Compare commits

..

1 Commits

Author SHA1 Message Date
bash
4f3a28bcbd nullptr exception 2025-08-10 17:51:46 +02:00
4 changed files with 29 additions and 31 deletions

View File

@@ -4214,6 +4214,19 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
}
}
// only keep updating till initializing time has completed,
// which prevents unneeded expensive GameTime calls.
if (_isBotInitializing)
{
_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.11;
// no activity allowed during bot initialization
if (_isBotInitializing)
{
return false;
}
}
// General exceptions
if (activityType == PACKET_ACTIVITY)
{

View File

@@ -611,6 +611,7 @@ private:
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
void HandleCommands();
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
bool _isBotInitializing = false;
protected:
Player* bot;

View File

@@ -108,7 +108,7 @@ public:
"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
}
/*if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
{
std::string roundedTime =
std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.11 / 60) * 10) / 10.0);
@@ -117,7 +117,7 @@ public:
ChatHandler(player->GetSession()).SendSysMessage(
"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
+ roundedTime + "' minutes.");
}*/
}
}
}
@@ -209,30 +209,16 @@ public:
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
{
// early return
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
if (!player->GetSession()->IsBot())
return;
if (!sRandomPlayerbotMgr->IsRandomBot(player))
return;
// no XP multiplier, when player is no bot.
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return;
// no XP multiplier, when bot has group where leader is a real player.
if (Group* group = player->GetGroup())
if (sPlayerbotAIConfig->randomBotXPRate != 1.0)
{
Player* leader = group->GetLeader();
if (leader && leader != player)
{
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
{
if (leaderBotAI->HasRealPlayerMaster())
return;
}
}
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
}
// otherwise apply bot XP multiplier.
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
}
};

View File

@@ -1020,16 +1020,14 @@ void PlayerbotFactory::ClearSkills()
}
bot->SetUInt32Value(PLAYER_SKILL_INDEX(0), 0);
bot->SetUInt32Value(PLAYER_SKILL_INDEX(1), 0);
// unlearn default race/class skills
if (PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass())) {
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
uint32 skillId = itr->SkillId;
if (!bot->HasSkill(skillId))
continue;
bot->SetSkill(skillId, 0, 0, 0);
}
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass());
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
uint32 skillId = itr->SkillId;
if (!bot->HasSkill(skillId))
continue;
bot->SetSkill(skillId, 0, 0, 0);
}
}