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https://github.com/mod-playerbots/mod-playerbots.git
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2 Commits
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master
| Author | SHA1 | Date | |
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965d300203 | ||
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dc55ecfd9c |
@@ -90,18 +90,25 @@ void AutoMaintenanceOnLevelupAction::LearnQuestSpells(std::ostringstream* out)
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//uint32 questId = i->first; //not used, line marked for removal.
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Quest const* quest = i->second;
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if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
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// only process class-specific quests to learn class-related spells, cuz
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// we don't want all these bunch of entries to be handled!
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if (!quest->GetRequiredClasses())
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continue;
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if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
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!bot->SatisfyQuestRace(quest, false))
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// skip quests that are repeatable, too low level, or above bots' level
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if (quest->IsRepeatable() || quest->GetMinLevel() < 10 || quest->GetMinLevel() > bot->GetLevel())
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continue;
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if (quest->GetRewSpellCast() > 0)
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// skip if bot doesnt satisfy class, race, or skill requirements
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if (!bot->SatisfyQuestClass(quest, false) || !bot->SatisfyQuestRace(quest, false) ||
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!bot->SatisfyQuestSkill(quest, false))
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continue;
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if (quest->GetRewSpellCast() > 0) // RewardSpell - expected route
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{
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LearnSpell(quest->GetRewSpellCast(), out);
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}
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else if (quest->GetRewSpell() > 0)
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else if (quest->GetRewSpell() > 0) // RewardDisplaySpell - fallback
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{
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LearnSpell(quest->GetRewSpell(), out);
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}
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@@ -123,35 +130,37 @@ std::string const AutoMaintenanceOnLevelupAction::FormatSpell(SpellInfo const* s
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void AutoMaintenanceOnLevelupAction::LearnSpell(uint32 spellId, std::ostringstream* out)
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{
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SpellInfo const* proto = sSpellMgr->GetSpellInfo(spellId);
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if (!proto)
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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bool learned = false;
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for (uint8 j = 0; j < 3; ++j)
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SpellInfo const* triggeredInfo;
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// find effect with learn spell and check if we have this spell
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bool found = false;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (proto->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
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if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell &&
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!bot->HasSpell(spellInfo->Effects[i].TriggerSpell))
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{
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uint32 learnedSpell = proto->Effects[j].TriggerSpell;
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triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
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if (!bot->HasSpell(learnedSpell))
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{
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bot->learnSpell(learnedSpell);
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*out << FormatSpell(sSpellMgr->GetSpellInfo(learnedSpell)) << ", ";
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}
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// do not learn profession specialties!
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if (!triggeredInfo || triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
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break;
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learned = true;
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found = true;
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break;
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}
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}
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if (!learned)
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{
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if (!bot->HasSpell(spellId))
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{
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bot->learnSpell(spellId);
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*out << FormatSpell(proto) << ", ";
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}
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}
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if (!found)
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return;
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// NOTE: When rewarding quests, core casts spells instead of learning them,
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// but we sacrifice safe cast checks here in favor of performance/speed
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bot->learnSpell(triggeredInfo->Id);
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*out << FormatSpell(triggeredInfo) << ", ";
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}
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void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
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@@ -11,10 +11,6 @@
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bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
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{
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// Apply parent's filtering first (includes level difference checks)
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if (!PossibleTargetsValue::AcceptUnit(unit))
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return false;
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bool inCannon = botAI->IsInVehicle(false, true);
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Player* enemy = dynamic_cast<Player*>(unit);
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if (enemy && botAI->IsOpposing(enemy) && enemy->IsPvP() &&
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@@ -23,14 +19,7 @@ bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
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((inCannon || !enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) &&
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/*!enemy->HasStealthAura() && !enemy->HasInvisibilityAura()*/ enemy->CanSeeOrDetect(bot) &&
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!(enemy->HasSpiritOfRedemptionAura()))
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{
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// If with master, only attack if master is PvP flagged
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Player* master = botAI->GetMaster();
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if (master && !master->IsPvP() && !master->IsFFAPvP())
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return false;
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return true;
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}
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return false;
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}
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@@ -16,32 +16,6 @@
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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#include "AreaDefines.h"
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#include <unordered_map>
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// Level difference thresholds for attack probability
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constexpr int32 EXTREME_LEVEL_DIFF = 5; // Don't attack if enemy is this much higher
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constexpr int32 HIGH_LEVEL_DIFF = 4; // 25% chance at +/- this difference
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constexpr int32 MID_LEVEL_DIFF = 3; // 50% chance at +/- this difference
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constexpr int32 LOW_LEVEL_DIFF = 2; // 75% chance at +/- this difference
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// Cache duration before reconsidering attack decision, and old cache cleanup interval
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constexpr uint32 ATTACK_DECISION_CACHE_DURATION = 2 * MINUTE;
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constexpr uint32 ATTACK_DECISION_CACHE_CLEANUP_INTERVAL = 10 * MINUTE;
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// Custom hash function for (botGUID, targetGUID) pairs
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struct PairGuidHash
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{
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std::size_t operator()(const std::pair<ObjectGuid, ObjectGuid>& pair) const
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{
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return std::hash<uint64>()(pair.first.GetRawValue()) ^
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(std::hash<uint64>()(pair.second.GetRawValue()) << 1);
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}
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};
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// Cache for probability-based attack decisions (Per-bot: non-global)
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// Map: (botGUID, targetGUID) -> (should attack decision, timestamp)
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static std::unordered_map<std::pair<ObjectGuid, ObjectGuid>, std::pair<bool, time_t>, PairGuidHash> attackDecisionCache;
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void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
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{
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@@ -50,117 +24,7 @@ void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
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Cell::VisitObjects(bot, searcher, range);
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}
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static void CleanupAttackDecisionCache()
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{
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time_t currentTime = time(nullptr);
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for (auto it = attackDecisionCache.begin(); it != attackDecisionCache.end();)
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{
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if (currentTime - it->second.second >= ATTACK_DECISION_CACHE_DURATION)
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it = attackDecisionCache.erase(it);
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else
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++it;
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}
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}
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bool PossibleTargetsValue::AcceptUnit(Unit* unit)
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{
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// attackDecisionCache cleanup
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static time_t lastCleanup = 0;
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time_t currentTime = time(nullptr);
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if (currentTime - lastCleanup > ATTACK_DECISION_CACHE_CLEANUP_INTERVAL)
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{
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CleanupAttackDecisionCache();
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lastCleanup = currentTime;
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}
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if (!AttackersValue::IsPossibleTarget(unit, bot, range))
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return false;
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// Level-based PvP restrictions
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if (unit->IsPlayer())
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{
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// Self-defense - always allow fighting back
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if (bot->IsInCombat() && bot->GetVictim() == unit)
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return true; // Already fighting
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Unit* botAttacker = bot->getAttackerForHelper();
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if (botAttacker)
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{
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if (botAttacker == unit)
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return true; // Enemy attacking
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if (botAttacker->IsPet())
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{
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Unit* petOwner = botAttacker->GetOwner();
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if (petOwner && petOwner == unit)
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return true; // Enemy's pet attacking
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}
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}
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// Skip restrictions in BG/Arena
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if (bot->InBattleground() || bot->InArena())
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return true;
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// Skip restrictions if in duel with this player
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if (bot->duel && bot->duel->Opponent == unit)
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return true;
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// Capital cities - no restrictions
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uint32 zoneId = bot->GetZoneId();
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bool inCapitalCity = (zoneId == AREA_STORMWIND_CITY ||
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zoneId == AREA_IRONFORGE ||
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zoneId == AREA_DARNASSUS ||
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zoneId == AREA_THE_EXODAR ||
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zoneId == AREA_ORGRIMMAR ||
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zoneId == AREA_THUNDER_BLUFF ||
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zoneId == AREA_UNDERCITY ||
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zoneId == AREA_SILVERMOON_CITY);
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if (inCapitalCity)
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return true;
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// Level difference check
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int32 levelDifference = unit->GetLevel() - bot->GetLevel();
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int32 absLevelDifference = std::abs(levelDifference);
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// Extreme difference - do not attack
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if (levelDifference >= EXTREME_LEVEL_DIFF)
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return false;
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// Calculate attack chance based on level difference
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uint32 attackChance = 100; // Default 100%: Bot and target's levels are very close
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// There's a chance a bot might gank on an extremly low target
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if ((absLevelDifference < EXTREME_LEVEL_DIFF && absLevelDifference >= HIGH_LEVEL_DIFF) ||
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levelDifference <= -EXTREME_LEVEL_DIFF)
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attackChance = 25;
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else if (absLevelDifference < HIGH_LEVEL_DIFF && absLevelDifference >= MID_LEVEL_DIFF)
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attackChance = 50;
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else if (absLevelDifference < MID_LEVEL_DIFF && absLevelDifference >= LOW_LEVEL_DIFF)
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attackChance = 75;
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// If probability check needed, use cache
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if (attackChance < 100)
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{
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std::pair<ObjectGuid, ObjectGuid> cacheKey = std::make_pair(bot->GetGUID(), unit->GetGUID());
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auto it = attackDecisionCache.find(cacheKey);
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if (it != attackDecisionCache.end())
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{
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if (currentTime - it->second.second < ATTACK_DECISION_CACHE_DURATION)
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return it->second.first;
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}
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bool shouldAttack = (urand(1, 100) <= attackChance);
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attackDecisionCache[cacheKey] = std::make_pair(shouldAttack, currentTime);
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return shouldAttack;
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}
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}
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return true;
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}
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bool PossibleTargetsValue::AcceptUnit(Unit* unit) { return AttackersValue::IsPossibleTarget(unit, bot, range); }
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void PossibleTriggersValue::FindUnits(std::list<Unit*>& targets)
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{
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@@ -172,8 +36,9 @@ void PossibleTriggersValue::FindUnits(std::list<Unit*>& targets)
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bool PossibleTriggersValue::AcceptUnit(Unit* unit)
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{
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if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
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{
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return false;
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}
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Unit::AuraEffectList const& aurasPeriodicTriggerSpell =
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unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell =
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@@ -193,7 +58,9 @@ bool PossibleTriggersValue::AcceptUnit(Unit* unit)
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for (int j = 0; j < MAX_SPELL_EFFECTS; j++)
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{
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if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
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{
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return true;
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}
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}
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}
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}
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