Files
mod-playerbots/src/RandomPlayerbotFactory.cpp
SaW 4793644a15 Auto calculate RandomBotAccountCount by default (#964)
* Remove RandomBotAccountCount requirement

* Remove RandomBotAccountCount

* Remove randomBotAccountCount

* Remove randomBotAccountCount

* Update playerbots.conf.dist

* Style

* Set RotationPoolSize to 20 to work with the bot amount defaults

* Update PlayerbotAIConfig.cpp: Sync with default config

* Set +1 where appropriate

* Acc patch (#73)

* Account for TBC
* Still made it possible to change manually if desired

* uint32 randomBotAccountCount;

* Update Playerbots.cpp
2025-02-14 22:03:53 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RandomPlayerbotFactory.h"
#include "AccountMgr.h"
#include "ArenaTeamMgr.h"
#include "DatabaseEnv.h"
#include "GuildMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "Timer.h"
std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces;
constexpr RandomPlayerbotFactory::NameRaceAndGender RandomPlayerbotFactory::CombineRaceAndGender(uint8 gender,
uint8 race)
{
switch (race)
{
case RACE_HUMAN:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
case RACE_ORC:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::OrcMale) + gender);
case RACE_DWARF:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::DwarfMale) + gender);
case RACE_NIGHTELF:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::NightelfMale) + gender);
case RACE_UNDEAD_PLAYER:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
case RACE_TAUREN:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::TaurenMale) + gender);
case RACE_GNOME:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GnomeMale) + gender);
case RACE_TROLL:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::TrollMale) + gender);
case RACE_DRAENEI:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::DraeneiMale) + gender);
case RACE_BLOODELF:
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::BloodelfMale) + gender);
default:
LOG_ERROR("playerbots", "The race with ID %d does not have a naming category", race);
return static_cast<NameRaceAndGender>(static_cast<uint8>(NameRaceAndGender::GenericMale) + gender);
}
}
RandomPlayerbotFactory::RandomPlayerbotFactory(uint32 accountId) : accountId(accountId)
{
uint32 const expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
availableRaces[CLASS_WARRIOR].push_back(RACE_HUMAN);
availableRaces[CLASS_WARRIOR].push_back(RACE_NIGHTELF);
availableRaces[CLASS_WARRIOR].push_back(RACE_GNOME);
availableRaces[CLASS_WARRIOR].push_back(RACE_DWARF);
availableRaces[CLASS_WARRIOR].push_back(RACE_ORC);
availableRaces[CLASS_WARRIOR].push_back(RACE_UNDEAD_PLAYER);
availableRaces[CLASS_WARRIOR].push_back(RACE_TAUREN);
availableRaces[CLASS_WARRIOR].push_back(RACE_TROLL);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_WARRIOR].push_back(RACE_DRAENEI);
}
availableRaces[CLASS_PALADIN].push_back(RACE_HUMAN);
availableRaces[CLASS_PALADIN].push_back(RACE_DWARF);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_PALADIN].push_back(RACE_DRAENEI);
availableRaces[CLASS_PALADIN].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_ROGUE].push_back(RACE_HUMAN);
availableRaces[CLASS_ROGUE].push_back(RACE_DWARF);
availableRaces[CLASS_ROGUE].push_back(RACE_NIGHTELF);
availableRaces[CLASS_ROGUE].push_back(RACE_GNOME);
availableRaces[CLASS_ROGUE].push_back(RACE_ORC);
availableRaces[CLASS_ROGUE].push_back(RACE_UNDEAD_PLAYER);
availableRaces[CLASS_ROGUE].push_back(RACE_TROLL);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_ROGUE].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_PRIEST].push_back(RACE_HUMAN);
availableRaces[CLASS_PRIEST].push_back(RACE_DWARF);
availableRaces[CLASS_PRIEST].push_back(RACE_NIGHTELF);
availableRaces[CLASS_PRIEST].push_back(RACE_TROLL);
availableRaces[CLASS_PRIEST].push_back(RACE_UNDEAD_PLAYER);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_PRIEST].push_back(RACE_DRAENEI);
availableRaces[CLASS_PRIEST].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_MAGE].push_back(RACE_HUMAN);
availableRaces[CLASS_MAGE].push_back(RACE_GNOME);
availableRaces[CLASS_MAGE].push_back(RACE_UNDEAD_PLAYER);
availableRaces[CLASS_MAGE].push_back(RACE_TROLL);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_MAGE].push_back(RACE_DRAENEI);
availableRaces[CLASS_MAGE].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_WARLOCK].push_back(RACE_HUMAN);
availableRaces[CLASS_WARLOCK].push_back(RACE_GNOME);
availableRaces[CLASS_WARLOCK].push_back(RACE_UNDEAD_PLAYER);
availableRaces[CLASS_WARLOCK].push_back(RACE_ORC);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_WARLOCK].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_SHAMAN].push_back(RACE_ORC);
availableRaces[CLASS_SHAMAN].push_back(RACE_TAUREN);
availableRaces[CLASS_SHAMAN].push_back(RACE_TROLL);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_SHAMAN].push_back(RACE_DRAENEI);
}
availableRaces[CLASS_HUNTER].push_back(RACE_DWARF);
availableRaces[CLASS_HUNTER].push_back(RACE_NIGHTELF);
availableRaces[CLASS_HUNTER].push_back(RACE_ORC);
availableRaces[CLASS_HUNTER].push_back(RACE_TAUREN);
availableRaces[CLASS_HUNTER].push_back(RACE_TROLL);
if (expansion >= EXPANSION_THE_BURNING_CRUSADE)
{
availableRaces[CLASS_HUNTER].push_back(RACE_DRAENEI);
availableRaces[CLASS_HUNTER].push_back(RACE_BLOODELF);
}
availableRaces[CLASS_DRUID].push_back(RACE_NIGHTELF);
availableRaces[CLASS_DRUID].push_back(RACE_TAUREN);
if (expansion == EXPANSION_WRATH_OF_THE_LICH_KING)
{
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_NIGHTELF);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_TAUREN);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_HUMAN);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_ORC);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_UNDEAD_PLAYER);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_TROLL);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_BLOODELF);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DRAENEI);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_GNOME);
availableRaces[CLASS_DEATH_KNIGHT].push_back(RACE_DWARF);
}
}
Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<NameRaceAndGender, std::vector<std::string>>& nameCache)
{
LOG_DEBUG("playerbots", "Creating new random bot for class {}", cls);
uint8 gender = rand() % 2 ? GENDER_MALE : GENDER_FEMALE;
bool alliance = rand() % 2 ? true : false;
std::vector<uint8> raceOptions;
for (const auto& race : availableRaces[cls])
{
if (alliance == IsAlliance(race))
{
raceOptions.push_back(race);
}
}
if (raceOptions.empty())
{
LOG_ERROR("playerbots", "No races available for class: {}", cls);
return nullptr;
}
uint8 race = raceOptions[urand(0, raceOptions.size() - 1)];
const auto raceAndGender = CombineRaceAndGender(gender, race);
std::string name;
if (nameCache.empty())
{
name = CreateRandomBotName(raceAndGender);
}
else
{
if (nameCache[raceAndGender].empty())
{
LOG_ERROR("playerbots", "No name found for race and gender: {}", raceAndGender);
return nullptr;
}
uint32 i = urand(0, nameCache[raceAndGender].size() - 1);
name = nameCache[raceAndGender][i];
swap(nameCache[raceAndGender][i], nameCache[raceAndGender].back());
nameCache[raceAndGender].pop_back();
}
if (name.empty())
{
LOG_ERROR("playerbots", "Unable to get random bot name!");
return nullptr;
}
std::vector<uint8> skinColors, facialHairTypes;
std::vector<std::pair<uint8, uint8>> faces, hairs;
for (CharSectionsEntry const* charSection : sCharSectionsStore)
{
if (charSection->Race != race || charSection->Gender != gender)
continue;
switch (charSection->GenType)
{
case SECTION_TYPE_SKIN:
skinColors.push_back(charSection->Color);
break;
case SECTION_TYPE_FACE:
faces.push_back(std::pair<uint8, uint8>(charSection->Type, charSection->Color));
break;
case SECTION_TYPE_FACIAL_HAIR:
facialHairTypes.push_back(charSection->Type);
break;
case SECTION_TYPE_HAIR:
hairs.push_back(std::pair<uint8, uint8>(charSection->Type, charSection->Color));
break;
}
}
uint8 skinColor = skinColors[urand(0, skinColors.size() - 1)];
std::pair<uint8, uint8> face = faces[urand(0, faces.size() - 1)];
std::pair<uint8, uint8> hair = hairs[urand(0, hairs.size() - 1)];
bool excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) ||
(gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
uint8 facialHair = excludeCheck ? 0 : facialHairTypes[urand(0, facialHairTypes.size() - 1)];
std::unique_ptr<CharacterCreateInfo> characterInfo = std::make_unique<CharacterCreateInfo>(
name, race, cls, gender, face.second, face.first, hair.first, hair.second, facialHair);
Player* player = new Player(session);
player->GetMotionMaster()->Initialize();
if (!player->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), characterInfo.get()))
{
player->CleanupsBeforeDelete();
delete player;
LOG_ERROR("playerbots", "Unable to create random bot for account {} - name: \"{}\"; race: {}; class: {}",
accountId, name.c_str(), race, cls);
return nullptr;
}
player->setCinematic(2);
player->SetAtLoginFlag(AT_LOGIN_NONE);
if (player->getClass() == CLASS_DEATH_KNIGHT)
{
player->learnSpell(50977, false);
}
LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId,
name.c_str(), race, cls);
return player;
}
std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender raceAndGender)
{
std::string botName = "";
int tries = 3;
while (--tries)
{
QueryResult result = CharacterDatabase.Query(
"SELECT n.name "
"FROM playerbots_names n "
"LEFT OUTER JOIN characters c ON c.name = n.name "
"WHERE c.guid IS NULL and n.gender = '{}' "
"ORDER BY RAND() LIMIT 1",
static_cast<uint8>(raceAndGender));
if (!result)
{
break;
}
Field* fields = result->Fetch();
botName = fields[0].Get<std::string>();
if (ObjectMgr::CheckPlayerName(botName) == CHAR_NAME_SUCCESS) // Checks for reservation & profanity, too
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, botName);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
continue;
return botName;
}
}
// CONLANG NAME GENERATION
LOG_ERROR("playerbots", "No more names left for random bots. Attempting conlang name generation.");
const std::string groupCategory = "SCVKRU";
const std::string groupFormStart[2][4] = {{"SV", "SV", "VK", "RV"}, {"V", "SU", "VS", "RV"}};
const std::string groupFormMid[2][6] = {{"CV", "CVC", "CVC", "CVK", "VC", "VK"},
{"CV", "CVC", "CVK", "KVC", "VC", "KV"}};
const std::string groupFormEnd[2][4] = {{"CV", "VC", "VK", "CV"}, {"RU", "UR", "VR", "V"}};
const std::string groupLetter[2][6] = {
// S C V K R U
{"dtspkThfS", "bcCdfghjkmnNqqrrlsStTvwxyz", "aaeeiouA", "ppttkkbdg", "lmmnrr", "AEO"},
{"dtskThfS", "bcCdfghjkmmnNqrrlssStTvwyz", "aaaeeiiuAAEIO", "ppttkbbdg", "lmmnrrr", "AEOy"}};
const std::string replaceRule[2][17] = {
{"ST", "ka", "ko", "ku", "kr", "S", "T", "C", "N", "jj", "AA", "AI", "A", "E", "O", "I", "aa"},
{"sth", "ca", "co", "cu", "cr", "sh", "th", "ch", "ng", "dg", "A", "ayu", "ai", "ei", "ou", "iu", "ae"}};
const auto gender = static_cast<uint8>(raceAndGender) % 2;
tries = 10;
while (--tries)
{
botName.clear();
// Build name from groupForms
// Pick random start group
botName = groupFormStart[gender][rand() % 4];
// Pick up to 2 and then up to 1 additional middle group
for (int i = 0; i < rand() % 3 + rand() % 2; i++)
{
botName += groupFormMid[gender][rand() % 6];
}
// Pick up to 1 end group
botName += rand() % 2 ? groupFormEnd[gender][rand() % 4] : "";
// If name is single letter add random end group
botName += (botName.size() < 2) ? groupFormEnd[gender][rand() % 4] : "";
// Replace Catagory value with random Letter from that Catagory's Letter string for a given bot gender
for (int i = 0; i < botName.size(); i++)
{
botName[i] = groupLetter[gender][groupCategory.find(botName[i])]
[rand() % groupLetter[gender][groupCategory.find(botName[i])].size()];
}
// Itterate over replace rules
for (int i = 0; i < 17; i++)
{
int j = botName.find(replaceRule[0][i]);
while (j > -1)
{
botName.replace(j, replaceRule[0][i].size(), replaceRule[1][i]);
j = botName.find(replaceRule[0][i]);
}
}
// Capitalize first letter
botName[0] -= 32;
if (ObjectMgr::CheckPlayerName(botName) != CHAR_NAME_SUCCESS) // Checks for reservation & profanity, too
{
botName.clear();
continue;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, botName);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
botName.clear();
continue;
}
return std::move(botName);
}
// TRUE RANDOM NAME GENERATION
LOG_ERROR("playerbots", "Conlang name generation failed. True random name fallback.");
tries = 10;
while (--tries)
{
for (uint8 i = 0; i < 10; i++)
{
botName += (i == 0 ? 'A' : 'a') + rand() % 26;
}
if (ObjectMgr::CheckPlayerName(botName) != CHAR_NAME_SUCCESS) // Checks for reservation & profanity, too
{
botName.clear();
continue;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, botName);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
botName.clear();
continue;
}
return std::move(botName);
}
LOG_ERROR("playerbots", "Random name generation failed.");
botName.clear();
return std::move(botName);
}
void RandomPlayerbotFactory::CreateRandomBots()
{
bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING;
/* multi-thread here is meaningless? since the async db operations */
if (sPlayerbotAIConfig->deleteRandomBotAccounts)
{
std::vector<uint32> botAccounts;
std::vector<uint32> botFriends;
uint32 totalAccountCount = (sPlayerbotAIConfig->randomBotAccountCount != 0) ? sPlayerbotAIConfig->randomBotAccountCount
: (isWOTLK ? (sPlayerbotAIConfig->maxRandomBots / 10) : (sPlayerbotAIConfig->maxRandomBots / 9))
+ sPlayerbotAIConfig->addClassAccountPoolSize + 1;
for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber)
{
std::ostringstream out;
out << sPlayerbotAIConfig->randomBotAccountPrefix << accountNumber;
std::string const accountName = out.str();
if (uint32 accountId = AccountMgr::GetId(accountName))
botAccounts.push_back(accountId);
}
LOG_INFO("playerbots", "Deleting all random bot characters, {} accounts collected...", botAccounts.size());
QueryResult results = LoginDatabase.Query("SELECT id FROM account WHERE username LIKE '{}%%'",
sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
int32 deletion_count = 0;
if (results)
{
do
{
Field* fields = results->Fetch();
uint32 accId = fields[0].Get<uint32>();
LOG_INFO("playerbots", "Deleting account accID: {}({})...", accId, ++deletion_count);
AccountMgr::DeleteAccount(accId);
} while (results->NextRow());
}
PlayerbotsDatabase.Execute(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS));
uint32 timer = getMSTime();
while (LoginDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
LOG_INFO("playerbots", ">> Random bot accounts deleted in {} ms", GetMSTimeDiffToNow(timer));
LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
World::StopNow(SHUTDOWN_EXIT_CODE);
return;
}
LOG_INFO("playerbots", "Creating random bot accounts...");
std::unordered_map<NameRaceAndGender, std::vector<std::string>> nameCache;
std::vector<std::future<void>> account_creations;
int account_creation = 0;
uint32 totalAccountCount = (sPlayerbotAIConfig->randomBotAccountCount != 0) ? sPlayerbotAIConfig->randomBotAccountCount
: (isWOTLK ? (sPlayerbotAIConfig->maxRandomBots / 10) : (sPlayerbotAIConfig->maxRandomBots / 9))
+ sPlayerbotAIConfig->addClassAccountPoolSize + 1;
for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber)
{
std::ostringstream out;
out << sPlayerbotAIConfig->randomBotAccountPrefix << accountNumber;
std::string const accountName = out.str();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->SetData(0, accountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
continue;
}
account_creation++;
std::string password = "";
if (sPlayerbotAIConfig->randomBotRandomPassword)
{
for (int i = 0; i < 10; i++)
{
password += (char)urand('!', 'z');
}
}
else
password = accountName;
AccountMgr::CreateAccount(accountName, password);
LOG_DEBUG("playerbots", "Account {} created for random bots", accountName.c_str());
}
if (account_creation)
{
LOG_INFO("playerbots", "Waiting for {} accounts loading into database ({} queries)...", account_creation, LoginDatabase.QueueSize());
/* wait for async accounts create to make character create correctly */
uint32 timer = getMSTime();
while (LoginDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
LOG_INFO("playerbots", ">> {} Accounts loaded into database in {} ms", account_creation, GetMSTimeDiffToNow(timer));
}
LOG_INFO("playerbots", "Creating random bot characters...");
uint32 totalRandomBotChars = 0;
std::vector<std::pair<Player*, uint32>> playerBots;
std::vector<WorldSession*> sessionBots;
int bot_creation = 0;
bool nameCached = false;
for (uint32 accountNumber = 0; accountNumber < totalAccountCount; ++accountNumber)
{
std::ostringstream out;
out << sPlayerbotAIConfig->randomBotAccountPrefix << accountNumber;
std::string const accountName = out.str();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->SetData(0, accountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
continue;
Field* fields = result->Fetch();
uint32 accountId = fields[0].Get<uint32>();
sPlayerbotAIConfig->randomBotAccounts.push_back(accountId);
uint32 count = AccountMgr::GetCharactersCount(accountId);
if (count >= 10)
{
continue;
}
if (!nameCached)
{
nameCached = true;
LOG_INFO("playerbots", "Creating cache for names per gender and race...");
QueryResult result = CharacterDatabase.Query("SELECT name, gender FROM playerbots_names");
if (!result)
{
LOG_ERROR("playerbots", "No more unused names left");
return;
}
do
{
Field* fields = result->Fetch();
std::string name = fields[0].Get<std::string>();
NameRaceAndGender raceAndGender = static_cast<NameRaceAndGender>(fields[1].Get<uint8>());
if (sObjectMgr->CheckPlayerName(name) == CHAR_NAME_SUCCESS)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
continue;
nameCache[raceAndGender].push_back(name);
}
} while (result->NextRow());
}
LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount);
RandomPlayerbotFactory factory(accountId);
WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), LOCALE_enUS, 0, false, false, 0, true);
sessionBots.push_back(session);
for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES - count; ++cls)
{
// skip nonexistent classes
if (!((1 << (cls - 1)) & CLASSMASK_ALL_PLAYABLE) || !sChrClassesStore.LookupEntry(cls))
continue;
if (bool const isClassDeathKnight = cls == CLASS_DEATH_KNIGHT;
isClassDeathKnight && sWorld->getIntConfig(CONFIG_EXPANSION) != EXPANSION_WRATH_OF_THE_LICH_KING)
{
continue;
}
if (cls != 10)
{
if (Player* playerBot = factory.CreateRandomBot(session, cls, nameCache))
{
playerBot->SaveToDB(true, false);
sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
playerBot->getGender(), playerBot->getRace(),
playerBot->getClass(), playerBot->GetLevel());
playerBot->CleanupsBeforeDelete();
delete playerBot;
bot_creation++;
}
else
{
LOG_ERROR("playerbots", "Fail to create character for account {}", accountId);
}
}
}
}
if (bot_creation)
{
LOG_INFO("playerbots", "Waiting for {} characters loading into database ({} queries)...", bot_creation, CharacterDatabase.QueueSize());
/* wait for characters load into database, or characters will fail to loggin */
uint32 timer = getMSTime();
while (CharacterDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
LOG_INFO("playerbots", ">> {} Characters loaded into database in {} ms", bot_creation, GetMSTimeDiffToNow(timer));
}
for (WorldSession* session : sessionBots)
delete session;
for (uint32 accountId : sPlayerbotAIConfig->randomBotAccounts)
{
totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
}
LOG_INFO("server.loading", ">> {} random bot accounts with {} characters available",
sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
}
void RandomPlayerbotFactory::CreateRandomGuilds()
{
std::vector<uint32> randomBots;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
stmt->SetData(0, "add");
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
uint32 bot = fields[0].Get<uint32>();
randomBots.push_back(bot);
} while (result->NextRow());
}
if (sPlayerbotAIConfig->deleteRandomBotGuilds)
{
LOG_INFO("playerbots", "Deleting random bot guilds...");
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
{
if (Guild* guild = sGuildMgr->GetGuildByLeader(ObjectGuid::Create<HighGuid::Player>(*i)))
guild->Disband();
}
LOG_INFO("playerbots", "Random bot guilds deleted");
}
uint32 guildNumber = 0;
GuidVector availableLeaders;
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
{
ObjectGuid leader = ObjectGuid::Create<HighGuid::Player>(*i);
if (Guild* guild = sGuildMgr->GetGuildByLeader(leader))
{
++guildNumber;
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
}
else
{
Player* player = ObjectAccessor::FindPlayer(leader);
if (player && !player->GetGuildId())
availableLeaders.push_back(leader);
}
}
for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; ++guildNumber)
{
std::string const guildName = CreateRandomGuildName();
if (guildName.empty())
continue;
if (sGuildMgr->GetGuildByName(guildName))
continue;
if (availableLeaders.empty())
{
LOG_ERROR("playerbots", "No leaders for random guilds available");
continue;
}
uint32 index = urand(0, availableLeaders.size() - 1);
ObjectGuid leader = availableLeaders[index];
Player* player = ObjectAccessor::FindPlayer(leader);
if (!player)
{
LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...",
guildName.c_str());
continue;
}
if (player->GetGuildId())
continue;
Guild* guild = new Guild();
if (!guild->Create(player, guildName))
{
LOG_ERROR("playerbots", "Error creating guild [ {} ] with leader [ {} ]", guildName.c_str(),
player->GetName().c_str());
delete guild;
continue;
}
sGuildMgr->AddGuild(guild);
// create random emblem
uint32 st, cl, br, bc, bg;
bg = urand(0, 51);
bc = urand(0, 17);
cl = urand(0, 17);
br = urand(0, 7);
st = urand(0, 180);
EmblemInfo emblemInfo(st, cl, br, bc, bg);
guild->HandleSetEmblem(emblemInfo);
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
}
LOG_INFO("playerbots", "{} random bot guilds available", guildNumber);
}
std::string const RandomPlayerbotFactory::CreateRandomGuildName()
{
std::string guildName = "";
QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_guild_names");
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random guilds");
return std::move(guildName);
}
Field* fields = result->Fetch();
uint32 maxId = fields[0].Get<uint32>();
uint32 id = urand(0, maxId);
result = CharacterDatabase.Query(
"SELECT n.name FROM playerbots_guild_names n "
"LEFT OUTER JOIN guild e ON e.name = n.name WHERE e.guildid IS NULL AND n.name_id >= {} LIMIT 1",
id);
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random guilds");
return std::move(guildName);
}
fields = result->Fetch();
guildName = fields[0].Get<std::string>();
return std::move(guildName);
}
void RandomPlayerbotFactory::CreateRandomArenaTeams(ArenaType type, uint32 count)
{
std::vector<uint32> randomBots;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BOT);
stmt->SetData(0, "add");
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
uint32 bot = fields[0].Get<uint32>();
randomBots.push_back(bot);
} while (result->NextRow());
}
uint32 arenaTeamNumber = 0;
GuidVector availableCaptains;
for (std::vector<uint32>::iterator i = randomBots.begin(); i != randomBots.end(); ++i)
{
ObjectGuid captain = ObjectGuid::Create<HighGuid::Player>(*i);
ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamByCaptain(captain, type);
if (arenateam)
{
++arenaTeamNumber;
sPlayerbotAIConfig->randomBotArenaTeams.push_back(arenateam->GetId());
}
else
{
Player* player = ObjectAccessor::FindConnectedPlayer(captain);
if (!arenateam && player && player->GetLevel() >= 70)
availableCaptains.push_back(captain);
}
}
for (; arenaTeamNumber < count; ++arenaTeamNumber)
{
std::string const arenaTeamName = CreateRandomArenaTeamName();
if (arenaTeamName.empty())
continue;
if (availableCaptains.empty())
{
LOG_ERROR("playerbots", "No captains for random arena teams available");
continue;
}
uint32 index = urand(0, availableCaptains.size() - 1);
ObjectGuid captain = availableCaptains[index];
Player* player = ObjectAccessor::FindConnectedPlayer(captain);
if (!player)
{
LOG_ERROR("playerbots", "Cannot find player for captain {}", captain.ToString().c_str());
continue;
}
if (player->GetLevel() < 70)
{
LOG_ERROR("playerbots", "Bot {} must be level 70 to create an arena team", captain.ToString().c_str());
continue;
}
// Below query no longer required as now user has control over the number of each type of arena team they want
// to create. Keeping commented for potential future reference. QueryResult results =
// CharacterDatabase.Query("SELECT `type` FROM playerbots_arena_team_names WHERE name = '{}'",
// arenaTeamName.c_str()); if (!results)
// {
// LOG_ERROR("playerbots", "No valid types for arena teams");
// return;
// }
// Field* fields = results->Fetch();
// uint8 slot = fields[0].Get<uint8>();
ArenaTeam* arenateam = new ArenaTeam();
if (!arenateam->Create(player->GetGUID(), type, arenaTeamName, 0, 0, 0, 0, 0))
{
LOG_ERROR("playerbots", "Error creating arena team {}", arenaTeamName.c_str());
continue;
}
arenateam->SetCaptain(player->GetGUID());
// set random rating
arenateam->SetRatingForAll(
urand(sPlayerbotAIConfig->randomBotArenaTeamMinRating, sPlayerbotAIConfig->randomBotArenaTeamMaxRating));
// set random emblem
uint32 backgroundColor = urand(0xFF000000, 0xFFFFFFFF);
uint32 emblemStyle = urand(0, 101);
uint32 emblemColor = urand(0xFF000000, 0xFFFFFFFF);
uint32 borderStyle = urand(0, 5);
uint32 borderColor = urand(0xFF000000, 0xFFFFFFFF);
arenateam->SetEmblem(backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor);
// set random kills (wip)
// arenateam->SetStats(STAT_TYPE_GAMES_WEEK, urand(0, 30));
// arenateam->SetStats(STAT_TYPE_WINS_WEEK, urand(0, arenateam->GetStats().games_week));
// arenateam->SetStats(STAT_TYPE_GAMES_SEASON, urand(arenateam->GetStats().games_week,
// arenateam->GetStats().games_week * 5)); arenateam->SetStats(STAT_TYPE_WINS_SEASON,
// urand(arenateam->GetStats().wins_week, arenateam->GetStats().games
arenateam->SaveToDB();
sArenaTeamMgr->AddArenaTeam(arenateam);
sPlayerbotAIConfig->randomBotArenaTeams.push_back(arenateam->GetId());
}
LOG_INFO("playerbots", "{} random bot {}vs{} arena teams available", arenaTeamNumber, type, type);
}
std::string const RandomPlayerbotFactory::CreateRandomArenaTeamName()
{
std::string arenaTeamName = "";
QueryResult result = CharacterDatabase.Query("SELECT MAX(name_id) FROM playerbots_arena_team_names");
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random arena teams");
return std::move(arenaTeamName);
}
Field* fields = result->Fetch();
uint32 maxId = fields[0].Get<uint32>();
uint32 id = urand(0, maxId);
result = CharacterDatabase.Query(
"SELECT n.name FROM playerbots_arena_team_names n LEFT OUTER JOIN arena_team e ON e.name = n.name "
"WHERE e.arenateamid IS NULL AND n.name_id >= {} LIMIT 1",
id);
if (!result)
{
LOG_ERROR("playerbots", "No more names left for random arena teams");
return std::move(arenaTeamName);
}
fields = result->Fetch();
arenaTeamName = fields[0].Get<std::string>();
return std::move(arenaTeamName);
}