* Add RandomBotMinLevelChance
* Save mana only for healer
* Disable addclass dk for low level player
* Target selection and debuff cast with less players in group
* Change default rpg strategy and bots count in config
* Logs clean up
* Improve init=auto
* Remove login logs after initialization
* Rndbots stats for quest
* Prediction chase in reach combat
* Poor & Normal items ensurence for init=auto
* Takes bot rotation into account and adjust accordingly when enabled as it requires to be higher than MaxRandomBots to function properly.
* Correct default config to reflect that bots pool size for rotation should be higher than MaxRandomBots
* Revert space at start of all lines.
* Remove RandomBotAccountCount requirement
* Remove RandomBotAccountCount
* Remove randomBotAccountCount
* Remove randomBotAccountCount
* Update playerbots.conf.dist
* Style
* Set RotationPoolSize to 20 to work with the bot amount defaults
* Update PlayerbotAIConfig.cpp: Sync with default config
* Set +1 where appropriate
* Acc patch (#73)
* Account for TBC
* Still made it possible to change manually if desired
* uint32 randomBotAccountCount;
* Update Playerbots.cpp
1. Arena Team & Guild Names: Edited/deleted/replaced many names by hand, removing potentially offensive names, grammatical inconsistency, faction-specific names (since there is no faction categorization), non-standard spelling, etc. After the rework there are 100 arena team names per bracket & 400 guild names, which is fewer than before, but should be enough.
2. Replaced the playerbot name list with 100k names (some overlap), split into 5k names per race and gender, with human & undead sharing the same pool of double size. Module code has been edited to assign created bots a name specific to their race.
3. Minor: Random race is now guaranteed to be assigned, removing the miniscule chance of failure in 15 attempts.