mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
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7 Commits
cafbd4681e
...
hermensbas
| Author | SHA1 | Date | |
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5c9451b73f | ||
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88016789ba | ||
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6be860c967 | ||
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9971622093 | ||
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895df9b197 | ||
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467b63b840 | ||
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66f5f597bb |
@@ -242,8 +242,8 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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nextAICheckDelay = 0;
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// Early return if bot is in invalid state
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if (!bot || !bot->IsInWorld() || !bot->GetSession() || bot->GetSession()->isLogingOut() ||
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bot->IsDuringRemoveFromWorld())
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if (!bot || !bot->GetSession() || !bot->IsInWorld() || bot->IsBeingTeleported() ||
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bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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return;
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// Handle cheat options (set bot health and power if cheats are enabled)
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@@ -713,39 +713,59 @@ void PlayerbotAI::HandleTeleportAck()
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if (IsRealPlayer())
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return;
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// Clearing motion generators and stopping movement which prevents
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// conflicts between teleport and any active motion (walk, run, swim, flight, etc.)
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bot->GetMotionMaster()->Clear(true);
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bot->StopMoving();
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// Near teleport (within map/instance)
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if (bot->IsBeingTeleportedNear())
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{
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// Temporary fix for instance can not enter
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if (!bot->IsInWorld())
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{
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bot->GetMap()->AddPlayerToMap(bot);
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}
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while (bot->IsInWorld() && bot->IsBeingTeleportedNear())
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{
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Player* plMover = bot->m_mover->ToPlayer();
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if (!plMover)
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return;
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WorldPacket p = WorldPacket(MSG_MOVE_TELEPORT_ACK, 20);
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p << plMover->GetPackGUID();
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p << (uint32)0; // supposed to be flags? not used currently
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p << (uint32)0; // time - not currently used
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bot->GetSession()->HandleMoveTeleportAck(p);
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};
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// Previous versions manually added the bot to the map if it was not in the world.
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// not needed: HandleMoveTeleportAckOpcode() safely attaches the player to the map
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// and clears IsBeingTeleportedNear().
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Player* plMover = bot->m_mover->ToPlayer();
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if (!plMover)
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return;
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// Send the near teleport ACK packet
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WorldPacket p(MSG_MOVE_TELEPORT_ACK, 20);
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p << plMover->GetPackGUID();
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p << uint32(0);
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p << uint32(0);
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bot->GetSession()->HandleMoveTeleportAck(p);
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// Simulate teleport latency and prevent AI from running too early (used cmangos delays)
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SetNextCheckDelay(urand(1000, 2000));
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}
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// Far teleport (worldport / different map)
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if (bot->IsBeingTeleportedFar())
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{
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while (bot->IsBeingTeleportedFar())
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// Handle far teleport ACK:
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// Moves the bot to the new map, clears IsBeingTeleportedFar(), updates session/map references
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bot->GetSession()->HandleMoveWorldportAck();
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// Ensure bot now has a valid map. If this fails, there is a core/session bug?
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if (!bot->GetMap())
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{
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bot->GetSession()->HandleMoveWorldportAck();
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LOG_ERROR("playerbot", "Bot {} has no map after worldport ACK", bot->GetGUID().ToString());
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}
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// SetNextCheckDelay(urand(2000, 5000));
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// Instance strategies after teleport
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if (sPlayerbotAIConfig->applyInstanceStrategies)
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ApplyInstanceStrategies(bot->GetMapId(), true);
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// healer DPS strategies if restrictions are enabled
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if (sPlayerbotAIConfig->restrictHealerDPS)
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EvaluateHealerDpsStrategy();
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// Reset AI state to to before teleport conditions
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Reset(true);
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// Slightly longer delay to simulate far teleport latency (used cmangos delays)
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SetNextCheckDelay(urand(2000, 5000));
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}
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SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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@@ -988,10 +1008,10 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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{
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if (packet.empty())
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return;
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if (!bot || !bot->IsInWorld() || bot->IsDuringRemoveFromWorld())
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{
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return;
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}
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switch (packet.GetOpcode())
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{
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case SMSG_SPELL_FAILURE:
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@@ -1159,7 +1179,26 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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return;
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}
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case SMSG_MOVE_KNOCK_BACK: // handle knockbacks
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case SMSG_FORCE_MOVE_ROOT: // CMSG_FORCE_MOVE_ROOT_ACK
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case SMSG_FORCE_MOVE_UNROOT: // CMSG_FORCE_MOVE_UNROOT_ACK
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{
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// Quick fix for CMSG_FORCE_MOVE_ROOT_ACK and CMSG_FORCE_MOVE_UNROOT_ACK:
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// this should resolve issues with MOVEMENTFLAG_ROOT being permanently set
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// when rooted during lost client control (charm + root effects)
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// @see https://github.com/azerothcore/azerothcore-wotlk/pull/23147
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bool forceRoot = (packet.GetOpcode() == SMSG_FORCE_MOVE_ROOT);
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if (forceRoot)
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{
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bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_MASK_MOVING_FLY);
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bot->m_movementInfo.AddMovementFlag(MOVEMENTFLAG_ROOT);
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bot->StopMoving();
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}
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else
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bot->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ROOT);
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return;
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}
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case SMSG_MOVE_KNOCK_BACK: // CMSG_MOVE_KNOCK_BACK_ACK
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{
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WorldPacket p(packet);
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p.rpos(0);
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@@ -1331,10 +1370,6 @@ void PlayerbotAI::DoNextAction(bool min)
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bool isBotAlive = bot->IsAlive();
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if (currentEngine != engines[BOT_STATE_DEAD] && !isBotAlive)
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{
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bot->StopMoving();
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bot->GetMotionMaster()->Clear();
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bot->GetMotionMaster()->MoveIdle();
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// Death Count to prevent skeleton piles
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// Player* master = GetMaster(); // warning here - whipowill
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if (!HasActivePlayerMaster() && !bot->InBattleground())
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@@ -1355,6 +1390,8 @@ void PlayerbotAI::DoNextAction(bool min)
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// Change engine if just ressed
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if (currentEngine == engines[BOT_STATE_DEAD] && isBotAlive)
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{
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bot->SendMovementFlagUpdate();
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ChangeEngine(BOT_STATE_NON_COMBAT);
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return;
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}
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@@ -4103,8 +4140,7 @@ Player* PlayerbotAI::FindNewMaster()
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || member == bot || !member->IsInWorld() ||
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!member->IsInSameRaidWith(bot))
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if (!member || member == bot || !member->IsInWorld() || !member->IsInSameRaidWith(bot))
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continue;
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PlayerbotAI* memberBotAI = GET_PLAYERBOT_AI(member);
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@@ -4339,6 +4375,11 @@ inline bool ZoneHasRealPlayers(Player* bot)
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bool PlayerbotAI::AllowActive(ActivityType activityType)
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{
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// Early return if bot is in invalid state
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if (!bot || !bot->GetSession() || !bot->IsInWorld() || bot->IsBeingTeleported() ||
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bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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return false;
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// when botActiveAlone is 100% and smartScale disabled
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if (sPlayerbotAIConfig->botActiveAlone >= 100 && !sPlayerbotAIConfig->botActiveAloneSmartScale)
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{
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@@ -4429,10 +4470,8 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if ((!member || !member->IsInWorld()) && member->GetMapId() != bot->GetMapId())
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{
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if (!member || !member->IsInWorld() || member->GetMapId() != bot->GetMapId())
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continue;
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}
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if (member == bot)
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{
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@@ -4483,23 +4522,23 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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// HasFriend
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if (sPlayerbotAIConfig->BotActiveAloneForceWhenIsFriend)
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{
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if (!bot || !bot->IsInWorld() || !bot->GetGUID())
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// shouldnt be needed analyse in future
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if (!bot->GetGUID())
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return false;
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for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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{
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if (!player || !player->IsInWorld())
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if (!player || !player->GetSession() || !player->IsInWorld() || player->IsDuringRemoveFromWorld() ||
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player->GetSession()->isLogingOut())
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continue;
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Player* connectedPlayer = ObjectAccessor::FindPlayer(player->GetGUID());
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if (!connectedPlayer)
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PlayerbotAI* playerAI = GET_PLAYERBOT_AI(player);
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if (!playerAI || !playerAI->IsRealPlayer())
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continue;
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// if a real player has the bot as a friend
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PlayerSocial* social = player->GetSocial();
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if (!social)
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continue;
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if (social->HasFriend(bot->GetGUID()))
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if (social && social->HasFriend(bot->GetGUID()))
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return true;
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}
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}
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@@ -4513,7 +4552,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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}
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}
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// Bots don't need to move using PathGenerator.
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// Bots don't need react to PathGenerator activities
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if (activityType == DETAILED_MOVE_ACTIVITY)
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{
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return false;
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@@ -4549,15 +4588,25 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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bool PlayerbotAI::AllowActivity(ActivityType activityType, bool checkNow)
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{
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if (!allowActiveCheckTimer[activityType])
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allowActiveCheckTimer[activityType] = time(nullptr);
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const int activityIndex = static_cast<int>(activityType);
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if (!checkNow && time(nullptr) < (allowActiveCheckTimer[activityType] + 5))
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return allowActive[activityType];
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// Unknown/out-of-range avoid blocking, added logging for further analysing should not happen in the first place.
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if (activityIndex <= 0 || activityIndex >= MAX_ACTIVITY_TYPE)
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{
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LOG_ERROR("playerbots", "AllowActivity received invalid activity type value: {}", activityIndex);
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return true;
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}
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if (!allowActiveCheckTimer[activityIndex])
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allowActiveCheckTimer[activityIndex] = time(nullptr);
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if (!checkNow && time(nullptr) < (allowActiveCheckTimer[activityIndex] + 5))
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return allowActive[activityIndex];
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const bool allowed = AllowActive(activityType);
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allowActive[activityIndex] = allowed;
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allowActiveCheckTimer[activityIndex] = time(nullptr);
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bool allowed = AllowActive(activityType);
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allowActive[activityType] = allowed;
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allowActiveCheckTimer[activityType] = time(nullptr);
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return allowed;
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}
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@@ -5341,15 +5390,13 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
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if (!item_template)
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return nullptr;
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static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
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ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
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SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
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};
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static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
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ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
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SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
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static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
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ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
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HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
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};
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static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
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ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
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HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
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Item* stone = nullptr;
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ItemTemplate const* pProto = weapon->GetTemplate();
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@@ -5385,7 +5432,6 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
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Item* PlayerbotAI::FindOilFor(Item* weapon) const
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{
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if (!weapon)
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return nullptr;
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@@ -5394,12 +5440,12 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
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return nullptr;
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static const std::vector<uint32_t> uPrioritizedWizardOilIds = {
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BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
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BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
|
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static const std::vector<uint32_t> uPrioritizedManaOilIds = {
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
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BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL, BRILLIANT_WIZARD_OIL,
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SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
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|
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Item* oil = nullptr;
|
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int botClass = bot->getClass();
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@@ -5415,22 +5461,22 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
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prioritizedOils = &uPrioritizedWizardOilIds;
|
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break;
|
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case CLASS_DRUID:
|
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if (specTab == 0) // Balance
|
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if (specTab == 0) // Balance
|
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prioritizedOils = &uPrioritizedWizardOilIds;
|
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else if (specTab == 1) // Feral
|
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else if (specTab == 1) // Feral
|
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prioritizedOils = nullptr;
|
||||
else // Restoration (specTab == 2) or any other/unspecified spec
|
||||
else // Restoration (specTab == 2) or any other/unspecified spec
|
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prioritizedOils = &uPrioritizedManaOilIds;
|
||||
break;
|
||||
case CLASS_HUNTER:
|
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prioritizedOils = &uPrioritizedManaOilIds;
|
||||
break;
|
||||
case CLASS_PALADIN:
|
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if (specTab == 1) // Protection
|
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if (specTab == 1) // Protection
|
||||
prioritizedOils = &uPrioritizedWizardOilIds;
|
||||
else if (specTab == 2) // Retribution
|
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else if (specTab == 2) // Retribution
|
||||
prioritizedOils = nullptr;
|
||||
else // Holy (specTab == 0) or any other/unspecified spec
|
||||
else // Holy (specTab == 0) or any other/unspecified spec
|
||||
prioritizedOils = &uPrioritizedManaOilIds;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -9,9 +9,10 @@
|
||||
#include <cstring>
|
||||
#include <istream>
|
||||
#include <string>
|
||||
#include <openssl/sha.h>
|
||||
#include <unordered_set>
|
||||
#include <openssl/sha.h>
|
||||
#include <iomanip>
|
||||
#include <algorithm>
|
||||
|
||||
#include "ChannelMgr.h"
|
||||
#include "CharacterCache.h"
|
||||
@@ -34,12 +35,9 @@
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "BroadcastHelper.h"
|
||||
#include "PlayerbotDbStore.h"
|
||||
#include "WorldSessionMgr.h"
|
||||
#include "DatabaseEnv.h" // Added for gender choice
|
||||
#include <algorithm> // Added for gender choice
|
||||
#include "DatabaseEnv.h"
|
||||
|
||||
class BotInitGuard
|
||||
{
|
||||
@@ -68,6 +66,7 @@ private:
|
||||
};
|
||||
|
||||
std::unordered_set<ObjectGuid> BotInitGuard::botsBeingInitialized;
|
||||
std::unordered_set<ObjectGuid> PlayerbotHolder::botLoading;
|
||||
|
||||
PlayerbotHolder::PlayerbotHolder() : PlayerbotAIBase(false) {}
|
||||
class PlayerbotLoginQueryHolder : public LoginQueryHolder
|
||||
@@ -76,13 +75,12 @@ private:
|
||||
uint32 masterAccountId;
|
||||
PlayerbotHolder* playerbotHolder;
|
||||
public:
|
||||
PlayerbotLoginQueryHolder(PlayerbotHolder* playerbotHolder, uint32 masterAccount, uint32 accountId, ObjectGuid guid)
|
||||
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount), playerbotHolder(playerbotHolder)
|
||||
PlayerbotLoginQueryHolder(uint32 masterAccount, uint32 accountId, ObjectGuid guid)
|
||||
: LoginQueryHolder(accountId, guid), masterAccountId(masterAccount)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 GetMasterAccountId() const { return masterAccountId; }
|
||||
PlayerbotHolder* GetPlayerbotHolder() { return playerbotHolder; }
|
||||
};
|
||||
|
||||
void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId)
|
||||
@@ -143,7 +141,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
|
||||
return;
|
||||
}
|
||||
std::shared_ptr<PlayerbotLoginQueryHolder> holder =
|
||||
std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
|
||||
std::make_shared<PlayerbotLoginQueryHolder>(masterAccountId, accountId, playerGuid);
|
||||
if (!holder->Initialize())
|
||||
{
|
||||
return;
|
||||
@@ -153,8 +151,27 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
|
||||
|
||||
// Always login in with world session to avoid race condition
|
||||
sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
|
||||
.AfterComplete([this](SQLQueryHolderBase const& holder)
|
||||
{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
|
||||
.AfterComplete(
|
||||
[](SQLQueryHolderBase const& queryHolder)
|
||||
{
|
||||
PlayerbotLoginQueryHolder const& holder = static_cast<PlayerbotLoginQueryHolder const&>(queryHolder);
|
||||
PlayerbotHolder* mgr = sRandomPlayerbotMgr; // could be null
|
||||
uint32 masterAccountId = holder.GetMasterAccountId();
|
||||
|
||||
if (masterAccountId)
|
||||
{
|
||||
// verify and find current world session of master
|
||||
WorldSession* masterSession = sWorldSessionMgr->FindSession(masterAccountId);
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterPlayer)
|
||||
mgr = GET_PLAYERBOT_MGR(masterPlayer);
|
||||
}
|
||||
|
||||
if (mgr)
|
||||
mgr->HandlePlayerBotLoginCallback(holder);
|
||||
else
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
});
|
||||
}
|
||||
|
||||
bool PlayerbotHolder::IsAccountLinked(uint32 accountId, uint32 linkedAccountId)
|
||||
@@ -169,8 +186,9 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
|
||||
uint32 botAccountId = holder.GetAccountId();
|
||||
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
|
||||
// allows channels to work as intended)
|
||||
WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
|
||||
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
|
||||
WorldSession* botSession =
|
||||
new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
|
||||
sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
|
||||
|
||||
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
|
||||
|
||||
@@ -181,26 +199,27 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
|
||||
LOG_DEBUG("mod-playerbots", "Bot player could not be loaded for account ID: {}", botAccountId);
|
||||
botSession->LogoutPlayer(true);
|
||||
delete botSession;
|
||||
botLoading.erase(holder.GetGuid());
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 masterAccount = holder.GetMasterAccountId();
|
||||
WorldSession* masterSession = masterAccount ? sWorldSessionMgr->FindSession(masterAccount) : nullptr;
|
||||
uint32 masterAccountId = holder.GetMasterAccountId();
|
||||
WorldSession* masterSession = masterAccountId ? sWorldSessionMgr->FindSession(masterAccountId) : nullptr;
|
||||
|
||||
// Check if masterSession->GetPlayer() is valid
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterSession && !masterPlayer)
|
||||
{
|
||||
LOG_DEBUG("mod-playerbots", "Master session found but no player is associated for master account ID: {}", masterAccount);
|
||||
LOG_DEBUG("mod-playerbots", "Master session found but no player is associated for master account ID: {}",
|
||||
masterAccountId);
|
||||
}
|
||||
|
||||
sRandomPlayerbotMgr->OnPlayerLogin(bot);
|
||||
|
||||
auto op = std::make_unique<OnBotLoginOperation>(bot->GetGUID(), this);
|
||||
auto op = std::make_unique<OnBotLoginOperation>(bot->GetGUID(), masterAccountId);
|
||||
sPlayerbotWorldProcessor->QueueOperation(std::move(op));
|
||||
|
||||
botLoading.erase(holder.GetGuid());
|
||||
PlayerbotHolder::botLoading.erase(holder.GetGuid());
|
||||
}
|
||||
|
||||
void PlayerbotHolder::UpdateSessions()
|
||||
|
||||
@@ -60,7 +60,7 @@ protected:
|
||||
virtual void OnBotLoginInternal(Player* const bot) = 0;
|
||||
|
||||
PlayerBotMap playerBots;
|
||||
std::unordered_set<ObjectGuid> botLoading;
|
||||
static std::unordered_set<ObjectGuid> botLoading;
|
||||
};
|
||||
|
||||
class PlayerbotMgr : public PlayerbotHolder
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Group.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "PlayerbotOperation.h"
|
||||
#include "Player.h"
|
||||
@@ -16,6 +17,8 @@
|
||||
#include "PlayerbotMgr.h"
|
||||
#include "PlayerbotDbStore.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "WorldSession.h"
|
||||
#include "WorldSessionMgr.h"
|
||||
|
||||
// Group invite operation
|
||||
class GroupInviteOperation : public PlayerbotOperation
|
||||
@@ -468,18 +471,31 @@ private:
|
||||
class OnBotLoginOperation : public PlayerbotOperation
|
||||
{
|
||||
public:
|
||||
OnBotLoginOperation(ObjectGuid botGuid, PlayerbotHolder* holder)
|
||||
: m_botGuid(botGuid), m_holder(holder)
|
||||
OnBotLoginOperation(ObjectGuid botGuid, uint32 masterAccountId)
|
||||
: m_botGuid(botGuid), m_masterAccountId(masterAccountId)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute() override
|
||||
{
|
||||
// find and verify bot still exists
|
||||
Player* bot = ObjectAccessor::FindConnectedPlayer(m_botGuid);
|
||||
if (!bot || !m_holder)
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
m_holder->OnBotLogin(bot);
|
||||
PlayerbotHolder* holder = sRandomPlayerbotMgr;
|
||||
if (m_masterAccountId)
|
||||
{
|
||||
WorldSession* masterSession = sWorldSessionMgr->FindSession(m_masterAccountId);
|
||||
Player* masterPlayer = masterSession ? masterSession->GetPlayer() : nullptr;
|
||||
if (masterPlayer)
|
||||
holder = GET_PLAYERBOT_MGR(masterPlayer);
|
||||
}
|
||||
|
||||
if (!holder)
|
||||
return false;
|
||||
|
||||
holder->OnBotLogin(bot);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -487,14 +503,11 @@ public:
|
||||
uint32 GetPriority() const override { return 100; }
|
||||
std::string GetName() const override { return "OnBotLogin"; }
|
||||
|
||||
bool IsValid() const override
|
||||
{
|
||||
return ObjectAccessor::FindConnectedPlayer(m_botGuid) != nullptr;
|
||||
}
|
||||
bool IsValid() const override { return ObjectAccessor::FindConnectedPlayer(m_botGuid) != nullptr; }
|
||||
|
||||
private:
|
||||
ObjectGuid m_botGuid;
|
||||
PlayerbotHolder* m_holder;
|
||||
uint32 m_masterAccountId = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -17,14 +17,28 @@ PlayerbotSecurity::PlayerbotSecurity(Player* const bot) : bot(bot)
|
||||
|
||||
PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* reason, bool ignoreGroup)
|
||||
{
|
||||
// Basic pointer validity checks
|
||||
if (!bot || !from || !from->GetSession())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NONE;
|
||||
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
// GMs always have full access
|
||||
if (from->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NONE;
|
||||
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
if (botAI->IsOpposing(from))
|
||||
{
|
||||
if (reason)
|
||||
@@ -35,6 +49,7 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
|
||||
if (sPlayerbotAIConfig->IsInRandomAccountList(account))
|
||||
{
|
||||
// (duplicate check in case of faction change)
|
||||
if (botAI->IsOpposing(from))
|
||||
{
|
||||
if (reason)
|
||||
@@ -43,27 +58,17 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_DENY_ALL;
|
||||
}
|
||||
|
||||
// if (sLFGMgr->GetState(bot->GetGUID()) != lfg::LFG_STATE_NONE)
|
||||
// {
|
||||
// if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
// {
|
||||
// if (reason)
|
||||
// *reason = PLAYERBOT_DENY_LFG;
|
||||
Group* fromGroup = from->GetGroup();
|
||||
Group* botGroup = bot->GetGroup();
|
||||
|
||||
// return PLAYERBOT_SECURITY_TALK;
|
||||
// }
|
||||
// }
|
||||
|
||||
Group* group = from->GetGroup();
|
||||
if (group && group == bot->GetGroup() && !ignoreGroup && botAI->GetMaster() == from)
|
||||
if (fromGroup && botGroup && fromGroup == botGroup && !ignoreGroup)
|
||||
{
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
}
|
||||
if (botAI->GetMaster() == from)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
if (group && group == bot->GetGroup() && !ignoreGroup && botAI->GetMaster() != from)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NOT_YOURS;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
@@ -75,27 +80,34 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->groupInvitationPermission <= 1 && (int32)bot->GetLevel() - (int8)from->GetLevel() > 5)
|
||||
if (sPlayerbotAIConfig->groupInvitationPermission <= 1)
|
||||
{
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
int32 levelDiff = int32(bot->GetLevel()) - int32(from->GetLevel());
|
||||
if (levelDiff > 5)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_LOW_LEVEL;
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_LOW_LEVEL;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32 botGS = (int32)botAI->GetEquipGearScore(bot/*, false, false*/);
|
||||
int32 fromGS = (int32)botAI->GetEquipGearScore(from/*, false, false*/);
|
||||
if (sPlayerbotAIConfig->gearscorecheck)
|
||||
int32 botGS = static_cast<int32>(botAI->GetEquipGearScore(bot));
|
||||
int32 fromGS = static_cast<int32>(botAI->GetEquipGearScore(from));
|
||||
|
||||
if (sPlayerbotAIConfig->gearscorecheck && botGS && bot->GetLevel() > 15 && botGS > fromGS)
|
||||
{
|
||||
if (botGS && bot->GetLevel() > 15 && botGS > fromGS &&
|
||||
static_cast<float>(100 * (botGS - fromGS) / botGS) >=
|
||||
static_cast<float>(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel()))
|
||||
uint32 diffPct = uint32(100 * (botGS - fromGS) / botGS);
|
||||
uint32 reqPct = uint32(12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel());
|
||||
|
||||
if (diffPct >= reqPct)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_GEARSCORE;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}
|
||||
@@ -111,35 +123,17 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
}
|
||||
}
|
||||
|
||||
/*if (bot->isDead())
|
||||
// If the bot is not in the group, we offer an invite
|
||||
botGroup = bot->GetGroup();
|
||||
if (!botGroup)
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_DEAD;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}*/
|
||||
|
||||
group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
/*if (bot->GetMapId() != from->GetMapId() || bot->GetDistance(from) > sPlayerbotAIConfig->whisperDistance)
|
||||
{
|
||||
if (!bot->GetGuildId() || bot->GetGuildId() != from->GetGuildId())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_FAR;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_INVITE;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
if (!ignoreGroup && group->IsFull())
|
||||
if (!ignoreGroup && botGroup->IsFull())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_FULL_GROUP;
|
||||
@@ -147,27 +141,22 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
|
||||
if (!ignoreGroup && group->GetLeaderGUID() != bot->GetGUID())
|
||||
if (!ignoreGroup && botGroup->GetLeaderGUID() != bot->GetGUID())
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_NOT_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_TALK;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_IS_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
// The bot is the group leader, you can invite the initiator
|
||||
if (reason)
|
||||
*reason = PLAYERBOT_DENY_INVITE;
|
||||
*reason = PLAYERBOT_DENY_IS_LEADER;
|
||||
|
||||
return PLAYERBOT_SECURITY_INVITE;
|
||||
}
|
||||
|
||||
// Non-random bots: only their master has full access
|
||||
if (botAI->GetMaster() == from)
|
||||
return PLAYERBOT_SECURITY_ALLOW_ALL;
|
||||
|
||||
@@ -179,8 +168,13 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
|
||||
|
||||
bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent, Player* from, bool ignoreGroup)
|
||||
{
|
||||
// If something is wrong with the pointers, we silently refuse
|
||||
if (!bot || !from || !from->GetSession())
|
||||
return false;
|
||||
|
||||
DenyReason reason = PLAYERBOT_DENY_NONE;
|
||||
PlayerbotSecurityLevel realLevel = LevelFor(from, &reason, ignoreGroup);
|
||||
|
||||
if (realLevel >= level || from == bot)
|
||||
return true;
|
||||
|
||||
@@ -189,11 +183,17 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
return false;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
Player* master = botAI->GetMaster();
|
||||
if (master && botAI && botAI->IsOpposing(master) && master->GetSession()->GetSecurity() < SEC_GAMEMASTER)
|
||||
if (!botAI)
|
||||
return false;
|
||||
|
||||
Player* master = botAI->GetMaster();
|
||||
if (master && botAI->IsOpposing(master))
|
||||
if (WorldSession* session = master->GetSession())
|
||||
if (session->GetSecurity() < SEC_GAMEMASTER)
|
||||
return false;
|
||||
|
||||
std::ostringstream out;
|
||||
|
||||
switch (realLevel)
|
||||
{
|
||||
case PLAYERBOT_SECURITY_DENY_ALL:
|
||||
@@ -206,19 +206,20 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
out << "I'll do it later";
|
||||
break;
|
||||
case PLAYERBOT_DENY_LOW_LEVEL:
|
||||
out << "You are too low level: |cffff0000" << (uint32)from->GetLevel() << "|cffffffff/|cff00ff00"
|
||||
<< (uint32)bot->GetLevel();
|
||||
out << "You are too low level: |cffff0000" << uint32(from->GetLevel()) << "|cffffffff/|cff00ff00"
|
||||
<< uint32(bot->GetLevel());
|
||||
break;
|
||||
case PLAYERBOT_DENY_GEARSCORE:
|
||||
{
|
||||
int botGS = (int)botAI->GetEquipGearScore(bot/*, false, false*/);
|
||||
int fromGS = (int)botAI->GetEquipGearScore(from/*, false, false*/);
|
||||
int botGS = int(botAI->GetEquipGearScore(bot));
|
||||
int fromGS = int(botAI->GetEquipGearScore(from));
|
||||
int diff = (100 * (botGS - fromGS) / botGS);
|
||||
int req = 12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel();
|
||||
|
||||
out << "Your gearscore is too low: |cffff0000" << fromGS << "|cffffffff/|cff00ff00" << botGS
|
||||
<< " |cffff0000" << diff << "%|cffffffff/|cff00ff00" << req << "%";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_NOT_YOURS:
|
||||
out << "I have a master already";
|
||||
break;
|
||||
@@ -237,13 +238,10 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
case PLAYERBOT_DENY_FAR:
|
||||
{
|
||||
out << "You must be closer to invite me to your group. I am in ";
|
||||
|
||||
if (AreaTableEntry const* entry = sAreaTableStore.LookupEntry(bot->GetAreaId()))
|
||||
{
|
||||
out << " |cffffffff(|cffff0000" << entry->area_name[0] << "|cffffffff)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_FULL_GROUP:
|
||||
out << "I am in a full group. Will do it later";
|
||||
break;
|
||||
@@ -251,15 +249,10 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
out << "I am currently leading a group. I can invite you if you want.";
|
||||
break;
|
||||
case PLAYERBOT_DENY_NOT_LEADER:
|
||||
if (botAI->GetGroupLeader())
|
||||
{
|
||||
out << "I am in a group with " << botAI->GetGroupLeader()->GetName()
|
||||
<< ". You can ask him for invite.";
|
||||
}
|
||||
if (Player* leader = botAI->GetGroupLeader())
|
||||
out << "I am in a group with " << leader->GetName() << ". You can ask him for invite.";
|
||||
else
|
||||
{
|
||||
out << "I am in a group with someone else. You can ask him for invite.";
|
||||
}
|
||||
break;
|
||||
case PLAYERBOT_DENY_BG:
|
||||
out << "I am in a queue for BG. Will do it later";
|
||||
@@ -283,10 +276,14 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
|
||||
std::string const text = out.str();
|
||||
ObjectGuid guid = from->GetGUID();
|
||||
time_t lastSaid = whispers[guid][text];
|
||||
|
||||
if (!lastSaid || (time(nullptr) - lastSaid) >= sPlayerbotAIConfig->repeatDelay / 1000)
|
||||
{
|
||||
whispers[guid][text] = time(nullptr);
|
||||
bot->Whisper(text, LANG_UNIVERSAL, from);
|
||||
|
||||
// Additional protection against crashes during logout
|
||||
if (bot->IsInWorld() && from->IsInWorld())
|
||||
bot->Whisper(text, LANG_UNIVERSAL, from);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -124,24 +124,49 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
|
||||
bool OnPlayerBeforeTeleport(Player* /*player*/, uint32 /*mapid*/, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
|
||||
{
|
||||
// Only apply to bots to prevent affecting real players
|
||||
if (!player || !player->GetSession()->IsBot())
|
||||
/* for now commmented out until proven its actually required
|
||||
* havent seen any proof CleanVisibilityReferences() is needed
|
||||
|
||||
// If the player is not safe to touch, do nothing
|
||||
if (!player)
|
||||
return true;
|
||||
|
||||
// If changing maps, proactively clean visibility references to prevent
|
||||
// stale pointers in other players' visibility maps during the teleport.
|
||||
// This fixes a race condition where:
|
||||
// 1. Bot A teleports and its visible objects start getting cleaned up
|
||||
// 2. Bot B is simultaneously updating visibility and tries to access objects in Bot A's old visibility map
|
||||
// 3. Those objects may already be freed, causing a segmentation fault
|
||||
if (player->GetMapId() != mapid && player->IsInWorld())
|
||||
{
|
||||
player->GetObjectVisibilityContainer().CleanVisibilityReferences();
|
||||
}
|
||||
// If same map or not in world do nothing
|
||||
if (!player->IsInWorld() || player->GetMapId() == mapid)
|
||||
return true;
|
||||
|
||||
return true; // Allow teleport to continue
|
||||
// If real player do nothing
|
||||
PlayerbotAI* ai = GET_PLAYERBOT_AI(player);
|
||||
if (!ai || ai->IsRealPlayer())
|
||||
return true;
|
||||
|
||||
// Cross-map bot teleport: defer visibility reference cleanup.
|
||||
// CleanVisibilityReferences() erases this bot's GUID from other objects' visibility containers.
|
||||
// This is intentionally done via the event queue (instead of directly here) because erasing
|
||||
// from other players' visibility maps inside the teleport call stack can hit unsafe re-entrancy
|
||||
// or iterator invalidation while visibility updates are in progress
|
||||
ObjectGuid guid = player->GetGUID();
|
||||
player->m_Events.AddEventAtOffset(
|
||||
[guid, mapid]()
|
||||
{
|
||||
// do nothing, if the player is not safe to touch
|
||||
Player* p = ObjectAccessor::FindPlayer(guid);
|
||||
if (!p || !p->IsInWorld() || p->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
// do nothing if we are already on the target map
|
||||
if (p->GetMapId() == mapid)
|
||||
return;
|
||||
|
||||
p->GetObjectVisibilityContainer().CleanVisibilityReferences();
|
||||
},
|
||||
Milliseconds(0));
|
||||
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlayerAfterUpdate(Player* player, uint32 diff) override
|
||||
@@ -239,39 +264,34 @@ public:
|
||||
|
||||
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
|
||||
{
|
||||
if (sPlayerbotAIConfig->randomBotXPRate == 1.0f || !player || !player->IsInWorld())
|
||||
// early return
|
||||
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
|
||||
return;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
|
||||
if (!botAI || !sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
// no XP multiplier, when player is no bot.
|
||||
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
|
||||
return;
|
||||
|
||||
// No XP gain if master is a real player with XP gain disabled
|
||||
if (const Player* master = botAI->GetMaster())
|
||||
{
|
||||
if (WorldSession* masterSession = master->GetSession();
|
||||
masterSession && !masterSession->IsBot() && master->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
|
||||
{
|
||||
amount = 0; // disable XP multiplier
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// No XP multiplier if bot is in a group with at least one real player
|
||||
// no XP multiplier, when bot is in a group with a real player.
|
||||
if (Group* group = player->GetGroup())
|
||||
{
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
if (Player* member = gref->GetSource())
|
||||
Player* member = gref->GetSource();
|
||||
if (!member)
|
||||
{
|
||||
if (!member->GetSession()->IsBot())
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!member->GetSession()->IsBot())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise apply XP multiplier
|
||||
amount = static_cast<uint32>(std::round(amount * sPlayerbotAIConfig->randomBotXPRate));
|
||||
// otherwise apply bot XP multiplier.
|
||||
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Define.h"
|
||||
#include "FleeManager.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "GuildMgr.h"
|
||||
@@ -670,9 +669,9 @@ void RandomPlayerbotMgr::AssignAccountTypes()
|
||||
uint32 toAssign = neededAddClassAccounts - existingAddClassAccounts;
|
||||
uint32 assigned = 0;
|
||||
|
||||
for (int i = allRandomBotAccounts.size() - 1; i >= 0 && assigned < toAssign; i--)
|
||||
for (size_t idx = allRandomBotAccounts.size(); idx-- > 0 && assigned < toAssign;)
|
||||
{
|
||||
uint32 accountId = allRandomBotAccounts[i];
|
||||
uint32 accountId = allRandomBotAccounts[idx];
|
||||
if (currentAssignments[accountId] == 0) // Unassigned
|
||||
{
|
||||
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 2, assignment_date = NOW() WHERE account_id = {}", accountId);
|
||||
@@ -1425,7 +1424,7 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
LOG_DEBUG("playerbots", "Bot #{}: log out", bot);
|
||||
|
||||
SetEventValue(bot, "add", 0, 0);
|
||||
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
||||
currentBots.remove(bot);
|
||||
|
||||
if (player)
|
||||
LogoutPlayerBot(botGUID);
|
||||
@@ -2709,69 +2708,73 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
|
||||
return std::move(BgBots);
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
|
||||
CachedEvent* RandomPlayerbotMgr::FindEvent(uint32 bot, std::string const& event)
|
||||
{
|
||||
// load all events at once on first event load
|
||||
if (eventCache[bot].empty())
|
||||
BotEventCache& cache = eventCache[bot];
|
||||
|
||||
// Load once
|
||||
if (!cache.loaded)
|
||||
{
|
||||
cache.events.clear();
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt =
|
||||
PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_BOT);
|
||||
stmt->SetData(0, 0);
|
||||
stmt->SetData(1, bot);
|
||||
|
||||
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
std::string const eventName = fields[0].Get<std::string>();
|
||||
|
||||
CachedEvent e;
|
||||
e.value = fields[1].Get<uint32>();
|
||||
e.lastChangeTime = fields[2].Get<uint32>();
|
||||
e.validIn = fields[3].Get<uint32>();
|
||||
e.data = fields[4].Get<std::string>();
|
||||
eventCache[bot][eventName] = std::move(e);
|
||||
|
||||
cache.events.emplace(fields[0].Get<std::string>(), std::move(e));
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
cache.loaded = true;
|
||||
}
|
||||
|
||||
CachedEvent& e = eventCache[bot][event];
|
||||
/*if (e.IsEmpty())
|
||||
auto it = cache.events.find(event);
|
||||
if (it == cache.events.end())
|
||||
return nullptr;
|
||||
|
||||
CachedEvent& e = it->second;
|
||||
|
||||
// remove expired events
|
||||
if (e.validIn && (NowSeconds() - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
|
||||
{
|
||||
QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM
|
||||
playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}", bot, event.c_str());
|
||||
|
||||
if (results)
|
||||
{
|
||||
Field* fields = results->Fetch();
|
||||
e.value = fields[0].Get<uint32>();
|
||||
e.lastChangeTime = fields[1].Get<uint32>();
|
||||
e.validIn = fields[2].Get<uint32>();
|
||||
e.data = fields[3].Get<std::string>();
|
||||
}
|
||||
cache.events.erase(it);
|
||||
return nullptr;
|
||||
}
|
||||
*/
|
||||
|
||||
if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
|
||||
e.value = 0;
|
||||
|
||||
return e.value;
|
||||
return &e;
|
||||
}
|
||||
|
||||
std::string const RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const event)
|
||||
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const& event)
|
||||
{
|
||||
std::string data = "";
|
||||
if (GetEventValue(bot, event))
|
||||
{
|
||||
CachedEvent e = eventCache[bot][event];
|
||||
data = e.data;
|
||||
}
|
||||
if (CachedEvent* e = FindEvent(bot, event))
|
||||
return e->value;
|
||||
|
||||
return data;
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
|
||||
std::string const data)
|
||||
std::string RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const& event)
|
||||
{
|
||||
if (CachedEvent* e = FindEvent(bot, event))
|
||||
return e->data;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const& event, uint32 value, uint32 validIn,
|
||||
std::string const& data)
|
||||
{
|
||||
PlayerbotsDatabaseTransaction trans = PlayerbotsDatabase.BeginTransaction();
|
||||
|
||||
@@ -2787,43 +2790,55 @@ uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, ui
|
||||
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_RANDOM_BOTS);
|
||||
stmt->SetData(0, 0);
|
||||
stmt->SetData(1, bot);
|
||||
stmt->SetData(2, static_cast<uint32>(GameTime::GetGameTime().count()));
|
||||
stmt->SetData(2, NowSeconds());
|
||||
stmt->SetData(3, validIn);
|
||||
stmt->SetData(4, event.c_str());
|
||||
stmt->SetData(5, value);
|
||||
if (data != "")
|
||||
{
|
||||
|
||||
if (!data.empty())
|
||||
stmt->SetData(6, data.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt->SetData(6);
|
||||
}
|
||||
stmt->SetData(6); // NULL
|
||||
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
PlayerbotsDatabase.CommitTransaction(trans);
|
||||
|
||||
CachedEvent e(value, (uint32)time(nullptr), validIn, data);
|
||||
eventCache[bot][event] = std::move(e);
|
||||
// Update in-memory cache
|
||||
BotEventCache& cache = eventCache[bot];
|
||||
cache.loaded = true;
|
||||
|
||||
if (!value)
|
||||
{
|
||||
cache.events.erase(event);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CachedEvent& e = cache.events[event]; // create-on-write is OK here
|
||||
e.value = value;
|
||||
e.lastChangeTime = NowSeconds();
|
||||
e.validIn = validIn;
|
||||
e.data = data;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const type) { return GetEventValue(bot, type); }
|
||||
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const& type) { return GetEventValue(bot, type); }
|
||||
|
||||
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const type)
|
||||
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const& type)
|
||||
{
|
||||
return GetValue(bot->GetGUID().GetCounter(), type);
|
||||
}
|
||||
|
||||
std::string const RandomPlayerbotMgr::GetData(uint32 bot, std::string const type) { return GetEventData(bot, type); }
|
||||
std::string RandomPlayerbotMgr::GetData(uint32 bot, std::string const& type) { return GetEventData(bot, type); }
|
||||
|
||||
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const type, uint32 value, std::string const data)
|
||||
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const& type, uint32 value, std::string const& data)
|
||||
{
|
||||
SetEventValue(bot, type, value, sPlayerbotAIConfig->maxRandomBotInWorldTime, data);
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const type, uint32 value, std::string const data)
|
||||
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const& type, uint32 value, std::string const& data)
|
||||
{
|
||||
SetValue(bot->GetGUID().GetCounter(), type, value, data);
|
||||
}
|
||||
@@ -3112,7 +3127,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
void RandomPlayerbotMgr::OnPlayerLoginError(uint32 bot)
|
||||
{
|
||||
SetEventValue(bot, "add", 0, 0);
|
||||
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
||||
currentBots.remove(bot);
|
||||
}
|
||||
|
||||
Player* RandomPlayerbotMgr::GetRandomPlayer()
|
||||
@@ -3494,7 +3509,8 @@ void RandomPlayerbotMgr::Remove(Player* bot)
|
||||
stmt->SetData(1, owner.GetCounter());
|
||||
PlayerbotsDatabase.Execute(stmt);
|
||||
|
||||
eventCache[owner.GetCounter()].clear();
|
||||
uint32 botId = owner.GetCounter();
|
||||
eventCache.erase(botId);
|
||||
|
||||
LogoutPlayerBot(owner);
|
||||
}
|
||||
@@ -3511,7 +3527,7 @@ CreatureData const* RandomPlayerbotMgr::GetCreatureDataByEntry(uint32 entry)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
|
||||
ObjectGuid RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
|
||||
{
|
||||
ObjectGuid battleMasterGUID = ObjectGuid::Empty;
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "NewRpgInfo.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotMgr.h"
|
||||
#include "GameTime.h"
|
||||
|
||||
struct BattlegroundInfo
|
||||
{
|
||||
@@ -45,25 +46,20 @@ class ChatHandler;
|
||||
class PerformanceMonitorOperation;
|
||||
class WorldLocation;
|
||||
|
||||
class CachedEvent
|
||||
struct CachedEvent
|
||||
{
|
||||
public:
|
||||
CachedEvent() : value(0), lastChangeTime(0), validIn(0), data("") {}
|
||||
CachedEvent(const CachedEvent& other)
|
||||
: value(other.value), lastChangeTime(other.lastChangeTime), validIn(other.validIn), data(other.data)
|
||||
{
|
||||
}
|
||||
CachedEvent(uint32 value, uint32 lastChangeTime, uint32 validIn, std::string const data = "")
|
||||
: value(value), lastChangeTime(lastChangeTime), validIn(validIn), data(data)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsEmpty() { return !lastChangeTime; }
|
||||
|
||||
uint32 value;
|
||||
uint32 lastChangeTime;
|
||||
uint32 validIn;
|
||||
uint32 value = 0;
|
||||
uint32 lastChangeTime = 0;
|
||||
uint32 validIn = 0;
|
||||
std::string data;
|
||||
|
||||
bool IsEmpty() const { return !lastChangeTime; }
|
||||
};
|
||||
|
||||
struct BotEventCache
|
||||
{
|
||||
bool loaded = false;
|
||||
std::unordered_map<std::string, CachedEvent> events;
|
||||
};
|
||||
|
||||
// https://gist.github.com/bradley219/5373998
|
||||
@@ -139,13 +135,13 @@ public:
|
||||
void Revive(Player* player);
|
||||
void ChangeStrategy(Player* player);
|
||||
void ChangeStrategyOnce(Player* player);
|
||||
uint32 GetValue(Player* bot, std::string const type);
|
||||
uint32 GetValue(uint32 bot, std::string const type);
|
||||
std::string const GetData(uint32 bot, std::string const type);
|
||||
void SetValue(uint32 bot, std::string const type, uint32 value, std::string const data = "");
|
||||
void SetValue(Player* bot, std::string const type, uint32 value, std::string const data = "");
|
||||
uint32 GetValue(Player* bot, std::string const& type);
|
||||
uint32 GetValue(uint32 bot, std::string const& type);
|
||||
std::string GetData(uint32 bot, std::string const& type);
|
||||
void SetValue(uint32 bot, std::string const& type, uint32 value, std::string const& data = "");
|
||||
void SetValue(Player* bot, std::string const& type, uint32 value, std::string const& data = "");
|
||||
void Remove(Player* bot);
|
||||
ObjectGuid const GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
|
||||
ObjectGuid GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
|
||||
CreatureData const* GetCreatureDataByEntry(uint32 entry);
|
||||
void LoadBattleMastersCache();
|
||||
std::map<uint32, std::map<uint32, BattlegroundInfo>> BattlegroundData;
|
||||
@@ -203,10 +199,11 @@ private:
|
||||
bool _isBotInitializing = true;
|
||||
bool _isBotLogging = true;
|
||||
NewRpgStatistic rpgStasticTotal;
|
||||
uint32 GetEventValue(uint32 bot, std::string const event);
|
||||
std::string const GetEventData(uint32 bot, std::string const event);
|
||||
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
|
||||
std::string const data = "");
|
||||
CachedEvent* FindEvent(uint32 bot, std::string const& event);
|
||||
uint32 GetEventValue(uint32 bot, std::string const& event);
|
||||
std::string GetEventData(uint32 bot, std::string const& event);
|
||||
uint32 SetEventValue(uint32 bot, std::string const& event, uint32 value, uint32 validIn,
|
||||
std::string const& data = "");
|
||||
void GetBots();
|
||||
std::vector<uint32> GetBgBots(uint32 bracket);
|
||||
time_t BgCheckTimer;
|
||||
@@ -228,7 +225,7 @@ private:
|
||||
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
|
||||
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
|
||||
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> BattleMastersCache;
|
||||
std::map<uint32, std::map<std::string, CachedEvent>> eventCache;
|
||||
std::unordered_map<uint32, BotEventCache> eventCache;
|
||||
std::list<uint32> currentBots;
|
||||
uint32 bgBotsCount;
|
||||
uint32 playersLevel;
|
||||
@@ -238,6 +235,7 @@ private:
|
||||
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
|
||||
|
||||
//void ScaleBotActivity(); // Deprecated function
|
||||
static inline uint32 NowSeconds() { return static_cast<uint32>(GameTime::GetGameTime().count()); }
|
||||
};
|
||||
|
||||
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()
|
||||
|
||||
@@ -23,7 +23,5 @@ bool AcceptResurrectAction::Execute(Event event)
|
||||
packet << uint8(1); // accept
|
||||
bot->GetSession()->HandleResurrectResponseOpcode(packet); // queue the packet to get around race condition
|
||||
|
||||
botAI->ChangeEngine(BOT_STATE_NON_COMBAT);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -224,42 +224,36 @@ bool BuyAction::Execute(Event event)
|
||||
|
||||
bool BuyAction::BuyItem(VendorItemData const* tItems, ObjectGuid vendorguid, ItemTemplate const* proto)
|
||||
{
|
||||
uint32 oldCount = AI_VALUE2(uint32, "item count", proto->Name1);
|
||||
|
||||
if (!tItems)
|
||||
if (!tItems || !proto)
|
||||
return false;
|
||||
|
||||
uint32 itemId = proto->ItemId;
|
||||
for (uint32 slot = 0; slot < tItems->GetItemCount(); slot++)
|
||||
uint32 oldCount = bot->GetItemCount(itemId, false);
|
||||
|
||||
for (uint32 slot = 0; slot < tItems->GetItemCount(); ++slot)
|
||||
{
|
||||
if (tItems->GetItem(slot)->item == itemId)
|
||||
if (tItems->GetItem(slot)->item != itemId)
|
||||
continue;
|
||||
|
||||
uint32 botMoney = bot->GetMoney();
|
||||
if (botAI->HasCheat(BotCheatMask::gold))
|
||||
bot->SetMoney(10000000);
|
||||
|
||||
bot->BuyItemFromVendorSlot(vendorguid, slot, itemId, 1, NULL_BAG, NULL_SLOT);
|
||||
|
||||
if (botAI->HasCheat(BotCheatMask::gold))
|
||||
bot->SetMoney(botMoney);
|
||||
|
||||
uint32 newCount = bot->GetItemCount(itemId, false);
|
||||
if (newCount > oldCount)
|
||||
{
|
||||
uint32 botMoney = bot->GetMoney();
|
||||
if (botAI->HasCheat(BotCheatMask::gold))
|
||||
{
|
||||
bot->SetMoney(10000000);
|
||||
}
|
||||
|
||||
bot->BuyItemFromVendorSlot(vendorguid, slot, itemId, 1, NULL_BAG, NULL_SLOT);
|
||||
|
||||
if (botAI->HasCheat(BotCheatMask::gold))
|
||||
{
|
||||
bot->SetMoney(botMoney);
|
||||
}
|
||||
|
||||
if (oldCount <
|
||||
AI_VALUE2(
|
||||
uint32, "item count",
|
||||
proto->Name1)) // BuyItem Always returns false (unless unique) so we have to check the item counts.
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Buying " << ChatHelper::FormatItem(proto);
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
std::ostringstream out;
|
||||
out << "Buying " << ChatHelper::FormatItem(proto);
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "LootObjectStack.h"
|
||||
#include "NewRpgStrategy.h"
|
||||
#include "Playerbots.h"
|
||||
#include "RtiTargetValue.h"
|
||||
#include "PossibleRpgTargetsValue.h"
|
||||
#include "PvpTriggers.h"
|
||||
#include "ServerFacade.h"
|
||||
@@ -87,9 +88,7 @@ bool DropTargetAction::Execute(Event event)
|
||||
{
|
||||
Spell const* spell = bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL); // Get the current spell being cast by the bot
|
||||
if (spell && spell->m_spellInfo->Id == 75) //Check spell is not nullptr before accessing m_spellInfo
|
||||
{
|
||||
bot->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); // Interrupt Auto Shot
|
||||
}
|
||||
}
|
||||
bot->AttackStop();
|
||||
|
||||
@@ -142,6 +141,23 @@ bool AttackRtiTargetAction::Execute(Event event)
|
||||
{
|
||||
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
|
||||
|
||||
// Fallback: if the "rti target" value did not resolve a valid unit yet,
|
||||
// try to resolve the raid icon directly from the group.
|
||||
if (!rtiTarget)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
std::string const rti = AI_VALUE(std::string, "rti");
|
||||
int32 const index = RtiTargetValue::GetRtiIndex(rti);
|
||||
if (index >= 0)
|
||||
{
|
||||
ObjectGuid const guid = group->GetTargetIcon(index);
|
||||
if (!guid.IsEmpty())
|
||||
rtiTarget = botAI->GetUnit(guid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
|
||||
{
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
|
||||
@@ -153,9 +169,7 @@ bool AttackRtiTargetAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellError("I dont see my rti attack target");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "ReadyCheckAction.h"
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include "ReadyCheckAction.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
@@ -27,14 +30,17 @@ std::string const formatPercent(std::string const name, uint8 value, float perce
|
||||
class ReadyChecker
|
||||
{
|
||||
public:
|
||||
virtual ~ReadyChecker() = default;
|
||||
virtual bool Check(PlayerbotAI* botAI, AiObjectContext* context) = 0;
|
||||
virtual std::string const getName() = 0;
|
||||
virtual bool PrintAlways() { return true; }
|
||||
|
||||
static std::vector<ReadyChecker*> checkers;
|
||||
static std::vector<std::unique_ptr<ReadyChecker>> checkers;
|
||||
static std::once_flag initFlag;
|
||||
};
|
||||
|
||||
std::vector<ReadyChecker*> ReadyChecker::checkers;
|
||||
std::vector<std::unique_ptr<ReadyChecker>> ReadyChecker::checkers;
|
||||
std::once_flag ReadyChecker::initFlag;
|
||||
|
||||
class HealthChecker : public ReadyChecker
|
||||
{
|
||||
@@ -160,25 +166,30 @@ bool ReadyCheckAction::Execute(Event event)
|
||||
|
||||
bool ReadyCheckAction::ReadyCheck()
|
||||
{
|
||||
if (ReadyChecker::checkers.empty())
|
||||
{
|
||||
ReadyChecker::checkers.push_back(new HealthChecker());
|
||||
ReadyChecker::checkers.push_back(new ManaChecker());
|
||||
ReadyChecker::checkers.push_back(new DistanceChecker());
|
||||
ReadyChecker::checkers.push_back(new HunterChecker());
|
||||
std::call_once(
|
||||
ReadyChecker::initFlag,
|
||||
[]()
|
||||
{
|
||||
ReadyChecker::checkers.reserve(8);
|
||||
|
||||
ReadyChecker::checkers.push_back(new ItemCountChecker("food", "Food"));
|
||||
ReadyChecker::checkers.push_back(new ManaPotionChecker("drink", "Water"));
|
||||
ReadyChecker::checkers.push_back(new ItemCountChecker("healing potion", "Hpot"));
|
||||
ReadyChecker::checkers.push_back(new ManaPotionChecker("mana potion", "Mpot"));
|
||||
}
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<HealthChecker>());
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<ManaChecker>());
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<DistanceChecker>());
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<HunterChecker>());
|
||||
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<ItemCountChecker>("food", "Food"));
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<ManaPotionChecker>("drink", "Water"));
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<ItemCountChecker>("healing potion", "Hpot"));
|
||||
ReadyChecker::checkers.emplace_back(std::make_unique<ManaPotionChecker>("mana potion", "Mpot"));
|
||||
});
|
||||
|
||||
bool result = true;
|
||||
for (std::vector<ReadyChecker*>::iterator i = ReadyChecker::checkers.begin(); i != ReadyChecker::checkers.end();
|
||||
++i)
|
||||
for (auto const& checkerPtr : ReadyChecker::checkers)
|
||||
{
|
||||
ReadyChecker* checker = *i;
|
||||
bool ok = checker->Check(botAI, context);
|
||||
if (!checkerPtr)
|
||||
continue;
|
||||
|
||||
bool ok = checkerPtr->Check(botAI, context);
|
||||
result = result && ok;
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ bool AttumenTheHuntsmanMarkTargetAction::Execute(Event event)
|
||||
Unit* attumenMounted = GetFirstAliveUnitByEntry(botAI, NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED);
|
||||
if (attumenMounted)
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
MarkTargetWithStar(bot, attumenMounted);
|
||||
|
||||
SetRtiTarget(botAI, "star", attumenMounted);
|
||||
@@ -57,7 +57,7 @@ bool AttumenTheHuntsmanMarkTargetAction::Execute(Event event)
|
||||
}
|
||||
else if (Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight"))
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
MarkTargetWithStar(bot, midnight);
|
||||
|
||||
if (!botAI->IsAssistTankOfIndex(bot, 0))
|
||||
@@ -131,8 +131,10 @@ bool AttumenTheHuntsmanManageDpsTimerAction::Execute(Event event)
|
||||
if (!midnight)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = midnight->GetMap()->GetInstanceId();
|
||||
|
||||
if (midnight && midnight->GetHealth() == midnight->GetMaxHealth())
|
||||
attumenDpsWaitTimer.erase(KARAZHAN_MAP_ID);
|
||||
attumenDpsWaitTimer.erase(instanceId);
|
||||
|
||||
// Midnight is still present as a separate (invisible) unit after Attumen mounts
|
||||
// So this block can be reached
|
||||
@@ -143,7 +145,7 @@ bool AttumenTheHuntsmanManageDpsTimerAction::Execute(Event event)
|
||||
const time_t now = std::time(nullptr);
|
||||
|
||||
if (attumenMounted)
|
||||
attumenDpsWaitTimer.try_emplace(KARAZHAN_MAP_ID, now);
|
||||
attumenDpsWaitTimer.try_emplace(instanceId, now);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -178,7 +180,7 @@ bool MoroesMarkTargetAction::Execute(Event event)
|
||||
|
||||
if (target)
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
MarkTargetWithSkull(bot, target);
|
||||
|
||||
SetRtiTarget(botAI, "skull", target);
|
||||
@@ -297,19 +299,18 @@ bool BigBadWolfPositionBossAction::Execute(Event event)
|
||||
if (wolf->GetVictim() == bot)
|
||||
{
|
||||
const Position& position = BIG_BAD_WOLF_BOSS_POSITION;
|
||||
const float maxStep = 2.0f;
|
||||
float dist = wolf->GetExactDist2d(position);
|
||||
float distanceToPosition = wolf->GetExactDist2d(position);
|
||||
|
||||
if (dist > 0.0f && dist > maxStep)
|
||||
if (distanceToPosition > 2.0f)
|
||||
{
|
||||
float dX = position.GetPositionX() - wolf->GetPositionX();
|
||||
float dY = position.GetPositionY() - wolf->GetPositionY();
|
||||
float moveDist = std::min(maxStep, dist);
|
||||
float moveX = wolf->GetPositionX() + (dX / dist) * moveDist;
|
||||
float moveY = wolf->GetPositionY() + (dY / dist) * moveDist;
|
||||
float moveDist = std::min(5.0f, distanceToPosition);
|
||||
float moveX = wolf->GetPositionX() + (dX / distanceToPosition) * moveDist;
|
||||
float moveY = wolf->GetPositionY() + (dY / distanceToPosition) * moveDist;
|
||||
|
||||
return MoveTo(KARAZHAN_MAP_ID, moveX, moveY, position.GetPositionZ(), false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
MovementPriority::MOVEMENT_COMBAT, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -404,7 +405,7 @@ bool TheCuratorMarkAstralFlareAction::Execute(Event event)
|
||||
if (!flare)
|
||||
return false;
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
MarkTargetWithSkull(bot, flare);
|
||||
|
||||
SetRtiTarget(botAI, "skull", flare);
|
||||
@@ -429,17 +430,17 @@ bool TheCuratorPositionBossAction::Execute(Event event)
|
||||
if (curator->GetVictim() == bot)
|
||||
{
|
||||
const Position& position = THE_CURATOR_BOSS_POSITION;
|
||||
const float maxDistance = 3.0f;
|
||||
float distanceToBossPosition = curator->GetExactDist2d(position);
|
||||
float distanceToPosition = curator->GetExactDist2d(position);
|
||||
|
||||
if (distanceToBossPosition > maxDistance)
|
||||
if (distanceToPosition > 2.0f)
|
||||
{
|
||||
float dX = position.GetPositionX() - curator->GetPositionX();
|
||||
float dY = position.GetPositionY() - curator->GetPositionY();
|
||||
float mX = position.GetPositionX() + (dX / distanceToBossPosition) * maxDistance;
|
||||
float mY = position.GetPositionY() + (dY / distanceToBossPosition) * maxDistance;
|
||||
float moveDist = std::min(10.0f, distanceToPosition);
|
||||
float moveX = position.GetPositionX() + (dX / distanceToPosition) * moveDist;
|
||||
float moveY = position.GetPositionY() + (dY / distanceToPosition) * moveDist;
|
||||
|
||||
return MoveTo(KARAZHAN_MAP_ID, mX, mY, position.GetPositionZ(), false, false, false, false,
|
||||
return MoveTo(KARAZHAN_MAP_ID, moveX, moveY, position.GetPositionZ(), false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT, true, false);
|
||||
}
|
||||
}
|
||||
@@ -997,6 +998,7 @@ bool NetherspiteManageTimersAndTrackersAction::Execute(Event event)
|
||||
if (!netherspite)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = netherspite->GetMap()->GetInstanceId();
|
||||
const ObjectGuid botGuid = bot->GetGUID();
|
||||
const time_t now = std::time(nullptr);
|
||||
|
||||
@@ -1005,8 +1007,8 @@ bool NetherspiteManageTimersAndTrackersAction::Execute(Event event)
|
||||
if (netherspite->GetHealth() == netherspite->GetMaxHealth() &&
|
||||
!netherspite->HasAura(SPELL_GREEN_BEAM_HEAL))
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.insert_or_assign(KARAZHAN_MAP_ID, now);
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.insert_or_assign(instanceId, now);
|
||||
|
||||
if (botAI->IsTank(bot) && !bot->HasAura(SPELL_RED_BEAM_DEBUFF))
|
||||
{
|
||||
@@ -1016,8 +1018,8 @@ bool NetherspiteManageTimersAndTrackersAction::Execute(Event event)
|
||||
}
|
||||
else if (netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.erase(KARAZHAN_MAP_ID);
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.erase(instanceId);
|
||||
|
||||
if (botAI->IsTank(bot))
|
||||
{
|
||||
@@ -1027,8 +1029,8 @@ bool NetherspiteManageTimersAndTrackersAction::Execute(Event event)
|
||||
}
|
||||
else if (!netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
|
||||
{
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.try_emplace(KARAZHAN_MAP_ID, now);
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
netherspiteDpsWaitTimer.try_emplace(instanceId, now);
|
||||
|
||||
if (botAI->IsTank(bot) && bot->HasAura(SPELL_RED_BEAM_DEBUFF))
|
||||
{
|
||||
@@ -1443,6 +1445,7 @@ bool NightbaneManageTimersAndTrackersAction::Execute(Event event)
|
||||
if (!nightbane)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = nightbane->GetMap()->GetInstanceId();
|
||||
const ObjectGuid botGuid = bot->GetGUID();
|
||||
const time_t now = std::time(nullptr);
|
||||
|
||||
@@ -1455,18 +1458,18 @@ bool NightbaneManageTimersAndTrackersAction::Execute(Event event)
|
||||
if (botAI->IsRanged(bot))
|
||||
nightbaneRangedStep.erase(botGuid);
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
nightbaneDpsWaitTimer.erase(KARAZHAN_MAP_ID);
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
nightbaneDpsWaitTimer.erase(instanceId);
|
||||
}
|
||||
// Erase flight phase timer and Rain of Bones tracker on ground phase and start DPS wait timer
|
||||
else if (nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z)
|
||||
{
|
||||
nightbaneRainOfBonesHit.erase(botGuid);
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
nightbaneFlightPhaseStartTimer.erase(KARAZHAN_MAP_ID);
|
||||
nightbaneDpsWaitTimer.try_emplace(KARAZHAN_MAP_ID, now);
|
||||
nightbaneFlightPhaseStartTimer.erase(instanceId);
|
||||
nightbaneDpsWaitTimer.try_emplace(instanceId, now);
|
||||
}
|
||||
}
|
||||
// Erase DPS wait timer and tank and ranged position tracking and start flight phase timer
|
||||
@@ -1479,10 +1482,10 @@ bool NightbaneManageTimersAndTrackersAction::Execute(Event event)
|
||||
if (botAI->IsRanged(bot))
|
||||
nightbaneRangedStep.erase(botGuid);
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
nightbaneDpsWaitTimer.erase(KARAZHAN_MAP_ID);
|
||||
nightbaneFlightPhaseStartTimer.try_emplace(KARAZHAN_MAP_ID, now);
|
||||
nightbaneDpsWaitTimer.erase(instanceId);
|
||||
nightbaneFlightPhaseStartTimer.try_emplace(instanceId, now);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -105,8 +105,8 @@ namespace KarazhanHelpers
|
||||
}
|
||||
}
|
||||
|
||||
// Only one bot is needed to set/reset mapwide timers
|
||||
bool IsMapIDTimerManager(PlayerbotAI* botAI, Player* bot)
|
||||
// Only one bot is needed to set/reset instance-wide timers
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace KarazhanHelpers
|
||||
void MarkTargetWithCircle(Player* bot, Unit* target);
|
||||
void MarkTargetWithMoon(Player* bot, Unit* target);
|
||||
void SetRtiTarget(PlayerbotAI* botAI, const std::string& rtiName, Unit* target);
|
||||
bool IsMapIDTimerManager(PlayerbotAI* botAI, Player* bot);
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot);
|
||||
Unit* GetFirstAliveUnit(const std::vector<Unit*>& units);
|
||||
Unit* GetFirstAliveUnitByEntry(PlayerbotAI* botAI, uint32 entry);
|
||||
Unit* GetNearestPlayerInRadius(Player* bot, float radius);
|
||||
|
||||
@@ -61,10 +61,11 @@ float AttumenTheHuntsmanWaitForDpsMultiplier::GetValue(Action* action)
|
||||
if (!attumenMounted)
|
||||
return 1.0f;
|
||||
|
||||
const uint32 instanceId = attumenMounted->GetMap()->GetInstanceId();
|
||||
const time_t now = std::time(nullptr);
|
||||
const uint8 dpsWaitSeconds = 8;
|
||||
|
||||
auto it = attumenDpsWaitTimer.find(KARAZHAN_MAP_ID);
|
||||
auto it = attumenDpsWaitTimer.find(instanceId);
|
||||
if (it == attumenDpsWaitTimer.end() || (now - it->second) < dpsWaitSeconds)
|
||||
{
|
||||
if (!botAI->IsMainTank(bot))
|
||||
@@ -201,10 +202,11 @@ float NetherspiteWaitForDpsMultiplier::GetValue(Action* action)
|
||||
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
|
||||
return 1.0f;
|
||||
|
||||
const uint32 instanceId = netherspite->GetMap()->GetInstanceId();
|
||||
const time_t now = std::time(nullptr);
|
||||
const uint8 dpsWaitSeconds = 5;
|
||||
|
||||
auto it = netherspiteDpsWaitTimer.find(KARAZHAN_MAP_ID);
|
||||
auto it = netherspiteDpsWaitTimer.find(instanceId);
|
||||
if (it == netherspiteDpsWaitTimer.end() || (now - it->second) < dpsWaitSeconds)
|
||||
{
|
||||
if (!botAI->IsTank(bot))
|
||||
@@ -299,10 +301,11 @@ float NightbaneWaitForDpsMultiplier::GetValue(Action* action)
|
||||
if (!nightbane || nightbane->GetPositionZ() > NIGHTBANE_FLIGHT_Z)
|
||||
return 1.0f;
|
||||
|
||||
const uint32 instanceId = nightbane->GetMap()->GetInstanceId();
|
||||
const time_t now = std::time(nullptr);
|
||||
const uint8 dpsWaitSeconds = 8;
|
||||
|
||||
auto it = nightbaneDpsWaitTimer.find(KARAZHAN_MAP_ID);
|
||||
auto it = nightbaneDpsWaitTimer.find(instanceId);
|
||||
if (it == nightbaneDpsWaitTimer.end() || (now - it->second) < dpsWaitSeconds)
|
||||
{
|
||||
if (!botAI->IsMainTank(bot))
|
||||
|
||||
@@ -40,7 +40,7 @@ bool AttumenTheHuntsmanAttumenIsMountedTrigger::IsActive()
|
||||
|
||||
bool AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger::IsActive()
|
||||
{
|
||||
if (!IsMapIDTimerManager(botAI, bot))
|
||||
if (!IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight");
|
||||
@@ -110,7 +110,7 @@ bool BigBadWolfBossIsChasingLittleRedRidingHoodTrigger::IsActive()
|
||||
|
||||
bool RomuloAndJulianneBothBossesRevivedTrigger::IsActive()
|
||||
{
|
||||
if (!IsMapIDTimerManager(botAI, bot))
|
||||
if (!IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* romulo = AI_VALUE2(Unit*, "find target", "romulo");
|
||||
@@ -126,7 +126,7 @@ bool RomuloAndJulianneBothBossesRevivedTrigger::IsActive()
|
||||
|
||||
bool WizardOfOzNeedTargetPriorityTrigger::IsActive()
|
||||
{
|
||||
if (!IsMapIDTimerManager(botAI, bot))
|
||||
if (!IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* dorothee = AI_VALUE2(Unit*, "find target", "dorothee");
|
||||
@@ -178,7 +178,7 @@ bool TheCuratorBossAstralFlaresCastArcingSearTrigger::IsActive()
|
||||
|
||||
bool TerestianIllhoofNeedTargetPriorityTrigger::IsActive()
|
||||
{
|
||||
if (!IsMapIDTimerManager(botAI, bot))
|
||||
if (!IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* illhoof = AI_VALUE2(Unit*, "find target", "terestian illhoof");
|
||||
@@ -202,7 +202,7 @@ bool ShadeOfAranFlameWreathIsActiveTrigger::IsActive()
|
||||
// Exclusion of Banish is so the player may Banish elementals if they wish
|
||||
bool ShadeOfAranConjuredElementalsSummonedTrigger::IsActive()
|
||||
{
|
||||
if (!IsMapIDTimerManager(botAI, bot))
|
||||
if (!IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* elemental = AI_VALUE2(Unit*, "find target", "conjured elemental");
|
||||
@@ -279,7 +279,7 @@ bool NetherspiteBossIsBanishedTrigger::IsActive()
|
||||
|
||||
bool NetherspiteNeedToManageTimersAndTrackersTrigger::IsActive()
|
||||
{
|
||||
if (!botAI->IsTank(bot) && !IsMapIDTimerManager(botAI, bot))
|
||||
if (!botAI->IsTank(bot) && !IsInstanceTimerManager(botAI, bot))
|
||||
return false;
|
||||
|
||||
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
|
||||
@@ -370,11 +370,12 @@ bool NightbaneBossIsFlyingTrigger::IsActive()
|
||||
if (!nightbane || nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = nightbane->GetMap()->GetInstanceId();
|
||||
const time_t now = std::time(nullptr);
|
||||
const uint8 flightPhaseDurationSeconds = 35;
|
||||
|
||||
return nightbaneFlightPhaseStartTimer.find(KARAZHAN_MAP_ID) != nightbaneFlightPhaseStartTimer.end() &&
|
||||
(now - nightbaneFlightPhaseStartTimer[KARAZHAN_MAP_ID] < flightPhaseDurationSeconds);
|
||||
return nightbaneFlightPhaseStartTimer.find(instanceId) != nightbaneFlightPhaseStartTimer.end() &&
|
||||
(now - nightbaneFlightPhaseStartTimer[instanceId] < flightPhaseDurationSeconds);
|
||||
}
|
||||
|
||||
bool NightbaneNeedToManageTimersAndTrackersTrigger::IsActive()
|
||||
|
||||
@@ -401,14 +401,20 @@ std::unordered_map<ObjectGuid, bool> MagtheridonSpreadRangedAction::hasReachedIn
|
||||
|
||||
bool MagtheridonSpreadRangedAction::Execute(Event event)
|
||||
{
|
||||
Unit* magtheridon = AI_VALUE2(Unit*, "find target", "magtheridon");
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
|
||||
|
||||
// Wait for 6 seconds after Magtheridon activates to spread
|
||||
const uint8 spreadWaitSeconds = 6;
|
||||
auto it = magtheridonSpreadWaitTimer.find(bot->GetMapId());
|
||||
if (it == magtheridonSpreadWaitTimer.end() ||
|
||||
auto it = spreadWaitTimer.find(instanceId);
|
||||
if (it == spreadWaitTimer.end() ||
|
||||
(time(nullptr) - it->second) < spreadWaitSeconds)
|
||||
return false;
|
||||
|
||||
@@ -416,8 +422,8 @@ bool MagtheridonSpreadRangedAction::Execute(Event event)
|
||||
if (cubeIt != botToCubeAssignment.end())
|
||||
{
|
||||
time_t now = time(nullptr);
|
||||
auto timerIt = magtheridonBlastNovaTimer.find(bot->GetMapId());
|
||||
if (timerIt != magtheridonBlastNovaTimer.end())
|
||||
auto timerIt = blastNovaTimer.find(instanceId);
|
||||
if (timerIt != blastNovaTimer.end())
|
||||
{
|
||||
time_t lastBlastNova = timerIt->second;
|
||||
if (now - lastBlastNova >= 49)
|
||||
@@ -559,8 +565,8 @@ bool MagtheridonUseManticronCubeAction::HandleCubeRelease(Unit* magtheridon, Gam
|
||||
|
||||
bool MagtheridonUseManticronCubeAction::ShouldActivateCubeLogic(Unit* magtheridon)
|
||||
{
|
||||
auto timerIt = magtheridonBlastNovaTimer.find(bot->GetMapId());
|
||||
if (timerIt == magtheridonBlastNovaTimer.end())
|
||||
auto timerIt = blastNovaTimer.find(magtheridon->GetMap()->GetInstanceId());
|
||||
if (timerIt == blastNovaTimer.end())
|
||||
return false;
|
||||
|
||||
time_t now = time(nullptr);
|
||||
@@ -650,52 +656,38 @@ bool MagtheridonManageTimersAndAssignmentsAction::Execute(Event event)
|
||||
if (!magtheridon)
|
||||
return false;
|
||||
|
||||
uint32 mapId = magtheridon->GetMapId();
|
||||
const uint32 instanceId = magtheridon->GetMap()->GetInstanceId();
|
||||
const time_t now = time(nullptr);
|
||||
|
||||
bool blastNovaActive = magtheridon->HasUnitState(UNIT_STATE_CASTING) &&
|
||||
magtheridon->FindCurrentSpellBySpellId(SPELL_BLAST_NOVA);
|
||||
bool lastBlastNova = lastBlastNovaState[mapId];
|
||||
bool lastBlastNova = lastBlastNovaState[instanceId];
|
||||
|
||||
if (lastBlastNova && !blastNovaActive && IsMapIDTimerManager(botAI, bot))
|
||||
magtheridonBlastNovaTimer[mapId] = time(nullptr);
|
||||
lastBlastNovaState[mapId] = blastNovaActive;
|
||||
if (lastBlastNova && !blastNovaActive && IsInstanceTimerManager(botAI, bot))
|
||||
blastNovaTimer[instanceId] = now;
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
lastBlastNovaState[instanceId] = blastNovaActive;
|
||||
|
||||
if (!magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
{
|
||||
if (!magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
if (magtheridonSpreadWaitTimer.find(mapId) == magtheridonSpreadWaitTimer.end())
|
||||
magtheridonSpreadWaitTimer[mapId] = time(nullptr);
|
||||
|
||||
if (magtheridonBlastNovaTimer.find(mapId) == magtheridonBlastNovaTimer.end())
|
||||
magtheridonBlastNovaTimer[mapId] = time(nullptr);
|
||||
|
||||
if (magtheridonAggroWaitTimer.find(mapId) == magtheridonAggroWaitTimer.end())
|
||||
magtheridonAggroWaitTimer[mapId] = time(nullptr);
|
||||
spreadWaitTimer.try_emplace(instanceId, now);
|
||||
blastNovaTimer.try_emplace(instanceId, now);
|
||||
dpsWaitTimer.try_emplace(instanceId, now);
|
||||
}
|
||||
}
|
||||
|
||||
if (magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
else
|
||||
{
|
||||
if (!MagtheridonSpreadRangedAction::initialPositions.empty())
|
||||
MagtheridonSpreadRangedAction::initialPositions.clear();
|
||||
MagtheridonSpreadRangedAction::initialPositions.clear();
|
||||
MagtheridonSpreadRangedAction::hasReachedInitialPosition.clear();
|
||||
botToCubeAssignment.clear();
|
||||
|
||||
if (!MagtheridonSpreadRangedAction::hasReachedInitialPosition.empty())
|
||||
MagtheridonSpreadRangedAction::hasReachedInitialPosition.clear();
|
||||
|
||||
if (!botToCubeAssignment.empty())
|
||||
botToCubeAssignment.clear();
|
||||
|
||||
if (IsMapIDTimerManager(botAI, bot))
|
||||
if (IsInstanceTimerManager(botAI, bot))
|
||||
{
|
||||
if (magtheridonSpreadWaitTimer.find(mapId) != magtheridonSpreadWaitTimer.end())
|
||||
magtheridonSpreadWaitTimer.erase(mapId);
|
||||
|
||||
if (magtheridonBlastNovaTimer.find(mapId) != magtheridonBlastNovaTimer.end())
|
||||
magtheridonBlastNovaTimer.erase(mapId);
|
||||
|
||||
if (magtheridonAggroWaitTimer.find(mapId) != magtheridonAggroWaitTimer.end())
|
||||
magtheridonAggroWaitTimer.erase(mapId);
|
||||
spreadWaitTimer.erase(instanceId);
|
||||
blastNovaTimer.erase(instanceId);
|
||||
dpsWaitTimer.erase(instanceId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -170,9 +170,9 @@ namespace MagtheridonHelpers
|
||||
}
|
||||
|
||||
std::unordered_map<uint32, bool> lastBlastNovaState;
|
||||
std::unordered_map<uint32, time_t> magtheridonBlastNovaTimer;
|
||||
std::unordered_map<uint32, time_t> magtheridonSpreadWaitTimer;
|
||||
std::unordered_map<uint32, time_t> magtheridonAggroWaitTimer;
|
||||
std::unordered_map<uint32, time_t> blastNovaTimer;
|
||||
std::unordered_map<uint32, time_t> spreadWaitTimer;
|
||||
std::unordered_map<uint32, time_t> dpsWaitTimer;
|
||||
|
||||
bool IsSafeFromMagtheridonHazards(PlayerbotAI* botAI, Player* bot, float x, float y, float z)
|
||||
{
|
||||
@@ -209,14 +209,14 @@ namespace MagtheridonHelpers
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsMapIDTimerManager(PlayerbotAI* botAI, Player* bot)
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
||||
{
|
||||
Player* member = ref->GetSource();
|
||||
if (member && member->IsAlive() && !botAI->IsMainTank(member) && GET_PLAYERBOT_AI(member))
|
||||
if (member && member->IsAlive() && botAI->IsDps(member) && GET_PLAYERBOT_AI(member))
|
||||
return member == bot;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace MagtheridonHelpers
|
||||
void MarkTargetWithCross(Player* bot, Unit* target);
|
||||
void SetRtiTarget(PlayerbotAI* botAI, const std::string& rtiName, Unit* target);
|
||||
bool IsSafeFromMagtheridonHazards(PlayerbotAI* botAI, Player* bot, float x, float y, float z);
|
||||
bool IsMapIDTimerManager(PlayerbotAI* botAI, Player* bot);
|
||||
bool IsInstanceTimerManager(PlayerbotAI* botAI, Player* bot);
|
||||
|
||||
struct Location
|
||||
{
|
||||
@@ -82,9 +82,9 @@ namespace MagtheridonHelpers
|
||||
std::vector<CubeInfo> GetAllCubeInfosByDbGuids(Map* map, const std::vector<uint32>& cubeDbGuids);
|
||||
void AssignBotsToCubesByGuidAndCoords(Group* group, const std::vector<CubeInfo>& cubes, PlayerbotAI* botAI);
|
||||
extern std::unordered_map<uint32, bool> lastBlastNovaState;
|
||||
extern std::unordered_map<uint32, time_t> magtheridonBlastNovaTimer;
|
||||
extern std::unordered_map<uint32, time_t> magtheridonSpreadWaitTimer;
|
||||
extern std::unordered_map<uint32, time_t> magtheridonAggroWaitTimer;
|
||||
extern std::unordered_map<uint32, time_t> blastNovaTimer;
|
||||
extern std::unordered_map<uint32, time_t> spreadWaitTimer;
|
||||
extern std::unordered_map<uint32, time_t> dpsWaitTimer;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -41,10 +41,10 @@ float MagtheridonWaitToAttackMultiplier::GetValue(Action* action)
|
||||
if (!magtheridon || magtheridon->HasAura(SPELL_SHADOW_CAGE))
|
||||
return 1.0f;
|
||||
|
||||
const uint8 aggroWaitSeconds = 6;
|
||||
auto it = magtheridonAggroWaitTimer.find(bot->GetMapId());
|
||||
if (it == magtheridonAggroWaitTimer.end() ||
|
||||
(time(nullptr) - it->second) < aggroWaitSeconds)
|
||||
const uint8 dpsWaitSeconds = 6;
|
||||
auto it = dpsWaitTimer.find(magtheridon->GetMap()->GetInstanceId());
|
||||
if (it == dpsWaitTimer.end() ||
|
||||
(time(nullptr) - it->second) < dpsWaitSeconds)
|
||||
{
|
||||
if (!botAI->IsMainTank(bot) && (dynamic_cast<AttackAction*>(action) ||
|
||||
(!botAI->IsHeal(bot) && dynamic_cast<CastSpellAction*>(action))))
|
||||
|
||||
@@ -7,4 +7,14 @@
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool NoRtiTrigger::IsActive() { return !AI_VALUE(Unit*, "rti target"); }
|
||||
bool NoRtiTrigger::IsActive()
|
||||
{
|
||||
// Do not auto-react to raid icons while out of combat.
|
||||
// Out-of-combat RTI usage (explicit chat commands) is handled by chat triggers,
|
||||
// not by this generic trigger.
|
||||
if (!bot->IsInCombat())
|
||||
return false;
|
||||
|
||||
Unit* target = AI_VALUE(Unit*, "rti target");
|
||||
return target != nullptr;
|
||||
}
|
||||
|
||||
@@ -21,11 +21,37 @@ bool IsSameLocation(WorldLocation const& a, WorldLocation const& b)
|
||||
|
||||
bool Formation::IsNullLocation(WorldLocation const& loc) { return IsSameLocation(loc, Formation::NullLocation); }
|
||||
|
||||
bool ValidateTargetContext(Unit* a, Unit* b, Map*& outMap)
|
||||
{
|
||||
if (!a || !b || a == b)
|
||||
return false;
|
||||
|
||||
if (!a->IsInWorld() || !b->IsInWorld())
|
||||
return false;
|
||||
|
||||
if (a->IsDuringRemoveFromWorld() || b->IsDuringRemoveFromWorld())
|
||||
return false;
|
||||
|
||||
Map* map = a->GetMap();
|
||||
if (!map || map != b->GetMap())
|
||||
return false;
|
||||
|
||||
outMap = map;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateTargetContext(Unit* a, Unit* b)
|
||||
{
|
||||
Map* unused = nullptr;
|
||||
return ValidateTargetContext(a, b, unused);
|
||||
}
|
||||
|
||||
WorldLocation MoveAheadFormation::GetLocation()
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master || master == bot)
|
||||
return WorldLocation();
|
||||
if (!ValidateTargetContext(master, bot))
|
||||
return Formation::NullLocation;
|
||||
|
||||
WorldLocation loc = GetLocationInternal();
|
||||
if (Formation::IsNullLocation(loc))
|
||||
@@ -40,7 +66,7 @@ WorldLocation MoveAheadFormation::GetLocation()
|
||||
// float ori = master->GetOrientation();
|
||||
// float x1 = x + sPlayerbotAIConfig->tooCloseDistance * cos(ori);
|
||||
// float y1 = y + sPlayerbotAIConfig->tooCloseDistance * sin(ori);
|
||||
// float ground = master->GetMap()->GetHeight(x1, y1, z);
|
||||
// float ground = map->GetHeight(x1, y1, z);
|
||||
// if (ground > INVALID_HEIGHT)
|
||||
// {
|
||||
// x = x1;
|
||||
@@ -48,7 +74,7 @@ WorldLocation MoveAheadFormation::GetLocation()
|
||||
// }
|
||||
// }
|
||||
|
||||
// float ground = master->GetMap()->GetHeight(x, y, z);
|
||||
// float ground = map->GetHeight(x, y, z);
|
||||
// if (ground <= INVALID_HEIGHT)
|
||||
// return Formation::NullLocation;
|
||||
|
||||
@@ -81,16 +107,17 @@ public:
|
||||
WorldLocation GetLocationInternal() override
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return WorldLocation();
|
||||
Map* map = nullptr;
|
||||
if (!ValidateTargetContext(master, bot, map))
|
||||
return Formation::NullLocation;
|
||||
|
||||
float range = sPlayerbotAIConfig->followDistance;
|
||||
float angle = GetFollowAngle();
|
||||
float x = master->GetPositionX() + cos(angle) * range;
|
||||
float y = master->GetPositionY() + sin(angle) * range;
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
if (!map->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range;
|
||||
y = master->GetPositionY() + sin(angle) * range;
|
||||
@@ -111,8 +138,9 @@ public:
|
||||
WorldLocation GetLocationInternal() override
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return WorldLocation();
|
||||
Map* map = nullptr;
|
||||
if (!ValidateTargetContext(master, bot, map))
|
||||
return Formation::NullLocation;
|
||||
|
||||
float range = sPlayerbotAIConfig->followDistance;
|
||||
float angle = GetFollowAngle();
|
||||
@@ -120,49 +148,28 @@ public:
|
||||
time_t now = time(nullptr);
|
||||
if (!lastChangeTime || now - lastChangeTime >= 3)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return WorldLocation();
|
||||
lastChangeTime = now;
|
||||
|
||||
float range = sPlayerbotAIConfig->followDistance;
|
||||
float angle = GetFollowAngle();
|
||||
|
||||
time_t now = time(nullptr);
|
||||
if (!lastChangeTime || now - lastChangeTime >= 3)
|
||||
{
|
||||
lastChangeTime = now;
|
||||
dx = (urand(0, 10) / 10.0 - 0.5) * sPlayerbotAIConfig->tooCloseDistance;
|
||||
dy = (urand(0, 10) / 10.0 - 0.5) * sPlayerbotAIConfig->tooCloseDistance;
|
||||
dr = sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
float x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
float y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
|
||||
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
// bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
||||
// bot->GetPositionZ(), x, y, z);
|
||||
return WorldLocation(master->GetMapId(), x, y, z);
|
||||
dx = (urand(0, 10) / 10.0f - 0.5f) * sPlayerbotAIConfig->tooCloseDistance;
|
||||
dy = (urand(0, 10) / 10.0f - 0.5f) * sPlayerbotAIConfig->tooCloseDistance;
|
||||
dr = std::sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
float x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
float y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
float x = master->GetPositionX() + std::cos(angle) * range + dx;
|
||||
float y = master->GetPositionY() + std::sin(angle) * range + dy;
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
|
||||
if (!map->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
// Recompute a clean fallback and clamp Z
|
||||
x = master->GetPositionX() + std::cos(angle) * range + dx;
|
||||
y = master->GetPositionY() + std::sin(angle) * range + dy;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
|
||||
return WorldLocation(master->GetMapId(), x, y, z);
|
||||
}
|
||||
|
||||
@@ -182,16 +189,18 @@ public:
|
||||
|
||||
WorldLocation GetLocation() override
|
||||
{
|
||||
float range = 2.0f;
|
||||
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
Player* master = GetMaster();
|
||||
if (!target && target != bot)
|
||||
|
||||
// Fix: if no target OR target is the bot, fall back to master
|
||||
if (!target || target == bot)
|
||||
target = master;
|
||||
|
||||
if (!target)
|
||||
Map* map = nullptr;
|
||||
if (!ValidateTargetContext(master, bot, map))
|
||||
return Formation::NullLocation;
|
||||
|
||||
float range = 2.0f;
|
||||
switch (bot->getClass())
|
||||
{
|
||||
case CLASS_HUNTER:
|
||||
@@ -214,14 +223,16 @@ public:
|
||||
float x = target->GetPositionX() + cos(angle) * range;
|
||||
float y = target->GetPositionY() + sin(angle) * range;
|
||||
float z = target->GetPositionZ();
|
||||
if (!target->GetMap()->CheckCollisionAndGetValidCoords(target, target->GetPositionX(), target->GetPositionY(),
|
||||
target->GetPositionZ(), x, y, z))
|
||||
|
||||
if (!map->CheckCollisionAndGetValidCoords(target, target->GetPositionX(), target->GetPositionY(),
|
||||
target->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = target->GetPositionX() + cos(angle) * range;
|
||||
y = target->GetPositionY() + sin(angle) * range;
|
||||
z = target->GetPositionZ();
|
||||
target->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
|
||||
return WorldLocation(bot->GetMapId(), x, y, z);
|
||||
}
|
||||
};
|
||||
@@ -249,18 +260,18 @@ public:
|
||||
float orientation = master->GetOrientation();
|
||||
|
||||
std::vector<Player*> players;
|
||||
GroupReference* gref = group->GetFirstMember();
|
||||
while (gref)
|
||||
players.reserve(group->GetMembersCount());
|
||||
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (member != master)
|
||||
players.push_back(member);
|
||||
if (!member || member == master)
|
||||
continue;
|
||||
|
||||
gref = gref->next();
|
||||
players.push_back(member);
|
||||
}
|
||||
|
||||
players.insert(players.begin() + group->GetMembersCount() / 2, master);
|
||||
|
||||
players.insert(players.begin() + players.size() / 2, master);
|
||||
return MoveLine(players, 0.0f, x, y, z, orientation, range);
|
||||
}
|
||||
};
|
||||
@@ -289,19 +300,17 @@ public:
|
||||
|
||||
std::vector<Player*> tanks;
|
||||
std::vector<Player*> dps;
|
||||
GroupReference* gref = group->GetFirstMember();
|
||||
while (gref)
|
||||
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (member != master)
|
||||
{
|
||||
if (botAI->IsTank(member))
|
||||
tanks.push_back(member);
|
||||
else
|
||||
dps.push_back(member);
|
||||
}
|
||||
if (!member || member == master)
|
||||
continue;
|
||||
|
||||
gref = gref->next();
|
||||
if (botAI->IsTank(member))
|
||||
tanks.push_back(member);
|
||||
else
|
||||
dps.push_back(member);
|
||||
}
|
||||
|
||||
if (botAI->IsTank(master))
|
||||
@@ -310,25 +319,21 @@ public:
|
||||
dps.insert(dps.begin() + (dps.size() + 1) / 2, master);
|
||||
|
||||
if (botAI->IsTank(bot) && botAI->IsTank(master))
|
||||
{
|
||||
return MoveLine(tanks, 0.0f, x, y, z, orientation, range);
|
||||
}
|
||||
|
||||
if (!botAI->IsTank(bot) && !botAI->IsTank(master))
|
||||
{
|
||||
return MoveLine(dps, 0.0f, x, y, z, orientation, range);
|
||||
}
|
||||
|
||||
if (botAI->IsTank(bot) && !botAI->IsTank(master))
|
||||
{
|
||||
float diff = tanks.size() % 2 == 0 ? -sPlayerbotAIConfig->tooCloseDistance / 2.0f : 0.0f;
|
||||
float diff = (tanks.size() % 2 == 0) ? -sPlayerbotAIConfig->tooCloseDistance / 2.0f : 0.0f;
|
||||
return MoveLine(tanks, diff, x + cos(orientation) * range, y + sin(orientation) * range, z, orientation,
|
||||
range);
|
||||
}
|
||||
|
||||
if (!botAI->IsTank(bot) && botAI->IsTank(master))
|
||||
{
|
||||
float diff = dps.size() % 2 == 0 ? -sPlayerbotAIConfig->tooCloseDistance / 2.0f : 0.0f;
|
||||
float diff = (dps.size() % 2 == 0) ? -sPlayerbotAIConfig->tooCloseDistance / 2.0f : 0.0f;
|
||||
return MoveLine(dps, diff, x - cos(orientation) * range, y - sin(orientation) * range, z, orientation,
|
||||
range);
|
||||
}
|
||||
@@ -344,65 +349,69 @@ public:
|
||||
|
||||
WorldLocation GetLocation() override
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
Map* map = nullptr;
|
||||
if (!ValidateTargetContext(master, bot, map))
|
||||
return Formation::NullLocation;
|
||||
|
||||
float range = sPlayerbotAIConfig->farDistance;
|
||||
float followRange = sPlayerbotAIConfig->followDistance;
|
||||
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return Formation::NullLocation;
|
||||
|
||||
if (sServerFacade->GetDistance2d(bot, master) <= range)
|
||||
return Formation::NullLocation;
|
||||
|
||||
float angle = master->GetAngle(bot);
|
||||
float angleToBot = master->GetAngle(bot);
|
||||
float followAngle = GetFollowAngle();
|
||||
|
||||
float x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
float y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
float x = master->GetPositionX() + cos(angleToBot) * range + cos(followAngle) * followRange;
|
||||
float y = master->GetPositionY() + sin(angleToBot) * range + sin(followAngle) * followRange;
|
||||
float z = master->GetPositionZ();
|
||||
|
||||
float ground = master->GetMapHeight(x, y, z + 30.0f);
|
||||
if (ground <= INVALID_HEIGHT)
|
||||
{
|
||||
float minDist = 0, minX = 0, minY = 0;
|
||||
for (float angle = 0.0f; angle <= 2 * M_PI; angle += M_PI / 16.0f)
|
||||
float minDist = 0.f;
|
||||
float minX = 0.f, minY = 0.f;
|
||||
|
||||
for (float a = 0.0f; a <= 2 * M_PI; a += M_PI / 16.0f)
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
float dist = sServerFacade->GetDistance2d(bot, x, y);
|
||||
float ground = master->GetMapHeight(x, y, z + 30.0f);
|
||||
if (ground > INVALID_HEIGHT && (!minDist || minDist > dist))
|
||||
float tx = master->GetPositionX() + cos(a) * range + cos(followAngle) * followRange;
|
||||
float ty = master->GetPositionY() + sin(a) * range + sin(followAngle) * followRange;
|
||||
|
||||
float dist = sServerFacade->GetDistance2d(bot, tx, ty);
|
||||
float tg = master->GetMapHeight(tx, ty, z + 30.0f);
|
||||
|
||||
if (tg > INVALID_HEIGHT && (!minDist || dist < minDist))
|
||||
{
|
||||
minDist = dist;
|
||||
minX = x;
|
||||
minY = y;
|
||||
minX = tx;
|
||||
minY = ty;
|
||||
}
|
||||
}
|
||||
|
||||
if (minDist)
|
||||
if (!minDist)
|
||||
return Formation::NullLocation;
|
||||
|
||||
float lz = z;
|
||||
if (!map->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), minX, minY, lz))
|
||||
{
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
|
||||
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(bot->GetMapId(), minX, minY, z);
|
||||
lz = z + master->GetHoverHeight();
|
||||
master->UpdateAllowedPositionZ(minX, minY, lz);
|
||||
}
|
||||
|
||||
return Formation::NullLocation;
|
||||
return WorldLocation(bot->GetMapId(), minX, minY, lz);
|
||||
}
|
||||
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
if (!map->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
x = master->GetPositionX() + cos(angleToBot) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angleToBot) * range + sin(followAngle) * followRange;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
|
||||
return WorldLocation(bot->GetMapId(), x, y, z);
|
||||
}
|
||||
};
|
||||
@@ -653,31 +662,36 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
|
||||
float orientation, float range)
|
||||
{
|
||||
float count = line.size();
|
||||
float angle = orientation - M_PI / 2.0f;
|
||||
float x = cx + cos(angle) * (range * floor(count / 2.0f) + diff);
|
||||
float y = cy + sin(angle) * (range * floor(count / 2.0f) + diff);
|
||||
float angleLeft = orientation - M_PI / 2.0f;
|
||||
float x0 = cx + std::cos(angleLeft) * (range * std::floor(count / 2.0f) + diff);
|
||||
float y0 = cy + std::sin(angleLeft) * (range * std::floor(count / 2.0f) + diff);
|
||||
|
||||
uint32 index = 0;
|
||||
for (Player* member : line)
|
||||
{
|
||||
if (member == bot)
|
||||
{
|
||||
float angle = orientation + M_PI / 2.0f;
|
||||
float angleRight = orientation + M_PI / 2.0f;
|
||||
float radius = range * index;
|
||||
|
||||
float lx = x + cos(angle) * radius;
|
||||
float ly = y + sin(angle) * radius;
|
||||
float lx = x0 + std::cos(angleRight) * radius;
|
||||
float ly = y0 + std::sin(angleRight) * radius;
|
||||
float lz = cz;
|
||||
|
||||
Player* master = botAI->GetMaster();
|
||||
if (!master || !master->GetMap()->CheckCollisionAndGetValidCoords(
|
||||
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), lx, ly, lz))
|
||||
Map* map = master ? master->GetMap() : nullptr;
|
||||
|
||||
// if not fully in world ignore collision corrections.
|
||||
if (!master || !map || !bot || map != bot->GetMap() || !master->IsInWorld() ||
|
||||
master->IsDuringRemoveFromWorld() || !bot->IsInWorld() || bot->IsDuringRemoveFromWorld())
|
||||
{
|
||||
lx = x + cos(angle) * radius;
|
||||
ly = y + sin(angle) * radius;
|
||||
lz = cz;
|
||||
return WorldLocation(bot->GetMapId(), lx, ly, lz);
|
||||
}
|
||||
|
||||
// if fully loaded check collision and applies coordinate corrections if needed
|
||||
map->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), lx, ly, lz);
|
||||
|
||||
return WorldLocation(bot->GetMapId(), lx, ly, lz);
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ ItemUsage ItemUsageValue::Calculate()
|
||||
return ITEM_USAGE_USE;
|
||||
|
||||
if (proto->Class == ITEM_CLASS_CONSUMABLE &&
|
||||
(proto->MaxCount == 0 || AI_VALUE2(uint32, "item count", proto->Name1) < proto->MaxCount))
|
||||
(proto->MaxCount == 0 || bot->GetItemCount(itemId, false) < proto->MaxCount))
|
||||
{
|
||||
std::string const foodType = GetConsumableType(proto, bot->GetPower(POWER_MANA));
|
||||
|
||||
@@ -520,7 +520,7 @@ bool ItemUsageValue::IsItemUsefulForQuest(Player* player, ItemTemplate const* pr
|
||||
{
|
||||
if (quest->RequiredItemId[i] == proto->ItemId)
|
||||
{
|
||||
if (AI_VALUE2(uint32, "item count", proto->Name1) >= quest->RequiredItemCount[i])
|
||||
if (player->GetItemCount(proto->ItemId, false) >= quest->RequiredItemCount[i])
|
||||
continue;
|
||||
|
||||
return true; // Item is directly required for a quest
|
||||
@@ -549,7 +549,7 @@ bool ItemUsageValue::IsItemUsefulForQuest(Player* player, ItemTemplate const* pr
|
||||
{
|
||||
if (quest->RequiredItemId[j] == createdItemId)
|
||||
{
|
||||
if (AI_VALUE2(uint32, "item count", createdItemId) >= quest->RequiredItemCount[j])
|
||||
if (player->GetItemCount(createdItemId, false) >= quest->RequiredItemCount[j])
|
||||
continue;
|
||||
|
||||
return true; // Item is useful because it creates a required quest item
|
||||
|
||||
@@ -64,5 +64,15 @@ Unit* RtiTargetValue::Calculate()
|
||||
sPlayerbotAIConfig->sightDistance))
|
||||
return nullptr;
|
||||
|
||||
// Also prevent chasing raid icon targets that are too far away from the master,
|
||||
// even if they are technically visible to the bot.
|
||||
if (Player* master = botAI->GetMaster())
|
||||
{
|
||||
if (master->IsInWorld() && master->GetMapId() == unit->GetMapId() &&
|
||||
sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(master, unit),
|
||||
sPlayerbotAIConfig->sightDistance))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return unit;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user