTION_CRITICAL_HEAL + 0.5f) }));
// LOW
triggers.push_back(
new TriggerNode("party member low health",
{ NextAction("tree form", ACTION_MEDIUM_HEAL + 1.5f),
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 1.4f),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1.3f),
NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 1.2),
NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1.1f),
}));
// MEDIUM
triggers.push_back(
new TriggerNode("party member medium health",
{
NextAction("tree form", ACTION_MEDIUM_HEAL + 0.5f),
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 0.4f),
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 0.3f),
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 0.2f),
NextAction("nourish on party", ACTION_MEDIUM_HEAL + 0.1f) }));
// almost full
triggers.push_back(
new TriggerNode("party member almost full health",
{ NextAction("wild growth on party", ACTION_LIGHT_HEAL + 0.3f),
NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 0.2f),
NextAction("regrowth on party", ACTION_LIGHT_HEAL + 0.1f) }));
triggers.push_back(
new TriggerNode("medium mana", { NextAction("innervate", ACTION_HIGH + 5) }));
triggers.push_back(new TriggerNode("enemy too close for spell",
{ NextAction("flee", ACTION_MOVE + 9) }));
}

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@@ -1,32 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MeleeDruidStrategy.h"
#include "Playerbots.h"
MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
std::vector<NextAction> MeleeDruidStrategy::getDefaultActions()
{
return {
NextAction("faerie fire", ACTION_DEFAULT + 0.1f),
NextAction("melee", ACTION_DEFAULT)
};
}
void MeleeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"omen of clarity",
{
NextAction("omen of clarity", ACTION_HIGH + 9)
}
)
);
CombatStrategy::InitTriggers(triggers);
}

View File

@@ -1,307 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "OffhealDruidCatStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
class OffhealDruidCatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
OffhealDruidCatStrategyActionNodeFactory()
{
creators["cat form"] = &cat_form;
creators["mangle (cat)"] = &mangle_cat;
creators["shred"] = &shred;
creators["rake"] = &rake;
creators["rip"] = &rip;
creators["ferocious bite"] = &ferocious_bite;
creators["savage roar"] = &savage_roar;
creators["faerie fire (feral)"] = &faerie_fire_feral;
creators["healing touch on party"] = &healing_touch_on_party;
creators["regrowth on party"] = &regrowth_on_party;
creators["rejuvenation on party"] = &rejuvenation_on_party;
}
private:
static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"cat form",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"mangle (cat)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* shred([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"shred",
/*P*/ {},
/*A*/ { NextAction("claw") },
/*C*/ {}
);
}
static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rake",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rip",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"ferocious bite",
/*P*/ {},
/*A*/ { NextAction("rip") },
/*C*/ {}
);
}
static ActionNode* savage_roar([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"savage roar",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"faerie fire (feral)",
/*P*/ {},
/*A*/ {},
/*C*/ {}
);
}
static ActionNode* healing_touch_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"healing touch on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ { NextAction("cat form") }
);
}
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"regrowth on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ { NextAction("cat form") }
);
}
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode(
"rejuvenation on party",
/*P*/ { NextAction("caster form") },
/*A*/ {},
/*C*/ { NextAction("cat form") }
);
}
};
OffhealDruidCatStrategy::OffhealDruidCatStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
{
actionNodeFactories.Add(new OffhealDruidCatStrategyActionNodeFactory());
}
std::vector<NextAction> OffhealDruidCatStrategy::getDefaultActions()
{
return {
NextAction("mangle (cat)", ACTION_DEFAULT + 0.5f),
NextAction("shred", ACTION_DEFAULT + 0.4f),
NextAction("rake", ACTION_DEFAULT + 0.3f),
NextAction("melee", ACTION_DEFAULT),
NextAction("cat form", ACTION_DEFAULT - 0.1f)
};
}
void OffhealDruidCatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
FeralDruidStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"cat form",
{
NextAction("cat form", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"savage roar",
{
NextAction("savage roar", ACTION_HIGH + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points available",
{
NextAction("rip", ACTION_HIGH + 6)
}
)
);
triggers.push_back(
new TriggerNode(
"ferocious bite time",
{
NextAction("ferocious bite", ACTION_HIGH + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"target with combo points almost dead",
{
NextAction("ferocious bite", ACTION_HIGH + 4)
}
)
);
triggers.push_back(
new TriggerNode(
"mangle (cat)",
{
NextAction("mangle (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"rake",
{
NextAction("rake", ACTION_HIGH + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"almost full energy available",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"combo points not full",
{
NextAction("shred", ACTION_DEFAULT + 0.4f)
}
)
);
triggers.push_back(
new TriggerNode(
"faerie fire (feral)",
{
NextAction("faerie fire (feral)", ACTION_NORMAL)
}
)
);
triggers.push_back(
new TriggerNode(
"enemy out of melee",
{
NextAction("feral charge - cat", ACTION_HIGH + 9),
NextAction("dash", ACTION_HIGH + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"medium aoe",
{
NextAction("swipe (cat)", ACTION_HIGH + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"low energy",
{
NextAction("tiger's fury", ACTION_NORMAL + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"party member critical health",
{
NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 6),
NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"party member low health",
{
NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"party member medium health",
{
NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 8)
}
)
);
triggers.push_back(
new TriggerNode(
"party member to heal out of spell range",
{
NextAction("reach party member to heal", ACTION_EMERGENCY + 3)
}
)
);
triggers.push_back(
new TriggerNode(
"low mana",
{
NextAction("innervate", ACTION_HIGH + 4)
}
)
);
}

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@@ -1,113 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "BeastMasteryHunterStrategy.h"
#include "Playerbots.h"
// ===== Action Node Factory =====
class BeastMasteryHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
BeastMasteryHunterStrategyActionNodeFactory()
{
creators["auto shot"] = &auto_shot;
creators["kill command"] = &kill_command;
creators["kill shot"] = &kill_shot;
creators["viper sting"] = &viper_sting;
creators["serpent sting"] = serpent_sting;
creators["aimed shot"] = &aimed_shot;
creators["arcane shot"] = &arcane_shot;
creators["steady shot"] = &steady_shot;
creators["multi-shot"] = &multi_shot;
creators["volley"] = &volley;
}
private:
static ActionNode* auto_shot(PlayerbotAI*) { return new ActionNode("auto shot", {}, {}, {}); }
static ActionNode* kill_command(PlayerbotAI*) { return new ActionNode("kill command", {}, {}, {}); }
static ActionNode* kill_shot(PlayerbotAI*) { return new ActionNode("kill shot", {}, {}, {}); }
static ActionNode* viper_sting(PlayerbotAI*) { return new ActionNode("viper sting", {}, {}, {}); }
static ActionNode* serpent_sting(PlayerbotAI*) { return new ActionNode("serpent sting", {}, {}, {}); }
static ActionNode* aimed_shot(PlayerbotAI*) { return new ActionNode("aimed shot", {}, {}, {}); }
static ActionNode* arcane_shot(PlayerbotAI*) { return new ActionNode("arcane shot", {}, {}, {}); }
static ActionNode* steady_shot(PlayerbotAI*) { return new ActionNode("steady shot", {}, {}, {}); }
static ActionNode* multi_shot(PlayerbotAI*) { return new ActionNode("multi shot", {}, {}, {}); }
static ActionNode* volley(PlayerbotAI*) { return new ActionNode("volley", {}, {}, {}); }
};
// ===== Single Target Strategy =====
BeastMasteryHunterStrategy::BeastMasteryHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy(botAI)
{
actionNodeFactories.Add(new BeastMasteryHunterStrategyActionNodeFactory());
}
// ===== Default Actions =====
std::vector<NextAction> BeastMasteryHunterStrategy::getDefaultActions()
{
return {
NextAction("bestial wrath", 19.0f),
NextAction("kill command", 5.7f),
NextAction("kill shot", 5.6f),
NextAction("serpent sting", 5.5f),
NextAction("aimed shot", 5.4f),
NextAction("arcane shot", 5.3f),
NextAction("steady shot", 5.2f),
NextAction("auto shot", 5.1f)
};
}
// ===== Trigger Initialization ===
void BeastMasteryHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericHunterStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"intimidation",
{
NextAction("intimidation", 40.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"kill command",
{
NextAction("kill command", 18.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"target critical health",
{
NextAction("kill shot", 18.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"low mana",
{
NextAction("viper sting", 17.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"no stings",
{
NextAction("serpent sting", 17.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"serpent sting on attacker",
{
NextAction("serpent sting on attacker", 16.5f)
}
)
);
}

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@@ -1,65 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericHunterNonCombatStrategy.h"
#include "Playerbots.h"
class GenericHunterNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericHunterNonCombatStrategyActionNodeFactory()
{
creators["rapid fire"] = &rapid_fire;
creators["boost"] = &rapid_fire;
creators["aspect of the pack"] = &aspect_of_the_pack;
}
private:
static ActionNode* rapid_fire([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rapid fire",
/*P*/ {},
/*A*/ { NextAction("readiness")},
/*C*/ {});
}
static ActionNode* aspect_of_the_pack([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("aspect of the pack",
/*P*/ {},
/*A*/ { NextAction("aspect of the cheetah")},
/*C*/ {});
}
};
GenericHunterNonCombatStrategy::GenericHunterNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericHunterNonCombatStrategyActionNodeFactory());
}
void GenericHunterNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("trueshot aura", { NextAction("trueshot aura", 2.0f)}));
triggers.push_back(new TriggerNode("often", {
NextAction("apply stone", 1.0f),
NextAction("apply oil", 1.0f),
}));
triggers.push_back(new TriggerNode("low ammo", { NextAction("say::low ammo", ACTION_NORMAL)}));
triggers.push_back(new TriggerNode("no track", { NextAction("track humanoids", ACTION_NORMAL)}));
triggers.push_back(new TriggerNode("no ammo", { NextAction("equip upgrades", ACTION_HIGH + 1)}));
}
void HunterPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("no pet", { NextAction("call pet", 60.0f)}));
triggers.push_back(new TriggerNode("has pet", { NextAction("toggle pet spell", 60.0f)}));
triggers.push_back(new TriggerNode("new pet", { NextAction("set pet stance", 60.0f)}));
triggers.push_back(new TriggerNode("pet not happy", { NextAction("feed pet", 60.0f)}));
triggers.push_back(new TriggerNode("hunters pet medium health", { NextAction("mend pet", 60.0f)}));
triggers.push_back(new TriggerNode("hunters pet dead", { NextAction("revive pet", 60.0f)}));
}

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@@ -1,157 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericHunterStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
class GenericHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericHunterStrategyActionNodeFactory()
{
creators["rapid fire"] = &rapid_fire;
creators["boost"] = &rapid_fire;
creators["aspect of the pack"] = &aspect_of_the_pack;
creators["aspect of the dragonhawk"] = &aspect_of_the_dragonhawk;
creators["feign death"] = &feign_death;
creators["wing clip"] = &wing_clip;
creators["mongoose bite"] = &mongoose_bite;
creators["raptor strike"] = &raptor_strike;
creators["explosive trap"] = &explosive_trap;
}
private:
static ActionNode* rapid_fire([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rapid fire",
/*P*/ {},
/*A*/ { NextAction("readiness") },
/*C*/ {});
}
static ActionNode* aspect_of_the_pack([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("aspect of the pack",
/*P*/ {},
/*A*/ { NextAction("aspect of the cheetah") },
/*C*/ {});
}
static ActionNode* aspect_of_the_dragonhawk([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("aspect of the dragonhawk",
/*P*/ {},
/*A*/ { NextAction("aspect of the hawk") },
/*C*/ {});
}
static ActionNode* feign_death([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("feign death",
/*P*/ {},
/*A*/ {},
/*C*/ {});
}
static ActionNode* wing_clip([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("wing clip",
/*P*/ {},
// /*A*/ { NextAction("mongoose bite") },
{},
/*C*/ {});
}
static ActionNode* mongoose_bite([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("mongoose bite",
/*P*/ {},
/*A*/ { NextAction("raptor strike") },
/*C*/ {});
}
static ActionNode* raptor_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("raptor strike",
/*P*/ { NextAction("melee") },
/*A*/ {},
/*C*/ {});
}
static ActionNode* explosive_trap([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("explosive trap",
/*P*/ {},
/*A*/ { NextAction("immolation trap") },
/*C*/ {});
}
};
GenericHunterStrategy::GenericHunterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericHunterStrategyActionNodeFactory());
}
void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
// Mark/Ammo/Mana Triggers
triggers.push_back(new TriggerNode("no ammo", { NextAction("equip upgrades", 30.0f) }));
triggers.push_back(new TriggerNode("hunter's mark", { NextAction("hunter's mark", 29.5f) }));
triggers.push_back(new TriggerNode("rapid fire", { NextAction("rapid fire", 29.0f) }));
triggers.push_back(new TriggerNode("aspect of the viper", { NextAction("aspect of the viper", 28.0f) }));
triggers.push_back(new TriggerNode("aspect of the hawk", { NextAction("aspect of the dragonhawk", 27.5f) }));
// Aggro/Threat/Defensive Triggers
triggers.push_back(new TriggerNode("has aggro", { NextAction("concussive shot", 20.0f) }));
triggers.push_back(new TriggerNode("low tank threat", { NextAction("misdirection on main tank", 27.0f) }));
triggers.push_back(new TriggerNode("low health", { NextAction("deterrence", 35.0f) }));
triggers.push_back(new TriggerNode("concussive shot on snare target", { NextAction("concussive shot", 20.0f) }));
triggers.push_back(new TriggerNode("medium threat", { NextAction("feign death", 35.0f) }));
triggers.push_back(new TriggerNode("hunters pet medium health", { NextAction("mend pet", 22.0f) }));
triggers.push_back(new TriggerNode("hunters pet low health", { NextAction("mend pet", 21.0f) }));
// Dispel Triggers
triggers.push_back(new TriggerNode("tranquilizing shot enrage", { NextAction("tranquilizing shot", 61.0f) }));
triggers.push_back(new TriggerNode("tranquilizing shot magic", { NextAction("tranquilizing shot", 61.0f) }));
// Ranged-based Triggers
triggers.push_back(new TriggerNode("enemy within melee", {
NextAction("explosive trap", 37.0f),
NextAction("mongoose bite", 22.0f),
NextAction("wing clip", 21.0f) }));
triggers.push_back(new TriggerNode("enemy too close for auto shot", {
NextAction("disengage", 35.0f),
NextAction("flee", 34.0f) }));
}
// ===== AoE Strategy, 2/3+ enemies =====
AoEHunterStrategy::AoEHunterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void AoEHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("volley channel check", { NextAction("cancel channel", 23.0f) }));
triggers.push_back(new TriggerNode("medium aoe", { NextAction("volley", 22.0f) }));
triggers.push_back(new TriggerNode("light aoe", { NextAction("multi-shot", 21.0f) }));
}
void HunterBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
}
void HunterCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("scare beast", { NextAction("scare beast on cc", 23.0f) }));
triggers.push_back(new TriggerNode("freezing trap", { NextAction("freezing trap on cc", 23.0f) }));
}
void HunterTrapWeaveStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("immolation trap no cd", { NextAction("reach melee", 23.0f) }));
}

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@@ -1,118 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MarksmanshipHunterStrategy.h"
#include "Playerbots.h"
// ===== Action Node Factory =====
class MarksmanshipHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
MarksmanshipHunterStrategyActionNodeFactory()
{
creators["auto shot"] = &auto_shot;
creators["silencing shot"] = &silencing_shot;
creators["kill command"] = &kill_command;
creators["kill shot"] = &kill_shot;
creators["viper sting"] = &viper_sting;
creators["serpent sting"] = serpent_sting;
creators["chimera shot"] = &chimera_shot;
creators["aimed shot"] = &aimed_shot;
creators["arcane shot"] = &arcane_shot;
creators["steady shot"] = &steady_shot;
creators["multi-shot"] = &multi_shot;
creators["volley"] = &volley;
}
private:
static ActionNode* auto_shot(PlayerbotAI*) { return new ActionNode("auto shot", {}, {}, {}); }
static ActionNode* silencing_shot(PlayerbotAI*) { return new ActionNode("silencing shot", {}, {}, {}); }
static ActionNode* kill_command(PlayerbotAI*) { return new ActionNode("kill command", {}, {}, {}); }
static ActionNode* kill_shot(PlayerbotAI*) { return new ActionNode("kill shot", {}, {}, {}); }
static ActionNode* viper_sting(PlayerbotAI*) { return new ActionNode("viper sting", {}, {}, {}); }
static ActionNode* serpent_sting(PlayerbotAI*) { return new ActionNode("serpent sting", {}, {}, {}); }
static ActionNode* chimera_shot(PlayerbotAI*) { return new ActionNode("chimera shot", {}, {}, {}); }
static ActionNode* aimed_shot(PlayerbotAI*) { return new ActionNode("aimed shot", {}, {}, {}); }
static ActionNode* arcane_shot(PlayerbotAI*) { return new ActionNode("arcane shot", {}, {}, {}); }
static ActionNode* steady_shot(PlayerbotAI*) { return new ActionNode("steady shot", {}, {}, {}); }
static ActionNode* multi_shot(PlayerbotAI*) { return new ActionNode("multi shot", {}, {}, {}); }
static ActionNode* volley(PlayerbotAI*) { return new ActionNode("volley", {}, {}, {}); }
};
// ===== Single Target Strategy =====
MarksmanshipHunterStrategy::MarksmanshipHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy(botAI)
{
actionNodeFactories.Add(new MarksmanshipHunterStrategyActionNodeFactory());
}
// ===== Default Actions =====
std::vector<NextAction> MarksmanshipHunterStrategy::getDefaultActions()
{
return {
NextAction("kill command", 5.8f),
NextAction("kill shot", 5.7f),
NextAction("serpent sting", 5.6f),
NextAction("chimera shot", 5.5f),
NextAction("aimed shot", 5.4f),
NextAction("arcane shot", 5.3f),
NextAction("steady shot", 5.2f),
NextAction("auto shot", 5.1f)
};
}
// ===== Trigger Initialization ===
void MarksmanshipHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericHunterStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"silencing shot",
{
NextAction("silencing shot", 40.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"kill command",
{
NextAction("kill command", 18.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"target critical health",
{
NextAction("kill shot", 18.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"low mana",
{
NextAction("viper sting", 17.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"no stings",
{
NextAction("serpent sting", 17.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"serpent sting on attacker",
{
NextAction("serpent sting on attacker", 16.5f)
}
)
);
}

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@@ -1,159 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SurvivalHunterStrategy.h"
#include "Playerbots.h"
// ===== Action Node Factory =====
class SurvivalHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
SurvivalHunterStrategyActionNodeFactory()
{
creators["auto shot"] = &auto_shot;
creators["kill command"] = &kill_command;
creators["kill shot"] = &kill_shot;
creators["explosive shot"] = &explosive_shot;
creators["black arrow"] = &black_arrow;
creators["viper sting"] = &viper_sting;
creators["serpent sting"] = serpent_sting;
creators["aimed shot"] = &aimed_shot;
creators["arcane shot"] = &arcane_shot;
creators["steady shot"] = &steady_shot;
creators["multi-shot"] = &multi_shot;
creators["volley"] = &volley;
}
private:
static ActionNode* auto_shot(PlayerbotAI*) { return new ActionNode("auto shot", {}, {}, {}); }
static ActionNode* kill_command(PlayerbotAI*) { return new ActionNode("kill command", {}, {}, {}); }
static ActionNode* kill_shot(PlayerbotAI*) { return new ActionNode("kill shot", {}, {}, {}); }
static ActionNode* explosive_shot(PlayerbotAI*) { return new ActionNode("explosive shot", {}, {}, {}); }
static ActionNode* black_arrow(PlayerbotAI*) { return new ActionNode("black arrow", {}, {}, {}); }
static ActionNode* viper_sting(PlayerbotAI*) { return new ActionNode("viper sting", {}, {}, {}); }
static ActionNode* serpent_sting(PlayerbotAI*) { return new ActionNode("serpent sting", {}, {}, {}); }
static ActionNode* aimed_shot(PlayerbotAI*) { return new ActionNode("aimed shot", {}, {}, {}); }
static ActionNode* arcane_shot(PlayerbotAI*) { return new ActionNode("arcane shot", {}, {}, {}); }
static ActionNode* steady_shot(PlayerbotAI*) { return new ActionNode("steady shot", {}, {}, {}); }
static ActionNode* multi_shot(PlayerbotAI*) { return new ActionNode("multi shot", {}, {}, {}); }
static ActionNode* volley(PlayerbotAI*) { return new ActionNode("volley", {}, {}, {}); }
};
// ===== Single Target Strategy =====
SurvivalHunterStrategy::SurvivalHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy(botAI)
{
actionNodeFactories.Add(new SurvivalHunterStrategyActionNodeFactory());
}
// ===== Default Actions =====
std::vector<NextAction> SurvivalHunterStrategy::getDefaultActions()
{
return {
NextAction("kill command", 5.9f),
NextAction("kill shot", 5.8f),
NextAction("explosive shot", 5.7f),
NextAction("black arrow", 5.6f),
NextAction("serpent sting", 5.5f),
NextAction("aimed shot", 5.4f),
NextAction("arcane shot", 5.3f),
NextAction("steady shot", 5.2f),
NextAction("auto shot", 5.1f)
};
}
// ===== Trigger Initialization ===
void SurvivalHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericHunterStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"lock and load",
{
NextAction("explosive shot rank 4", 28.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"lock and load",
{
NextAction("explosive shot rank 3", 27.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"lock and load",
{
NextAction("explosive shot rank 2", 27.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"lock and load",
{
NextAction("explosive shot rank 1", 26.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"kill command",
{
NextAction("kill command", 18.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"target critical health",
{
NextAction("kill shot", 18.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"explosive shot",
{
NextAction("explosive shot", 17.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"black arrow",
{
NextAction("black arrow", 16.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"low mana",
{
NextAction("viper sting", 16.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"no stings",
{
NextAction("serpent sting", 15.5f)
}
)
);
triggers.push_back(
new TriggerNode(
"serpent sting on attacker",
{
NextAction("serpent sting on attacker", 15.0f)
}
)
);
}

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